remove invalid NULL checks from own recent commit and minor pep8 edits.
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@@ -725,6 +725,7 @@ def draw_device(self, context):
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if experimental and cscene.device == 'CPU' and engine.with_osl():
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layout.prop(cscene, "shading_system")
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def draw_pause(self, context):
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layout = self.layout
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scene = context.scene
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