2.5
Transform: First working port of the transform code: - Object mode only (other conversions need to be ported) - Contraints (global and local only) working - Snap (no edit mode, obviously) working - Numinput working - Gears (Ctrl and Shift) working - Only grap, rotate, scale, shear, warp and to sphere have been added as hotkey, but the rest should work too once accessible - No manipulator - No drawn feedback other than moving stuff and header print (no constraint line, snap circle, ...) - No NDOF support I've only tested Scons support, though Makefil *should* work, I *think*. Misc: -QuatIsNull function in arith -Exporting project_* and view[line|ray] functions from view3d
This commit is contained in:
@@ -123,6 +123,7 @@ void Mat3ToCompatibleEul(float mat[][3], float *eul, float *oldrot);
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* @section Quaternion arithmetic routines
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*/
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int QuatIsNul(float *q);
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void QuatToEul(float *quat, float *eul);
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void QuatOne(float *);
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void QuatMul(float *, float *, float *);
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@@ -1087,6 +1087,10 @@ void printmatrix3( char *str, float m[][3])
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/* **************** QUATERNIONS ********** */
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int QuatIsNul(float *q)
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{
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return (q[0] == 0 && q[1] == 0 && q[2] == 0 && q[3] == 0);
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}
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void QuatMul(float *q, float *q1, float *q2)
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{
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135
source/blender/editors/include/BIF_transform.h
Normal file
135
source/blender/editors/include/BIF_transform.h
Normal file
@@ -0,0 +1,135 @@
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/**
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* $Id$
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*
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||||
* ***** BEGIN GPL LICENSE BLOCK *****
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||||
*
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||||
* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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||||
* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
* GNU General Public License for more details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BIF_TRANSFORM_H
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#define BIF_TRANSFORM_H
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/* ******************* Registration Function ********************** */
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struct wmWindowManager;
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struct ListBase;
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struct wmEvent;
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struct bContext;
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void transform_keymap_for_space(struct wmWindowManager *wm, struct ListBase *keymap, int spaceid);
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void transform_operatortypes(void);
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/* ******************** Macros & Prototypes *********************** */
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/* MODE AND NUMINPUT FLAGS */
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#define TFM_INIT -1
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#define TFM_DUMMY 0
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#define TFM_TRANSLATION 1
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#define TFM_ROTATION 2
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#define TFM_RESIZE 3
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#define TFM_TOSPHERE 4
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#define TFM_SHEAR 5
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#define TFM_WARP 7
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#define TFM_SHRINKFATTEN 8
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#define TFM_TILT 9
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#define TFM_LAMP_ENERGY 10
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#define TFM_TRACKBALL 11
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#define TFM_PUSHPULL 12
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#define TFM_CREASE 13
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#define TFM_MIRROR 14
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#define TFM_BONESIZE 15
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#define TFM_BONE_ENVELOPE 16
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#define TFM_CURVE_SHRINKFATTEN 17
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#define TFM_BONE_ROLL 18
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#define TFM_TIME_TRANSLATE 19
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#define TFM_TIME_SLIDE 20
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#define TFM_TIME_SCALE 21
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#define TFM_TIME_EXTEND 22
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#define TFM_BAKE_TIME 23
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#define TFM_BEVEL 24
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#define TFM_BWEIGHT 25
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#define TFM_ALIGN 26
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/* TRANSFORM CONTEXTS */
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#define CTX_NONE 0
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#define CTX_TEXTURE 1
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#define CTX_EDGE 2
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#define CTX_NO_PET 4
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#define CTX_TWEAK 8
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#define CTX_NO_MIRROR 16
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#define CTX_AUTOCONFIRM 32
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#define CTX_BMESH 64
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#define CTX_NDOF 128
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/* Standalone call to get the transformation center corresponding to the current situation
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* returns 1 if successful, 0 otherwise (usually means there's no selection)
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* (if 0 is returns, *vec is unmodified)
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* */
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int calculateTransformCenter(struct bContext *C, struct wmEvent *event, int centerMode, float *vec);
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struct TransInfo;
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struct ScrArea;
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struct Base;
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struct Scene;
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struct TransInfo * BIF_GetTransInfo(void);
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void BIF_setSingleAxisConstraint(float vec[3], char *text);
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void BIF_setDualAxisConstraint(float vec1[3], float vec2[3], char *text);
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void BIF_setLocalAxisConstraint(char axis, char *text);
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void BIF_setLocalLockConstraint(char axis, char *text);
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int BIF_snappingSupported(void);
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struct TransformOrientation;
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void BIF_clearTransformOrientation(void);
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void BIF_removeTransformOrientation(struct TransformOrientation *ts);
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void BIF_manageTransformOrientation(int confirm, int set);
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int BIF_menuselectTransformOrientation(void);
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void BIF_selectTransformOrientation(struct TransformOrientation *ts);
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void BIF_selectTransformOrientationFromIndex(int index);
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char * BIF_menustringTransformOrientation(char *title); /* the returned value was allocated and needs to be freed after use */
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int BIF_countTransformOrientation();
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/* Drawing callbacks */
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void BIF_drawConstraint(void);
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void BIF_drawPropCircle(void);
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void BIF_drawSnap(void);
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void BIF_getPropCenter(float *center);
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void BIF_TransformSetUndo(char *str);
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void BIF_selectOrientation(void);
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/* view3d manipulators */
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void initManipulator(int mode);
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void ManipulatorTransform();
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//int BIF_do_manipulator(struct ScrArea *sa);
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//void BIF_draw_manipulator(struct ScrArea *sa);
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#endif
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@@ -29,8 +29,28 @@
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#define ED_VIEW3D_H
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/* ********* exports for space_view3d/ module ********** */
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struct ARegion;
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struct View3D;
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float *give_cursor(Scene *scene, View3D *v3d);
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void initgrabz(struct View3D *v3d, float x, float y, float z);
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void window_to_3d(struct ARegion *ar, struct View3D *v3d, float *vec, short mx, short my);
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/* Projection */
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void project_short(struct ARegion *ar, struct View3D *v3d, float *vec, short *adr);
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void project_short_noclip(struct ARegion *ar, struct View3D *v3d, float *vec, short *adr);
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void project_int(struct ARegion *ar, struct View3D *v3d, float *vec, int *adr);
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void project_int_noclip(struct ARegion *ar, struct View3D *v3d, float *vec, int *adr);
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void project_float(struct ARegion *ar, struct View3D *v3d, float *vec, float *adr);
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void project_float_noclip(struct ARegion *ar, struct View3D *v3d, float *vec, float *adr);
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void viewline(struct ARegion *ar, struct View3D *v3d, short mval[2], float ray_start[3], float ray_end[3]);
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void viewray(struct ARegion *ar, struct View3D *v3d, short mval[2], float ray_start[3], float ray_normal[3]);
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#endif /* ED_VIEW3D_H */
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@@ -130,11 +130,7 @@ void VIEW3D_OT_circle_select(struct wmOperatorType *ot);
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void VIEW3D_OT_smoothview(struct wmOperatorType *ot);
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void view3d_operator_needs_opengl(const struct bContext *C);
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void viewline(ARegion *ar, View3D *v3d, short mval[2], float ray_start[3], float ray_end[3]);
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void viewray(ARegion *ar, View3D *v3d, short mval[2], float ray_start[3], float ray_normal[3]);
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void initgrabz(View3D *v3d, float x, float y, float z);
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void window_to_3d(ARegion *ar, View3D *v3d, float *vec, short mx, short my);
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int boundbox_clip(View3D *v3d, float obmat[][4], struct BoundBox *bb);
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void view3d_project_short_clip(ARegion *ar, View3D *v3d, float *vec, short *adr, float projmat[4][4], float wmat[4][4]);
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@@ -143,13 +139,6 @@ void view3d_project_float(ARegion *a, float *vec, float *adr, float mat[4][4]);
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void view3d_get_object_project_mat(View3D *v3d, struct Object *ob, float pmat[4][4], float vmat[4][4]);
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void view3d_project_float(ARegion *ar, float *vec, float *adr, float mat[4][4]);
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void project_short(ARegion *ar, View3D *v3d, float *vec, short *adr);
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void project_int(ARegion *ar, View3D *v3d, float *vec, int *adr);
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void project_int_noclip(ARegion *ar, View3D *v3d, float *vec, int *adr);
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void project_short_noclip(ARegion *ar, View3D *v3d, float *vec, short *adr);
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void project_float(ARegion *ar, View3D *v3d, float *vec, float *adr);
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void project_float_noclip(ARegion *ar, View3D *v3d, float *vec, float *adr);
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int get_view3d_viewplane(View3D *v3d, int winxi, int winyi, rctf *viewplane, float *clipsta, float *clipend, float *pixsize);
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void view_settings_from_ob(Object *ob, float *ofs, float *quat, float *dist, float *lens);
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void obmat_to_viewmat(View3D *v3d, Object *ob, short smooth);
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@@ -46,6 +46,8 @@
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#include "BKE_global.h"
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#include "BKE_utildefines.h"
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#include "BIF_transform.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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@@ -79,6 +81,8 @@ void view3d_operatortypes(void)
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WM_operatortype_append(VIEW3D_OT_smoothview);
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WM_operatortype_append(VIEW3D_OT_render_border);
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WM_operatortype_append(VIEW3D_OT_cursor3d);
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transform_operatortypes();
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}
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void view3d_keymap(wmWindowManager *wm)
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@@ -136,5 +140,7 @@ void view3d_keymap(wmWindowManager *wm)
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/* TODO - this is just while we have no way to load a text datablock */
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RNA_string_set(WM_keymap_add_item(keymap, "SCRIPT_OT_run_pyfile", PKEY, KM_PRESS, 0, 0)->ptr, "filename", "test.py");
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transform_keymap_for_space(wm, keymap, SPACE_VIEW3D);
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}
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@@ -28,7 +28,7 @@
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#
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# Makes module object directory and bounces make to subdirectories.
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LIBNAME = ed_screen
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LIBNAME = ed_transform
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DIR = $(OCGDIR)/blender/$(LIBNAME)
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include nan_compile.mk
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@@ -0,0 +1,11 @@
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#!/usr/bin/python
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Import ('env')
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sources = env.Glob('*.c')
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incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
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incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
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incs += ' ../../render/extern/include #/intern/guardedalloc #intern/bmfont'
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incs += ' ../../gpu ../../makesrna'
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env.BlenderLib ( 'bf_editors_transform', sources, Split(incs), [], libtype=['core'], priority=[40] )
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4827
source/blender/editors/transform/transform.c
Normal file
4827
source/blender/editors/transform/transform.c
Normal file
@@ -0,0 +1,4827 @@
|
||||
/**
|
||||
* $Id$
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): none yet.
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
#include <float.h>
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include <config.h>
|
||||
#endif
|
||||
|
||||
#ifndef WIN32
|
||||
#include <unistd.h>
|
||||
#else
|
||||
#include <io.h>
|
||||
#endif
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "DNA_armature_types.h"
|
||||
#include "DNA_action_types.h" /* for some special action-editor settings */
|
||||
#include "DNA_constraint_types.h"
|
||||
#include "DNA_ipo_types.h" /* some silly ipo flag */
|
||||
#include "DNA_listBase.h"
|
||||
#include "DNA_meshdata_types.h"
|
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#include "DNA_mesh_types.h"
|
||||
#include "DNA_object_types.h"
|
||||
#include "DNA_scene_types.h" /* PET modes */
|
||||
#include "DNA_screen_types.h" /* area dimensions */
|
||||
#include "DNA_texture_types.h"
|
||||
#include "DNA_userdef_types.h"
|
||||
#include "DNA_view3d_types.h"
|
||||
#include "DNA_space_types.h"
|
||||
|
||||
//#include "BIF_editview.h" /* arrows_move_cursor */
|
||||
#include "BIF_gl.h"
|
||||
#include "BIF_glutil.h"
|
||||
//#include "BIF_mywindow.h"
|
||||
//#include "BIF_resources.h"
|
||||
//#include "BIF_screen.h"
|
||||
//#include "BIF_space.h" /* undo */
|
||||
//#include "BIF_toets.h" /* persptoetsen */
|
||||
//#include "BIF_mywindow.h" /* warp_pointer */
|
||||
//#include "BIF_toolbox.h" /* notice */
|
||||
//#include "BIF_editmesh.h"
|
||||
//#include "BIF_editsima.h"
|
||||
//#include "BIF_editparticle.h"
|
||||
//#include "BIF_drawimage.h" /* uvco_to_areaco_noclip */
|
||||
//#include "BIF_editaction.h"
|
||||
|
||||
#include "BKE_action.h" /* get_action_frame */
|
||||
//#include "BKE_bad_level_calls.h"/* popmenu and error */
|
||||
#include "BKE_bmesh.h"
|
||||
#include "BKE_constraint.h"
|
||||
#include "BKE_global.h"
|
||||
#include "BKE_particle.h"
|
||||
#include "BKE_pointcache.h"
|
||||
#include "BKE_utildefines.h"
|
||||
#include "BKE_context.h"
|
||||
|
||||
//#include "BSE_drawipo.h"
|
||||
//#include "BSE_editnla_types.h" /* for NLAWIDTH */
|
||||
//#include "BSE_editaction_types.h"
|
||||
//#include "BSE_time.h"
|
||||
//#include "BSE_view.h"
|
||||
|
||||
#include "ED_view3d.h"
|
||||
#include "ED_screen.h"
|
||||
#include "WM_types.h"
|
||||
|
||||
#include "BLI_arithb.h"
|
||||
#include "BLI_blenlib.h"
|
||||
#include "BLI_editVert.h"
|
||||
|
||||
#include "PIL_time.h" /* sleep */
|
||||
|
||||
//#include "blendef.h"
|
||||
//
|
||||
//#include "mydevice.h"
|
||||
|
||||
#include "transform.h"
|
||||
|
||||
/******************************** Helper functions ************************************/
|
||||
|
||||
/* GLOBAL Wrapper Fonctions */
|
||||
|
||||
//void BIF_drawSnap()
|
||||
//{
|
||||
// drawSnapping(&Trans);
|
||||
//}
|
||||
|
||||
/* ************************** Dashed help line **************************** */
|
||||
|
||||
|
||||
/* bad frontbuffer call... because it is used in transform after force_draw() */
|
||||
static void helpline(TransInfo *t, float *vec)
|
||||
{
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
float vecrot[3], cent[2];
|
||||
short mval[2];
|
||||
|
||||
VECCOPY(vecrot, vec);
|
||||
if(t->flag & T_EDIT) {
|
||||
Object *ob=G.obedit;
|
||||
if(ob) Mat4MulVecfl(ob->obmat, vecrot);
|
||||
}
|
||||
else if(t->flag & T_POSE) {
|
||||
Object *ob=t->poseobj;
|
||||
if(ob) Mat4MulVecfl(ob->obmat, vecrot);
|
||||
}
|
||||
|
||||
getmouseco_areawin(mval);
|
||||
projectFloatView(t, vecrot, cent); // no overflow in extreme cases
|
||||
|
||||
persp(PERSP_WIN);
|
||||
|
||||
glDrawBuffer(GL_FRONT);
|
||||
|
||||
BIF_ThemeColor(TH_WIRE);
|
||||
|
||||
setlinestyle(3);
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2sv(mval);
|
||||
glVertex2fv(cent);
|
||||
glEnd();
|
||||
setlinestyle(0);
|
||||
|
||||
persp(PERSP_VIEW);
|
||||
bglFlush(); // flush display for frontbuffer
|
||||
glDrawBuffer(GL_BACK);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* ************************** INPUT FROM MOUSE *************************** */
|
||||
|
||||
float InputScaleRatio(TransInfo *t, short mval[2]) {
|
||||
float ratio, dx, dy;
|
||||
if(t->flag & T_SHIFT_MOD) {
|
||||
/* calculate ratio for shiftkey pos, and for total, and blend these for precision */
|
||||
dx = (float)(t->center2d[0] - t->shiftmval[0]);
|
||||
dy = (float)(t->center2d[1] - t->shiftmval[1]);
|
||||
ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
|
||||
|
||||
dx= (float)(t->center2d[0] - mval[0]);
|
||||
dy= (float)(t->center2d[1] - mval[1]);
|
||||
ratio+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -ratio);
|
||||
}
|
||||
else {
|
||||
dx = (float)(t->center2d[0] - mval[0]);
|
||||
dy = (float)(t->center2d[1] - mval[1]);
|
||||
ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
|
||||
}
|
||||
return ratio;
|
||||
}
|
||||
|
||||
float InputHorizontalRatio(TransInfo *t, short mval[2]) {
|
||||
float x, pad;
|
||||
|
||||
pad = t->ar->winx / 10;
|
||||
|
||||
if (t->flag & T_SHIFT_MOD) {
|
||||
/* deal with Shift key by adding motion / 10 to motion before shift press */
|
||||
x = t->shiftmval[0] + (float)(mval[0] - t->shiftmval[0]) / 10.0f;
|
||||
}
|
||||
else {
|
||||
x = mval[0];
|
||||
}
|
||||
return (x - pad) / (t->ar->winx - 2 * pad);
|
||||
}
|
||||
|
||||
float InputHorizontalAbsolute(TransInfo *t, short mval[2]) {
|
||||
float vec[3];
|
||||
if(t->flag & T_SHIFT_MOD) {
|
||||
float dvec[3];
|
||||
/* calculate the main translation and the precise one separate */
|
||||
convertViewVec(t, dvec, (short)(mval[0] - t->shiftmval[0]), (short)(mval[1] - t->shiftmval[1]));
|
||||
VecMulf(dvec, 0.1f);
|
||||
convertViewVec(t, t->vec, (short)(t->shiftmval[0] - t->imval[0]), (short)(t->shiftmval[1] - t->imval[1]));
|
||||
VecAddf(t->vec, t->vec, dvec);
|
||||
}
|
||||
else {
|
||||
convertViewVec(t, t->vec, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1]));
|
||||
}
|
||||
Projf(vec, t->vec, t->viewinv[0]);
|
||||
return Inpf(t->viewinv[0], vec) * 2.0f;
|
||||
}
|
||||
|
||||
float InputVerticalRatio(TransInfo *t, short mval[2]) {
|
||||
float y, pad;
|
||||
|
||||
pad = t->ar->winy / 10;
|
||||
|
||||
if (t->flag & T_SHIFT_MOD) {
|
||||
/* deal with Shift key by adding motion / 10 to motion before shift press */
|
||||
y = t->shiftmval[1] + (float)(mval[1] - t->shiftmval[1]) / 10.0f;
|
||||
}
|
||||
else {
|
||||
y = mval[0];
|
||||
}
|
||||
return (y - pad) / (t->ar->winy - 2 * pad);
|
||||
}
|
||||
|
||||
float InputVerticalAbsolute(TransInfo *t, short mval[2]) {
|
||||
float vec[3];
|
||||
if(t->flag & T_SHIFT_MOD) {
|
||||
float dvec[3];
|
||||
/* calculate the main translation and the precise one separate */
|
||||
convertViewVec(t, dvec, (short)(mval[0] - t->shiftmval[0]), (short)(mval[1] - t->shiftmval[1]));
|
||||
VecMulf(dvec, 0.1f);
|
||||
convertViewVec(t, t->vec, (short)(t->shiftmval[0] - t->imval[0]), (short)(t->shiftmval[1] - t->imval[1]));
|
||||
VecAddf(t->vec, t->vec, dvec);
|
||||
}
|
||||
else {
|
||||
convertViewVec(t, t->vec, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1]));
|
||||
}
|
||||
Projf(vec, t->vec, t->viewinv[1]);
|
||||
return Inpf(t->viewinv[1], vec) * 2.0f;
|
||||
}
|
||||
|
||||
float InputDeltaAngle(TransInfo *t, short mval[2])
|
||||
{
|
||||
double dx2 = mval[0] - t->center2d[0];
|
||||
double dy2 = mval[1] - t->center2d[1];
|
||||
double B = sqrt(dx2*dx2+dy2*dy2);
|
||||
|
||||
double dx1 = t->imval[0] - t->center2d[0];
|
||||
double dy1 = t->imval[1] - t->center2d[1];
|
||||
double A = sqrt(dx1*dx1+dy1*dy1);
|
||||
|
||||
double dx3 = mval[0] - t->imval[0];
|
||||
double dy3 = mval[1] - t->imval[1];
|
||||
|
||||
/* use doubles here, to make sure a "1.0" (no rotation) doesnt become 9.999999e-01, which gives 0.02 for acos */
|
||||
double deler = ((dx1*dx1+dy1*dy1)+(dx2*dx2+dy2*dy2)-(dx3*dx3+dy3*dy3))
|
||||
/ (2.0 * (A*B?A*B:1.0));
|
||||
/* (A*B?A*B:1.0f) this takes care of potential divide by zero errors */
|
||||
|
||||
float dphi;
|
||||
|
||||
dphi = saacos((float)deler);
|
||||
if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
|
||||
|
||||
/* If the angle is zero, because of lack of precision close to the 1.0 value in acos
|
||||
* approximate the angle with the oposite side of the normalized triangle
|
||||
* This is a good approximation here since the smallest acos value seems to be around
|
||||
* 0.02 degree and lower values don't even have a 0.01% error compared to the approximation
|
||||
* */
|
||||
if (dphi == 0)
|
||||
{
|
||||
double dx, dy;
|
||||
|
||||
dx2 /= A;
|
||||
dy2 /= A;
|
||||
|
||||
dx1 /= B;
|
||||
dy1 /= B;
|
||||
|
||||
dx = dx1 - dx2;
|
||||
dy = dy1 - dy2;
|
||||
|
||||
dphi = sqrt(dx*dx + dy*dy);
|
||||
if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
|
||||
}
|
||||
|
||||
if(t->flag & T_SHIFT_MOD) dphi = dphi/30.0f;
|
||||
|
||||
/* if no delta angle, don't update initial position */
|
||||
if (dphi != 0)
|
||||
{
|
||||
t->imval[0] = mval[0];
|
||||
t->imval[1] = mval[1];
|
||||
}
|
||||
|
||||
return dphi;
|
||||
}
|
||||
|
||||
/* ************************** SPACE DEPENDANT CODE **************************** */
|
||||
|
||||
void setTransformViewMatrices(TransInfo *t)
|
||||
{
|
||||
if(t->spacetype==SPACE_VIEW3D) {
|
||||
View3D *v3d = t->view;
|
||||
|
||||
Mat4CpyMat4(t->viewmat, v3d->viewmat);
|
||||
Mat4CpyMat4(t->viewinv, v3d->viewinv);
|
||||
Mat4CpyMat4(t->persmat, v3d->persmat);
|
||||
Mat4CpyMat4(t->persinv, v3d->persinv);
|
||||
t->persp = v3d->persp;
|
||||
}
|
||||
else {
|
||||
Mat4One(t->viewmat);
|
||||
Mat4One(t->viewinv);
|
||||
Mat4One(t->persmat);
|
||||
Mat4One(t->persinv);
|
||||
t->persp = V3D_ORTHO;
|
||||
}
|
||||
|
||||
calculateCenter2D(t);
|
||||
}
|
||||
|
||||
void convertViewVec(TransInfo *t, float *vec, short dx, short dy)
|
||||
{
|
||||
if (t->spacetype==SPACE_VIEW3D) {
|
||||
window_to_3d(t->ar, t->view, vec, dx, dy);
|
||||
}
|
||||
else if(t->spacetype==SPACE_IMAGE) {
|
||||
View2D *v2d = t->view;
|
||||
float divx, divy, aspx, aspy;
|
||||
|
||||
// TRANSFORM_FIX_ME
|
||||
//transform_aspect_ratio_tface_uv(&aspx, &aspy);
|
||||
|
||||
divx= v2d->mask.xmax-v2d->mask.xmin;
|
||||
divy= v2d->mask.ymax-v2d->mask.ymin;
|
||||
|
||||
vec[0]= aspx*(v2d->cur.xmax-v2d->cur.xmin)*(dx)/divx;
|
||||
vec[1]= aspy*(v2d->cur.ymax-v2d->cur.ymin)*(dy)/divy;
|
||||
vec[2]= 0.0f;
|
||||
}
|
||||
else if(t->spacetype==SPACE_IPO) {
|
||||
View2D *v2d = t->view;
|
||||
float divx, divy;
|
||||
|
||||
divx= v2d->mask.xmax-v2d->mask.xmin;
|
||||
divy= v2d->mask.ymax-v2d->mask.ymin;
|
||||
|
||||
vec[0]= (v2d->cur.xmax-v2d->cur.xmin)*(dx) / (divx);
|
||||
vec[1]= (v2d->cur.ymax-v2d->cur.ymin)*(dy) / (divy);
|
||||
vec[2]= 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
void projectIntView(TransInfo *t, float *vec, int *adr)
|
||||
{
|
||||
if (t->spacetype==SPACE_VIEW3D) {
|
||||
project_int_noclip(t->ar, t->view, vec, adr);
|
||||
}
|
||||
else if(t->spacetype==SPACE_IMAGE) {
|
||||
float aspx, aspy, v[2];
|
||||
|
||||
// TRANSFORM_FIX_ME
|
||||
//transform_aspect_ratio_tface_uv(&aspx, &aspy);
|
||||
v[0]= vec[0]/aspx;
|
||||
v[1]= vec[1]/aspy;
|
||||
|
||||
// TRANSFORM_FIX_ME
|
||||
//uvco_to_areaco_noclip(v, adr);
|
||||
}
|
||||
else if(t->spacetype==SPACE_IPO) {
|
||||
short out[2] = {0.0f, 0.0f};
|
||||
|
||||
// TRANSFORM_FIX_ME
|
||||
//ipoco_to_areaco(G.v2d, vec, out);
|
||||
adr[0]= out[0];
|
||||
adr[1]= out[1];
|
||||
}
|
||||
}
|
||||
|
||||
void projectFloatView(TransInfo *t, float *vec, float *adr)
|
||||
{
|
||||
if (t->spacetype==SPACE_VIEW3D) {
|
||||
project_float_noclip(t->ar, t->view, vec, adr);
|
||||
}
|
||||
else if(t->spacetype==SPACE_IMAGE) {
|
||||
int a[2];
|
||||
|
||||
projectIntView(t, vec, a);
|
||||
adr[0]= a[0];
|
||||
adr[1]= a[1];
|
||||
}
|
||||
else if(t->spacetype==SPACE_IPO) {
|
||||
int a[2];
|
||||
|
||||
projectIntView(t, vec, a);
|
||||
adr[0]= a[0];
|
||||
adr[1]= a[1];
|
||||
}
|
||||
}
|
||||
|
||||
void convertVecToDisplayNum(float *vec, float *num)
|
||||
{
|
||||
// TRANSFORM_FIX_ME
|
||||
TransInfo *t = NULL; //BIF_GetTransInfo();
|
||||
|
||||
VECCOPY(num, vec);
|
||||
|
||||
if ((t->spacetype==SPACE_IMAGE) && (t->mode==TFM_TRANSLATION)) {
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
float aspx, aspy;
|
||||
|
||||
if((G.sima->flag & SI_COORDFLOATS)==0) {
|
||||
int width, height;
|
||||
transform_width_height_tface_uv(&width, &height);
|
||||
|
||||
num[0] *= width;
|
||||
num[1] *= height;
|
||||
}
|
||||
|
||||
transform_aspect_ratio_tface_uv(&aspx, &aspy);
|
||||
num[0] /= aspx;
|
||||
num[1] /= aspy;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void convertDisplayNumToVec(float *num, float *vec)
|
||||
{
|
||||
// TRANSFORM_FIX_ME
|
||||
TransInfo *t = NULL; //BIF_GetTransInfo();
|
||||
|
||||
VECCOPY(vec, num);
|
||||
|
||||
if ((t->spacetype==SPACE_IMAGE) && (t->mode==TFM_TRANSLATION)) {
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
float aspx, aspy;
|
||||
|
||||
if((G.sima->flag & SI_COORDFLOATS)==0) {
|
||||
int width, height;
|
||||
transform_width_height_tface_uv(&width, &height);
|
||||
|
||||
vec[0] /= width;
|
||||
vec[1] /= height;
|
||||
}
|
||||
|
||||
transform_aspect_ratio_tface_uv(&aspx, &aspy);
|
||||
vec[0] *= aspx;
|
||||
vec[1] *= aspy;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
static void viewRedrawForce(TransInfo *t)
|
||||
{
|
||||
if (t->spacetype == SPACE_VIEW3D)
|
||||
{
|
||||
// TRANSFORM_FIX_ME
|
||||
// need to redraw ALL 3d view
|
||||
ED_area_tag_redraw(t->sa);
|
||||
}
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
else if (t->spacetype==SPACE_IMAGE) {
|
||||
if (G.sima->lock) force_draw_plus(SPACE_VIEW3D, 0);
|
||||
else force_draw(0);
|
||||
}
|
||||
else if (t->spacetype == SPACE_ACTION) {
|
||||
if (G.saction->lock) {
|
||||
short context;
|
||||
|
||||
/* we ignore the pointer this function returns (not needed) */
|
||||
get_action_context(&context);
|
||||
|
||||
if (context == ACTCONT_ACTION)
|
||||
force_draw_plus(SPACE_VIEW3D, 0);
|
||||
else if (context == ACTCONT_SHAPEKEY)
|
||||
force_draw_all(0);
|
||||
else
|
||||
force_draw(0);
|
||||
}
|
||||
else {
|
||||
force_draw(0);
|
||||
}
|
||||
}
|
||||
else if (t->spacetype == SPACE_NLA) {
|
||||
if (G.snla->lock)
|
||||
force_draw_all(0);
|
||||
else
|
||||
force_draw(0);
|
||||
}
|
||||
else if (t->spacetype == SPACE_IPO) {
|
||||
/* update realtime */
|
||||
if (G.sipo->lock) {
|
||||
if (G.sipo->blocktype==ID_MA || G.sipo->blocktype==ID_TE)
|
||||
force_draw_plus(SPACE_BUTS, 0);
|
||||
else if (G.sipo->blocktype==ID_CA)
|
||||
force_draw_plus(SPACE_VIEW3D, 0);
|
||||
else if (G.sipo->blocktype==ID_KE)
|
||||
force_draw_plus(SPACE_VIEW3D, 0);
|
||||
else if (G.sipo->blocktype==ID_PO)
|
||||
force_draw_plus(SPACE_VIEW3D, 0);
|
||||
else if (G.sipo->blocktype==ID_OB)
|
||||
force_draw_plus(SPACE_VIEW3D, 0);
|
||||
else if (G.sipo->blocktype==ID_SEQ)
|
||||
force_draw_plus(SPACE_SEQ, 0);
|
||||
else
|
||||
force_draw(0);
|
||||
}
|
||||
else {
|
||||
force_draw(0);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static void viewRedrawPost(TransInfo *t)
|
||||
{
|
||||
ED_area_headerprint(t->sa, NULL);
|
||||
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
if(t->spacetype==SPACE_VIEW3D) {
|
||||
allqueue(REDRAWBUTSOBJECT, 0);
|
||||
allqueue(REDRAWVIEW3D, 0);
|
||||
}
|
||||
else if(t->spacetype==SPACE_IMAGE) {
|
||||
allqueue(REDRAWIMAGE, 0);
|
||||
allqueue(REDRAWVIEW3D, 0);
|
||||
}
|
||||
else if(ELEM3(t->spacetype, SPACE_ACTION, SPACE_NLA, SPACE_IPO)) {
|
||||
allqueue(REDRAWVIEW3D, 0);
|
||||
allqueue(REDRAWACTION, 0);
|
||||
allqueue(REDRAWNLA, 0);
|
||||
allqueue(REDRAWIPO, 0);
|
||||
allqueue(REDRAWTIME, 0);
|
||||
allqueue(REDRAWBUTSOBJECT, 0);
|
||||
}
|
||||
|
||||
scrarea_queue_headredraw(curarea);
|
||||
#endif
|
||||
}
|
||||
|
||||
/* ************************** TRANSFORMATIONS **************************** */
|
||||
|
||||
void BIF_selectOrientation() {
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
short val;
|
||||
char *str_menu = BIF_menustringTransformOrientation("Orientation");
|
||||
val= pupmenu(str_menu);
|
||||
MEM_freeN(str_menu);
|
||||
|
||||
if(val >= 0) {
|
||||
G.vd->twmode = val;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static void view_editmove(unsigned short event)
|
||||
{
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
int refresh = 0;
|
||||
/* Regular: Zoom in */
|
||||
/* Shift: Scroll up */
|
||||
/* Ctrl: Scroll right */
|
||||
/* Alt-Shift: Rotate up */
|
||||
/* Alt-Ctrl: Rotate right */
|
||||
|
||||
/* only work in 3D window for now
|
||||
* In the end, will have to send to event to a 2D window handler instead
|
||||
*/
|
||||
if (Trans.flag & T_2D_EDIT)
|
||||
return;
|
||||
|
||||
switch(event) {
|
||||
case WHEELUPMOUSE:
|
||||
|
||||
if( G.qual & LR_SHIFTKEY ) {
|
||||
if( G.qual & LR_ALTKEY ) {
|
||||
G.qual &= ~LR_SHIFTKEY;
|
||||
persptoetsen(PAD2);
|
||||
G.qual |= LR_SHIFTKEY;
|
||||
} else {
|
||||
persptoetsen(PAD2);
|
||||
}
|
||||
} else if( G.qual & LR_CTRLKEY ) {
|
||||
if( G.qual & LR_ALTKEY ) {
|
||||
G.qual &= ~LR_CTRLKEY;
|
||||
persptoetsen(PAD4);
|
||||
G.qual |= LR_CTRLKEY;
|
||||
} else {
|
||||
persptoetsen(PAD4);
|
||||
}
|
||||
} else if(U.uiflag & USER_WHEELZOOMDIR)
|
||||
persptoetsen(PADMINUS);
|
||||
else
|
||||
persptoetsen(PADPLUSKEY);
|
||||
|
||||
refresh = 1;
|
||||
break;
|
||||
case WHEELDOWNMOUSE:
|
||||
if( G.qual & LR_SHIFTKEY ) {
|
||||
if( G.qual & LR_ALTKEY ) {
|
||||
G.qual &= ~LR_SHIFTKEY;
|
||||
persptoetsen(PAD8);
|
||||
G.qual |= LR_SHIFTKEY;
|
||||
} else {
|
||||
persptoetsen(PAD8);
|
||||
}
|
||||
} else if( G.qual & LR_CTRLKEY ) {
|
||||
if( G.qual & LR_ALTKEY ) {
|
||||
G.qual &= ~LR_CTRLKEY;
|
||||
persptoetsen(PAD6);
|
||||
G.qual |= LR_CTRLKEY;
|
||||
} else {
|
||||
persptoetsen(PAD6);
|
||||
}
|
||||
} else if(U.uiflag & USER_WHEELZOOMDIR)
|
||||
persptoetsen(PADPLUSKEY);
|
||||
else
|
||||
persptoetsen(PADMINUS);
|
||||
|
||||
refresh = 1;
|
||||
break;
|
||||
}
|
||||
|
||||
if (refresh)
|
||||
setTransformViewMatrices(&Trans);
|
||||
#endif
|
||||
}
|
||||
|
||||
static char *transform_to_undostr(TransInfo *t)
|
||||
{
|
||||
switch (t->mode) {
|
||||
case TFM_TRANSLATION:
|
||||
return "Translate";
|
||||
case TFM_ROTATION:
|
||||
return "Rotate";
|
||||
case TFM_RESIZE:
|
||||
return "Scale";
|
||||
case TFM_TOSPHERE:
|
||||
return "To Sphere";
|
||||
case TFM_SHEAR:
|
||||
return "Shear";
|
||||
case TFM_WARP:
|
||||
return "Warp";
|
||||
case TFM_SHRINKFATTEN:
|
||||
return "Shrink/Fatten";
|
||||
case TFM_TILT:
|
||||
return "Tilt";
|
||||
case TFM_TRACKBALL:
|
||||
return "Trackball";
|
||||
case TFM_PUSHPULL:
|
||||
return "Push/Pull";
|
||||
case TFM_BEVEL:
|
||||
return "Bevel";
|
||||
case TFM_BWEIGHT:
|
||||
return "Bevel Weight";
|
||||
case TFM_CREASE:
|
||||
return "Crease";
|
||||
case TFM_BONESIZE:
|
||||
return "Bone Width";
|
||||
case TFM_BONE_ENVELOPE:
|
||||
return "Bone Envelope";
|
||||
case TFM_TIME_TRANSLATE:
|
||||
return "Translate Anim. Data";
|
||||
case TFM_TIME_SCALE:
|
||||
return "Scale Anim. Data";
|
||||
case TFM_TIME_SLIDE:
|
||||
return "Time Slide";
|
||||
case TFM_BAKE_TIME:
|
||||
return "Key Time";
|
||||
case TFM_MIRROR:
|
||||
return "Mirror";
|
||||
}
|
||||
return "Transform";
|
||||
}
|
||||
|
||||
/* ************************************************* */
|
||||
|
||||
void transformEvent(TransInfo *t, wmEvent *event)
|
||||
{
|
||||
float mati[3][3] = {{1.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}};
|
||||
char cmode = constraintModeToChar(t);
|
||||
|
||||
t->event = event;
|
||||
|
||||
if (event->type == MOUSEMOVE)
|
||||
{
|
||||
t->mval[0] = event->x - t->ar->winrct.xmin;
|
||||
t->mval[1] = event->y - t->ar->winrct.ymin;
|
||||
}
|
||||
|
||||
if (event->val) {
|
||||
switch (event->type){
|
||||
/* enforce redraw of transform when modifiers are used */
|
||||
case LEFTCTRLKEY:
|
||||
case RIGHTCTRLKEY:
|
||||
t->redraw = 1;
|
||||
break;
|
||||
case LEFTSHIFTKEY:
|
||||
case RIGHTSHIFTKEY:
|
||||
/* shift is modifier for higher resolution transform, works nice to store this mouse position */
|
||||
t->shiftmval[0] = event->x - t->ar->winrct.xmin;
|
||||
t->shiftmval[1] = event->y - t->ar->winrct.ymin;
|
||||
t->flag |= T_SHIFT_MOD;
|
||||
t->redraw = 1;
|
||||
break;
|
||||
|
||||
case SPACEKEY:
|
||||
if ((t->spacetype==SPACE_VIEW3D) && event->alt) {
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
short mval[2];
|
||||
|
||||
getmouseco_sc(mval);
|
||||
BIF_selectOrientation();
|
||||
calc_manipulator_stats(curarea);
|
||||
Mat3CpyMat4(t->spacemtx, G.vd->twmat);
|
||||
warp_pointer(mval[0], mval[1]);
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
t->state = TRANS_CONFIRM;
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case MIDDLEMOUSE:
|
||||
if ((t->flag & T_NO_CONSTRAINT)==0) {
|
||||
/* exception for switching to dolly, or trackball, in camera view */
|
||||
if (t->flag & T_CAMERA) {
|
||||
if (t->mode==TFM_TRANSLATION)
|
||||
setLocalConstraint(t, (CON_AXIS2), "along local Z");
|
||||
else if (t->mode==TFM_ROTATION) {
|
||||
restoreTransObjects(t);
|
||||
initTrackball(t);
|
||||
}
|
||||
}
|
||||
else {
|
||||
t->flag |= T_MMB_PRESSED;
|
||||
if (t->con.mode & CON_APPLY) {
|
||||
stopConstraint(t);
|
||||
}
|
||||
else {
|
||||
if (event->shift) {
|
||||
initSelectConstraint(t, t->spacemtx);
|
||||
}
|
||||
else {
|
||||
/* bit hackish... but it prevents mmb select to print the orientation from menu */
|
||||
strcpy(t->spacename, "global");
|
||||
initSelectConstraint(t, mati);
|
||||
}
|
||||
postSelectConstraint(t);
|
||||
}
|
||||
}
|
||||
t->redraw = 1;
|
||||
}
|
||||
break;
|
||||
case ESCKEY:
|
||||
case RIGHTMOUSE:
|
||||
t->state = TRANS_CANCEL;
|
||||
break;
|
||||
case LEFTMOUSE:
|
||||
case PADENTER:
|
||||
case RETKEY:
|
||||
t->state = TRANS_CONFIRM;
|
||||
break;
|
||||
case GKEY:
|
||||
/* only switch when... */
|
||||
if( ELEM3(t->mode, TFM_ROTATION, TFM_RESIZE, TFM_TRACKBALL) ) {
|
||||
resetTransRestrictions(t);
|
||||
restoreTransObjects(t);
|
||||
initTranslation(t);
|
||||
t->redraw = 1;
|
||||
}
|
||||
break;
|
||||
case SKEY:
|
||||
/* only switch when... */
|
||||
if( ELEM3(t->mode, TFM_ROTATION, TFM_TRANSLATION, TFM_TRACKBALL) ) {
|
||||
resetTransRestrictions(t);
|
||||
restoreTransObjects(t);
|
||||
initResize(t);
|
||||
t->redraw = 1;
|
||||
}
|
||||
break;
|
||||
case RKEY:
|
||||
/* only switch when... */
|
||||
if( ELEM4(t->mode, TFM_ROTATION, TFM_RESIZE, TFM_TRACKBALL, TFM_TRANSLATION) ) {
|
||||
|
||||
resetTransRestrictions(t);
|
||||
|
||||
if (t->mode == TFM_ROTATION) {
|
||||
restoreTransObjects(t);
|
||||
initTrackball(t);
|
||||
}
|
||||
else {
|
||||
restoreTransObjects(t);
|
||||
initRotation(t);
|
||||
}
|
||||
t->redraw = 1;
|
||||
}
|
||||
break;
|
||||
case CKEY:
|
||||
if (event->alt) {
|
||||
t->flag ^= T_PROP_CONNECTED;
|
||||
sort_trans_data_dist(t);
|
||||
calculatePropRatio(t);
|
||||
t->redraw= 1;
|
||||
}
|
||||
else {
|
||||
stopConstraint(t);
|
||||
t->redraw = 1;
|
||||
}
|
||||
break;
|
||||
case XKEY:
|
||||
if ((t->flag & T_NO_CONSTRAINT)==0) {
|
||||
if (cmode == 'X') {
|
||||
if (t->flag & T_2D_EDIT) {
|
||||
stopConstraint(t);
|
||||
}
|
||||
else {
|
||||
if (t->con.mode & CON_USER) {
|
||||
stopConstraint(t);
|
||||
}
|
||||
else {
|
||||
if (event->keymodifier == 0)
|
||||
setUserConstraint(t, (CON_AXIS0), "along %s X");
|
||||
else if (event->keymodifier == KM_SHIFT)
|
||||
setUserConstraint(t, (CON_AXIS1|CON_AXIS2), "locking %s X");
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (t->flag & T_2D_EDIT) {
|
||||
setConstraint(t, mati, (CON_AXIS0), "along X axis");
|
||||
}
|
||||
else {
|
||||
if (event->keymodifier == 0)
|
||||
setConstraint(t, mati, (CON_AXIS0), "along global X");
|
||||
else if (event->keymodifier == KM_SHIFT)
|
||||
setConstraint(t, mati, (CON_AXIS1|CON_AXIS2), "locking global X");
|
||||
}
|
||||
}
|
||||
t->redraw = 1;
|
||||
}
|
||||
break;
|
||||
case YKEY:
|
||||
if ((t->flag & T_NO_CONSTRAINT)==0) {
|
||||
if (cmode == 'Y') {
|
||||
if (t->flag & T_2D_EDIT) {
|
||||
stopConstraint(t);
|
||||
}
|
||||
else {
|
||||
if (t->con.mode & CON_USER) {
|
||||
stopConstraint(t);
|
||||
}
|
||||
else {
|
||||
if (event->keymodifier == 0)
|
||||
setUserConstraint(t, (CON_AXIS1), "along %s Y");
|
||||
else if (event->keymodifier == KM_SHIFT)
|
||||
setUserConstraint(t, (CON_AXIS0|CON_AXIS2), "locking %s Y");
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (t->flag & T_2D_EDIT) {
|
||||
setConstraint(t, mati, (CON_AXIS1), "along Y axis");
|
||||
}
|
||||
else {
|
||||
if (event->keymodifier == 0)
|
||||
setConstraint(t, mati, (CON_AXIS1), "along global Y");
|
||||
else if (event->keymodifier == KM_SHIFT)
|
||||
setConstraint(t, mati, (CON_AXIS0|CON_AXIS2), "locking global Y");
|
||||
}
|
||||
}
|
||||
t->redraw = 1;
|
||||
}
|
||||
break;
|
||||
case ZKEY:
|
||||
if ((t->flag & T_NO_CONSTRAINT)==0) {
|
||||
if (cmode == 'Z') {
|
||||
if (t->con.mode & CON_USER) {
|
||||
stopConstraint(t);
|
||||
}
|
||||
else {
|
||||
if (event->keymodifier == 0)
|
||||
setUserConstraint(t, (CON_AXIS2), "along %s Z");
|
||||
else if ((event->keymodifier == KM_SHIFT) && ((t->flag & T_2D_EDIT)==0))
|
||||
setUserConstraint(t, (CON_AXIS0|CON_AXIS1), "locking %s Z");
|
||||
}
|
||||
}
|
||||
else if ((t->flag & T_2D_EDIT)==0) {
|
||||
if (event->keymodifier == 0)
|
||||
setConstraint(t, mati, (CON_AXIS2), "along global Z");
|
||||
else if (event->keymodifier == KM_SHIFT)
|
||||
setConstraint(t, mati, (CON_AXIS0|CON_AXIS1), "locking global Z");
|
||||
}
|
||||
t->redraw = 1;
|
||||
}
|
||||
break;
|
||||
case OKEY:
|
||||
if (t->flag & T_PROP_EDIT && event->keymodifier == KM_SHIFT) {
|
||||
G.scene->prop_mode = (G.scene->prop_mode+1)%6;
|
||||
calculatePropRatio(t);
|
||||
t->redraw= 1;
|
||||
}
|
||||
break;
|
||||
case PADPLUSKEY:
|
||||
if(event->keymodifier & KM_ALT && t->flag & T_PROP_EDIT) {
|
||||
t->propsize*= 1.1f;
|
||||
calculatePropRatio(t);
|
||||
}
|
||||
t->redraw= 1;
|
||||
break;
|
||||
case PAGEUPKEY:
|
||||
case WHEELDOWNMOUSE:
|
||||
if (t->flag & T_AUTOIK) {
|
||||
transform_autoik_update(t, 1);
|
||||
}
|
||||
else if(t->flag & T_PROP_EDIT) {
|
||||
t->propsize*= 1.1f;
|
||||
calculatePropRatio(t);
|
||||
}
|
||||
else view_editmove(event->type);
|
||||
t->redraw= 1;
|
||||
break;
|
||||
case PADMINUS:
|
||||
if(event->keymodifier & KM_ALT && t->flag & T_PROP_EDIT) {
|
||||
t->propsize*= 0.90909090f;
|
||||
calculatePropRatio(t);
|
||||
}
|
||||
t->redraw= 1;
|
||||
break;
|
||||
case PAGEDOWNKEY:
|
||||
case WHEELUPMOUSE:
|
||||
if (t->flag & T_AUTOIK) {
|
||||
transform_autoik_update(t, -1);
|
||||
}
|
||||
else if (t->flag & T_PROP_EDIT) {
|
||||
t->propsize*= 0.90909090f;
|
||||
calculatePropRatio(t);
|
||||
}
|
||||
else view_editmove(event->type);
|
||||
t->redraw= 1;
|
||||
break;
|
||||
// case NDOFMOTION:
|
||||
// viewmoveNDOF(1);
|
||||
// break;
|
||||
}
|
||||
|
||||
// Numerical input events
|
||||
t->redraw |= handleNumInput(&(t->num), event);
|
||||
|
||||
// NDof input events
|
||||
switch(handleNDofInput(&(t->ndof), event))
|
||||
{
|
||||
case NDOF_CONFIRM:
|
||||
if ((t->context & CTX_NDOF) == 0)
|
||||
{
|
||||
/* Confirm on normal transform only */
|
||||
t->state = TRANS_CONFIRM;
|
||||
}
|
||||
break;
|
||||
case NDOF_CANCEL:
|
||||
if (t->context & CTX_NDOF)
|
||||
{
|
||||
/* Cancel on pure NDOF transform */
|
||||
t->state = TRANS_CANCEL;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Otherwise, just redraw, NDof input was cancelled */
|
||||
t->redraw = 1;
|
||||
}
|
||||
break;
|
||||
case NDOF_NOMOVE:
|
||||
if (t->context & CTX_NDOF)
|
||||
{
|
||||
/* Confirm on pure NDOF transform */
|
||||
t->state = TRANS_CONFIRM;
|
||||
}
|
||||
break;
|
||||
case NDOF_REFRESH:
|
||||
t->redraw = 1;
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
// Snapping events
|
||||
t->redraw |= handleSnapping(t, event);
|
||||
|
||||
//arrows_move_cursor(event->type);
|
||||
}
|
||||
else {
|
||||
switch (event->type){
|
||||
/* no redraw on release modifier keys! this makes sure you can assign the 'grid' still
|
||||
after releasing modifer key */
|
||||
case MIDDLEMOUSE:
|
||||
if ((t->flag & T_NO_CONSTRAINT)==0) {
|
||||
t->flag &= ~T_MMB_PRESSED;
|
||||
postSelectConstraint(t);
|
||||
t->redraw = 1;
|
||||
}
|
||||
break;
|
||||
case LEFTMOUSE:
|
||||
case RIGHTMOUSE:
|
||||
if (t->context & CTX_TWEAK)
|
||||
t->state = TRANS_CONFIRM;
|
||||
break;
|
||||
case LEFTSHIFTKEY:
|
||||
case RIGHTSHIFTKEY:
|
||||
/* shift is modifier for higher resolution transform */
|
||||
t->flag &= ~T_SHIFT_MOD;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Per transform event, if present
|
||||
if (t->handleEvent)
|
||||
t->redraw |= t->handleEvent(t, event);
|
||||
}
|
||||
|
||||
int calculateTransformCenter(bContext *C, wmEvent *event, int centerMode, float *vec)
|
||||
{
|
||||
TransInfo *t = MEM_callocN(sizeof(TransInfo), "TransInfo data");
|
||||
int success = 1;
|
||||
|
||||
t->state = TRANS_RUNNING;
|
||||
|
||||
t->context = CTX_NONE;
|
||||
|
||||
t->mode = TFM_DUMMY;
|
||||
|
||||
initTransInfo(C, t, event); // internal data, mouse, vectors
|
||||
|
||||
createTransData(C, t); // make TransData structs from selection
|
||||
|
||||
t->around = centerMode; // override userdefined mode
|
||||
|
||||
if (t->total == 0) {
|
||||
success = 0;
|
||||
}
|
||||
else {
|
||||
success = 1;
|
||||
|
||||
calculateCenter(t);
|
||||
|
||||
// Copy center from constraint center. Transform center can be local
|
||||
VECCOPY(vec, t->con.center);
|
||||
}
|
||||
|
||||
postTrans(t);
|
||||
|
||||
/* aftertrans does insert ipos and action channels, and clears base flags, doesnt read transdata */
|
||||
special_aftertrans_update(t);
|
||||
|
||||
MEM_freeN(t);
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
void initTransform(bContext *C, TransInfo *t, int mode, int context, wmEvent *event)
|
||||
{
|
||||
/* added initialize, for external calls to set stuff in TransInfo, like undo string */
|
||||
|
||||
t->state = TRANS_RUNNING;
|
||||
|
||||
t->context = context;
|
||||
|
||||
t->mode = mode;
|
||||
|
||||
initTransInfo(C, t, event); // internal data, mouse, vectors
|
||||
|
||||
if(t->spacetype == SPACE_VIEW3D)
|
||||
{
|
||||
View3D *v3d = t->view;
|
||||
//calc_manipulator_stats(curarea);
|
||||
Mat3CpyMat4(t->spacemtx, v3d->twmat);
|
||||
Mat3Ortho(t->spacemtx);
|
||||
}
|
||||
else
|
||||
Mat3One(t->spacemtx);
|
||||
|
||||
createTransData(C, t); // make TransData structs from selection
|
||||
|
||||
initSnapping(t); // Initialize snapping data AFTER mode flags
|
||||
|
||||
if (t->total == 0) {
|
||||
postTrans(t);
|
||||
return;
|
||||
}
|
||||
|
||||
/* EVIL! posemode code can switch translation to rotate when 1 bone is selected. will be removed (ton) */
|
||||
/* EVIL2: we gave as argument also texture space context bit... was cleared */
|
||||
/* EVIL3: extend mode for animation editors also switches modes... but is best way to avoid duplicate code */
|
||||
mode = t->mode;
|
||||
|
||||
calculatePropRatio(t);
|
||||
calculateCenter(t);
|
||||
|
||||
switch (mode) {
|
||||
case TFM_TRANSLATION:
|
||||
initTranslation(t);
|
||||
break;
|
||||
case TFM_ROTATION:
|
||||
initRotation(t);
|
||||
break;
|
||||
case TFM_RESIZE:
|
||||
initResize(t);
|
||||
break;
|
||||
case TFM_TOSPHERE:
|
||||
initToSphere(t);
|
||||
break;
|
||||
case TFM_SHEAR:
|
||||
initShear(t);
|
||||
break;
|
||||
case TFM_WARP:
|
||||
initWarp(t);
|
||||
break;
|
||||
case TFM_SHRINKFATTEN:
|
||||
initShrinkFatten(t);
|
||||
break;
|
||||
case TFM_TILT:
|
||||
initTilt(t);
|
||||
break;
|
||||
case TFM_CURVE_SHRINKFATTEN:
|
||||
initCurveShrinkFatten(t);
|
||||
break;
|
||||
case TFM_TRACKBALL:
|
||||
initTrackball(t);
|
||||
break;
|
||||
case TFM_PUSHPULL:
|
||||
initPushPull(t);
|
||||
break;
|
||||
case TFM_CREASE:
|
||||
initCrease(t);
|
||||
break;
|
||||
case TFM_BONESIZE:
|
||||
{ /* used for both B-Bone width (bonesize) as for deform-dist (envelope) */
|
||||
bArmature *arm= t->poseobj->data;
|
||||
if(arm->drawtype==ARM_ENVELOPE)
|
||||
initBoneEnvelope(t);
|
||||
else
|
||||
initBoneSize(t);
|
||||
}
|
||||
break;
|
||||
case TFM_BONE_ENVELOPE:
|
||||
initBoneEnvelope(t);
|
||||
break;
|
||||
case TFM_BONE_ROLL:
|
||||
initBoneRoll(t);
|
||||
break;
|
||||
case TFM_TIME_TRANSLATE:
|
||||
initTimeTranslate(t);
|
||||
break;
|
||||
case TFM_TIME_SLIDE:
|
||||
initTimeSlide(t);
|
||||
break;
|
||||
case TFM_TIME_SCALE:
|
||||
initTimeScale(t);
|
||||
break;
|
||||
case TFM_TIME_EXTEND:
|
||||
/* now that transdata has been made, do like for TFM_TIME_TRANSLATE */
|
||||
initTimeTranslate(t);
|
||||
break;
|
||||
case TFM_BAKE_TIME:
|
||||
initBakeTime(t);
|
||||
break;
|
||||
case TFM_MIRROR:
|
||||
initMirror(t);
|
||||
break;
|
||||
case TFM_BEVEL:
|
||||
initBevel(t);
|
||||
break;
|
||||
case TFM_BWEIGHT:
|
||||
initBevelWeight(t);
|
||||
break;
|
||||
case TFM_ALIGN:
|
||||
initAlign(t);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void transformApply(TransInfo *t)
|
||||
{
|
||||
if (1) // MOUSE MOVE
|
||||
{
|
||||
if (t->flag & T_MMB_PRESSED)
|
||||
t->con.mode |= CON_SELECT;
|
||||
t->redraw = 1;
|
||||
}
|
||||
if (t->redraw)
|
||||
{
|
||||
// RESET MOUSE MOVE
|
||||
|
||||
selectConstraint(t);
|
||||
if (t->transform) {
|
||||
t->transform(t, t->mval); // calls recalcData()
|
||||
}
|
||||
t->redraw = 0;
|
||||
}
|
||||
|
||||
/* If auto confirm is on, break after one pass */
|
||||
if (t->context & CTX_AUTOCONFIRM)
|
||||
{
|
||||
t->state = TRANS_CONFIRM;
|
||||
}
|
||||
|
||||
if (BKE_ptcache_get_continue_physics())
|
||||
{
|
||||
// TRANSFORM_FIX_ME
|
||||
//do_screenhandlers(G.curscreen);
|
||||
t->redraw = 1;
|
||||
}
|
||||
}
|
||||
|
||||
int transformEnd(TransInfo *t)
|
||||
{
|
||||
if (t->state != TRANS_RUNNING)
|
||||
{
|
||||
/* handle restoring objects */
|
||||
if(t->state == TRANS_CANCEL)
|
||||
restoreTransObjects(t); // calls recalcData()
|
||||
|
||||
/* free data */
|
||||
postTrans(t);
|
||||
|
||||
/* aftertrans does insert ipos and action channels, and clears base flags, doesnt read transdata */
|
||||
special_aftertrans_update(t);
|
||||
|
||||
/* send events out for redraws */
|
||||
viewRedrawPost(t);
|
||||
|
||||
/* Undo as last, certainly after special_trans_update! */
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
if(t->state == TRANS_CANCEL) {
|
||||
if(t->undostr) BIF_undo_push(t->undostr);
|
||||
}
|
||||
else {
|
||||
if(t->undostr) BIF_undo_push(t->undostr);
|
||||
else BIF_undo_push(transform_to_undostr(t));
|
||||
}
|
||||
t->undostr= NULL;
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
|
||||
t->event = NULL;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* ************************** Manipulator init and main **************************** */
|
||||
|
||||
void initManipulator(int mode)
|
||||
{
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
Trans.state = TRANS_RUNNING;
|
||||
|
||||
Trans.context = CTX_NONE;
|
||||
|
||||
Trans.mode = mode;
|
||||
|
||||
/* automatic switch to scaling bone envelopes */
|
||||
if(mode==TFM_RESIZE && G.obedit && G.obedit->type==OB_ARMATURE) {
|
||||
bArmature *arm= G.obedit->data;
|
||||
if(arm->drawtype==ARM_ENVELOPE)
|
||||
mode= TFM_BONE_ENVELOPE;
|
||||
}
|
||||
|
||||
initTrans(&Trans); // internal data, mouse, vectors
|
||||
|
||||
G.moving |= G_TRANSFORM_MANIP; // signal to draw manipuls while transform
|
||||
createTransData(&Trans); // make TransData structs from selection
|
||||
|
||||
if (Trans.total == 0)
|
||||
return;
|
||||
|
||||
initSnapping(&Trans); // Initialize snapping data AFTER mode flags
|
||||
|
||||
/* EVIL! posemode code can switch translation to rotate when 1 bone is selected. will be removed (ton) */
|
||||
/* EVIL2: we gave as argument also texture space context bit... was cleared */
|
||||
mode = Trans.mode;
|
||||
|
||||
calculatePropRatio(&Trans);
|
||||
calculateCenter(&Trans);
|
||||
|
||||
switch (mode) {
|
||||
case TFM_TRANSLATION:
|
||||
initTranslation(&Trans);
|
||||
break;
|
||||
case TFM_ROTATION:
|
||||
initRotation(&Trans);
|
||||
break;
|
||||
case TFM_RESIZE:
|
||||
initResize(&Trans);
|
||||
break;
|
||||
case TFM_TRACKBALL:
|
||||
initTrackball(&Trans);
|
||||
break;
|
||||
}
|
||||
|
||||
Trans.flag |= T_USES_MANIPULATOR;
|
||||
#endif
|
||||
}
|
||||
|
||||
void ManipulatorTransform()
|
||||
{
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
int mouse_moved = 0;
|
||||
short pmval[2] = {0, 0}, mval[2], val;
|
||||
unsigned short event;
|
||||
|
||||
if (Trans.total == 0)
|
||||
return;
|
||||
|
||||
Trans.redraw = 1; /* initial draw */
|
||||
|
||||
while (Trans.state == TRANS_RUNNING) {
|
||||
|
||||
getmouseco_areawin(mval);
|
||||
|
||||
if (mval[0] != pmval[0] || mval[1] != pmval[1]) {
|
||||
Trans.redraw = 1;
|
||||
}
|
||||
if (Trans.redraw) {
|
||||
pmval[0] = mval[0];
|
||||
pmval[1] = mval[1];
|
||||
|
||||
//selectConstraint(&Trans); needed?
|
||||
if (Trans.transform) {
|
||||
Trans.transform(&Trans, mval);
|
||||
}
|
||||
Trans.redraw = 0;
|
||||
}
|
||||
|
||||
/* essential for idling subloop */
|
||||
if( qtest()==0) PIL_sleep_ms(2);
|
||||
|
||||
while( qtest() ) {
|
||||
event= extern_qread(&val);
|
||||
|
||||
switch (event){
|
||||
case MOUSEX:
|
||||
case MOUSEY:
|
||||
mouse_moved = 1;
|
||||
break;
|
||||
/* enforce redraw of transform when modifiers are used */
|
||||
case LEFTCTRLKEY:
|
||||
case RIGHTCTRLKEY:
|
||||
if(val) Trans.redraw = 1;
|
||||
break;
|
||||
case LEFTSHIFTKEY:
|
||||
case RIGHTSHIFTKEY:
|
||||
/* shift is modifier for higher resolution transform, works nice to store this mouse position */
|
||||
if(val) {
|
||||
getmouseco_areawin(Trans.shiftmval);
|
||||
Trans.flag |= T_SHIFT_MOD;
|
||||
Trans.redraw = 1;
|
||||
}
|
||||
else Trans.flag &= ~T_SHIFT_MOD;
|
||||
break;
|
||||
|
||||
case ESCKEY:
|
||||
case RIGHTMOUSE:
|
||||
Trans.state = TRANS_CANCEL;
|
||||
break;
|
||||
case LEFTMOUSE:
|
||||
if(mouse_moved==0 && val==0) break;
|
||||
// else we pass on event to next, which cancels
|
||||
case SPACEKEY:
|
||||
case PADENTER:
|
||||
case RETKEY:
|
||||
Trans.state = TRANS_CONFIRM;
|
||||
break;
|
||||
// case NDOFMOTION:
|
||||
// viewmoveNDOF(1);
|
||||
// break;
|
||||
}
|
||||
if(val) {
|
||||
switch(event) {
|
||||
case PADPLUSKEY:
|
||||
if(G.qual & LR_ALTKEY && Trans.flag & T_PROP_EDIT) {
|
||||
Trans.propsize*= 1.1f;
|
||||
calculatePropRatio(&Trans);
|
||||
}
|
||||
Trans.redraw= 1;
|
||||
break;
|
||||
case PAGEUPKEY:
|
||||
case WHEELDOWNMOUSE:
|
||||
if (Trans.flag & T_AUTOIK) {
|
||||
transform_autoik_update(&Trans, 1);
|
||||
}
|
||||
else if(Trans.flag & T_PROP_EDIT) {
|
||||
Trans.propsize*= 1.1f;
|
||||
calculatePropRatio(&Trans);
|
||||
}
|
||||
else view_editmove(event);
|
||||
Trans.redraw= 1;
|
||||
break;
|
||||
case PADMINUS:
|
||||
if(G.qual & LR_ALTKEY && Trans.flag & T_PROP_EDIT) {
|
||||
Trans.propsize*= 0.90909090f;
|
||||
calculatePropRatio(&Trans);
|
||||
}
|
||||
Trans.redraw= 1;
|
||||
break;
|
||||
case PAGEDOWNKEY:
|
||||
case WHEELUPMOUSE:
|
||||
if (Trans.flag & T_AUTOIK) {
|
||||
transform_autoik_update(&Trans, -1);
|
||||
}
|
||||
else if (Trans.flag & T_PROP_EDIT) {
|
||||
Trans.propsize*= 0.90909090f;
|
||||
calculatePropRatio(&Trans);
|
||||
}
|
||||
else view_editmove(event);
|
||||
Trans.redraw= 1;
|
||||
break;
|
||||
}
|
||||
|
||||
// Numerical input events
|
||||
Trans.redraw |= handleNumInput(&(Trans.num), event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(Trans.state == TRANS_CANCEL) {
|
||||
restoreTransObjects(&Trans);
|
||||
}
|
||||
|
||||
/* free data, reset vars */
|
||||
postTrans(&Trans);
|
||||
|
||||
/* aftertrans does insert ipos and action channels, and clears base flags */
|
||||
special_aftertrans_update(&Trans);
|
||||
|
||||
/* send events out for redraws */
|
||||
viewRedrawPost(&Trans);
|
||||
|
||||
if(Trans.state != TRANS_CANCEL) {
|
||||
BIF_undo_push(transform_to_undostr(&Trans));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/* ************************** TRANSFORM LOCKS **************************** */
|
||||
|
||||
static void protectedTransBits(short protectflag, float *vec)
|
||||
{
|
||||
if(protectflag & OB_LOCK_LOCX)
|
||||
vec[0]= 0.0f;
|
||||
if(protectflag & OB_LOCK_LOCY)
|
||||
vec[1]= 0.0f;
|
||||
if(protectflag & OB_LOCK_LOCZ)
|
||||
vec[2]= 0.0f;
|
||||
}
|
||||
|
||||
static void protectedSizeBits(short protectflag, float *size)
|
||||
{
|
||||
if(protectflag & OB_LOCK_SCALEX)
|
||||
size[0]= 1.0f;
|
||||
if(protectflag & OB_LOCK_SCALEY)
|
||||
size[1]= 1.0f;
|
||||
if(protectflag & OB_LOCK_SCALEZ)
|
||||
size[2]= 1.0f;
|
||||
}
|
||||
|
||||
static void protectedRotateBits(short protectflag, float *eul, float *oldeul)
|
||||
{
|
||||
if(protectflag & OB_LOCK_ROTX)
|
||||
eul[0]= oldeul[0];
|
||||
if(protectflag & OB_LOCK_ROTY)
|
||||
eul[1]= oldeul[1];
|
||||
if(protectflag & OB_LOCK_ROTZ)
|
||||
eul[2]= oldeul[2];
|
||||
}
|
||||
|
||||
static void protectedQuaternionBits(short protectflag, float *quat, float *oldquat)
|
||||
{
|
||||
/* quaternions get limited with euler... */
|
||||
/* this function only does the delta rotation */
|
||||
|
||||
if(protectflag) {
|
||||
float eul[3], oldeul[3], quat1[4];
|
||||
|
||||
QUATCOPY(quat1, quat);
|
||||
QuatToEul(quat, eul);
|
||||
QuatToEul(oldquat, oldeul);
|
||||
|
||||
if(protectflag & OB_LOCK_ROTX)
|
||||
eul[0]= oldeul[0];
|
||||
if(protectflag & OB_LOCK_ROTY)
|
||||
eul[1]= oldeul[1];
|
||||
if(protectflag & OB_LOCK_ROTZ)
|
||||
eul[2]= oldeul[2];
|
||||
|
||||
EulToQuat(eul, quat);
|
||||
/* quaternions flip w sign to accumulate rotations correctly */
|
||||
if( (quat1[0]<0.0f && quat[0]>0.0f) || (quat1[0]>0.0f && quat[0]<0.0f) ) {
|
||||
QuatMulf(quat, -1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ******************* TRANSFORM LIMITS ********************** */
|
||||
|
||||
static void constraintTransLim(TransInfo *t, TransData *td)
|
||||
{
|
||||
if (td->con) {
|
||||
bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_LOCLIMIT);
|
||||
bConstraintOb cob;
|
||||
bConstraint *con;
|
||||
|
||||
/* Make a temporary bConstraintOb for using these limit constraints
|
||||
* - they only care that cob->matrix is correctly set ;-)
|
||||
* - current space should be local
|
||||
*/
|
||||
memset(&cob, 0, sizeof(bConstraintOb));
|
||||
Mat4One(cob.matrix);
|
||||
if (td->tdi) {
|
||||
TransDataIpokey *tdi= td->tdi;
|
||||
cob.matrix[3][0]= tdi->locx[0];
|
||||
cob.matrix[3][1]= tdi->locy[0];
|
||||
cob.matrix[3][2]= tdi->locz[0];
|
||||
}
|
||||
else {
|
||||
VECCOPY(cob.matrix[3], td->loc);
|
||||
}
|
||||
|
||||
/* Evaluate valid constraints */
|
||||
for (con= td->con; con; con= con->next) {
|
||||
float tmat[4][4];
|
||||
|
||||
/* only consider constraint if enabled */
|
||||
if (con->flag & CONSTRAINT_DISABLE) continue;
|
||||
if (con->enforce == 0.0f) continue;
|
||||
|
||||
/* only use it if it's tagged for this purpose (and the right type) */
|
||||
if (con->type == CONSTRAINT_TYPE_LOCLIMIT) {
|
||||
bLocLimitConstraint *data= con->data;
|
||||
|
||||
if ((data->flag2 & LIMIT_TRANSFORM)==0)
|
||||
continue;
|
||||
|
||||
/* do space conversions */
|
||||
if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
|
||||
/* just multiply by td->mtx (this should be ok) */
|
||||
Mat4CpyMat4(tmat, cob.matrix);
|
||||
Mat4MulMat34(cob.matrix, td->mtx, tmat);
|
||||
}
|
||||
else if (con->ownspace != CONSTRAINT_SPACE_LOCAL) {
|
||||
/* skip... incompatable spacetype */
|
||||
continue;
|
||||
}
|
||||
|
||||
/* do constraint */
|
||||
cti->evaluate_constraint(con, &cob, NULL);
|
||||
|
||||
/* convert spaces again */
|
||||
if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
|
||||
/* just multiply by td->mtx (this should be ok) */
|
||||
Mat4CpyMat4(tmat, cob.matrix);
|
||||
Mat4MulMat34(cob.matrix, td->smtx, tmat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* copy results from cob->matrix */
|
||||
if (td->tdi) {
|
||||
TransDataIpokey *tdi= td->tdi;
|
||||
tdi->locx[0]= cob.matrix[3][0];
|
||||
tdi->locy[0]= cob.matrix[3][1];
|
||||
tdi->locz[0]= cob.matrix[3][2];
|
||||
}
|
||||
else {
|
||||
VECCOPY(td->loc, cob.matrix[3]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void constraintRotLim(TransInfo *t, TransData *td)
|
||||
{
|
||||
if (td->con) {
|
||||
bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_ROTLIMIT);
|
||||
bConstraintOb cob;
|
||||
bConstraint *con;
|
||||
|
||||
/* Make a temporary bConstraintOb for using these limit constraints
|
||||
* - they only care that cob->matrix is correctly set ;-)
|
||||
* - current space should be local
|
||||
*/
|
||||
memset(&cob, 0, sizeof(bConstraintOb));
|
||||
if (td->flag & TD_USEQUAT) {
|
||||
/* quats */
|
||||
if (td->ext)
|
||||
QuatToMat4(td->ext->quat, cob.matrix);
|
||||
else
|
||||
return;
|
||||
}
|
||||
else if (td->tdi) {
|
||||
/* ipo-keys eulers */
|
||||
TransDataIpokey *tdi= td->tdi;
|
||||
float eul[3];
|
||||
|
||||
eul[0]= tdi->rotx[0];
|
||||
eul[1]= tdi->roty[0];
|
||||
eul[2]= tdi->rotz[0];
|
||||
|
||||
EulToMat4(eul, cob.matrix);
|
||||
}
|
||||
else {
|
||||
/* eulers */
|
||||
if (td->ext)
|
||||
EulToMat4(td->ext->rot, cob.matrix);
|
||||
else
|
||||
return;
|
||||
}
|
||||
|
||||
/* Evaluate valid constraints */
|
||||
for (con= td->con; con; con= con->next) {
|
||||
/* only consider constraint if enabled */
|
||||
if (con->flag & CONSTRAINT_DISABLE) continue;
|
||||
if (con->enforce == 0.0f) continue;
|
||||
|
||||
/* we're only interested in Limit-Rotation constraints */
|
||||
if (con->type == CONSTRAINT_TYPE_ROTLIMIT) {
|
||||
bRotLimitConstraint *data= con->data;
|
||||
float tmat[4][4];
|
||||
|
||||
/* only use it if it's tagged for this purpose */
|
||||
if ((data->flag2 & LIMIT_TRANSFORM)==0)
|
||||
continue;
|
||||
|
||||
/* do space conversions */
|
||||
if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
|
||||
/* just multiply by td->mtx (this should be ok) */
|
||||
Mat4CpyMat4(tmat, cob.matrix);
|
||||
Mat4MulMat34(cob.matrix, td->mtx, tmat);
|
||||
}
|
||||
else if (con->ownspace != CONSTRAINT_SPACE_LOCAL) {
|
||||
/* skip... incompatable spacetype */
|
||||
continue;
|
||||
}
|
||||
|
||||
/* do constraint */
|
||||
cti->evaluate_constraint(con, &cob, NULL);
|
||||
|
||||
/* convert spaces again */
|
||||
if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
|
||||
/* just multiply by td->mtx (this should be ok) */
|
||||
Mat4CpyMat4(tmat, cob.matrix);
|
||||
Mat4MulMat34(cob.matrix, td->smtx, tmat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* copy results from cob->matrix */
|
||||
if (td->flag & TD_USEQUAT) {
|
||||
/* quats */
|
||||
Mat4ToQuat(cob.matrix, td->ext->quat);
|
||||
}
|
||||
else if (td->tdi) {
|
||||
/* ipo-keys eulers */
|
||||
TransDataIpokey *tdi= td->tdi;
|
||||
float eul[3];
|
||||
|
||||
Mat4ToEul(cob.matrix, eul);
|
||||
|
||||
tdi->rotx[0]= eul[0];
|
||||
tdi->roty[0]= eul[1];
|
||||
tdi->rotz[0]= eul[2];
|
||||
}
|
||||
else {
|
||||
/* eulers */
|
||||
Mat4ToEul(cob.matrix, td->ext->rot);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void constraintSizeLim(TransInfo *t, TransData *td)
|
||||
{
|
||||
if (td->con && td->ext) {
|
||||
bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_SIZELIMIT);
|
||||
bConstraintOb cob;
|
||||
bConstraint *con;
|
||||
|
||||
/* Make a temporary bConstraintOb for using these limit constraints
|
||||
* - they only care that cob->matrix is correctly set ;-)
|
||||
* - current space should be local
|
||||
*/
|
||||
memset(&cob, 0, sizeof(bConstraintOb));
|
||||
if (td->tdi) {
|
||||
TransDataIpokey *tdi= td->tdi;
|
||||
float size[3];
|
||||
|
||||
size[0]= tdi->sizex[0];
|
||||
size[1]= tdi->sizey[0];
|
||||
size[2]= tdi->sizez[0];
|
||||
SizeToMat4(size, cob.matrix);
|
||||
}
|
||||
else if ((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)) {
|
||||
/* scale val and reset size */
|
||||
return; // TODO: fix this case
|
||||
}
|
||||
else {
|
||||
/* Reset val if SINGLESIZE but using a constraint */
|
||||
if (td->flag & TD_SINGLESIZE)
|
||||
return;
|
||||
|
||||
SizeToMat4(td->ext->size, cob.matrix);
|
||||
}
|
||||
|
||||
/* Evaluate valid constraints */
|
||||
for (con= td->con; con; con= con->next) {
|
||||
/* only consider constraint if enabled */
|
||||
if (con->flag & CONSTRAINT_DISABLE) continue;
|
||||
if (con->enforce == 0.0f) continue;
|
||||
|
||||
/* we're only interested in Limit-Scale constraints */
|
||||
if (con->type == CONSTRAINT_TYPE_SIZELIMIT) {
|
||||
bSizeLimitConstraint *data= con->data;
|
||||
float tmat[4][4];
|
||||
|
||||
/* only use it if it's tagged for this purpose */
|
||||
if ((data->flag2 & LIMIT_TRANSFORM)==0)
|
||||
continue;
|
||||
|
||||
/* do space conversions */
|
||||
if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
|
||||
/* just multiply by td->mtx (this should be ok) */
|
||||
Mat4CpyMat4(tmat, cob.matrix);
|
||||
Mat4MulMat34(cob.matrix, td->mtx, tmat);
|
||||
}
|
||||
else if (con->ownspace != CONSTRAINT_SPACE_LOCAL) {
|
||||
/* skip... incompatable spacetype */
|
||||
continue;
|
||||
}
|
||||
|
||||
/* do constraint */
|
||||
cti->evaluate_constraint(con, &cob, NULL);
|
||||
|
||||
/* convert spaces again */
|
||||
if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
|
||||
/* just multiply by td->mtx (this should be ok) */
|
||||
Mat4CpyMat4(tmat, cob.matrix);
|
||||
Mat4MulMat34(cob.matrix, td->smtx, tmat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* copy results from cob->matrix */
|
||||
if (td->tdi) {
|
||||
TransDataIpokey *tdi= td->tdi;
|
||||
float size[3];
|
||||
|
||||
Mat4ToSize(cob.matrix, size);
|
||||
|
||||
tdi->sizex[0]= size[0];
|
||||
tdi->sizey[0]= size[1];
|
||||
tdi->sizez[0]= size[2];
|
||||
}
|
||||
else if ((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)) {
|
||||
/* scale val and reset size */
|
||||
return; // TODO: fix this case
|
||||
}
|
||||
else {
|
||||
/* Reset val if SINGLESIZE but using a constraint */
|
||||
if (td->flag & TD_SINGLESIZE)
|
||||
return;
|
||||
|
||||
Mat4ToSize(cob.matrix, td->ext->size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ************************** WARP *************************** */
|
||||
|
||||
void initWarp(TransInfo *t)
|
||||
{
|
||||
float max[3], min[3];
|
||||
int i;
|
||||
|
||||
t->mode = TFM_WARP;
|
||||
t->transform = Warp;
|
||||
t->handleEvent = handleEventWarp;
|
||||
|
||||
t->idx_max = 0;
|
||||
t->num.idx_max = 0;
|
||||
t->snap[0] = 0.0f;
|
||||
t->snap[1] = 5.0f;
|
||||
t->snap[2] = 1.0f;
|
||||
|
||||
t->flag |= T_NO_CONSTRAINT;
|
||||
|
||||
/* warp is done fully in view space */
|
||||
calculateCenterCursor(t);
|
||||
t->fac = (float)(t->center2d[0] - t->imval[0]);
|
||||
|
||||
/* we need min/max in view space */
|
||||
for(i = 0; i < t->total; i++) {
|
||||
float center[3];
|
||||
VECCOPY(center, t->data[i].center);
|
||||
Mat3MulVecfl(t->data[i].mtx, center);
|
||||
Mat4MulVecfl(t->viewmat, center);
|
||||
VecSubf(center, center, t->viewmat[3]);
|
||||
if (i)
|
||||
MinMax3(min, max, center);
|
||||
else {
|
||||
VECCOPY(max, center);
|
||||
VECCOPY(min, center);
|
||||
}
|
||||
}
|
||||
|
||||
t->center[0]= (min[0]+max[0])/2.0f;
|
||||
t->center[1]= (min[1]+max[1])/2.0f;
|
||||
t->center[2]= (min[2]+max[2])/2.0f;
|
||||
|
||||
if (max[0] == min[0]) max[0] += 0.1; /* not optimal, but flipping is better than invalid garbage (i.e. division by zero!) */
|
||||
t->val= (max[0]-min[0])/2.0f; /* t->val is X dimension projected boundbox */
|
||||
}
|
||||
|
||||
int handleEventWarp(TransInfo *t, wmEvent *event)
|
||||
{
|
||||
int status = 0;
|
||||
|
||||
if (event->type == MIDDLEMOUSE && event->val)
|
||||
{
|
||||
// Use customData pointer to signal warp direction
|
||||
if (t->customData == 0)
|
||||
t->customData = (void*)1;
|
||||
else
|
||||
t->customData = 0;
|
||||
|
||||
status = 1;
|
||||
}
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
int Warp(TransInfo *t, short mval[2])
|
||||
{
|
||||
TransData *td = t->data;
|
||||
float vec[3], circumfac, dist, phi0, co, si, *curs, cursor[3], gcursor[3];
|
||||
int i;
|
||||
char str[50];
|
||||
|
||||
curs= give_cursor(t->scene, t->view);
|
||||
/*
|
||||
* gcursor is the one used for helpline.
|
||||
* It has to be in the same space as the drawing loop
|
||||
* (that means it needs to be in the object's space when in edit mode and
|
||||
* in global space in object mode)
|
||||
*
|
||||
* cursor is used for calculations.
|
||||
* It needs to be in view space, but we need to take object's offset
|
||||
* into account if in Edit mode.
|
||||
*/
|
||||
VECCOPY(cursor, curs);
|
||||
VECCOPY(gcursor, cursor);
|
||||
if (t->flag & T_EDIT) {
|
||||
VecSubf(cursor, cursor, G.obedit->obmat[3]);
|
||||
VecSubf(gcursor, gcursor, G.obedit->obmat[3]);
|
||||
Mat3MulVecfl(t->data->smtx, gcursor);
|
||||
}
|
||||
Mat4MulVecfl(t->viewmat, cursor);
|
||||
VecSubf(cursor, cursor, t->viewmat[3]);
|
||||
|
||||
/* amount of degrees for warp */
|
||||
circumfac= 360.0f * InputHorizontalRatio(t, mval);
|
||||
|
||||
if (t->customData) /* non-null value indicates reversed input */
|
||||
{
|
||||
circumfac *= -1;
|
||||
}
|
||||
|
||||
snapGrid(t, &circumfac);
|
||||
applyNumInput(&t->num, &circumfac);
|
||||
|
||||
/* header print for NumInput */
|
||||
if (hasNumInput(&t->num)) {
|
||||
char c[20];
|
||||
|
||||
outputNumInput(&(t->num), c);
|
||||
|
||||
sprintf(str, "Warp: %s", c);
|
||||
}
|
||||
else {
|
||||
/* default header print */
|
||||
sprintf(str, "Warp: %.3f", circumfac);
|
||||
}
|
||||
|
||||
circumfac*= (float)(-M_PI/360.0);
|
||||
|
||||
for(i = 0; i < t->total; i++, td++) {
|
||||
float loc[3];
|
||||
if (td->flag & TD_NOACTION)
|
||||
break;
|
||||
|
||||
if (td->flag & TD_SKIP)
|
||||
continue;
|
||||
|
||||
/* translate point to center, rotate in such a way that outline==distance */
|
||||
VECCOPY(vec, td->iloc);
|
||||
Mat3MulVecfl(td->mtx, vec);
|
||||
Mat4MulVecfl(t->viewmat, vec);
|
||||
VecSubf(vec, vec, t->viewmat[3]);
|
||||
|
||||
dist= vec[0]-cursor[0];
|
||||
|
||||
/* t->val is X dimension projected boundbox */
|
||||
phi0= (circumfac*dist/t->val);
|
||||
|
||||
vec[1]= (vec[1]-cursor[1]);
|
||||
|
||||
co= (float)cos(phi0);
|
||||
si= (float)sin(phi0);
|
||||
loc[0]= -si*vec[1]+cursor[0];
|
||||
loc[1]= co*vec[1]+cursor[1];
|
||||
loc[2]= vec[2];
|
||||
|
||||
Mat4MulVecfl(t->viewinv, loc);
|
||||
VecSubf(loc, loc, t->viewinv[3]);
|
||||
Mat3MulVecfl(td->smtx, loc);
|
||||
|
||||
VecSubf(loc, loc, td->iloc);
|
||||
VecMulf(loc, td->factor);
|
||||
VecAddf(td->loc, td->iloc, loc);
|
||||
}
|
||||
|
||||
recalcData(t);
|
||||
|
||||
ED_area_headerprint(t->sa, str);
|
||||
|
||||
viewRedrawForce(t);
|
||||
|
||||
helpline(t, gcursor);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ************************** SHEAR *************************** */
|
||||
|
||||
void initShear(TransInfo *t)
|
||||
{
|
||||
t->mode = TFM_SHEAR;
|
||||
t->transform = Shear;
|
||||
t->handleEvent = handleEventShear;
|
||||
|
||||
t->idx_max = 0;
|
||||
t->num.idx_max = 0;
|
||||
t->snap[0] = 0.0f;
|
||||
t->snap[1] = 0.1f;
|
||||
t->snap[2] = t->snap[1] * 0.1f;
|
||||
|
||||
t->flag |= T_NO_CONSTRAINT;
|
||||
}
|
||||
|
||||
int handleEventShear(TransInfo *t, wmEvent *event)
|
||||
{
|
||||
int status = 0;
|
||||
|
||||
if (event->type == MIDDLEMOUSE && event->val)
|
||||
{
|
||||
// Use customData pointer to signal Shear direction
|
||||
if (t->customData == 0)
|
||||
t->customData = (void*)1;
|
||||
else
|
||||
t->customData = 0;
|
||||
|
||||
status = 1;
|
||||
}
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
|
||||
int Shear(TransInfo *t, short mval[2])
|
||||
{
|
||||
TransData *td = t->data;
|
||||
float vec[3];
|
||||
float smat[3][3], tmat[3][3], totmat[3][3], persmat[3][3], persinv[3][3];
|
||||
float value;
|
||||
int i;
|
||||
char str[50];
|
||||
|
||||
Mat3CpyMat4(persmat, t->viewmat);
|
||||
Mat3Inv(persinv, persmat);
|
||||
|
||||
// Custom data signals shear direction
|
||||
if (t->customData == 0)
|
||||
value = 0.05f * InputHorizontalAbsolute(t, mval);
|
||||
else
|
||||
value = 0.05f * InputVerticalAbsolute(t, mval);
|
||||
|
||||
snapGrid(t, &value);
|
||||
|
||||
applyNumInput(&t->num, &value);
|
||||
|
||||
/* header print for NumInput */
|
||||
if (hasNumInput(&t->num)) {
|
||||
char c[20];
|
||||
|
||||
outputNumInput(&(t->num), c);
|
||||
|
||||
sprintf(str, "Shear: %s %s", c, t->proptext);
|
||||
}
|
||||
else {
|
||||
/* default header print */
|
||||
sprintf(str, "Shear: %.3f %s", value, t->proptext);
|
||||
}
|
||||
|
||||
Mat3One(smat);
|
||||
|
||||
// Custom data signals shear direction
|
||||
if (t->customData == 0)
|
||||
smat[1][0] = value;
|
||||
else
|
||||
smat[0][1] = value;
|
||||
|
||||
Mat3MulMat3(tmat, smat, persmat);
|
||||
Mat3MulMat3(totmat, persinv, tmat);
|
||||
|
||||
for(i = 0 ; i < t->total; i++, td++) {
|
||||
if (td->flag & TD_NOACTION)
|
||||
break;
|
||||
|
||||
if (td->flag & TD_SKIP)
|
||||
continue;
|
||||
|
||||
if (G.obedit) {
|
||||
float mat3[3][3];
|
||||
Mat3MulMat3(mat3, totmat, td->mtx);
|
||||
Mat3MulMat3(tmat, td->smtx, mat3);
|
||||
}
|
||||
else {
|
||||
Mat3CpyMat3(tmat, totmat);
|
||||
}
|
||||
VecSubf(vec, td->center, t->center);
|
||||
|
||||
Mat3MulVecfl(tmat, vec);
|
||||
|
||||
VecAddf(vec, vec, t->center);
|
||||
VecSubf(vec, vec, td->center);
|
||||
|
||||
VecMulf(vec, td->factor);
|
||||
|
||||
VecAddf(td->loc, td->iloc, vec);
|
||||
}
|
||||
|
||||
recalcData(t);
|
||||
|
||||
ED_area_headerprint(t->sa, str);
|
||||
|
||||
viewRedrawForce(t);
|
||||
|
||||
helpline (t, t->center);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ************************** RESIZE *************************** */
|
||||
|
||||
void initResize(TransInfo *t)
|
||||
{
|
||||
t->mode = TFM_RESIZE;
|
||||
t->transform = Resize;
|
||||
|
||||
t->flag |= T_NULL_ONE;
|
||||
t->num.flag |= NUM_NULL_ONE;
|
||||
t->num.flag |= NUM_AFFECT_ALL;
|
||||
if (!G.obedit) {
|
||||
t->flag |= T_NO_ZERO;
|
||||
t->num.flag |= NUM_NO_ZERO;
|
||||
}
|
||||
|
||||
t->idx_max = 2;
|
||||
t->num.idx_max = 2;
|
||||
t->snap[0] = 0.0f;
|
||||
t->snap[1] = 0.1f;
|
||||
t->snap[2] = t->snap[1] * 0.1f;
|
||||
|
||||
t->fac = (float)sqrt(
|
||||
(
|
||||
((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1]))
|
||||
+
|
||||
((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0]))
|
||||
) );
|
||||
|
||||
if(t->fac==0.0f) t->fac= 1.0f; // prevent Inf
|
||||
}
|
||||
|
||||
static void headerResize(TransInfo *t, float vec[3], char *str) {
|
||||
char tvec[60];
|
||||
if (hasNumInput(&t->num)) {
|
||||
outputNumInput(&(t->num), tvec);
|
||||
}
|
||||
else {
|
||||
sprintf(&tvec[0], "%.4f", vec[0]);
|
||||
sprintf(&tvec[20], "%.4f", vec[1]);
|
||||
sprintf(&tvec[40], "%.4f", vec[2]);
|
||||
}
|
||||
|
||||
if (t->con.mode & CON_APPLY) {
|
||||
switch(t->num.idx_max) {
|
||||
case 0:
|
||||
sprintf(str, "Scale: %s%s %s", &tvec[0], t->con.text, t->proptext);
|
||||
break;
|
||||
case 1:
|
||||
sprintf(str, "Scale: %s : %s%s %s", &tvec[0], &tvec[20], t->con.text, t->proptext);
|
||||
break;
|
||||
case 2:
|
||||
sprintf(str, "Scale: %s : %s : %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (t->flag & T_2D_EDIT)
|
||||
sprintf(str, "Scale X: %s Y: %s%s %s", &tvec[0], &tvec[20], t->con.text, t->proptext);
|
||||
else
|
||||
sprintf(str, "Scale X: %s Y: %s Z: %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
|
||||
}
|
||||
}
|
||||
|
||||
#define SIGN(a) (a<-FLT_EPSILON?1:a>FLT_EPSILON?2:3)
|
||||
#define VECSIGNFLIP(a, b) ((SIGN(a[0]) & SIGN(b[0]))==0 || (SIGN(a[1]) & SIGN(b[1]))==0 || (SIGN(a[2]) & SIGN(b[2]))==0)
|
||||
|
||||
/* smat is reference matrix, only scaled */
|
||||
static void TransMat3ToSize( float mat[][3], float smat[][3], float *size)
|
||||
{
|
||||
float vec[3];
|
||||
|
||||
VecCopyf(vec, mat[0]);
|
||||
size[0]= Normalize(vec);
|
||||
VecCopyf(vec, mat[1]);
|
||||
size[1]= Normalize(vec);
|
||||
VecCopyf(vec, mat[2]);
|
||||
size[2]= Normalize(vec);
|
||||
|
||||
/* first tried with dotproduct... but the sign flip is crucial */
|
||||
if( VECSIGNFLIP(mat[0], smat[0]) ) size[0]= -size[0];
|
||||
if( VECSIGNFLIP(mat[1], smat[1]) ) size[1]= -size[1];
|
||||
if( VECSIGNFLIP(mat[2], smat[2]) ) size[2]= -size[2];
|
||||
}
|
||||
|
||||
|
||||
static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
|
||||
float tmat[3][3], smat[3][3], center[3];
|
||||
float vec[3];
|
||||
|
||||
if (t->flag & T_EDIT) {
|
||||
Mat3MulMat3(smat, mat, td->mtx);
|
||||
Mat3MulMat3(tmat, td->smtx, smat);
|
||||
}
|
||||
else {
|
||||
Mat3CpyMat3(tmat, mat);
|
||||
}
|
||||
|
||||
if (t->con.applySize) {
|
||||
t->con.applySize(t, td, tmat);
|
||||
}
|
||||
|
||||
/* local constraint shouldn't alter center */
|
||||
if (t->around == V3D_LOCAL) {
|
||||
if (t->flag & T_OBJECT) {
|
||||
VECCOPY(center, td->center);
|
||||
}
|
||||
else if (t->flag & T_EDIT) {
|
||||
|
||||
if(t->around==V3D_LOCAL && (G.scene->selectmode & SCE_SELECT_FACE)) {
|
||||
VECCOPY(center, td->center);
|
||||
}
|
||||
else {
|
||||
VECCOPY(center, t->center);
|
||||
}
|
||||
}
|
||||
else {
|
||||
VECCOPY(center, t->center);
|
||||
}
|
||||
}
|
||||
else {
|
||||
VECCOPY(center, t->center);
|
||||
}
|
||||
|
||||
if (td->ext) {
|
||||
float fsize[3];
|
||||
|
||||
if (t->flag & (T_OBJECT|T_TEXTURE|T_POSE)) {
|
||||
float obsizemat[3][3];
|
||||
// Reorient the size mat to fit the oriented object.
|
||||
Mat3MulMat3(obsizemat, tmat, td->axismtx);
|
||||
//printmatrix3("obsizemat", obsizemat);
|
||||
TransMat3ToSize(obsizemat, td->axismtx, fsize);
|
||||
//printvecf("fsize", fsize);
|
||||
}
|
||||
else {
|
||||
Mat3ToSize(tmat, fsize);
|
||||
}
|
||||
|
||||
protectedSizeBits(td->protectflag, fsize);
|
||||
|
||||
if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't resize objects itself
|
||||
/* handle ipokeys? */
|
||||
if(td->tdi) {
|
||||
TransDataIpokey *tdi= td->tdi;
|
||||
/* calculate delta size (equal for size and dsize) */
|
||||
|
||||
vec[0]= (tdi->oldsize[0])*(fsize[0] -1.0f) * td->factor;
|
||||
vec[1]= (tdi->oldsize[1])*(fsize[1] -1.0f) * td->factor;
|
||||
vec[2]= (tdi->oldsize[2])*(fsize[2] -1.0f) * td->factor;
|
||||
|
||||
add_tdi_poin(tdi->sizex, tdi->oldsize, vec[0]);
|
||||
add_tdi_poin(tdi->sizey, tdi->oldsize+1, vec[1]);
|
||||
add_tdi_poin(tdi->sizez, tdi->oldsize+2, vec[2]);
|
||||
|
||||
}
|
||||
else if((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)){
|
||||
/* scale val and reset size */
|
||||
*td->val = td->ival * fsize[0] * td->factor;
|
||||
|
||||
td->ext->size[0] = td->ext->isize[0];
|
||||
td->ext->size[1] = td->ext->isize[1];
|
||||
td->ext->size[2] = td->ext->isize[2];
|
||||
}
|
||||
else {
|
||||
/* Reset val if SINGLESIZE but using a constraint */
|
||||
if (td->flag & TD_SINGLESIZE)
|
||||
*td->val = td->ival;
|
||||
|
||||
td->ext->size[0] = td->ext->isize[0] * (fsize[0]) * td->factor;
|
||||
td->ext->size[1] = td->ext->isize[1] * (fsize[1]) * td->factor;
|
||||
td->ext->size[2] = td->ext->isize[2] * (fsize[2]) * td->factor;
|
||||
}
|
||||
}
|
||||
|
||||
constraintSizeLim(t, td);
|
||||
}
|
||||
|
||||
/* For individual element center, Editmode need to use iloc */
|
||||
if (t->flag & T_POINTS)
|
||||
VecSubf(vec, td->iloc, center);
|
||||
else
|
||||
VecSubf(vec, td->center, center);
|
||||
|
||||
Mat3MulVecfl(tmat, vec);
|
||||
|
||||
VecAddf(vec, vec, center);
|
||||
if (t->flag & T_POINTS)
|
||||
VecSubf(vec, vec, td->iloc);
|
||||
else
|
||||
VecSubf(vec, vec, td->center);
|
||||
|
||||
VecMulf(vec, td->factor);
|
||||
|
||||
if (t->flag & (T_OBJECT|T_POSE)) {
|
||||
Mat3MulVecfl(td->smtx, vec);
|
||||
}
|
||||
|
||||
protectedTransBits(td->protectflag, vec);
|
||||
|
||||
if(td->tdi) {
|
||||
TransDataIpokey *tdi= td->tdi;
|
||||
add_tdi_poin(tdi->locx, tdi->oldloc, vec[0]);
|
||||
add_tdi_poin(tdi->locy, tdi->oldloc+1, vec[1]);
|
||||
add_tdi_poin(tdi->locz, tdi->oldloc+2, vec[2]);
|
||||
}
|
||||
else VecAddf(td->loc, td->iloc, vec);
|
||||
|
||||
constraintTransLim(t, td);
|
||||
}
|
||||
|
||||
int Resize(TransInfo *t, short mval[2])
|
||||
{
|
||||
TransData *td;
|
||||
float size[3], mat[3][3];
|
||||
float ratio;
|
||||
int i;
|
||||
char str[200];
|
||||
|
||||
/* for manipulator, center handle, the scaling can't be done relative to center */
|
||||
if( (t->flag & T_USES_MANIPULATOR) && t->con.mode==0) {
|
||||
ratio = 1.0f - ((t->imval[0] - mval[0]) + (t->imval[1] - mval[1]))/100.0f;
|
||||
}
|
||||
else {
|
||||
ratio = InputScaleRatio(t, mval);
|
||||
|
||||
/* flip scale, but not for manipulator center handle */
|
||||
if ((t->center2d[0] - mval[0]) * (t->center2d[0] - t->imval[0]) +
|
||||
(t->center2d[1] - mval[1]) * (t->center2d[1] - t->imval[1]) < 0)
|
||||
ratio *= -1.0f;
|
||||
}
|
||||
|
||||
size[0] = size[1] = size[2] = ratio;
|
||||
|
||||
snapGrid(t, size);
|
||||
|
||||
if (hasNumInput(&t->num)) {
|
||||
applyNumInput(&t->num, size);
|
||||
constraintNumInput(t, size);
|
||||
}
|
||||
|
||||
applySnapping(t, size);
|
||||
|
||||
SizeToMat3(size, mat);
|
||||
|
||||
if (t->con.applySize) {
|
||||
t->con.applySize(t, NULL, mat);
|
||||
}
|
||||
|
||||
Mat3CpyMat3(t->mat, mat); // used in manipulator
|
||||
|
||||
headerResize(t, size, str);
|
||||
|
||||
for(i = 0, td=t->data; i < t->total; i++, td++) {
|
||||
if (td->flag & TD_NOACTION)
|
||||
break;
|
||||
|
||||
if (td->flag & TD_SKIP)
|
||||
continue;
|
||||
|
||||
ElementResize(t, td, mat);
|
||||
}
|
||||
|
||||
/* evil hack - redo resize if cliping needed */
|
||||
if (t->flag & T_CLIP_UV && clipUVTransform(t, size, 1)) {
|
||||
SizeToMat3(size, mat);
|
||||
|
||||
if (t->con.applySize)
|
||||
t->con.applySize(t, NULL, mat);
|
||||
|
||||
for(i = 0, td=t->data; i < t->total; i++, td++)
|
||||
ElementResize(t, td, mat);
|
||||
}
|
||||
|
||||
recalcData(t);
|
||||
|
||||
ED_area_headerprint(t->sa, str);
|
||||
|
||||
viewRedrawForce(t);
|
||||
|
||||
if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ************************** TOSPHERE *************************** */
|
||||
|
||||
void initToSphere(TransInfo *t)
|
||||
{
|
||||
TransData *td = t->data;
|
||||
int i;
|
||||
|
||||
t->mode = TFM_TOSPHERE;
|
||||
t->transform = ToSphere;
|
||||
|
||||
t->idx_max = 0;
|
||||
t->num.idx_max = 0;
|
||||
t->snap[0] = 0.0f;
|
||||
t->snap[1] = 0.1f;
|
||||
t->snap[2] = t->snap[1] * 0.1f;
|
||||
|
||||
t->num.flag |= NUM_NULL_ONE | NUM_NO_NEGATIVE;
|
||||
t->flag |= T_NO_CONSTRAINT;
|
||||
|
||||
// Calculate average radius
|
||||
for(i = 0 ; i < t->total; i++, td++) {
|
||||
t->val += VecLenf(t->center, td->iloc);
|
||||
}
|
||||
|
||||
t->val /= (float)t->total;
|
||||
}
|
||||
|
||||
int ToSphere(TransInfo *t, short mval[2])
|
||||
{
|
||||
float vec[3];
|
||||
float ratio, radius;
|
||||
int i;
|
||||
char str[64];
|
||||
TransData *td = t->data;
|
||||
|
||||
ratio = InputHorizontalRatio(t, mval);
|
||||
|
||||
snapGrid(t, &ratio);
|
||||
|
||||
applyNumInput(&t->num, &ratio);
|
||||
|
||||
if (ratio < 0)
|
||||
ratio = 0.0f;
|
||||
else if (ratio > 1)
|
||||
ratio = 1.0f;
|
||||
|
||||
/* header print for NumInput */
|
||||
if (hasNumInput(&t->num)) {
|
||||
char c[20];
|
||||
|
||||
outputNumInput(&(t->num), c);
|
||||
|
||||
sprintf(str, "To Sphere: %s %s", c, t->proptext);
|
||||
}
|
||||
else {
|
||||
/* default header print */
|
||||
sprintf(str, "To Sphere: %.4f %s", ratio, t->proptext);
|
||||
}
|
||||
|
||||
|
||||
for(i = 0 ; i < t->total; i++, td++) {
|
||||
float tratio;
|
||||
if (td->flag & TD_NOACTION)
|
||||
break;
|
||||
|
||||
if (td->flag & TD_SKIP)
|
||||
continue;
|
||||
|
||||
VecSubf(vec, td->iloc, t->center);
|
||||
|
||||
radius = Normalize(vec);
|
||||
|
||||
tratio = ratio * td->factor;
|
||||
|
||||
VecMulf(vec, radius * (1.0f - tratio) + t->val * tratio);
|
||||
|
||||
VecAddf(td->loc, t->center, vec);
|
||||
}
|
||||
|
||||
|
||||
recalcData(t);
|
||||
|
||||
ED_area_headerprint(t->sa, str);
|
||||
|
||||
viewRedrawForce(t);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ************************** ROTATION *************************** */
|
||||
|
||||
|
||||
void initRotation(TransInfo *t)
|
||||
{
|
||||
t->mode = TFM_ROTATION;
|
||||
t->transform = Rotation;
|
||||
|
||||
t->ndof.axis = 16;
|
||||
/* Scale down and flip input for rotation */
|
||||
t->ndof.factor[0] = -0.2f;
|
||||
|
||||
t->idx_max = 0;
|
||||
t->num.idx_max = 0;
|
||||
t->snap[0] = 0.0f;
|
||||
t->snap[1] = (float)((5.0/180)*M_PI);
|
||||
t->snap[2] = t->snap[1] * 0.2f;
|
||||
t->fac = 0;
|
||||
|
||||
if (t->flag & T_2D_EDIT)
|
||||
t->flag |= T_NO_CONSTRAINT;
|
||||
}
|
||||
|
||||
static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short around) {
|
||||
float vec[3], totmat[3][3], smat[3][3];
|
||||
float eul[3], fmat[3][3], quat[4];
|
||||
float *center = t->center;
|
||||
|
||||
/* local constraint shouldn't alter center */
|
||||
if (around == V3D_LOCAL) {
|
||||
if (t->flag & (T_OBJECT|T_POSE)) {
|
||||
center = td->center;
|
||||
}
|
||||
else {
|
||||
/* !TODO! Make this if not rely on G */
|
||||
if(around==V3D_LOCAL && (G.scene->selectmode & SCE_SELECT_FACE)) {
|
||||
center = td->center;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (t->flag & T_POINTS) {
|
||||
Mat3MulMat3(totmat, mat, td->mtx);
|
||||
Mat3MulMat3(smat, td->smtx, totmat);
|
||||
|
||||
VecSubf(vec, td->iloc, center);
|
||||
Mat3MulVecfl(smat, vec);
|
||||
|
||||
VecAddf(td->loc, vec, center);
|
||||
|
||||
VecSubf(vec,td->loc,td->iloc);
|
||||
protectedTransBits(td->protectflag, vec);
|
||||
VecAddf(td->loc, td->iloc, vec);
|
||||
|
||||
if(td->flag & TD_USEQUAT) {
|
||||
Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
|
||||
Mat3ToQuat(fmat, quat); // Actual transform
|
||||
|
||||
if(td->ext->quat){
|
||||
QuatMul(td->ext->quat, quat, td->ext->iquat);
|
||||
|
||||
/* is there a reason not to have this here? -jahka */
|
||||
protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* HACK WARNING
|
||||
*
|
||||
* This is some VERY ugly special case to deal with pose mode.
|
||||
*
|
||||
* The problem is that mtx and smtx include each bone orientation.
|
||||
*
|
||||
* That is needed to rotate each bone properly, HOWEVER, to calculate
|
||||
* the translation component, we only need the actual armature object's
|
||||
* matrix (and inverse). That is not all though. Once the proper translation
|
||||
* has been computed, it has to be converted back into the bone's space.
|
||||
*/
|
||||
else if (t->flag & T_POSE) {
|
||||
float pmtx[3][3], imtx[3][3];
|
||||
|
||||
// Extract and invert armature object matrix
|
||||
Mat3CpyMat4(pmtx, t->poseobj->obmat);
|
||||
Mat3Inv(imtx, pmtx);
|
||||
|
||||
if ((td->flag & TD_NO_LOC) == 0)
|
||||
{
|
||||
VecSubf(vec, td->center, center);
|
||||
|
||||
Mat3MulVecfl(pmtx, vec); // To Global space
|
||||
Mat3MulVecfl(mat, vec); // Applying rotation
|
||||
Mat3MulVecfl(imtx, vec); // To Local space
|
||||
|
||||
VecAddf(vec, vec, center);
|
||||
/* vec now is the location where the object has to be */
|
||||
|
||||
VecSubf(vec, vec, td->center); // Translation needed from the initial location
|
||||
|
||||
Mat3MulVecfl(pmtx, vec); // To Global space
|
||||
Mat3MulVecfl(td->smtx, vec);// To Pose space
|
||||
|
||||
protectedTransBits(td->protectflag, vec);
|
||||
|
||||
VecAddf(td->loc, td->iloc, vec);
|
||||
|
||||
constraintTransLim(t, td);
|
||||
}
|
||||
|
||||
/* rotation */
|
||||
if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
|
||||
Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
|
||||
|
||||
Mat3ToQuat(fmat, quat); // Actual transform
|
||||
|
||||
QuatMul(td->ext->quat, quat, td->ext->iquat);
|
||||
/* this function works on end result */
|
||||
protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
|
||||
|
||||
constraintRotLim(t, td);
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
if ((td->flag & TD_NO_LOC) == 0)
|
||||
{
|
||||
/* translation */
|
||||
VecSubf(vec, td->center, center);
|
||||
Mat3MulVecfl(mat, vec);
|
||||
VecAddf(vec, vec, center);
|
||||
/* vec now is the location where the object has to be */
|
||||
VecSubf(vec, vec, td->center);
|
||||
Mat3MulVecfl(td->smtx, vec);
|
||||
|
||||
protectedTransBits(td->protectflag, vec);
|
||||
|
||||
if(td->tdi) {
|
||||
TransDataIpokey *tdi= td->tdi;
|
||||
add_tdi_poin(tdi->locx, tdi->oldloc, vec[0]);
|
||||
add_tdi_poin(tdi->locy, tdi->oldloc+1, vec[1]);
|
||||
add_tdi_poin(tdi->locz, tdi->oldloc+2, vec[2]);
|
||||
}
|
||||
else VecAddf(td->loc, td->iloc, vec);
|
||||
}
|
||||
|
||||
|
||||
constraintTransLim(t, td);
|
||||
|
||||
/* rotation */
|
||||
if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
|
||||
if(td->flag & TD_USEQUAT) {
|
||||
Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
|
||||
Mat3ToQuat(fmat, quat); // Actual transform
|
||||
|
||||
QuatMul(td->ext->quat, quat, td->ext->iquat);
|
||||
/* this function works on end result */
|
||||
protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
|
||||
}
|
||||
else {
|
||||
float obmat[3][3];
|
||||
|
||||
/* are there ipo keys? */
|
||||
if(td->tdi) {
|
||||
TransDataIpokey *tdi= td->tdi;
|
||||
float current_rot[3];
|
||||
float rot[3];
|
||||
|
||||
/* current IPO value for compatible euler */
|
||||
current_rot[0] = (tdi->rotx) ? tdi->rotx[0] : 0.0f;
|
||||
current_rot[1] = (tdi->roty) ? tdi->roty[0] : 0.0f;
|
||||
current_rot[2] = (tdi->rotz) ? tdi->rotz[0] : 0.0f;
|
||||
VecMulf(current_rot, (float)(M_PI_2 / 9.0));
|
||||
|
||||
/* calculate the total rotatation in eulers */
|
||||
VecAddf(eul, td->ext->irot, td->ext->drot);
|
||||
EulToMat3(eul, obmat);
|
||||
/* mat = transform, obmat = object rotation */
|
||||
Mat3MulMat3(fmat, mat, obmat);
|
||||
|
||||
Mat3ToCompatibleEul(fmat, eul, current_rot);
|
||||
|
||||
/* correct back for delta rot */
|
||||
if(tdi->flag & TOB_IPODROT) {
|
||||
VecSubf(rot, eul, td->ext->irot);
|
||||
}
|
||||
else {
|
||||
VecSubf(rot, eul, td->ext->drot);
|
||||
}
|
||||
|
||||
VecMulf(rot, (float)(9.0/M_PI_2));
|
||||
VecSubf(rot, rot, tdi->oldrot);
|
||||
|
||||
protectedRotateBits(td->protectflag, rot, tdi->oldrot);
|
||||
|
||||
add_tdi_poin(tdi->rotx, tdi->oldrot, rot[0]);
|
||||
add_tdi_poin(tdi->roty, tdi->oldrot+1, rot[1]);
|
||||
add_tdi_poin(tdi->rotz, tdi->oldrot+2, rot[2]);
|
||||
}
|
||||
else {
|
||||
Mat3MulMat3(totmat, mat, td->mtx);
|
||||
Mat3MulMat3(smat, td->smtx, totmat);
|
||||
|
||||
/* calculate the total rotatation in eulers */
|
||||
VecAddf(eul, td->ext->irot, td->ext->drot); /* we have to correct for delta rot */
|
||||
EulToMat3(eul, obmat);
|
||||
/* mat = transform, obmat = object rotation */
|
||||
Mat3MulMat3(fmat, smat, obmat);
|
||||
|
||||
Mat3ToCompatibleEul(fmat, eul, td->ext->rot);
|
||||
|
||||
/* correct back for delta rot */
|
||||
VecSubf(eul, eul, td->ext->drot);
|
||||
|
||||
/* and apply */
|
||||
protectedRotateBits(td->protectflag, eul, td->ext->irot);
|
||||
VECCOPY(td->ext->rot, eul);
|
||||
}
|
||||
}
|
||||
|
||||
constraintRotLim(t, td);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void applyRotation(TransInfo *t, float angle, float axis[3])
|
||||
{
|
||||
TransData *td = t->data;
|
||||
float mat[3][3];
|
||||
int i;
|
||||
|
||||
VecRotToMat3(axis, angle, mat);
|
||||
|
||||
for(i = 0 ; i < t->total; i++, td++) {
|
||||
|
||||
if (td->flag & TD_NOACTION)
|
||||
break;
|
||||
|
||||
if (td->flag & TD_SKIP)
|
||||
continue;
|
||||
|
||||
if (t->con.applyRot) {
|
||||
t->con.applyRot(t, td, axis, NULL);
|
||||
VecRotToMat3(axis, angle * td->factor, mat);
|
||||
}
|
||||
else if (t->flag & T_PROP_EDIT) {
|
||||
VecRotToMat3(axis, angle * td->factor, mat);
|
||||
}
|
||||
|
||||
ElementRotation(t, td, mat, t->around);
|
||||
}
|
||||
}
|
||||
|
||||
int Rotation(TransInfo *t, short mval[2])
|
||||
{
|
||||
char str[64];
|
||||
|
||||
float final;
|
||||
|
||||
float axis[3];
|
||||
float mat[3][3];
|
||||
|
||||
VECCOPY(axis, t->viewinv[2]);
|
||||
VecMulf(axis, -1.0f);
|
||||
Normalize(axis);
|
||||
|
||||
t->fac += InputDeltaAngle(t, mval);
|
||||
|
||||
final = t->fac;
|
||||
|
||||
applyNDofInput(&t->ndof, &final);
|
||||
|
||||
snapGrid(t, &final);
|
||||
|
||||
if (t->con.applyRot) {
|
||||
t->con.applyRot(t, NULL, axis, &final);
|
||||
}
|
||||
|
||||
applySnapping(t, &final);
|
||||
|
||||
if (hasNumInput(&t->num)) {
|
||||
char c[20];
|
||||
|
||||
applyNumInput(&t->num, &final);
|
||||
|
||||
outputNumInput(&(t->num), c);
|
||||
|
||||
sprintf(str, "Rot: %s %s %s", &c[0], t->con.text, t->proptext);
|
||||
|
||||
/* Clamp between -180 and 180 */
|
||||
while (final >= 180.0)
|
||||
final -= 360.0;
|
||||
|
||||
while (final <= -180.0)
|
||||
final += 360.0;
|
||||
|
||||
final *= (float)(M_PI / 180.0);
|
||||
}
|
||||
else {
|
||||
sprintf(str, "Rot: %.2f%s %s", 180.0*final/M_PI, t->con.text, t->proptext);
|
||||
}
|
||||
|
||||
VecRotToMat3(axis, final, mat);
|
||||
|
||||
t->val = final; // used in manipulator
|
||||
Mat3CpyMat3(t->mat, mat); // used in manipulator
|
||||
|
||||
applyRotation(t, final, axis);
|
||||
|
||||
recalcData(t);
|
||||
|
||||
ED_area_headerprint(t->sa, str);
|
||||
|
||||
viewRedrawForce(t);
|
||||
|
||||
if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
/* ************************** TRACKBALL *************************** */
|
||||
|
||||
void initTrackball(TransInfo *t)
|
||||
{
|
||||
t->mode = TFM_TRACKBALL;
|
||||
t->transform = Trackball;
|
||||
|
||||
t->ndof.axis = 40;
|
||||
/* Scale down input for rotation */
|
||||
t->ndof.factor[0] = 0.2f;
|
||||
t->ndof.factor[1] = 0.2f;
|
||||
|
||||
t->idx_max = 1;
|
||||
t->num.idx_max = 1;
|
||||
t->snap[0] = 0.0f;
|
||||
t->snap[1] = (float)((5.0/180)*M_PI);
|
||||
t->snap[2] = t->snap[1] * 0.2f;
|
||||
t->fac = 0;
|
||||
|
||||
t->flag |= T_NO_CONSTRAINT;
|
||||
}
|
||||
|
||||
static void applyTrackball(TransInfo *t, float axis1[3], float axis2[3], float angles[2])
|
||||
{
|
||||
TransData *td = t->data;
|
||||
float mat[3][3], smat[3][3], totmat[3][3];
|
||||
int i;
|
||||
|
||||
VecRotToMat3(axis1, angles[0], smat);
|
||||
VecRotToMat3(axis2, angles[1], totmat);
|
||||
|
||||
Mat3MulMat3(mat, smat, totmat);
|
||||
|
||||
for(i = 0 ; i < t->total; i++, td++) {
|
||||
if (td->flag & TD_NOACTION)
|
||||
break;
|
||||
|
||||
if (td->flag & TD_SKIP)
|
||||
continue;
|
||||
|
||||
if (t->flag & T_PROP_EDIT) {
|
||||
VecRotToMat3(axis1, td->factor * angles[0], smat);
|
||||
VecRotToMat3(axis2, td->factor * angles[1], totmat);
|
||||
|
||||
Mat3MulMat3(mat, smat, totmat);
|
||||
}
|
||||
|
||||
ElementRotation(t, td, mat, t->around);
|
||||
}
|
||||
}
|
||||
|
||||
int Trackball(TransInfo *t, short mval[2])
|
||||
{
|
||||
char str[128];
|
||||
float axis1[3], axis2[3];
|
||||
float mat[3][3], totmat[3][3], smat[3][3];
|
||||
float phi[2];
|
||||
|
||||
VECCOPY(axis1, t->persinv[0]);
|
||||
VECCOPY(axis2, t->persinv[1]);
|
||||
Normalize(axis1);
|
||||
Normalize(axis2);
|
||||
|
||||
/* factore has to become setting or so */
|
||||
phi[0]= 0.01f*(float)( t->imval[1] - mval[1] );
|
||||
phi[1]= 0.01f*(float)( mval[0] - t->imval[0] );
|
||||
|
||||
applyNDofInput(&t->ndof, phi);
|
||||
|
||||
snapGrid(t, phi);
|
||||
|
||||
if (hasNumInput(&t->num)) {
|
||||
char c[40];
|
||||
|
||||
applyNumInput(&t->num, phi);
|
||||
|
||||
outputNumInput(&(t->num), c);
|
||||
|
||||
sprintf(str, "Trackball: %s %s %s", &c[0], &c[20], t->proptext);
|
||||
|
||||
phi[0] *= (float)(M_PI / 180.0);
|
||||
phi[1] *= (float)(M_PI / 180.0);
|
||||
}
|
||||
else {
|
||||
sprintf(str, "Trackball: %.2f %.2f %s", 180.0*phi[0]/M_PI, 180.0*phi[1]/M_PI, t->proptext);
|
||||
|
||||
if(t->flag & T_SHIFT_MOD) {
|
||||
if(phi[0] != 0.0) phi[0]/= 5.0f;
|
||||
if(phi[1] != 0.0) phi[1]/= 5.0f;
|
||||
}
|
||||
}
|
||||
|
||||
VecRotToMat3(axis1, phi[0], smat);
|
||||
VecRotToMat3(axis2, phi[1], totmat);
|
||||
|
||||
Mat3MulMat3(mat, smat, totmat);
|
||||
|
||||
Mat3CpyMat3(t->mat, mat); // used in manipulator
|
||||
|
||||
applyTrackball(t, axis1, axis2, phi);
|
||||
|
||||
recalcData(t);
|
||||
|
||||
ED_area_headerprint(t->sa, str);
|
||||
|
||||
viewRedrawForce(t);
|
||||
|
||||
if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ************************** TRANSLATION *************************** */
|
||||
|
||||
void initTranslation(TransInfo *t)
|
||||
{
|
||||
t->mode = TFM_TRANSLATION;
|
||||
t->transform = Translation;
|
||||
|
||||
t->idx_max = (t->flag & T_2D_EDIT)? 1: 2;
|
||||
t->num.flag = 0;
|
||||
t->num.idx_max = t->idx_max;
|
||||
|
||||
t->ndof.axis = 7;
|
||||
|
||||
if(t->spacetype == SPACE_VIEW3D) {
|
||||
View3D *v3d = t->view;
|
||||
|
||||
/* initgrabz() defines a factor for perspective depth correction, used in window_to_3d() */
|
||||
if(t->flag & (T_EDIT|T_POSE)) {
|
||||
Object *ob= G.obedit?G.obedit:t->poseobj;
|
||||
float vec[3];
|
||||
|
||||
VECCOPY(vec, t->center);
|
||||
Mat4MulVecfl(ob->obmat, vec);
|
||||
initgrabz(v3d, vec[0], vec[1], vec[2]);
|
||||
}
|
||||
else {
|
||||
initgrabz(v3d, t->center[0], t->center[1], t->center[2]);
|
||||
}
|
||||
|
||||
t->snap[0] = 0.0f;
|
||||
t->snap[1] = v3d->gridview * 1.0f;
|
||||
t->snap[2] = t->snap[1] * 0.1f;
|
||||
}
|
||||
else if(t->spacetype == SPACE_IMAGE) {
|
||||
t->snap[0] = 0.0f;
|
||||
t->snap[1] = 0.125f;
|
||||
t->snap[2] = 0.0625f;
|
||||
}
|
||||
else {
|
||||
t->snap[0] = 0.0f;
|
||||
t->snap[1] = t->snap[2] = 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
static void headerTranslation(TransInfo *t, float vec[3], char *str) {
|
||||
char tvec[60];
|
||||
char distvec[20];
|
||||
char autoik[20];
|
||||
float dvec[3];
|
||||
float dist;
|
||||
|
||||
convertVecToDisplayNum(vec, dvec);
|
||||
|
||||
if (hasNumInput(&t->num)) {
|
||||
outputNumInput(&(t->num), tvec);
|
||||
dist = VecLength(t->num.val);
|
||||
}
|
||||
else {
|
||||
dist = VecLength(vec);
|
||||
sprintf(&tvec[0], "%.4f", dvec[0]);
|
||||
sprintf(&tvec[20], "%.4f", dvec[1]);
|
||||
sprintf(&tvec[40], "%.4f", dvec[2]);
|
||||
}
|
||||
|
||||
if( dist > 1e10 || dist < -1e10 ) /* prevent string buffer overflow */
|
||||
sprintf(distvec, "%.4e", dist);
|
||||
else
|
||||
sprintf(distvec, "%.4f", dist);
|
||||
|
||||
if(t->flag & T_AUTOIK) {
|
||||
short chainlen= G.scene->toolsettings->autoik_chainlen;
|
||||
|
||||
if(chainlen)
|
||||
sprintf(autoik, "AutoIK-Len: %d", chainlen);
|
||||
else
|
||||
strcpy(autoik, "");
|
||||
}
|
||||
else
|
||||
strcpy(autoik, "");
|
||||
|
||||
if (t->con.mode & CON_APPLY) {
|
||||
switch(t->num.idx_max) {
|
||||
case 0:
|
||||
sprintf(str, "D: %s (%s)%s %s %s", &tvec[0], distvec, t->con.text, t->proptext, &autoik[0]);
|
||||
break;
|
||||
case 1:
|
||||
sprintf(str, "D: %s D: %s (%s)%s %s %s", &tvec[0], &tvec[20], distvec, t->con.text, t->proptext, &autoik[0]);
|
||||
break;
|
||||
case 2:
|
||||
sprintf(str, "D: %s D: %s D: %s (%s)%s %s %s", &tvec[0], &tvec[20], &tvec[40], distvec, t->con.text, t->proptext, &autoik[0]);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if(t->flag & T_2D_EDIT)
|
||||
sprintf(str, "Dx: %s Dy: %s (%s)%s %s", &tvec[0], &tvec[20], distvec, t->con.text, t->proptext);
|
||||
else
|
||||
sprintf(str, "Dx: %s Dy: %s Dz: %s (%s)%s %s %s", &tvec[0], &tvec[20], &tvec[40], distvec, t->con.text, t->proptext, &autoik[0]);
|
||||
}
|
||||
}
|
||||
|
||||
static void applyTranslation(TransInfo *t, float vec[3]) {
|
||||
TransData *td = t->data;
|
||||
float tvec[3];
|
||||
int i;
|
||||
|
||||
for(i = 0 ; i < t->total; i++, td++) {
|
||||
if (td->flag & TD_NOACTION)
|
||||
break;
|
||||
|
||||
if (td->flag & TD_SKIP)
|
||||
continue;
|
||||
|
||||
/* handle snapping rotation before doing the translation */
|
||||
if (usingSnappingNormal(t))
|
||||
{
|
||||
if (validSnappingNormal(t))
|
||||
{
|
||||
float *original_normal = td->axismtx[2];
|
||||
float axis[3];
|
||||
float quat[4];
|
||||
float mat[3][3];
|
||||
float angle;
|
||||
|
||||
Crossf(axis, original_normal, t->tsnap.snapNormal);
|
||||
angle = saacos(Inpf(original_normal, t->tsnap.snapNormal));
|
||||
|
||||
AxisAngleToQuat(quat, axis, angle);
|
||||
|
||||
QuatToMat3(quat, mat);
|
||||
|
||||
ElementRotation(t, td, mat, V3D_LOCAL);
|
||||
}
|
||||
else
|
||||
{
|
||||
float mat[3][3];
|
||||
|
||||
Mat3One(mat);
|
||||
|
||||
ElementRotation(t, td, mat, V3D_LOCAL);
|
||||
}
|
||||
}
|
||||
|
||||
if (t->con.applyVec) {
|
||||
float pvec[3];
|
||||
t->con.applyVec(t, td, vec, tvec, pvec);
|
||||
}
|
||||
else {
|
||||
VECCOPY(tvec, vec);
|
||||
}
|
||||
|
||||
Mat3MulVecfl(td->smtx, tvec);
|
||||
VecMulf(tvec, td->factor);
|
||||
|
||||
protectedTransBits(td->protectflag, tvec);
|
||||
|
||||
/* transdata ipokey */
|
||||
if(td->tdi) {
|
||||
TransDataIpokey *tdi= td->tdi;
|
||||
add_tdi_poin(tdi->locx, tdi->oldloc, tvec[0]);
|
||||
add_tdi_poin(tdi->locy, tdi->oldloc+1, tvec[1]);
|
||||
add_tdi_poin(tdi->locz, tdi->oldloc+2, tvec[2]);
|
||||
}
|
||||
else VecAddf(td->loc, td->iloc, tvec);
|
||||
|
||||
constraintTransLim(t, td);
|
||||
}
|
||||
}
|
||||
|
||||
/* uses t->vec to store actual translation in */
|
||||
int Translation(TransInfo *t, short mval[2])
|
||||
{
|
||||
float tvec[3];
|
||||
char str[250];
|
||||
|
||||
if(t->flag & T_SHIFT_MOD) {
|
||||
float dvec[3];
|
||||
/* calculate the main translation and the precise one separate */
|
||||
convertViewVec(t, dvec, (short)(mval[0] - t->shiftmval[0]), (short)(mval[1] - t->shiftmval[1]));
|
||||
VecMulf(dvec, 0.1f);
|
||||
convertViewVec(t, t->vec, (short)(t->shiftmval[0] - t->imval[0]), (short)(t->shiftmval[1] - t->imval[1]));
|
||||
VecAddf(t->vec, t->vec, dvec);
|
||||
}
|
||||
else convertViewVec(t, t->vec, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1]));
|
||||
|
||||
if (t->con.mode & CON_APPLY) {
|
||||
float pvec[3] = {0.0f, 0.0f, 0.0f};
|
||||
applySnapping(t, t->vec);
|
||||
t->con.applyVec(t, NULL, t->vec, tvec, pvec);
|
||||
VECCOPY(t->vec, tvec);
|
||||
headerTranslation(t, pvec, str);
|
||||
}
|
||||
else {
|
||||
applyNDofInput(&t->ndof, t->vec);
|
||||
snapGrid(t, t->vec);
|
||||
applyNumInput(&t->num, t->vec);
|
||||
applySnapping(t, t->vec);
|
||||
headerTranslation(t, t->vec, str);
|
||||
}
|
||||
|
||||
applyTranslation(t, t->vec);
|
||||
|
||||
/* evil hack - redo translation if cliiping needeed */
|
||||
if (t->flag & T_CLIP_UV && clipUVTransform(t, t->vec, 0))
|
||||
applyTranslation(t, t->vec);
|
||||
|
||||
recalcData(t);
|
||||
|
||||
ED_area_headerprint(t->sa, str);
|
||||
|
||||
viewRedrawForce(t);
|
||||
|
||||
drawSnapping(t);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ************************** SHRINK/FATTEN *************************** */
|
||||
|
||||
void initShrinkFatten(TransInfo *t)
|
||||
{
|
||||
// If not in mesh edit mode, fallback to Resize
|
||||
if (G.obedit==NULL || G.obedit->type != OB_MESH) {
|
||||
initResize(t);
|
||||
}
|
||||
else {
|
||||
t->mode = TFM_SHRINKFATTEN;
|
||||
t->transform = ShrinkFatten;
|
||||
|
||||
t->idx_max = 0;
|
||||
t->num.idx_max = 0;
|
||||
t->snap[0] = 0.0f;
|
||||
t->snap[1] = 1.0f;
|
||||
t->snap[2] = t->snap[1] * 0.1f;
|
||||
|
||||
t->flag |= T_NO_CONSTRAINT;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
int ShrinkFatten(TransInfo *t, short mval[2])
|
||||
{
|
||||
float vec[3];
|
||||
float distance;
|
||||
int i;
|
||||
char str[64];
|
||||
TransData *td = t->data;
|
||||
|
||||
distance = -InputVerticalAbsolute(t, mval);
|
||||
|
||||
snapGrid(t, &distance);
|
||||
|
||||
applyNumInput(&t->num, &distance);
|
||||
|
||||
/* header print for NumInput */
|
||||
if (hasNumInput(&t->num)) {
|
||||
char c[20];
|
||||
|
||||
outputNumInput(&(t->num), c);
|
||||
|
||||
sprintf(str, "Shrink/Fatten: %s %s", c, t->proptext);
|
||||
}
|
||||
else {
|
||||
/* default header print */
|
||||
sprintf(str, "Shrink/Fatten: %.4f %s", distance, t->proptext);
|
||||
}
|
||||
|
||||
|
||||
for(i = 0 ; i < t->total; i++, td++) {
|
||||
if (td->flag & TD_NOACTION)
|
||||
break;
|
||||
|
||||
if (td->flag & TD_SKIP)
|
||||
continue;
|
||||
|
||||
VECCOPY(vec, td->axismtx[2]);
|
||||
VecMulf(vec, distance);
|
||||
VecMulf(vec, td->factor);
|
||||
|
||||
VecAddf(td->loc, td->iloc, vec);
|
||||
}
|
||||
|
||||
recalcData(t);
|
||||
|
||||
ED_area_headerprint(t->sa, str);
|
||||
|
||||
viewRedrawForce(t);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ************************** TILT *************************** */
|
||||
|
||||
void initTilt(TransInfo *t)
|
||||
{
|
||||
t->mode = TFM_TILT;
|
||||
t->transform = Tilt;
|
||||
|
||||
t->ndof.axis = 16;
|
||||
/* Scale down and flip input for rotation */
|
||||
t->ndof.factor[0] = -0.2f;
|
||||
|
||||
t->idx_max = 0;
|
||||
t->num.idx_max = 0;
|
||||
t->snap[0] = 0.0f;
|
||||
t->snap[1] = (float)((5.0/180)*M_PI);
|
||||
t->snap[2] = t->snap[1] * 0.2f;
|
||||
t->fac = 0;
|
||||
|
||||
t->flag |= T_NO_CONSTRAINT;
|
||||
}
|
||||
|
||||
|
||||
|
||||
int Tilt(TransInfo *t, short mval[2])
|
||||
{
|
||||
TransData *td = t->data;
|
||||
int i;
|
||||
char str[50];
|
||||
|
||||
float final;
|
||||
|
||||
t->fac += InputDeltaAngle(t, mval);
|
||||
|
||||
final = t->fac;
|
||||
|
||||
applyNDofInput(&t->ndof, &final);
|
||||
|
||||
snapGrid(t, &final);
|
||||
|
||||
if (hasNumInput(&t->num)) {
|
||||
char c[20];
|
||||
|
||||
applyNumInput(&t->num, &final);
|
||||
|
||||
outputNumInput(&(t->num), c);
|
||||
|
||||
sprintf(str, "Tilt: %s %s", &c[0], t->proptext);
|
||||
|
||||
final *= (float)(M_PI / 180.0);
|
||||
}
|
||||
else {
|
||||
sprintf(str, "Tilt: %.2f %s", 180.0*final/M_PI, t->proptext);
|
||||
}
|
||||
|
||||
for(i = 0 ; i < t->total; i++, td++) {
|
||||
if (td->flag & TD_NOACTION)
|
||||
break;
|
||||
|
||||
if (td->flag & TD_SKIP)
|
||||
continue;
|
||||
|
||||
if (td->val) {
|
||||
*td->val = td->ival + final * td->factor;
|
||||
}
|
||||
}
|
||||
|
||||
recalcData(t);
|
||||
|
||||
ED_area_headerprint(t->sa, str);
|
||||
|
||||
viewRedrawForce(t);
|
||||
|
||||
helpline (t, t->center);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
/* ******************** Curve Shrink/Fatten *************** */
|
||||
|
||||
int CurveShrinkFatten(TransInfo *t, short mval[2])
|
||||
{
|
||||
TransData *td = t->data;
|
||||
float ratio;
|
||||
int i;
|
||||
char str[50];
|
||||
|
||||
if(t->flag & T_SHIFT_MOD) {
|
||||
/* calculate ratio for shiftkey pos, and for total, and blend these for precision */
|
||||
float dx= (float)(t->center2d[0] - t->shiftmval[0]);
|
||||
float dy= (float)(t->center2d[1] - t->shiftmval[1]);
|
||||
ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
|
||||
|
||||
dx= (float)(t->center2d[0] - mval[0]);
|
||||
dy= (float)(t->center2d[1] - mval[1]);
|
||||
ratio+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -ratio);
|
||||
|
||||
}
|
||||
else {
|
||||
float dx= (float)(t->center2d[0] - mval[0]);
|
||||
float dy= (float)(t->center2d[1] - mval[1]);
|
||||
ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
|
||||
}
|
||||
|
||||
snapGrid(t, &ratio);
|
||||
|
||||
applyNumInput(&t->num, &ratio);
|
||||
|
||||
/* header print for NumInput */
|
||||
if (hasNumInput(&t->num)) {
|
||||
char c[20];
|
||||
|
||||
outputNumInput(&(t->num), c);
|
||||
sprintf(str, "Shrink/Fatten: %s", c);
|
||||
}
|
||||
else {
|
||||
sprintf(str, "Shrink/Fatten: %3f", ratio);
|
||||
}
|
||||
|
||||
for(i = 0 ; i < t->total; i++, td++) {
|
||||
if (td->flag & TD_NOACTION)
|
||||
break;
|
||||
|
||||
if (td->flag & TD_SKIP)
|
||||
continue;
|
||||
|
||||
if(td->val) {
|
||||
//*td->val= ratio;
|
||||
*td->val= td->ival*ratio;
|
||||
if (*td->val <= 0.0f) *td->val = 0.0001f;
|
||||
}
|
||||
}
|
||||
|
||||
recalcData(t);
|
||||
|
||||
ED_area_headerprint(t->sa, str);
|
||||
|
||||
viewRedrawForce(t);
|
||||
|
||||
if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void initCurveShrinkFatten(TransInfo *t)
|
||||
{
|
||||
t->mode = TFM_CURVE_SHRINKFATTEN;
|
||||
t->transform = CurveShrinkFatten;
|
||||
|
||||
t->idx_max = 0;
|
||||
t->num.idx_max = 0;
|
||||
t->snap[0] = 0.0f;
|
||||
t->snap[1] = 0.1f;
|
||||
t->snap[2] = t->snap[1] * 0.1f;
|
||||
|
||||
t->flag |= T_NO_CONSTRAINT;
|
||||
|
||||
t->fac = (float)sqrt( (
|
||||
((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1]))
|
||||
+
|
||||
((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0]))
|
||||
) );
|
||||
}
|
||||
|
||||
/* ************************** PUSH/PULL *************************** */
|
||||
|
||||
void initPushPull(TransInfo *t)
|
||||
{
|
||||
t->mode = TFM_PUSHPULL;
|
||||
t->transform = PushPull;
|
||||
|
||||
t->ndof.axis = 4;
|
||||
/* Flip direction */
|
||||
t->ndof.factor[0] = -1.0f;
|
||||
|
||||
t->idx_max = 0;
|
||||
t->num.idx_max = 0;
|
||||
t->snap[0] = 0.0f;
|
||||
t->snap[1] = 1.0f;
|
||||
t->snap[2] = t->snap[1] * 0.1f;
|
||||
}
|
||||
|
||||
|
||||
int PushPull(TransInfo *t, short mval[2])
|
||||
{
|
||||
float vec[3], axis[3];
|
||||
float distance;
|
||||
int i;
|
||||
char str[128];
|
||||
TransData *td = t->data;
|
||||
|
||||
distance = InputVerticalAbsolute(t, mval);
|
||||
|
||||
applyNDofInput(&t->ndof, &distance);
|
||||
|
||||
snapGrid(t, &distance);
|
||||
|
||||
applyNumInput(&t->num, &distance);
|
||||
|
||||
/* header print for NumInput */
|
||||
if (hasNumInput(&t->num)) {
|
||||
char c[20];
|
||||
|
||||
outputNumInput(&(t->num), c);
|
||||
|
||||
sprintf(str, "Push/Pull: %s%s %s", c, t->con.text, t->proptext);
|
||||
}
|
||||
else {
|
||||
/* default header print */
|
||||
sprintf(str, "Push/Pull: %.4f%s %s", distance, t->con.text, t->proptext);
|
||||
}
|
||||
|
||||
if (t->con.applyRot && t->con.mode & CON_APPLY) {
|
||||
t->con.applyRot(t, NULL, axis, NULL);
|
||||
}
|
||||
|
||||
for(i = 0 ; i < t->total; i++, td++) {
|
||||
if (td->flag & TD_NOACTION)
|
||||
break;
|
||||
|
||||
if (td->flag & TD_SKIP)
|
||||
continue;
|
||||
|
||||
VecSubf(vec, t->center, td->center);
|
||||
if (t->con.applyRot && t->con.mode & CON_APPLY) {
|
||||
t->con.applyRot(t, td, axis, NULL);
|
||||
if (isLockConstraint(t)) {
|
||||
float dvec[3];
|
||||
Projf(dvec, vec, axis);
|
||||
VecSubf(vec, vec, dvec);
|
||||
}
|
||||
else {
|
||||
Projf(vec, vec, axis);
|
||||
}
|
||||
}
|
||||
Normalize(vec);
|
||||
VecMulf(vec, distance);
|
||||
VecMulf(vec, td->factor);
|
||||
|
||||
VecAddf(td->loc, td->iloc, vec);
|
||||
}
|
||||
|
||||
recalcData(t);
|
||||
|
||||
ED_area_headerprint(t->sa, str);
|
||||
|
||||
viewRedrawForce(t);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ************************** BEVEL **************************** */
|
||||
|
||||
void initBevel(TransInfo *t)
|
||||
{
|
||||
t->mode = TFM_BEVEL;
|
||||
t->flag |= T_NO_CONSTRAINT;
|
||||
t->num.flag |= NUM_NO_NEGATIVE;
|
||||
t->transform = Bevel;
|
||||
t->handleEvent = handleEventBevel;
|
||||
|
||||
t->idx_max = 0;
|
||||
t->num.idx_max = 0;
|
||||
t->snap[0] = 0.0f;
|
||||
t->snap[1] = 0.1f;
|
||||
t->snap[2] = t->snap[1] * 0.1f;
|
||||
|
||||
/* DON'T KNOW WHY THIS IS NEEDED */
|
||||
if (G.editBMesh->imval[0] == 0 && G.editBMesh->imval[1] == 0) {
|
||||
/* save the initial mouse co */
|
||||
G.editBMesh->imval[0] = t->imval[0];
|
||||
G.editBMesh->imval[1] = t->imval[1];
|
||||
}
|
||||
else {
|
||||
/* restore the mouse co from a previous call to initTransform() */
|
||||
t->imval[0] = G.editBMesh->imval[0];
|
||||
t->imval[1] = G.editBMesh->imval[1];
|
||||
}
|
||||
}
|
||||
|
||||
int handleEventBevel(TransInfo *t, wmEvent *event)
|
||||
{
|
||||
if (event->val) {
|
||||
if(!G.editBMesh) return 0;
|
||||
|
||||
switch (event->type) {
|
||||
case MIDDLEMOUSE:
|
||||
G.editBMesh->options ^= BME_BEVEL_VERT;
|
||||
t->state = TRANS_CANCEL;
|
||||
return 1;
|
||||
//case PADPLUSKEY:
|
||||
// G.editBMesh->options ^= BME_BEVEL_RES;
|
||||
// G.editBMesh->res += 1;
|
||||
// if (G.editBMesh->res > 4) {
|
||||
// G.editBMesh->res = 4;
|
||||
// }
|
||||
// t->state = TRANS_CANCEL;
|
||||
// return 1;
|
||||
//case PADMINUS:
|
||||
// G.editBMesh->options ^= BME_BEVEL_RES;
|
||||
// G.editBMesh->res -= 1;
|
||||
// if (G.editBMesh->res < 0) {
|
||||
// G.editBMesh->res = 0;
|
||||
// }
|
||||
// t->state = TRANS_CANCEL;
|
||||
// return 1;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Bevel(TransInfo *t, short mval[2])
|
||||
{
|
||||
float distance,d;
|
||||
int i;
|
||||
char str[128];
|
||||
char *mode;
|
||||
TransData *td = t->data;
|
||||
|
||||
mode = (G.editBMesh->options & BME_BEVEL_VERT) ? "verts only" : "normal";
|
||||
distance = InputHorizontalAbsolute(t, mval)/4; /* 4 just seemed a nice value to me, nothing special */
|
||||
|
||||
distance = fabs(distance);
|
||||
|
||||
snapGrid(t, &distance);
|
||||
|
||||
applyNumInput(&t->num, &distance);
|
||||
|
||||
/* header print for NumInput */
|
||||
if (hasNumInput(&t->num)) {
|
||||
char c[20];
|
||||
|
||||
outputNumInput(&(t->num), c);
|
||||
|
||||
sprintf(str, "Bevel - Dist: %s, Mode: %s (MMB to toggle))", c, mode);
|
||||
}
|
||||
else {
|
||||
/* default header print */
|
||||
sprintf(str, "Bevel - Dist: %.4f, Mode: %s (MMB to toggle))", distance, mode);
|
||||
}
|
||||
|
||||
if (distance < 0) distance = -distance;
|
||||
for(i = 0 ; i < t->total; i++, td++) {
|
||||
if (td->axismtx[1][0] > 0 && distance > td->axismtx[1][0]) {
|
||||
d = td->axismtx[1][0];
|
||||
}
|
||||
else {
|
||||
d = distance;
|
||||
}
|
||||
VECADDFAC(td->loc,td->center,td->axismtx[0],(*td->val)*d);
|
||||
}
|
||||
|
||||
recalcData(t);
|
||||
|
||||
ED_area_headerprint(t->sa, str);
|
||||
|
||||
viewRedrawForce(t);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ************************** BEVEL WEIGHT *************************** */
|
||||
|
||||
void initBevelWeight(TransInfo *t)
|
||||
{
|
||||
t->mode = TFM_BWEIGHT;
|
||||
t->transform = BevelWeight;
|
||||
|
||||
t->idx_max = 0;
|
||||
t->num.idx_max = 0;
|
||||
t->snap[0] = 0.0f;
|
||||
t->snap[1] = 0.1f;
|
||||
t->snap[2] = t->snap[1] * 0.1f;
|
||||
|
||||
t->flag |= T_NO_CONSTRAINT;
|
||||
|
||||
t->fac = (float)sqrt(
|
||||
(
|
||||
((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1]))
|
||||
+
|
||||
((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0]))
|
||||
) );
|
||||
|
||||
if(t->fac==0.0f) t->fac= 1.0f; // prevent Inf
|
||||
}
|
||||
|
||||
int BevelWeight(TransInfo *t, short mval[2])
|
||||
{
|
||||
TransData *td = t->data;
|
||||
float weight;
|
||||
int i;
|
||||
char str[50];
|
||||
|
||||
|
||||
if(t->flag & T_SHIFT_MOD) {
|
||||
/* calculate ratio for shiftkey pos, and for total, and blend these for precision */
|
||||
float dx= (float)(t->center2d[0] - t->shiftmval[0]);
|
||||
float dy= (float)(t->center2d[1] - t->shiftmval[1]);
|
||||
weight = (float)sqrt( dx*dx + dy*dy)/t->fac;
|
||||
|
||||
dx= (float)(t->center2d[0] - mval[0]);
|
||||
dy= (float)(t->center2d[1] - mval[1]);
|
||||
weight+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -weight);
|
||||
|
||||
}
|
||||
else {
|
||||
float dx= (float)(t->center2d[0] - mval[0]);
|
||||
float dy= (float)(t->center2d[1] - mval[1]);
|
||||
weight = (float)sqrt( dx*dx + dy*dy)/t->fac;
|
||||
}
|
||||
|
||||
weight -= 1.0f;
|
||||
if (weight > 1.0f) weight = 1.0f;
|
||||
|
||||
snapGrid(t, &weight);
|
||||
|
||||
applyNumInput(&t->num, &weight);
|
||||
|
||||
/* header print for NumInput */
|
||||
if (hasNumInput(&t->num)) {
|
||||
char c[20];
|
||||
|
||||
outputNumInput(&(t->num), c);
|
||||
|
||||
if (weight >= 0.0f)
|
||||
sprintf(str, "Bevel Weight: +%s %s", c, t->proptext);
|
||||
else
|
||||
sprintf(str, "Bevel Weight: %s %s", c, t->proptext);
|
||||
}
|
||||
else {
|
||||
/* default header print */
|
||||
if (weight >= 0.0f)
|
||||
sprintf(str, "Bevel Weight: +%.3f %s", weight, t->proptext);
|
||||
else
|
||||
sprintf(str, "Bevel Weight: %.3f %s", weight, t->proptext);
|
||||
}
|
||||
|
||||
for(i = 0 ; i < t->total; i++, td++) {
|
||||
if (td->flag & TD_NOACTION)
|
||||
break;
|
||||
|
||||
if (td->val) {
|
||||
*td->val = td->ival + weight * td->factor;
|
||||
if (*td->val < 0.0f) *td->val = 0.0f;
|
||||
if (*td->val > 1.0f) *td->val = 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
recalcData(t);
|
||||
|
||||
ED_area_headerprint(t->sa, str);
|
||||
|
||||
viewRedrawForce(t);
|
||||
|
||||
helpline (t, t->center);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ************************** CREASE *************************** */
|
||||
|
||||
void initCrease(TransInfo *t)
|
||||
{
|
||||
t->mode = TFM_CREASE;
|
||||
t->transform = Crease;
|
||||
|
||||
t->idx_max = 0;
|
||||
t->num.idx_max = 0;
|
||||
t->snap[0] = 0.0f;
|
||||
t->snap[1] = 0.1f;
|
||||
t->snap[2] = t->snap[1] * 0.1f;
|
||||
|
||||
t->flag |= T_NO_CONSTRAINT;
|
||||
|
||||
t->fac = (float)sqrt(
|
||||
(
|
||||
((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1]))
|
||||
+
|
||||
((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0]))
|
||||
) );
|
||||
|
||||
if(t->fac==0.0f) t->fac= 1.0f; // prevent Inf
|
||||
}
|
||||
|
||||
int Crease(TransInfo *t, short mval[2])
|
||||
{
|
||||
TransData *td = t->data;
|
||||
float crease;
|
||||
int i;
|
||||
char str[50];
|
||||
|
||||
|
||||
if(t->flag & T_SHIFT_MOD) {
|
||||
/* calculate ratio for shiftkey pos, and for total, and blend these for precision */
|
||||
float dx= (float)(t->center2d[0] - t->shiftmval[0]);
|
||||
float dy= (float)(t->center2d[1] - t->shiftmval[1]);
|
||||
crease = (float)sqrt( dx*dx + dy*dy)/t->fac;
|
||||
|
||||
dx= (float)(t->center2d[0] - mval[0]);
|
||||
dy= (float)(t->center2d[1] - mval[1]);
|
||||
crease+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -crease);
|
||||
|
||||
}
|
||||
else {
|
||||
float dx= (float)(t->center2d[0] - mval[0]);
|
||||
float dy= (float)(t->center2d[1] - mval[1]);
|
||||
crease = (float)sqrt( dx*dx + dy*dy)/t->fac;
|
||||
}
|
||||
|
||||
crease -= 1.0f;
|
||||
if (crease > 1.0f) crease = 1.0f;
|
||||
|
||||
snapGrid(t, &crease);
|
||||
|
||||
applyNumInput(&t->num, &crease);
|
||||
|
||||
/* header print for NumInput */
|
||||
if (hasNumInput(&t->num)) {
|
||||
char c[20];
|
||||
|
||||
outputNumInput(&(t->num), c);
|
||||
|
||||
if (crease >= 0.0f)
|
||||
sprintf(str, "Crease: +%s %s", c, t->proptext);
|
||||
else
|
||||
sprintf(str, "Crease: %s %s", c, t->proptext);
|
||||
}
|
||||
else {
|
||||
/* default header print */
|
||||
if (crease >= 0.0f)
|
||||
sprintf(str, "Crease: +%.3f %s", crease, t->proptext);
|
||||
else
|
||||
sprintf(str, "Crease: %.3f %s", crease, t->proptext);
|
||||
}
|
||||
|
||||
for(i = 0 ; i < t->total; i++, td++) {
|
||||
if (td->flag & TD_NOACTION)
|
||||
break;
|
||||
|
||||
if (td->flag & TD_SKIP)
|
||||
continue;
|
||||
|
||||
if (td->val) {
|
||||
*td->val = td->ival + crease * td->factor;
|
||||
if (*td->val < 0.0f) *td->val = 0.0f;
|
||||
if (*td->val > 1.0f) *td->val = 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
recalcData(t);
|
||||
|
||||
ED_area_headerprint(t->sa, str);
|
||||
|
||||
viewRedrawForce(t);
|
||||
|
||||
helpline (t, t->center);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ******************** EditBone (B-bone) width scaling *************** */
|
||||
|
||||
void initBoneSize(TransInfo *t)
|
||||
{
|
||||
t->mode = TFM_BONESIZE;
|
||||
t->transform = BoneSize;
|
||||
|
||||
t->idx_max = 2;
|
||||
t->num.idx_max = 2;
|
||||
t->num.flag |= NUM_NULL_ONE;
|
||||
t->snap[0] = 0.0f;
|
||||
t->snap[1] = 0.1f;
|
||||
t->snap[2] = t->snap[1] * 0.1f;
|
||||
|
||||
t->fac = (float)sqrt( (
|
||||
((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1]))
|
||||
+
|
||||
((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0]))
|
||||
) );
|
||||
|
||||
if(t->fac==0.0f) t->fac= 1.0f; // prevent Inf
|
||||
}
|
||||
|
||||
static void headerBoneSize(TransInfo *t, float vec[3], char *str) {
|
||||
char tvec[60];
|
||||
if (hasNumInput(&t->num)) {
|
||||
outputNumInput(&(t->num), tvec);
|
||||
}
|
||||
else {
|
||||
sprintf(&tvec[0], "%.4f", vec[0]);
|
||||
sprintf(&tvec[20], "%.4f", vec[1]);
|
||||
sprintf(&tvec[40], "%.4f", vec[2]);
|
||||
}
|
||||
|
||||
/* hmm... perhaps the y-axis values don't need to be shown? */
|
||||
if (t->con.mode & CON_APPLY) {
|
||||
if (t->num.idx_max == 0)
|
||||
sprintf(str, "ScaleB: %s%s %s", &tvec[0], t->con.text, t->proptext);
|
||||
else
|
||||
sprintf(str, "ScaleB: %s : %s : %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
|
||||
}
|
||||
else {
|
||||
sprintf(str, "ScaleB X: %s Y: %s Z: %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
|
||||
}
|
||||
}
|
||||
|
||||
static void ElementBoneSize(TransInfo *t, TransData *td, float mat[3][3])
|
||||
{
|
||||
float tmat[3][3], smat[3][3], oldy;
|
||||
float sizemat[3][3];
|
||||
|
||||
Mat3MulMat3(smat, mat, td->mtx);
|
||||
Mat3MulMat3(tmat, td->smtx, smat);
|
||||
|
||||
if (t->con.applySize) {
|
||||
t->con.applySize(t, td, tmat);
|
||||
}
|
||||
|
||||
/* we've tucked the scale in loc */
|
||||
oldy= td->iloc[1];
|
||||
SizeToMat3(td->iloc, sizemat);
|
||||
Mat3MulMat3(tmat, tmat, sizemat);
|
||||
Mat3ToSize(tmat, td->loc);
|
||||
td->loc[1]= oldy;
|
||||
}
|
||||
|
||||
int BoneSize(TransInfo *t, short mval[2])
|
||||
{
|
||||
TransData *td = t->data;
|
||||
float size[3], mat[3][3];
|
||||
float ratio;
|
||||
int i;
|
||||
char str[60];
|
||||
|
||||
/* for manipulator, center handle, the scaling can't be done relative to center */
|
||||
if( (t->flag & T_USES_MANIPULATOR) && t->con.mode==0) {
|
||||
ratio = 1.0f - ((t->imval[0] - mval[0]) + (t->imval[1] - mval[1]))/100.0f;
|
||||
}
|
||||
else {
|
||||
|
||||
if(t->flag & T_SHIFT_MOD) {
|
||||
/* calculate ratio for shiftkey pos, and for total, and blend these for precision */
|
||||
float dx= (float)(t->center2d[0] - t->shiftmval[0]);
|
||||
float dy= (float)(t->center2d[1] - t->shiftmval[1]);
|
||||
ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
|
||||
|
||||
dx= (float)(t->center2d[0] - mval[0]);
|
||||
dy= (float)(t->center2d[1] - mval[1]);
|
||||
ratio+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -ratio);
|
||||
|
||||
}
|
||||
else {
|
||||
float dx= (float)(t->center2d[0] - mval[0]);
|
||||
float dy= (float)(t->center2d[1] - mval[1]);
|
||||
ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
|
||||
}
|
||||
|
||||
/* flip scale, but not for manipulator center handle */
|
||||
if ((t->center2d[0] - mval[0]) * (t->center2d[0] - t->imval[0]) +
|
||||
(t->center2d[1] - mval[1]) * (t->center2d[1] - t->imval[1]) < 0)
|
||||
ratio *= -1.0f;
|
||||
}
|
||||
|
||||
size[0] = size[1] = size[2] = ratio;
|
||||
|
||||
snapGrid(t, size);
|
||||
|
||||
if (hasNumInput(&t->num)) {
|
||||
applyNumInput(&t->num, size);
|
||||
constraintNumInput(t, size);
|
||||
}
|
||||
|
||||
SizeToMat3(size, mat);
|
||||
|
||||
if (t->con.applySize) {
|
||||
t->con.applySize(t, NULL, mat);
|
||||
}
|
||||
|
||||
Mat3CpyMat3(t->mat, mat); // used in manipulator
|
||||
|
||||
headerBoneSize(t, size, str);
|
||||
|
||||
for(i = 0 ; i < t->total; i++, td++) {
|
||||
if (td->flag & TD_NOACTION)
|
||||
break;
|
||||
|
||||
if (td->flag & TD_SKIP)
|
||||
continue;
|
||||
|
||||
ElementBoneSize(t, td, mat);
|
||||
}
|
||||
|
||||
recalcData(t);
|
||||
|
||||
ED_area_headerprint(t->sa, str);
|
||||
|
||||
viewRedrawForce(t);
|
||||
|
||||
if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
/* ******************** EditBone envelope *************** */
|
||||
|
||||
void initBoneEnvelope(TransInfo *t)
|
||||
{
|
||||
t->mode = TFM_BONE_ENVELOPE;
|
||||
t->transform = BoneEnvelope;
|
||||
|
||||
t->idx_max = 0;
|
||||
t->num.idx_max = 0;
|
||||
t->snap[0] = 0.0f;
|
||||
t->snap[1] = 0.1f;
|
||||
t->snap[2] = t->snap[1] * 0.1f;
|
||||
|
||||
t->flag |= T_NO_CONSTRAINT;
|
||||
|
||||
t->fac = (float)sqrt( (
|
||||
((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1]))
|
||||
+
|
||||
((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0]))
|
||||
) );
|
||||
|
||||
if(t->fac==0.0f) t->fac= 1.0f; // prevent Inf
|
||||
}
|
||||
|
||||
int BoneEnvelope(TransInfo *t, short mval[2])
|
||||
{
|
||||
TransData *td = t->data;
|
||||
float ratio;
|
||||
int i;
|
||||
char str[50];
|
||||
|
||||
if(t->flag & T_SHIFT_MOD) {
|
||||
/* calculate ratio for shiftkey pos, and for total, and blend these for precision */
|
||||
float dx= (float)(t->center2d[0] - t->shiftmval[0]);
|
||||
float dy= (float)(t->center2d[1] - t->shiftmval[1]);
|
||||
ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
|
||||
|
||||
dx= (float)(t->center2d[0] - mval[0]);
|
||||
dy= (float)(t->center2d[1] - mval[1]);
|
||||
ratio+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -ratio);
|
||||
|
||||
}
|
||||
else {
|
||||
float dx= (float)(t->center2d[0] - mval[0]);
|
||||
float dy= (float)(t->center2d[1] - mval[1]);
|
||||
ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
|
||||
}
|
||||
|
||||
snapGrid(t, &ratio);
|
||||
|
||||
applyNumInput(&t->num, &ratio);
|
||||
|
||||
/* header print for NumInput */
|
||||
if (hasNumInput(&t->num)) {
|
||||
char c[20];
|
||||
|
||||
outputNumInput(&(t->num), c);
|
||||
sprintf(str, "Envelope: %s", c);
|
||||
}
|
||||
else {
|
||||
sprintf(str, "Envelope: %3f", ratio);
|
||||
}
|
||||
|
||||
for(i = 0 ; i < t->total; i++, td++) {
|
||||
if (td->flag & TD_NOACTION)
|
||||
break;
|
||||
|
||||
if (td->flag & TD_SKIP)
|
||||
continue;
|
||||
|
||||
if (td->val) {
|
||||
/* if the old/original value was 0.0f, then just use ratio */
|
||||
if (td->ival)
|
||||
*td->val= td->ival*ratio;
|
||||
else
|
||||
*td->val= ratio;
|
||||
}
|
||||
}
|
||||
|
||||
recalcData(t);
|
||||
|
||||
ED_area_headerprint(t->sa, str);
|
||||
|
||||
viewRedrawForce(t);
|
||||
|
||||
if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
/* ******************** EditBone roll *************** */
|
||||
|
||||
void initBoneRoll(TransInfo *t)
|
||||
{
|
||||
t->mode = TFM_BONE_ROLL;
|
||||
t->transform = BoneRoll;
|
||||
|
||||
t->idx_max = 0;
|
||||
t->num.idx_max = 0;
|
||||
t->snap[0] = 0.0f;
|
||||
t->snap[1] = (float)((5.0/180)*M_PI);
|
||||
t->snap[2] = t->snap[1] * 0.2f;
|
||||
|
||||
t->fac = 0.0f;
|
||||
|
||||
t->flag |= T_NO_CONSTRAINT;
|
||||
}
|
||||
|
||||
int BoneRoll(TransInfo *t, short mval[2])
|
||||
{
|
||||
TransData *td = t->data;
|
||||
int i;
|
||||
char str[50];
|
||||
|
||||
float final;
|
||||
|
||||
t->fac += InputDeltaAngle(t, mval);
|
||||
|
||||
final = t->fac;
|
||||
|
||||
snapGrid(t, &final);
|
||||
|
||||
if (hasNumInput(&t->num)) {
|
||||
char c[20];
|
||||
|
||||
applyNumInput(&t->num, &final);
|
||||
|
||||
outputNumInput(&(t->num), c);
|
||||
|
||||
sprintf(str, "Roll: %s", &c[0]);
|
||||
|
||||
final *= (float)(M_PI / 180.0);
|
||||
}
|
||||
else {
|
||||
sprintf(str, "Roll: %.2f", 180.0*final/M_PI);
|
||||
}
|
||||
|
||||
/* set roll values */
|
||||
for (i = 0; i < t->total; i++, td++) {
|
||||
if (td->flag & TD_NOACTION)
|
||||
break;
|
||||
|
||||
if (td->flag & TD_SKIP)
|
||||
continue;
|
||||
|
||||
*(td->val) = td->ival - final;
|
||||
}
|
||||
|
||||
recalcData(t);
|
||||
|
||||
ED_area_headerprint(t->sa, str);
|
||||
|
||||
viewRedrawForce(t);
|
||||
|
||||
if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ************************** BAKE TIME ******************* */
|
||||
|
||||
void initBakeTime(TransInfo *t)
|
||||
{
|
||||
t->idx_max = 0;
|
||||
t->num.idx_max = 0;
|
||||
t->snap[0] = 0.0f;
|
||||
t->snap[1] = 1.0f;
|
||||
t->snap[2] = t->snap[1] * 0.1f;
|
||||
t->transform = BakeTime;
|
||||
t->fac = 0.1f;
|
||||
}
|
||||
|
||||
int BakeTime(TransInfo *t, short mval[2])
|
||||
{
|
||||
TransData *td = t->data;
|
||||
float time;
|
||||
int i;
|
||||
char str[50];
|
||||
|
||||
|
||||
if(t->flag & T_SHIFT_MOD) {
|
||||
/* calculate ratio for shiftkey pos, and for total, and blend these for precision */
|
||||
time= (float)(t->center2d[0] - t->shiftmval[0])*t->fac;
|
||||
time+= 0.1f*((float)(t->center2d[0]*t->fac - mval[0]) -time);
|
||||
}
|
||||
else {
|
||||
time = (float)(t->center2d[0] - mval[0])*t->fac;
|
||||
}
|
||||
|
||||
snapGrid(t, &time);
|
||||
|
||||
applyNumInput(&t->num, &time);
|
||||
|
||||
/* header print for NumInput */
|
||||
if (hasNumInput(&t->num)) {
|
||||
char c[20];
|
||||
|
||||
outputNumInput(&(t->num), c);
|
||||
|
||||
if (time >= 0.0f)
|
||||
sprintf(str, "Time: +%s %s", c, t->proptext);
|
||||
else
|
||||
sprintf(str, "Time: %s %s", c, t->proptext);
|
||||
}
|
||||
else {
|
||||
/* default header print */
|
||||
if (time >= 0.0f)
|
||||
sprintf(str, "Time: +%.3f %s", time, t->proptext);
|
||||
else
|
||||
sprintf(str, "Time: %.3f %s", time, t->proptext);
|
||||
}
|
||||
|
||||
for(i = 0 ; i < t->total; i++, td++) {
|
||||
if (td->flag & TD_NOACTION)
|
||||
break;
|
||||
|
||||
if (td->flag & TD_SKIP)
|
||||
continue;
|
||||
|
||||
if (td->val) {
|
||||
*td->val = td->ival + time * td->factor;
|
||||
if (td->ext->size && *td->val < *td->ext->size) *td->val = *td->ext->size;
|
||||
if (td->ext->quat && *td->val > *td->ext->quat) *td->val = *td->ext->quat;
|
||||
}
|
||||
}
|
||||
|
||||
recalcData(t);
|
||||
|
||||
ED_area_headerprint(t->sa, str);
|
||||
|
||||
viewRedrawForce(t);
|
||||
|
||||
helpline (t, t->center);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ************************** MIRROR *************************** */
|
||||
|
||||
void initMirror(TransInfo *t)
|
||||
{
|
||||
t->flag |= T_NULL_ONE;
|
||||
if (!G.obedit) {
|
||||
t->flag |= T_NO_ZERO;
|
||||
}
|
||||
|
||||
t->transform = Mirror;
|
||||
}
|
||||
|
||||
int Mirror(TransInfo *t, short mval[2])
|
||||
{
|
||||
TransData *td;
|
||||
float size[3], mat[3][3];
|
||||
int i;
|
||||
char str[200];
|
||||
|
||||
/*
|
||||
* OPTIMISATION:
|
||||
* This still recalcs transformation on mouse move
|
||||
* while it should only recalc on constraint change
|
||||
* */
|
||||
|
||||
/* if an axis has been selected */
|
||||
if (t->con.mode & CON_APPLY) {
|
||||
size[0] = size[1] = size[2] = -1;
|
||||
|
||||
SizeToMat3(size, mat);
|
||||
|
||||
if (t->con.applySize) {
|
||||
t->con.applySize(t, NULL, mat);
|
||||
}
|
||||
|
||||
sprintf(str, "Mirror%s", t->con.text);
|
||||
|
||||
for(i = 0, td=t->data; i < t->total; i++, td++) {
|
||||
if (td->flag & TD_NOACTION)
|
||||
break;
|
||||
|
||||
if (td->flag & TD_SKIP)
|
||||
continue;
|
||||
|
||||
ElementResize(t, td, mat);
|
||||
}
|
||||
|
||||
recalcData(t);
|
||||
|
||||
ED_area_headerprint(t->sa, str);
|
||||
|
||||
viewRedrawForce(t);
|
||||
}
|
||||
else
|
||||
{
|
||||
size[0] = size[1] = size[2] = 1;
|
||||
|
||||
SizeToMat3(size, mat);
|
||||
|
||||
for(i = 0, td=t->data; i < t->total; i++, td++) {
|
||||
if (td->flag & TD_NOACTION)
|
||||
break;
|
||||
|
||||
if (td->flag & TD_SKIP)
|
||||
continue;
|
||||
|
||||
ElementResize(t, td, mat);
|
||||
}
|
||||
|
||||
recalcData(t);
|
||||
|
||||
ED_area_headerprint(t->sa, "Select a mirror axis (X, Y, Z)");
|
||||
|
||||
viewRedrawForce(t);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ************************** ALIGN *************************** */
|
||||
|
||||
void initAlign(TransInfo *t)
|
||||
{
|
||||
t->flag |= T_NO_CONSTRAINT;
|
||||
|
||||
t->transform = Align;
|
||||
}
|
||||
|
||||
int Align(TransInfo *t, short mval[2])
|
||||
{
|
||||
TransData *td = t->data;
|
||||
float center[3];
|
||||
int i;
|
||||
|
||||
/* saving original center */
|
||||
VECCOPY(center, t->center);
|
||||
|
||||
for(i = 0 ; i < t->total; i++, td++)
|
||||
{
|
||||
float mat[3][3], invmat[3][3];
|
||||
|
||||
if (td->flag & TD_NOACTION)
|
||||
break;
|
||||
|
||||
if (td->flag & TD_SKIP)
|
||||
continue;
|
||||
|
||||
/* around local centers */
|
||||
if (t->flag & (T_OBJECT|T_POSE)) {
|
||||
VECCOPY(t->center, td->center);
|
||||
}
|
||||
else {
|
||||
if(G.scene->selectmode & SCE_SELECT_FACE) {
|
||||
VECCOPY(t->center, td->center);
|
||||
}
|
||||
}
|
||||
|
||||
Mat3Inv(invmat, td->axismtx);
|
||||
|
||||
Mat3MulMat3(mat, t->spacemtx, invmat);
|
||||
|
||||
ElementRotation(t, td, mat, t->around);
|
||||
}
|
||||
|
||||
/* restoring original center */
|
||||
VECCOPY(t->center, center);
|
||||
|
||||
recalcData(t);
|
||||
|
||||
ED_area_headerprint(t->sa, "Align");
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ************************** ANIM EDITORS - TRANSFORM TOOLS *************************** */
|
||||
|
||||
/* ---------------- Special Helpers for Various Settings ------------- */
|
||||
|
||||
/* This function returns the snapping 'mode' for Animation Editors only
|
||||
* We cannot use the standard snapping due to NLA-strip scaling complexities.
|
||||
*/
|
||||
static short getAnimEdit_SnapMode(TransInfo *t)
|
||||
{
|
||||
short autosnap= SACTSNAP_OFF;
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
/* currently, some of these are only for the action editor */
|
||||
if (t->spacetype == SPACE_ACTION && G.saction) {
|
||||
switch (G.saction->autosnap) {
|
||||
case SACTSNAP_OFF:
|
||||
if (G.qual == LR_CTRLKEY)
|
||||
autosnap= SACTSNAP_STEP;
|
||||
else if (G.qual == LR_SHIFTKEY)
|
||||
autosnap= SACTSNAP_FRAME;
|
||||
else if (G.qual == LR_ALTKEY)
|
||||
autosnap= SACTSNAP_MARKER;
|
||||
else
|
||||
autosnap= SACTSNAP_OFF;
|
||||
break;
|
||||
case SACTSNAP_STEP:
|
||||
autosnap= (G.qual==LR_CTRLKEY)? SACTSNAP_OFF: SACTSNAP_STEP;
|
||||
break;
|
||||
case SACTSNAP_FRAME:
|
||||
autosnap= (G.qual==LR_SHIFTKEY)? SACTSNAP_OFF: SACTSNAP_FRAME;
|
||||
break;
|
||||
case SACTSNAP_MARKER:
|
||||
autosnap= (G.qual==LR_ALTKEY)? SACTSNAP_OFF: SACTSNAP_MARKER;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (t->spacetype == SPACE_NLA && G.snla) {
|
||||
switch (G.snla->autosnap) {
|
||||
case SACTSNAP_OFF:
|
||||
if (G.qual == LR_CTRLKEY)
|
||||
autosnap= SACTSNAP_STEP;
|
||||
else if (G.qual == LR_SHIFTKEY)
|
||||
autosnap= SACTSNAP_FRAME;
|
||||
else if (G.qual == LR_ALTKEY)
|
||||
autosnap= SACTSNAP_MARKER;
|
||||
else
|
||||
autosnap= SACTSNAP_OFF;
|
||||
break;
|
||||
case SACTSNAP_STEP:
|
||||
autosnap= (G.qual==LR_CTRLKEY)? SACTSNAP_OFF: SACTSNAP_STEP;
|
||||
break;
|
||||
case SACTSNAP_FRAME:
|
||||
autosnap= (G.qual==LR_SHIFTKEY)? SACTSNAP_OFF: SACTSNAP_FRAME;
|
||||
break;
|
||||
case SACTSNAP_MARKER:
|
||||
autosnap= (G.qual==LR_ALTKEY)? SACTSNAP_OFF: SACTSNAP_MARKER;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (G.qual == LR_CTRLKEY)
|
||||
autosnap= SACTSNAP_STEP;
|
||||
else if (G.qual == LR_SHIFTKEY)
|
||||
autosnap= SACTSNAP_FRAME;
|
||||
else if (G.qual == LR_ALTKEY)
|
||||
autosnap= SACTSNAP_MARKER;
|
||||
else
|
||||
autosnap= SACTSNAP_OFF;
|
||||
}
|
||||
#endif
|
||||
return autosnap;
|
||||
}
|
||||
|
||||
/* This function is used for testing if an Animation Editor is displaying
|
||||
* its data in frames or seconds (and the data needing to be edited as such).
|
||||
* Returns 1 if in seconds, 0 if in frames
|
||||
*/
|
||||
static short getAnimEdit_DrawTime(TransInfo *t)
|
||||
{
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
short drawtime;
|
||||
|
||||
/* currently, some of these are only for the action editor */
|
||||
if (t->spacetype == SPACE_ACTION && G.saction) {
|
||||
drawtime = (G.saction->flag & SACTION_DRAWTIME)? 1 : 0;
|
||||
}
|
||||
else if (t->spacetype == SPACE_NLA && G.snla) {
|
||||
drawtime = (G.snla->flag & SNLA_DRAWTIME)? 1 : 0;
|
||||
}
|
||||
else {
|
||||
drawtime = 0;
|
||||
}
|
||||
|
||||
return drawtime;
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/* This function is used by Animation Editor specific transform functions to do
|
||||
* the Snap Keyframe to Nearest Frame/Marker
|
||||
*/
|
||||
static void doAnimEdit_SnapFrame(TransInfo *t, TransData *td, Object *ob, short autosnap)
|
||||
{
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
/* snap key to nearest frame? */
|
||||
if (autosnap == SACTSNAP_FRAME) {
|
||||
short doTime= getAnimEdit_DrawTime(t);
|
||||
double secf= FPS;
|
||||
double val;
|
||||
|
||||
/* convert frame to nla-action time (if needed) */
|
||||
if (ob)
|
||||
val= get_action_frame_inv(ob, *(td->val));
|
||||
else
|
||||
val= *(td->val);
|
||||
|
||||
/* do the snapping to nearest frame/second */
|
||||
if (doTime)
|
||||
val= (float)( floor((val/secf) + 0.5f) * secf );
|
||||
else
|
||||
val= (float)( floor(val+0.5f) );
|
||||
|
||||
/* convert frame out of nla-action time */
|
||||
if (ob)
|
||||
*(td->val)= get_action_frame(ob, val);
|
||||
else
|
||||
*(td->val)= val;
|
||||
}
|
||||
/* snap key to nearest marker? */
|
||||
else if (autosnap == SACTSNAP_MARKER) {
|
||||
float val;
|
||||
|
||||
/* convert frame to nla-action time (if needed) */
|
||||
if (ob)
|
||||
val= get_action_frame_inv(ob, *(td->val));
|
||||
else
|
||||
val= *(td->val);
|
||||
|
||||
/* snap to nearest marker */
|
||||
val= (float)find_nearest_marker_time(val);
|
||||
|
||||
/* convert frame out of nla-action time */
|
||||
if (ob)
|
||||
*(td->val)= get_action_frame(ob, val);
|
||||
else
|
||||
*(td->val)= val;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/* ----------------- Translation ----------------------- */
|
||||
|
||||
void initTimeTranslate(TransInfo *t)
|
||||
{
|
||||
t->mode = TFM_TIME_TRANSLATE;
|
||||
t->transform = TimeTranslate;
|
||||
|
||||
/* num-input has max of (n-1) */
|
||||
t->idx_max = 0;
|
||||
t->num.flag = 0;
|
||||
t->num.idx_max = t->idx_max;
|
||||
|
||||
/* initialise snap like for everything else */
|
||||
t->snap[0] = 0.0f;
|
||||
t->snap[1] = t->snap[2] = 1.0f;
|
||||
}
|
||||
|
||||
static void headerTimeTranslate(TransInfo *t, char *str)
|
||||
{
|
||||
char tvec[60];
|
||||
|
||||
/* if numeric input is active, use results from that, otherwise apply snapping to result */
|
||||
if (hasNumInput(&t->num)) {
|
||||
outputNumInput(&(t->num), tvec);
|
||||
}
|
||||
else {
|
||||
Scene *scene = t->scene;
|
||||
short autosnap= getAnimEdit_SnapMode(t);
|
||||
short doTime = getAnimEdit_DrawTime(t);
|
||||
double secf= FPS;
|
||||
float val= t->fac;
|
||||
|
||||
/* apply snapping + frame->seconds conversions */
|
||||
if (autosnap == SACTSNAP_STEP) {
|
||||
if (doTime)
|
||||
val= floor(val/secf + 0.5f);
|
||||
else
|
||||
val= floor(val + 0.5f);
|
||||
}
|
||||
else {
|
||||
if (doTime)
|
||||
val= val / secf;
|
||||
}
|
||||
|
||||
sprintf(&tvec[0], "%.4f", val);
|
||||
}
|
||||
|
||||
sprintf(str, "DeltaX: %s", &tvec[0]);
|
||||
}
|
||||
|
||||
static void applyTimeTranslate(TransInfo *t, float sval)
|
||||
{
|
||||
TransData *td = t->data;
|
||||
Scene *scene = t->scene;
|
||||
int i;
|
||||
|
||||
short doTime= getAnimEdit_DrawTime(t);
|
||||
double secf= FPS;
|
||||
|
||||
short autosnap= getAnimEdit_SnapMode(t);
|
||||
|
||||
float deltax, val;
|
||||
|
||||
/* it doesn't matter whether we apply to t->data or t->data2d, but t->data2d is more convenient */
|
||||
for (i = 0 ; i < t->total; i++, td++) {
|
||||
/* it is assumed that td->ob is a pointer to the object,
|
||||
* whose active action is where this keyframe comes from
|
||||
*/
|
||||
Object *ob= td->ob;
|
||||
|
||||
/* check if any need to apply nla-scaling */
|
||||
if (ob) {
|
||||
deltax = t->fac;
|
||||
|
||||
if (autosnap == SACTSNAP_STEP) {
|
||||
if (doTime)
|
||||
deltax= (float)( floor((deltax/secf) + 0.5f) * secf );
|
||||
else
|
||||
deltax= (float)( floor(deltax + 0.5f) );
|
||||
}
|
||||
|
||||
val = get_action_frame_inv(ob, td->ival);
|
||||
val += deltax;
|
||||
*(td->val) = get_action_frame(ob, val);
|
||||
}
|
||||
else {
|
||||
deltax = val = t->fac;
|
||||
|
||||
if (autosnap == SACTSNAP_STEP) {
|
||||
if (doTime)
|
||||
val= (float)( floor((deltax/secf) + 0.5f) * secf );
|
||||
else
|
||||
val= (float)( floor(val + 0.5f) );
|
||||
}
|
||||
|
||||
*(td->val) = td->ival + val;
|
||||
}
|
||||
|
||||
/* apply nearest snapping */
|
||||
doAnimEdit_SnapFrame(t, td, ob, autosnap);
|
||||
}
|
||||
}
|
||||
|
||||
int TimeTranslate(TransInfo *t, short mval[2])
|
||||
{
|
||||
View2D *v2d = t->view;
|
||||
float cval[2], sval[2];
|
||||
char str[200];
|
||||
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
/* calculate translation amount from mouse movement - in 'time-grid space' */
|
||||
areamouseco_to_ipoco(v2d, mval, &cval[0], &cval[1]);
|
||||
areamouseco_to_ipoco(v2d, t->imval, &sval[0], &sval[1]);
|
||||
|
||||
/* we only need to calculate effect for time (applyTimeTranslate only needs that) */
|
||||
t->fac= cval[0] - sval[0];
|
||||
|
||||
/* handle numeric-input stuff */
|
||||
t->vec[0] = t->fac;
|
||||
applyNumInput(&t->num, &t->vec[0]);
|
||||
t->fac = t->vec[0];
|
||||
headerTimeTranslate(t, str);
|
||||
|
||||
applyTimeTranslate(t, sval[0]);
|
||||
|
||||
recalcData(t);
|
||||
|
||||
ED_area_headerprint(t->sa, str);
|
||||
|
||||
viewRedrawForce(t);
|
||||
#endif
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ----------------- Time Slide ----------------------- */
|
||||
|
||||
void initTimeSlide(TransInfo *t)
|
||||
{
|
||||
/* this tool is only really available in the Action Editor... */
|
||||
if (t->spacetype == SPACE_ACTION) {
|
||||
/* set flag for drawing stuff*/
|
||||
// TRANSFORM_FIX_ME
|
||||
//G.saction->flag |= SACTION_MOVING;
|
||||
}
|
||||
|
||||
t->mode = TFM_TIME_SLIDE;
|
||||
t->transform = TimeSlide;
|
||||
t->flag |= T_FREE_CUSTOMDATA;
|
||||
|
||||
/* num-input has max of (n-1) */
|
||||
t->idx_max = 0;
|
||||
t->num.flag = 0;
|
||||
t->num.idx_max = t->idx_max;
|
||||
|
||||
/* initialise snap like for everything else */
|
||||
t->snap[0] = 0.0f;
|
||||
t->snap[1] = t->snap[2] = 1.0f;
|
||||
}
|
||||
|
||||
static void headerTimeSlide(TransInfo *t, float sval, char *str)
|
||||
{
|
||||
char tvec[60];
|
||||
|
||||
if (hasNumInput(&t->num)) {
|
||||
outputNumInput(&(t->num), tvec);
|
||||
}
|
||||
else {
|
||||
float minx= *((float *)(t->customData));
|
||||
float maxx= *((float *)(t->customData) + 1);
|
||||
float cval= t->fac;
|
||||
float val;
|
||||
|
||||
val= 2.0*(cval-sval) / (maxx-minx);
|
||||
CLAMP(val, -1.0f, 1.0f);
|
||||
|
||||
sprintf(&tvec[0], "%.4f", val);
|
||||
}
|
||||
|
||||
sprintf(str, "TimeSlide: %s", &tvec[0]);
|
||||
}
|
||||
|
||||
static void applyTimeSlide(TransInfo *t, float sval)
|
||||
{
|
||||
TransData *td = t->data;
|
||||
int i;
|
||||
|
||||
float minx= *((float *)(t->customData));
|
||||
float maxx= *((float *)(t->customData) + 1);
|
||||
|
||||
|
||||
/* set value for drawing black line */
|
||||
if (t->spacetype == SPACE_ACTION) {
|
||||
float cvalf = t->fac;
|
||||
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
if (NLA_ACTION_SCALED)
|
||||
cvalf= get_action_frame(OBACT, cvalf);
|
||||
|
||||
G.saction->timeslide= cvalf;
|
||||
#endif
|
||||
}
|
||||
|
||||
/* it doesn't matter whether we apply to t->data or t->data2d, but t->data2d is more convenient */
|
||||
for (i = 0 ; i < t->total; i++, td++) {
|
||||
/* it is assumed that td->ob is a pointer to the object,
|
||||
* whose active action is where this keyframe comes from
|
||||
*/
|
||||
Object *ob= td->ob;
|
||||
float cval = t->fac;
|
||||
|
||||
/* apply scaling to necessary values */
|
||||
if (ob)
|
||||
cval= get_action_frame(ob, cval);
|
||||
|
||||
/* only apply to data if in range */
|
||||
if ((sval > minx) && (sval < maxx)) {
|
||||
float cvalc= CLAMPIS(cval, minx, maxx);
|
||||
float timefac;
|
||||
|
||||
/* left half? */
|
||||
if (td->ival < sval) {
|
||||
timefac= (sval - td->ival) / (sval - minx);
|
||||
*(td->val)= cvalc - timefac * (cvalc - minx);
|
||||
}
|
||||
else {
|
||||
timefac= (td->ival - sval) / (maxx - sval);
|
||||
*(td->val)= cvalc + timefac * (maxx - cvalc);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int TimeSlide(TransInfo *t, short mval[2])
|
||||
{
|
||||
View2D *v2d = t->view;
|
||||
float cval[2], sval[2];
|
||||
float minx= *((float *)(t->customData));
|
||||
float maxx= *((float *)(t->customData) + 1);
|
||||
char str[200];
|
||||
|
||||
/* calculate mouse co-ordinates */
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
areamouseco_to_ipoco(v2d, mval, &cval[0], &cval[1]);
|
||||
areamouseco_to_ipoco(v2d, t->imval, &sval[0], &sval[1]);
|
||||
#endif
|
||||
|
||||
/* t->fac stores cval[0], which is the current mouse-pointer location (in frames) */
|
||||
t->fac= cval[0];
|
||||
|
||||
/* handle numeric-input stuff */
|
||||
t->vec[0] = 2.0*(cval[0]-sval[0]) / (maxx-minx);
|
||||
applyNumInput(&t->num, &t->vec[0]);
|
||||
t->fac = (maxx-minx) * t->vec[0] / 2.0 + sval[0];
|
||||
|
||||
headerTimeSlide(t, sval[0], str);
|
||||
applyTimeSlide(t, sval[0]);
|
||||
|
||||
recalcData(t);
|
||||
|
||||
ED_area_headerprint(t->sa, str);
|
||||
|
||||
viewRedrawForce(t);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ----------------- Scaling ----------------------- */
|
||||
|
||||
void initTimeScale(TransInfo *t)
|
||||
{
|
||||
t->mode = TFM_TIME_SCALE;
|
||||
t->transform = TimeScale;
|
||||
|
||||
t->flag |= T_NULL_ONE;
|
||||
t->num.flag |= NUM_NULL_ONE;
|
||||
|
||||
/* num-input has max of (n-1) */
|
||||
t->idx_max = 0;
|
||||
t->num.flag = 0;
|
||||
t->num.idx_max = t->idx_max;
|
||||
|
||||
/* initialise snap like for everything else */
|
||||
t->snap[0] = 0.0f;
|
||||
t->snap[1] = t->snap[2] = 1.0f;
|
||||
}
|
||||
|
||||
static void headerTimeScale(TransInfo *t, char *str) {
|
||||
char tvec[60];
|
||||
|
||||
if (hasNumInput(&t->num))
|
||||
outputNumInput(&(t->num), tvec);
|
||||
else
|
||||
sprintf(&tvec[0], "%.4f", t->fac);
|
||||
|
||||
sprintf(str, "ScaleX: %s", &tvec[0]);
|
||||
}
|
||||
|
||||
static void applyTimeScale(TransInfo *t) {
|
||||
Scene *scene = t->scene;
|
||||
TransData *td = t->data;
|
||||
int i;
|
||||
|
||||
short autosnap= getAnimEdit_SnapMode(t);
|
||||
short doTime= getAnimEdit_DrawTime(t);
|
||||
double secf= FPS;
|
||||
|
||||
|
||||
for (i = 0 ; i < t->total; i++, td++) {
|
||||
/* it is assumed that td->ob is a pointer to the object,
|
||||
* whose active action is where this keyframe comes from
|
||||
*/
|
||||
Object *ob= td->ob;
|
||||
float startx= CFRA;
|
||||
float fac= t->fac;
|
||||
|
||||
if (autosnap == SACTSNAP_STEP) {
|
||||
if (doTime)
|
||||
fac= (float)( floor(fac/secf + 0.5f) * secf );
|
||||
else
|
||||
fac= (float)( floor(fac + 0.5f) );
|
||||
}
|
||||
|
||||
/* check if any need to apply nla-scaling */
|
||||
if (ob)
|
||||
startx= get_action_frame(ob, startx);
|
||||
|
||||
/* now, calculate the new value */
|
||||
*(td->val) = td->ival - startx;
|
||||
*(td->val) *= fac;
|
||||
*(td->val) += startx;
|
||||
|
||||
/* apply nearest snapping */
|
||||
doAnimEdit_SnapFrame(t, td, ob, autosnap);
|
||||
}
|
||||
}
|
||||
|
||||
int TimeScale(TransInfo *t, short mval[2])
|
||||
{
|
||||
float cval, sval;
|
||||
float deltax, startx;
|
||||
float width= 0.0f;
|
||||
char str[200];
|
||||
|
||||
sval= t->imval[0];
|
||||
cval= mval[0];
|
||||
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
switch (t->spacetype) {
|
||||
case SPACE_ACTION:
|
||||
width= ACTWIDTH;
|
||||
break;
|
||||
case SPACE_NLA:
|
||||
width= NLAWIDTH;
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* calculate scaling factor */
|
||||
startx= sval-(width/2+(t->ar->winx)/2);
|
||||
deltax= cval-(width/2+(t->ar->winx)/2);
|
||||
t->fac = deltax / startx;
|
||||
|
||||
/* handle numeric-input stuff */
|
||||
t->vec[0] = t->fac;
|
||||
applyNumInput(&t->num, &t->vec[0]);
|
||||
t->fac = t->vec[0];
|
||||
headerTimeScale(t, str);
|
||||
|
||||
applyTimeScale(t);
|
||||
|
||||
recalcData(t);
|
||||
|
||||
ED_area_headerprint(t->sa, str);
|
||||
|
||||
viewRedrawForce(t);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ************************************ */
|
||||
|
||||
void BIF_TransformSetUndo(char *str)
|
||||
{
|
||||
// TRANSFORM_FIX_ME
|
||||
//Trans.undostr= str;
|
||||
}
|
||||
|
||||
|
||||
void NDofTransform()
|
||||
{
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
float fval[7];
|
||||
float maxval = 50.0f; // also serves as threshold
|
||||
int axis = -1;
|
||||
int mode = 0;
|
||||
int i;
|
||||
|
||||
getndof(fval);
|
||||
|
||||
for(i = 0; i < 6; i++)
|
||||
{
|
||||
float val = fabs(fval[i]);
|
||||
if (val > maxval)
|
||||
{
|
||||
axis = i;
|
||||
maxval = val;
|
||||
}
|
||||
}
|
||||
|
||||
switch(axis)
|
||||
{
|
||||
case -1:
|
||||
/* No proper axis found */
|
||||
break;
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
mode = TFM_TRANSLATION;
|
||||
break;
|
||||
case 4:
|
||||
mode = TFM_ROTATION;
|
||||
break;
|
||||
case 3:
|
||||
case 5:
|
||||
mode = TFM_TRACKBALL;
|
||||
break;
|
||||
default:
|
||||
printf("ndof: what we are doing here ?");
|
||||
}
|
||||
|
||||
if (mode != 0)
|
||||
{
|
||||
initTransform(mode, CTX_NDOF);
|
||||
Transform();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
569
source/blender/editors/transform/transform.h
Normal file
569
source/blender/editors/transform/transform.h
Normal file
@@ -0,0 +1,569 @@
|
||||
/**
|
||||
* $Id$
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): none yet.
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#ifndef TRANSFORM_H
|
||||
#define TRANSFORM_H
|
||||
|
||||
#include "BIF_transform.h"
|
||||
|
||||
/* ************************** Types ***************************** */
|
||||
|
||||
struct TransInfo;
|
||||
struct TransData;
|
||||
struct TransSnap;
|
||||
struct NumInput;
|
||||
struct Object;
|
||||
struct View3D;
|
||||
struct ScrArea;
|
||||
struct Scene;
|
||||
struct bPose;
|
||||
struct bConstraint;
|
||||
struct BezTriple;
|
||||
struct wmOperatorType;
|
||||
struct bContext;
|
||||
struct wmEvent;
|
||||
struct ARegion;
|
||||
|
||||
typedef struct NDofInput {
|
||||
int flag;
|
||||
int axis;
|
||||
float fval[7];
|
||||
float factor[3];
|
||||
} NDofInput;
|
||||
|
||||
typedef struct NumInput {
|
||||
short idx;
|
||||
short idx_max;
|
||||
short flag; /* Different flags to indicate different behaviors */
|
||||
float val[3]; /* Direct value of the input */
|
||||
int ctrl[3]; /* Control to indicate what to do with the numbers that are typed */
|
||||
} NumInput ;
|
||||
|
||||
/*
|
||||
The ctrl value has different meaning:
|
||||
0 : No value has been typed
|
||||
|
||||
otherwise, |value| - 1 is where the cursor is located after the period
|
||||
Positive : number is positive
|
||||
Negative : number is negative
|
||||
*/
|
||||
|
||||
typedef struct TransSnap {
|
||||
short modePoint;
|
||||
short modeTarget;
|
||||
int status;
|
||||
float snapPoint[3];
|
||||
float snapTarget[3];
|
||||
float snapNormal[3];
|
||||
float snapTangent[3];
|
||||
float dist; // Distance from snapPoint to snapTarget
|
||||
double last;
|
||||
void (*applySnap)(struct TransInfo *, float *);
|
||||
void (*calcSnap)(struct TransInfo *, float *);
|
||||
void (*targetSnap)(struct TransInfo *);
|
||||
float (*distance)(struct TransInfo *, float p1[3], float p2[3]); // Get the transform distance between two points (used by Closest snap)
|
||||
} TransSnap;
|
||||
|
||||
typedef struct TransCon {
|
||||
char text[50]; /* Description of the Constraint for header_print */
|
||||
float mtx[3][3]; /* Matrix of the Constraint space */
|
||||
float imtx[3][3]; /* Inverse Matrix of the Constraint space */
|
||||
float pmtx[3][3]; /* Projection Constraint Matrix (same as imtx with some axis == 0) */
|
||||
float center[3]; /* transformation center to define where to draw the view widget
|
||||
ALWAYS in global space. Unlike the transformation center */
|
||||
short imval[2]; /* initial mouse value for visual calculation */
|
||||
/* the one in TransInfo is not garanty to stay the same (Rotates change it) */
|
||||
int mode; /* Mode flags of the Constraint */
|
||||
void (*drawExtra)(struct TransInfo *);
|
||||
/* For constraints that needs to draw differently from the other
|
||||
uses this instead of the generic draw function */
|
||||
void (*applyVec)(struct TransInfo *, struct TransData *, float *, float *, float *);
|
||||
/* Apply function pointer for linear vectorial transformation */
|
||||
/* The last three parameters are pointers to the in/out/printable vectors */
|
||||
void (*applySize)(struct TransInfo *, struct TransData *, float [3][3]);
|
||||
/* Apply function pointer for size transformation */
|
||||
void (*applyRot)(struct TransInfo *, struct TransData *, float [3], float *);
|
||||
/* Apply function pointer for rotation transformation */
|
||||
} TransCon;
|
||||
|
||||
typedef struct TransDataIpokey {
|
||||
int flag; /* which keys */
|
||||
float *locx, *locy, *locz; /* channel pointers */
|
||||
float *rotx, *roty, *rotz;
|
||||
float *quatx, *quaty, *quatz, *quatw;
|
||||
float *sizex, *sizey, *sizez;
|
||||
float oldloc[9]; /* storage old values */
|
||||
float oldrot[9];
|
||||
float oldsize[9];
|
||||
float oldquat[12];
|
||||
} TransDataIpokey;
|
||||
|
||||
typedef struct TransDataExtension {
|
||||
float drot[3]; /* Initial object drot */
|
||||
float dsize[3]; /* Initial object dsize */
|
||||
float *rot; /* Rotation of the data to transform (Faculative) */
|
||||
float irot[3]; /* Initial rotation */
|
||||
float *quat; /* Rotation quaternion of the data to transform (Faculative) */
|
||||
float iquat[4]; /* Initial rotation quaternion */
|
||||
float *size; /* Size of the data to transform (Faculative) */
|
||||
float isize[3]; /* Initial size */
|
||||
float obmat[4][4]; /* Object matrix */
|
||||
} TransDataExtension;
|
||||
|
||||
typedef struct TransData2D {
|
||||
float loc[3]; /* Location of data used to transform (x,y,0) */
|
||||
float *loc2d; /* Pointer to real 2d location of data */
|
||||
} TransData2D;
|
||||
|
||||
/* we need to store 2 handles for each transdata incase the other handle wasnt selected */
|
||||
typedef struct TransDataCurveHandleFlags {
|
||||
char ih1, ih2;
|
||||
char *h1, *h2;
|
||||
} TransDataCurveHandleFlags;
|
||||
|
||||
|
||||
typedef struct TransData {
|
||||
float dist; /* Distance needed to affect element (for Proportionnal Editing) */
|
||||
float rdist; /* Distance to the nearest element (for Proportionnal Editing) */
|
||||
float factor; /* Factor of the transformation (for Proportionnal Editing) */
|
||||
float *loc; /* Location of the data to transform */
|
||||
float iloc[3]; /* Initial location */
|
||||
float *val; /* Value pointer for special transforms */
|
||||
float ival; /* Old value*/
|
||||
float center[3]; /* Individual data center */
|
||||
float mtx[3][3]; /* Transformation matrix from data space to global space */
|
||||
float smtx[3][3]; /* Transformation matrix from global space to data space */
|
||||
float axismtx[3][3];/* Axis orientation matrix of the data */
|
||||
struct Object *ob;
|
||||
struct bConstraint *con; /* for objects/bones, the first constraint in its constraint stack */
|
||||
TransDataExtension *ext; /* for objects, poses. 1 single malloc per TransInfo! */
|
||||
TransDataIpokey *tdi; /* for objects, ipo keys. per transdata a malloc */
|
||||
TransDataCurveHandleFlags *hdata; /* for curves, stores handle flags for modification/cancel */
|
||||
void *extra; /* extra data (mirrored element pointer, in editmode mesh to EditVert) (editbone for roll fixing) (...) */
|
||||
short flag; /* Various flags */
|
||||
short protectflag; /* If set, copy of Object or PoseChannel protection */
|
||||
/*#ifdef WITH_VERSE*/
|
||||
void *verse; /* pointer at verse data struct (VerseVert, etc.) */
|
||||
/*#endif*/
|
||||
} TransData;
|
||||
|
||||
typedef struct TransInfo {
|
||||
int mode; /* current mode */
|
||||
int flag; /* generic flags for special behaviors */
|
||||
short state; /* current state (running, canceled,...)*/
|
||||
int context; /* current context */
|
||||
float val; /* init value for some transformations (and rotation angle) */
|
||||
float fac; /* factor for distance based transform */
|
||||
int (*transform)(struct TransInfo *, short *);
|
||||
/* transform function pointer */
|
||||
int (*handleEvent)(struct TransInfo *, struct wmEvent *event);
|
||||
/* event handler function pointer RETURN 1 if redraw is needed */
|
||||
int total; /* total number of transformed data */
|
||||
TransData *data; /* transformed data (array) */
|
||||
TransDataExtension *ext; /* transformed data extension (array) */
|
||||
TransData2D *data2d; /* transformed data for 2d (array) */
|
||||
TransCon con; /* transformed constraint */
|
||||
TransSnap tsnap;
|
||||
NumInput num; /* numerical input */
|
||||
NDofInput ndof; /* ndof input */
|
||||
char redraw; /* redraw flag */
|
||||
float propsize; /* proportional circle radius */
|
||||
char proptext[20]; /* proportional falloff text */
|
||||
float center[3]; /* center of transformation */
|
||||
int center2d[2]; /* center in screen coordinates */
|
||||
short imval[2]; /* initial mouse position */
|
||||
short shiftmval[2]; /* mouse position when shift was pressed */
|
||||
short idx_max; /* maximum index on the input vector */
|
||||
float snap[3]; /* Snapping Gears */
|
||||
|
||||
float viewmat[4][4]; /* copy from G.vd, prevents feedback, */
|
||||
float viewinv[4][4]; /* and to make sure we don't have to */
|
||||
float persmat[4][4]; /* access G.vd from other space types */
|
||||
float persinv[4][4];
|
||||
short persp;
|
||||
short around;
|
||||
char spacetype; /* spacetype where transforming is */
|
||||
|
||||
float vec[3]; /* translation, to show for widget */
|
||||
float mat[3][3]; /* rot/rescale, to show for widget */
|
||||
|
||||
char *undostr; /* if set, uses this string for undo */
|
||||
float spacemtx[3][3]; /* orientation matrix of the current space */
|
||||
char spacename[32]; /* name of the current space */
|
||||
|
||||
struct Object *poseobj; /* if t->flag & T_POSE, this denotes pose object */
|
||||
|
||||
void *customData; /* Per Transform custom data */
|
||||
|
||||
/*************** NEW STUFF *********************/
|
||||
|
||||
float values[4];
|
||||
void *view;
|
||||
struct ScrArea *sa;
|
||||
struct ARegion *ar;
|
||||
struct Scene *scene;
|
||||
struct wmEvent *event; /* last event, reset at the start of each transformApply and nulled at the transformEnd */
|
||||
short mval[2]; /* current mouse position */
|
||||
} TransInfo;
|
||||
|
||||
|
||||
/* ******************** Macros & Prototypes *********************** */
|
||||
|
||||
/* NUMINPUT FLAGS */
|
||||
#define NUM_NULL_ONE 2
|
||||
#define NUM_NO_NEGATIVE 4
|
||||
#define NUM_NO_ZERO 8
|
||||
#define NUM_NO_FRACTION 16
|
||||
#define NUM_AFFECT_ALL 32
|
||||
|
||||
/* NDOFINPUT FLAGS */
|
||||
#define NDOF_INIT 1
|
||||
|
||||
/* transinfo->state */
|
||||
#define TRANS_RUNNING 0
|
||||
#define TRANS_CONFIRM 1
|
||||
#define TRANS_CANCEL 2
|
||||
|
||||
/* transinfo->flag */
|
||||
#define T_OBJECT (1 << 0)
|
||||
#define T_EDIT (1 << 1)
|
||||
#define T_POSE (1 << 2)
|
||||
#define T_TEXTURE (1 << 3)
|
||||
#define T_CAMERA (1 << 4)
|
||||
// when shift pressed, higher resolution transform. cannot rely on G.qual, need event!
|
||||
#define T_SHIFT_MOD (1 << 5)
|
||||
// trans on points, having no rotation/scale
|
||||
#define T_POINTS (1 << 6)
|
||||
// for manipulator exceptions, like scaling using center point, drawing help lines
|
||||
#define T_USES_MANIPULATOR (1 << 7)
|
||||
|
||||
/* restrictions flags */
|
||||
#define T_ALL_RESTRICTIONS ((1 << 8)|(1 << 9)|(1 << 10))
|
||||
#define T_NO_CONSTRAINT (1 << 8)
|
||||
#define T_NULL_ONE (1 << 9)
|
||||
#define T_NO_ZERO (1 << 10)
|
||||
|
||||
#define T_PROP_EDIT (1 << 11)
|
||||
#define T_PROP_CONNECTED (1 << 12)
|
||||
|
||||
/* if MMB is pressed or not */
|
||||
#define T_MMB_PRESSED (1 << 13)
|
||||
|
||||
#define T_V3D_ALIGN (1 << 14)
|
||||
/* for 2d views like uv or ipo */
|
||||
#define T_2D_EDIT (1 << 15)
|
||||
#define T_CLIP_UV (1 << 16)
|
||||
|
||||
#define T_FREE_CUSTOMDATA (1 << 17)
|
||||
/* auto-ik is on */
|
||||
#define T_AUTOIK (1 << 18)
|
||||
|
||||
/* ******************************************************************************** */
|
||||
|
||||
/* transinfo->con->mode */
|
||||
#define CON_APPLY 1
|
||||
#define CON_AXIS0 2
|
||||
#define CON_AXIS1 4
|
||||
#define CON_AXIS2 8
|
||||
#define CON_SELECT 16
|
||||
#define CON_NOFLIP 32 /* does not reorient vector to face viewport when on */
|
||||
#define CON_LOCAL 64
|
||||
#define CON_USER 128
|
||||
|
||||
/* transdata->flag */
|
||||
#define TD_SELECTED 1
|
||||
#define TD_ACTIVE (1 << 1)
|
||||
#define TD_NOACTION (1 << 2)
|
||||
#define TD_USEQUAT (1 << 3)
|
||||
#define TD_NOTCONNECTED (1 << 4)
|
||||
#define TD_SINGLESIZE (1 << 5) /* used for scaling of MetaElem->rad */
|
||||
#ifdef WITH_VERSE
|
||||
#define TD_VERSE_OBJECT (1 << 6)
|
||||
#define TD_VERSE_VERT (1 << 7)
|
||||
#endif
|
||||
#define TD_TIMEONLY (1 << 8)
|
||||
#define TD_NOCENTER (1 << 9)
|
||||
#define TD_NO_EXT (1 << 10) /* ext abused for particle key timing */
|
||||
#define TD_SKIP (1 << 11) /* don't transform this data */
|
||||
#define TD_BEZTRIPLE (1 << 12) /* if this is a bez triple, we need to restore the handles, if this is set transdata->misc.hdata needs freeing */
|
||||
#define TD_NO_LOC (1 << 13) /* when this is set, don't apply translation changes to this element */
|
||||
|
||||
/* transsnap->status */
|
||||
#define SNAP_ON 1
|
||||
#define TARGET_INIT 2
|
||||
#define POINT_INIT 4
|
||||
|
||||
/* transsnap->modePoint */
|
||||
#define SNAP_GRID 0
|
||||
#define SNAP_GEO 1
|
||||
|
||||
/* transsnap->modeTarget */
|
||||
#define SNAP_CLOSEST 0
|
||||
#define SNAP_CENTER 1
|
||||
#define SNAP_MEDIAN 2
|
||||
#define SNAP_ACTIVE 3
|
||||
|
||||
|
||||
void TFM_OT_transform(struct wmOperatorType *ot);
|
||||
|
||||
void initTransform(struct bContext *C, struct TransInfo *t, int mode, int context, struct wmEvent *event);
|
||||
void transformEvent(TransInfo *t, struct wmEvent *event);
|
||||
void transformApply(TransInfo *t);
|
||||
int transformEnd(TransInfo *t);
|
||||
|
||||
void setTransformViewMatrices(TransInfo *t);
|
||||
void convertViewVec(TransInfo *t, float *vec, short dx, short dy);
|
||||
void projectIntView(TransInfo *t, float *vec, int *adr);
|
||||
void projectFloatView(TransInfo *t, float *vec, float *adr);
|
||||
|
||||
void convertVecToDisplayNum(float *vec, float *num);
|
||||
void convertDisplayNumToVec(float *num, float *vec);
|
||||
|
||||
void initWarp(TransInfo *t);
|
||||
int handleEventWarp(TransInfo *t, struct wmEvent *event);
|
||||
int Warp(TransInfo *t, short mval[2]);
|
||||
|
||||
void initShear(TransInfo *t);
|
||||
int handleEventShear(TransInfo *t, struct wmEvent *event);
|
||||
int Shear(TransInfo *t, short mval[2]);
|
||||
|
||||
void initResize(TransInfo *t);
|
||||
int Resize(TransInfo *t, short mval[2]);
|
||||
|
||||
void initTranslation(TransInfo *t);
|
||||
int Translation(TransInfo *t, short mval[2]);
|
||||
|
||||
void initToSphere(TransInfo *t);
|
||||
int ToSphere(TransInfo *t, short mval[2]);
|
||||
|
||||
void initRotation(TransInfo *t);
|
||||
int Rotation(TransInfo *t, short mval[2]);
|
||||
|
||||
void initShrinkFatten(TransInfo *t);
|
||||
int ShrinkFatten(TransInfo *t, short mval[2]);
|
||||
|
||||
void initTilt(TransInfo *t);
|
||||
int Tilt(TransInfo *t, short mval[2]);
|
||||
|
||||
void initCurveShrinkFatten(TransInfo *t);
|
||||
int CurveShrinkFatten(TransInfo *t, short mval[2]);
|
||||
|
||||
void initTrackball(TransInfo *t);
|
||||
int Trackball(TransInfo *t, short mval[2]);
|
||||
|
||||
void initPushPull(TransInfo *t);
|
||||
int PushPull(TransInfo *t, short mval[2]);
|
||||
|
||||
void initBevel(TransInfo *t);
|
||||
int handleEventBevel(TransInfo *t, struct wmEvent *event);
|
||||
int Bevel(TransInfo *t, short mval[2]);
|
||||
|
||||
void initBevelWeight(TransInfo *t);
|
||||
int BevelWeight(TransInfo *t, short mval[2]);
|
||||
|
||||
void initCrease(TransInfo *t);
|
||||
int Crease(TransInfo *t, short mval[2]);
|
||||
|
||||
void initBoneSize(TransInfo *t);
|
||||
int BoneSize(TransInfo *t, short mval[2]);
|
||||
|
||||
void initBoneEnvelope(TransInfo *t);
|
||||
int BoneEnvelope(TransInfo *t, short mval[2]);
|
||||
|
||||
void initBoneRoll(TransInfo *t);
|
||||
int BoneRoll(TransInfo *t, short mval[2]);
|
||||
|
||||
void initTimeTranslate(TransInfo *t);
|
||||
int TimeTranslate(TransInfo *t, short mval[2]);
|
||||
|
||||
void initTimeSlide(TransInfo *t);
|
||||
int TimeSlide(TransInfo *t, short mval[2]);
|
||||
|
||||
void initTimeScale(TransInfo *t);
|
||||
int TimeScale(TransInfo *t, short mval[2]);
|
||||
|
||||
void initBakeTime(TransInfo *t);
|
||||
int BakeTime(TransInfo *t, short mval[2]);
|
||||
|
||||
void initMirror(TransInfo *t);
|
||||
int Mirror(TransInfo *t, short mval[2]);
|
||||
|
||||
void initAlign(TransInfo *t);
|
||||
int Align(TransInfo *t, short mval[2]);
|
||||
|
||||
/*********************** transform_conversions.c ********** */
|
||||
struct ListBase;
|
||||
void flushTransGPactionData(TransInfo *t);
|
||||
void flushTransIpoData(TransInfo *t);
|
||||
void flushTransUVs(TransInfo *t);
|
||||
void flushTransParticles(TransInfo *t);
|
||||
int clipUVTransform(TransInfo *t, float *vec, int resize);
|
||||
|
||||
/*********************** exported from transform_manipulator.c ********** */
|
||||
void draw_manipulator_ext(struct ScrArea *sa, int type, char axis, int col, float vec[3], float mat[][3]);
|
||||
int calc_manipulator_stats(struct ScrArea *sa);
|
||||
float get_drawsize(struct View3D *v3d, struct ScrArea *sa, float *co);
|
||||
|
||||
/*********************** TransData Creation and General Handling *********** */
|
||||
void createTransData(struct bContext *C, TransInfo *t);
|
||||
void sort_trans_data_dist(TransInfo *t);
|
||||
void add_tdi_poin(float *poin, float *old, float delta);
|
||||
void special_aftertrans_update(TransInfo *t);
|
||||
|
||||
void transform_autoik_update(TransInfo *t, short mode);
|
||||
|
||||
/* auto-keying stuff used by special_aftertrans_update */
|
||||
short autokeyframe_cfra_can_key(struct Object *ob);
|
||||
void autokeyframe_ob_cb_func(struct Object *ob, int tmode);
|
||||
void autokeyframe_pose_cb_func(struct Object *ob, int tmode, short targetless_ik);
|
||||
|
||||
/*********************** Constraints *****************************/
|
||||
|
||||
void getConstraintMatrix(TransInfo *t);
|
||||
void setConstraint(TransInfo *t, float space[3][3], int mode, const char text[]);
|
||||
void setLocalConstraint(TransInfo *t, int mode, const char text[]);
|
||||
void setUserConstraint(TransInfo *t, int mode, const char text[]);
|
||||
|
||||
void constraintNumInput(TransInfo *t, float vec[3]);
|
||||
|
||||
void getConstraintMatrix(TransInfo *t);
|
||||
int isLockConstraint(TransInfo *t);
|
||||
int getConstraintSpaceDimension(TransInfo *t);
|
||||
char constraintModeToChar(TransInfo *t);
|
||||
|
||||
void startConstraint(TransInfo *t);
|
||||
void stopConstraint(TransInfo *t);
|
||||
|
||||
void initSelectConstraint(TransInfo *t, float mtx[3][3]);
|
||||
void selectConstraint(TransInfo *t);
|
||||
void postSelectConstraint(TransInfo *t);
|
||||
|
||||
void setNearestAxis(TransInfo *t);
|
||||
|
||||
/*********************** Snapping ********************************/
|
||||
|
||||
typedef enum {
|
||||
NO_GEARS = 0,
|
||||
BIG_GEARS = 1,
|
||||
SMALL_GEARS = 2
|
||||
} GearsType;
|
||||
|
||||
void snapGrid(TransInfo *t, float *val);
|
||||
void snapGridAction(TransInfo *t, float *val, GearsType action);
|
||||
|
||||
void initSnapping(struct TransInfo *t);
|
||||
void applySnapping(TransInfo *t, float *vec);
|
||||
void resetSnapping(TransInfo *t);
|
||||
int handleSnapping(TransInfo *t, struct wmEvent *event);
|
||||
void drawSnapping(TransInfo *t);
|
||||
int usingSnappingNormal(TransInfo *t);
|
||||
int validSnappingNormal(TransInfo *t);
|
||||
|
||||
/*********************** Generics ********************************/
|
||||
|
||||
void initTransInfo(struct bContext *C, TransInfo *t, struct wmEvent *event);
|
||||
void postTrans (TransInfo *t);
|
||||
void resetTransRestrictions(TransInfo *t);
|
||||
|
||||
void drawLine(float *center, float *dir, char axis, short options);
|
||||
|
||||
TransDataCurveHandleFlags *initTransDataCurveHandes(TransData *td, struct BezTriple *bezt);
|
||||
|
||||
/* DRAWLINE options flags */
|
||||
#define DRAWLIGHT 1
|
||||
#define DRAWDASHED 2
|
||||
#define DRAWBOLD 4
|
||||
|
||||
void applyTransObjects(TransInfo *t);
|
||||
void restoreTransObjects(TransInfo *t);
|
||||
void recalcData(TransInfo *t);
|
||||
|
||||
void calculateCenter(TransInfo *t);
|
||||
void calculateCenter2D(TransInfo *t);
|
||||
void calculateCenterBound(TransInfo *t);
|
||||
void calculateCenterMedian(TransInfo *t);
|
||||
void calculateCenterCursor(TransInfo *t);
|
||||
|
||||
void calculateCenterCursor2D(TransInfo *t);
|
||||
void calculatePropRatio(TransInfo *t);
|
||||
|
||||
void getViewVector(TransInfo *t, float coord[3], float vec[3]);
|
||||
|
||||
TransInfo * BIF_GetTransInfo(void);
|
||||
|
||||
/*********************** NumInput ********************************/
|
||||
|
||||
void initNumInput(NumInput *n);
|
||||
void outputNumInput(NumInput *n, char *str);
|
||||
short hasNumInput(NumInput *n);
|
||||
void applyNumInput(NumInput *n, float *vec);
|
||||
char handleNumInput(NumInput *n, struct wmEvent *event);
|
||||
|
||||
/*********************** NDofInput ********************************/
|
||||
|
||||
void initNDofInput(NDofInput *n);
|
||||
int hasNDofInput(NDofInput *n);
|
||||
void applyNDofInput(NDofInput *n, float *vec);
|
||||
int handleNDofInput(NDofInput *n, struct wmEvent *event);
|
||||
|
||||
/* handleNDofInput return values */
|
||||
#define NDOF_REFRESH 1
|
||||
#define NDOF_NOMOVE 2
|
||||
#define NDOF_CONFIRM 3
|
||||
#define NDOF_CANCEL 4
|
||||
|
||||
|
||||
/*********************** TransSpace ******************************/
|
||||
|
||||
int manageObjectSpace(int confirm, int set);
|
||||
int manageMeshSpace(int confirm, int set);
|
||||
int manageBoneSpace(int confirm, int set);
|
||||
|
||||
/* Those two fill in mat and return non-zero on success */
|
||||
int createSpaceNormal(float mat[3][3], float normal[3]);
|
||||
int createSpaceNormalTangent(float mat[3][3], float normal[3], float tangent[3]);
|
||||
|
||||
int addMatrixSpace(float mat[3][3], char name[]);
|
||||
int addObjectSpace(struct Object *ob);
|
||||
void applyTransformOrientation(void);
|
||||
|
||||
|
||||
#define ORIENTATION_NONE 0
|
||||
#define ORIENTATION_NORMAL 1
|
||||
#define ORIENTATION_VERT 2
|
||||
#define ORIENTATION_EDGE 3
|
||||
#define ORIENTATION_FACE 4
|
||||
|
||||
int getTransformOrientation(struct bContext *C, float normal[3], float plane[3], int activeOnly);
|
||||
int createSpaceNormal(float mat[3][3], float normal[3]);
|
||||
int createSpaceNormalTangent(float mat[3][3], float normal[3], float tangent[3]);
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
1070
source/blender/editors/transform/transform_constraints.c
Normal file
1070
source/blender/editors/transform/transform_constraints.c
Normal file
@@ -0,0 +1,1070 @@
|
||||
/**
|
||||
* $Id$
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): none yet.
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include <config.h>
|
||||
#endif
|
||||
|
||||
#ifndef WIN32
|
||||
#include <unistd.h>
|
||||
#else
|
||||
#include <io.h>
|
||||
#endif
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "DNA_action_types.h"
|
||||
#include "DNA_armature_types.h"
|
||||
#include "DNA_camera_types.h"
|
||||
#include "DNA_curve_types.h"
|
||||
#include "DNA_effect_types.h"
|
||||
#include "DNA_image_types.h"
|
||||
#include "DNA_ipo_types.h"
|
||||
#include "DNA_key_types.h"
|
||||
#include "DNA_lamp_types.h"
|
||||
#include "DNA_lattice_types.h"
|
||||
#include "DNA_mesh_types.h"
|
||||
#include "DNA_meshdata_types.h"
|
||||
#include "DNA_meta_types.h"
|
||||
#include "DNA_object_types.h"
|
||||
#include "DNA_scene_types.h"
|
||||
#include "DNA_screen_types.h"
|
||||
#include "DNA_space_types.h"
|
||||
#include "DNA_view3d_types.h"
|
||||
|
||||
//#include "BIF_screen.h"
|
||||
//#include "BIF_resources.h"
|
||||
//#include "BIF_mywindow.h"
|
||||
#include "BIF_gl.h"
|
||||
#include "BIF_glutil.h"
|
||||
|
||||
#include "BKE_global.h"
|
||||
#include "BKE_utildefines.h"
|
||||
|
||||
#include "ED_view3d.h"
|
||||
|
||||
#include "BLI_arithb.h"
|
||||
|
||||
//#include "BDR_drawobject.h" /* drawcircball */
|
||||
//
|
||||
//#include "blendef.h"
|
||||
//
|
||||
//#include "mydevice.h"
|
||||
|
||||
#include "WM_types.h"
|
||||
|
||||
#include "transform.h"
|
||||
|
||||
static void drawObjectConstraint(TransInfo *t);
|
||||
|
||||
/* ************************** CONSTRAINTS ************************* */
|
||||
void constraintNumInput(TransInfo *t, float vec[3])
|
||||
{
|
||||
int mode = t->con.mode;
|
||||
if (mode & CON_APPLY) {
|
||||
float nval = (t->flag & T_NULL_ONE)?1.0f:0.0f;
|
||||
|
||||
if (getConstraintSpaceDimension(t) == 2) {
|
||||
int axis = mode & (CON_AXIS0|CON_AXIS1|CON_AXIS2);
|
||||
if (axis == (CON_AXIS0|CON_AXIS1)) {
|
||||
vec[2] = nval;
|
||||
}
|
||||
else if (axis == (CON_AXIS1|CON_AXIS2)) {
|
||||
vec[2] = vec[1];
|
||||
vec[1] = vec[0];
|
||||
vec[0] = nval;
|
||||
}
|
||||
else if (axis == (CON_AXIS0|CON_AXIS2)) {
|
||||
vec[2] = vec[1];
|
||||
vec[1] = nval;
|
||||
}
|
||||
}
|
||||
else if (getConstraintSpaceDimension(t) == 1) {
|
||||
if (mode & CON_AXIS0) {
|
||||
vec[1] = nval;
|
||||
vec[2] = nval;
|
||||
}
|
||||
else if (mode & CON_AXIS1) {
|
||||
vec[1] = vec[0];
|
||||
vec[0] = nval;
|
||||
vec[2] = nval;
|
||||
}
|
||||
else if (mode & CON_AXIS2) {
|
||||
vec[2] = vec[0];
|
||||
vec[0] = nval;
|
||||
vec[1] = nval;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void postConstraintChecks(TransInfo *t, float vec[3], float pvec[3]) {
|
||||
int i = 0;
|
||||
|
||||
Mat3MulVecfl(t->con.imtx, vec);
|
||||
|
||||
snapGrid(t, vec);
|
||||
|
||||
if (t->num.flag & T_NULL_ONE) {
|
||||
if (!(t->con.mode & CON_AXIS0))
|
||||
vec[0] = 1.0f;
|
||||
|
||||
if (!(t->con.mode & CON_AXIS1))
|
||||
vec[1] = 1.0f;
|
||||
|
||||
if (!(t->con.mode & CON_AXIS2))
|
||||
vec[2] = 1.0f;
|
||||
}
|
||||
|
||||
if (hasNumInput(&t->num)) {
|
||||
applyNumInput(&t->num, vec);
|
||||
constraintNumInput(t, vec);
|
||||
}
|
||||
|
||||
if (t->con.mode & CON_AXIS0) {
|
||||
pvec[i++] = vec[0];
|
||||
}
|
||||
if (t->con.mode & CON_AXIS1) {
|
||||
pvec[i++] = vec[1];
|
||||
}
|
||||
if (t->con.mode & CON_AXIS2) {
|
||||
pvec[i++] = vec[2];
|
||||
}
|
||||
|
||||
Mat3MulVecfl(t->con.mtx, vec);
|
||||
}
|
||||
|
||||
static void axisProjection(TransInfo *t, float axis[3], float in[3], float out[3]) {
|
||||
float norm[3], vec[3], factor;
|
||||
|
||||
if(in[0]==0.0f && in[1]==0.0f && in[2]==0.0f)
|
||||
return;
|
||||
|
||||
/* For when view is parallel to constraint... will cause NaNs otherwise
|
||||
So we take vertical motion in 3D space and apply it to the
|
||||
constraint axis. Nice for camera grab + MMB */
|
||||
if(1.0f - fabs(Inpf(axis, t->viewinv[2])) < 0.000001f) {
|
||||
Projf(vec, in, t->viewinv[1]);
|
||||
factor = Inpf(t->viewinv[1], vec) * 2.0f;
|
||||
/* since camera distance is quite relative, use quadratic relationship. holding shift can compensate */
|
||||
if(factor<0.0f) factor*= -factor;
|
||||
else factor*= factor;
|
||||
|
||||
VECCOPY(out, axis);
|
||||
Normalize(out);
|
||||
VecMulf(out, -factor); /* -factor makes move down going backwards */
|
||||
}
|
||||
else {
|
||||
float cb[3], ab[3];
|
||||
|
||||
VECCOPY(out, axis);
|
||||
|
||||
/* Get view vector on axis to define a plane */
|
||||
VecAddf(vec, t->con.center, in);
|
||||
getViewVector(t, vec, norm);
|
||||
|
||||
Crossf(vec, norm, axis);
|
||||
|
||||
/* Project input vector on the plane passing on axis */
|
||||
Projf(vec, in, vec);
|
||||
VecSubf(vec, in, vec);
|
||||
|
||||
/* intersect the two lines: axis and norm */
|
||||
Crossf(cb, vec, norm);
|
||||
Crossf(ab, axis, norm);
|
||||
|
||||
VecMulf(out, Inpf(cb, ab) / Inpf(ab, ab));
|
||||
}
|
||||
}
|
||||
|
||||
static void planeProjection(TransInfo *t, float in[3], float out[3]) {
|
||||
float vec[3], factor, norm[3];
|
||||
|
||||
VecAddf(vec, in, t->con.center);
|
||||
getViewVector(t, vec, norm);
|
||||
|
||||
VecSubf(vec, out, in);
|
||||
|
||||
factor = Inpf(vec, norm);
|
||||
if (fabs(factor) <= 0.001) {
|
||||
return; /* prevent divide by zero */
|
||||
}
|
||||
factor = Inpf(vec, vec) / factor;
|
||||
|
||||
VECCOPY(vec, norm);
|
||||
VecMulf(vec, factor);
|
||||
|
||||
VecAddf(out, in, vec);
|
||||
}
|
||||
|
||||
/*
|
||||
* Generic callback for constant spacial constraints applied to linear motion
|
||||
*
|
||||
* The IN vector in projected into the constrained space and then further
|
||||
* projected along the view vector.
|
||||
* (in perspective mode, the view vector is relative to the position on screen)
|
||||
*
|
||||
*/
|
||||
|
||||
static void applyAxisConstraintVec(TransInfo *t, TransData *td, float in[3], float out[3], float pvec[3])
|
||||
{
|
||||
VECCOPY(out, in);
|
||||
if (!td && t->con.mode & CON_APPLY) {
|
||||
Mat3MulVecfl(t->con.pmtx, out);
|
||||
|
||||
// With snap, a projection is alright, no need to correct for view alignment
|
||||
if ((t->tsnap.status & SNAP_ON) == 0) {
|
||||
if (getConstraintSpaceDimension(t) == 2) {
|
||||
if (out[0] != 0.0f || out[1] != 0.0f || out[2] != 0.0f) {
|
||||
planeProjection(t, in, out);
|
||||
}
|
||||
}
|
||||
else if (getConstraintSpaceDimension(t) == 1) {
|
||||
float c[3];
|
||||
|
||||
if (t->con.mode & CON_AXIS0) {
|
||||
VECCOPY(c, t->con.mtx[0]);
|
||||
}
|
||||
else if (t->con.mode & CON_AXIS1) {
|
||||
VECCOPY(c, t->con.mtx[1]);
|
||||
}
|
||||
else if (t->con.mode & CON_AXIS2) {
|
||||
VECCOPY(c, t->con.mtx[2]);
|
||||
}
|
||||
axisProjection(t, c, in, out);
|
||||
}
|
||||
}
|
||||
postConstraintChecks(t, out, pvec);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Generic callback for object based spacial constraints applied to linear motion
|
||||
*
|
||||
* At first, the following is applied to the first data in the array
|
||||
* The IN vector in projected into the constrained space and then further
|
||||
* projected along the view vector.
|
||||
* (in perspective mode, the view vector is relative to the position on screen)
|
||||
*
|
||||
* Further down, that vector is mapped to each data's space.
|
||||
*/
|
||||
|
||||
static void applyObjectConstraintVec(TransInfo *t, TransData *td, float in[3], float out[3], float pvec[3])
|
||||
{
|
||||
VECCOPY(out, in);
|
||||
if (t->con.mode & CON_APPLY) {
|
||||
if (!td) {
|
||||
Mat3MulVecfl(t->con.pmtx, out);
|
||||
if (getConstraintSpaceDimension(t) == 2) {
|
||||
if (out[0] != 0.0f || out[1] != 0.0f || out[2] != 0.0f) {
|
||||
planeProjection(t, in, out);
|
||||
}
|
||||
}
|
||||
else if (getConstraintSpaceDimension(t) == 1) {
|
||||
float c[3];
|
||||
|
||||
if (t->con.mode & CON_AXIS0) {
|
||||
VECCOPY(c, t->con.mtx[0]);
|
||||
}
|
||||
else if (t->con.mode & CON_AXIS1) {
|
||||
VECCOPY(c, t->con.mtx[1]);
|
||||
}
|
||||
else if (t->con.mode & CON_AXIS2) {
|
||||
VECCOPY(c, t->con.mtx[2]);
|
||||
}
|
||||
axisProjection(t, c, in, out);
|
||||
}
|
||||
postConstraintChecks(t, out, pvec);
|
||||
VECCOPY(out, pvec);
|
||||
}
|
||||
else {
|
||||
int i=0;
|
||||
|
||||
out[0] = out[1] = out[2] = 0.0f;
|
||||
if (t->con.mode & CON_AXIS0) {
|
||||
out[0] = in[i++];
|
||||
}
|
||||
if (t->con.mode & CON_AXIS1) {
|
||||
out[1] = in[i++];
|
||||
}
|
||||
if (t->con.mode & CON_AXIS2) {
|
||||
out[2] = in[i++];
|
||||
}
|
||||
Mat3MulVecfl(td->axismtx, out);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Generic callback for constant spacial constraints applied to resize motion
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
static void applyAxisConstraintSize(TransInfo *t, TransData *td, float smat[3][3])
|
||||
{
|
||||
if (!td && t->con.mode & CON_APPLY) {
|
||||
float tmat[3][3];
|
||||
|
||||
if (!(t->con.mode & CON_AXIS0)) {
|
||||
smat[0][0] = 1.0f;
|
||||
}
|
||||
if (!(t->con.mode & CON_AXIS1)) {
|
||||
smat[1][1] = 1.0f;
|
||||
}
|
||||
if (!(t->con.mode & CON_AXIS2)) {
|
||||
smat[2][2] = 1.0f;
|
||||
}
|
||||
|
||||
Mat3MulMat3(tmat, smat, t->con.imtx);
|
||||
Mat3MulMat3(smat, t->con.mtx, tmat);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Callback for object based spacial constraints applied to resize motion
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
static void applyObjectConstraintSize(TransInfo *t, TransData *td, float smat[3][3])
|
||||
{
|
||||
if (td && t->con.mode & CON_APPLY) {
|
||||
float tmat[3][3];
|
||||
float imat[3][3];
|
||||
|
||||
Mat3Inv(imat, td->axismtx);
|
||||
|
||||
if (!(t->con.mode & CON_AXIS0)) {
|
||||
smat[0][0] = 1.0f;
|
||||
}
|
||||
if (!(t->con.mode & CON_AXIS1)) {
|
||||
smat[1][1] = 1.0f;
|
||||
}
|
||||
if (!(t->con.mode & CON_AXIS2)) {
|
||||
smat[2][2] = 1.0f;
|
||||
}
|
||||
|
||||
Mat3MulMat3(tmat, smat, imat);
|
||||
Mat3MulMat3(smat, td->axismtx, tmat);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Generic callback for constant spacial constraints applied to rotations
|
||||
*
|
||||
* The rotation axis is copied into VEC.
|
||||
*
|
||||
* In the case of single axis constraints, the rotation axis is directly the one constrained to.
|
||||
* For planar constraints (2 axis), the rotation axis is the normal of the plane.
|
||||
*
|
||||
* The following only applies when CON_NOFLIP is not set.
|
||||
* The vector is then modified to always point away from the screen (in global space)
|
||||
* This insures that the rotation is always logically following the mouse.
|
||||
* (ie: not doing counterclockwise rotations when the mouse moves clockwise).
|
||||
*/
|
||||
|
||||
static void applyAxisConstraintRot(TransInfo *t, TransData *td, float vec[3], float *angle)
|
||||
{
|
||||
if (!td && t->con.mode & CON_APPLY) {
|
||||
int mode = t->con.mode & (CON_AXIS0|CON_AXIS1|CON_AXIS2);
|
||||
|
||||
switch(mode) {
|
||||
case CON_AXIS0:
|
||||
case (CON_AXIS1|CON_AXIS2):
|
||||
VECCOPY(vec, t->con.mtx[0]);
|
||||
break;
|
||||
case CON_AXIS1:
|
||||
case (CON_AXIS0|CON_AXIS2):
|
||||
VECCOPY(vec, t->con.mtx[1]);
|
||||
break;
|
||||
case CON_AXIS2:
|
||||
case (CON_AXIS0|CON_AXIS1):
|
||||
VECCOPY(vec, t->con.mtx[2]);
|
||||
break;
|
||||
}
|
||||
/* don't flip axis if asked to or if num input */
|
||||
if (angle && (mode & CON_NOFLIP) == 0 && hasNumInput(&t->num) == 0) {
|
||||
if (Inpf(vec, t->viewinv[2]) > 0.0f) {
|
||||
*angle = -(*angle);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Callback for object based spacial constraints applied to rotations
|
||||
*
|
||||
* The rotation axis is copied into VEC.
|
||||
*
|
||||
* In the case of single axis constraints, the rotation axis is directly the one constrained to.
|
||||
* For planar constraints (2 axis), the rotation axis is the normal of the plane.
|
||||
*
|
||||
* The following only applies when CON_NOFLIP is not set.
|
||||
* The vector is then modified to always point away from the screen (in global space)
|
||||
* This insures that the rotation is always logically following the mouse.
|
||||
* (ie: not doing counterclockwise rotations when the mouse moves clockwise).
|
||||
*/
|
||||
|
||||
static void applyObjectConstraintRot(TransInfo *t, TransData *td, float vec[3], float *angle)
|
||||
{
|
||||
if (t->con.mode & CON_APPLY) {
|
||||
int mode = t->con.mode & (CON_AXIS0|CON_AXIS1|CON_AXIS2);
|
||||
|
||||
/* on setup call, use first object */
|
||||
if (td == NULL) {
|
||||
td= t->data;
|
||||
}
|
||||
|
||||
switch(mode) {
|
||||
case CON_AXIS0:
|
||||
case (CON_AXIS1|CON_AXIS2):
|
||||
VECCOPY(vec, td->axismtx[0]);
|
||||
break;
|
||||
case CON_AXIS1:
|
||||
case (CON_AXIS0|CON_AXIS2):
|
||||
VECCOPY(vec, td->axismtx[1]);
|
||||
break;
|
||||
case CON_AXIS2:
|
||||
case (CON_AXIS0|CON_AXIS1):
|
||||
VECCOPY(vec, td->axismtx[2]);
|
||||
break;
|
||||
}
|
||||
if (angle && (mode & CON_NOFLIP) == 0 && hasNumInput(&t->num) == 0) {
|
||||
if (Inpf(vec, t->viewinv[2]) > 0.0f) {
|
||||
*angle = -(*angle);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*--------------------- INTERNAL SETUP CALLS ------------------*/
|
||||
|
||||
void setConstraint(TransInfo *t, float space[3][3], int mode, const char text[]) {
|
||||
strncpy(t->con.text + 1, text, 48);
|
||||
Mat3CpyMat3(t->con.mtx, space);
|
||||
t->con.mode = mode;
|
||||
getConstraintMatrix(t);
|
||||
|
||||
startConstraint(t);
|
||||
|
||||
t->con.drawExtra = NULL;
|
||||
t->con.applyVec = applyAxisConstraintVec;
|
||||
t->con.applySize = applyAxisConstraintSize;
|
||||
t->con.applyRot = applyAxisConstraintRot;
|
||||
t->redraw = 1;
|
||||
}
|
||||
|
||||
void setLocalConstraint(TransInfo *t, int mode, const char text[]) {
|
||||
if (t->flag & T_EDIT) {
|
||||
float obmat[3][3];
|
||||
Mat3CpyMat4(obmat, G.obedit->obmat);
|
||||
setConstraint(t, obmat, mode|CON_LOCAL, text);
|
||||
}
|
||||
else {
|
||||
if (t->total == 1) {
|
||||
setConstraint(t, t->data->axismtx, mode|CON_LOCAL, text);
|
||||
}
|
||||
else {
|
||||
strncpy(t->con.text + 1, text, 48);
|
||||
Mat3CpyMat3(t->con.mtx, t->data->axismtx);
|
||||
t->con.mode = mode|CON_LOCAL;
|
||||
getConstraintMatrix(t);
|
||||
|
||||
startConstraint(t);
|
||||
|
||||
t->con.drawExtra = drawObjectConstraint;
|
||||
t->con.applyVec = applyObjectConstraintVec;
|
||||
t->con.applySize = applyObjectConstraintSize;
|
||||
t->con.applyRot = applyObjectConstraintRot;
|
||||
t->redraw = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Set the constraint according to the user defined orientation
|
||||
|
||||
ftext is a format string passed to sprintf. It will add the name of
|
||||
the orientation where %s is (logically).
|
||||
*/
|
||||
void setUserConstraint(TransInfo *t, int mode, const char ftext[]) {
|
||||
char text[40];
|
||||
short twmode= (t->spacetype==SPACE_VIEW3D)? ((View3D*)t->view)->twmode: V3D_MANIP_GLOBAL;
|
||||
|
||||
switch(twmode) {
|
||||
case V3D_MANIP_GLOBAL:
|
||||
/*
|
||||
sprintf(text, ftext, "global");
|
||||
Mat3One(mtx);
|
||||
setConstraint(t, mtx, mode, text);
|
||||
break;
|
||||
*/
|
||||
case V3D_MANIP_LOCAL:
|
||||
sprintf(text, ftext, "local");
|
||||
setLocalConstraint(t, mode, text);
|
||||
break;
|
||||
case V3D_MANIP_NORMAL:
|
||||
sprintf(text, ftext, "normal");
|
||||
setConstraint(t, t->spacemtx, mode, text);
|
||||
break;
|
||||
case V3D_MANIP_VIEW:
|
||||
sprintf(text, ftext, "view");
|
||||
setConstraint(t, t->spacemtx, mode, text);
|
||||
break;
|
||||
default: /* V3D_MANIP_CUSTOM */
|
||||
sprintf(text, ftext, t->spacename);
|
||||
setConstraint(t, t->spacemtx, mode, text);
|
||||
break;
|
||||
}
|
||||
|
||||
t->con.mode |= CON_USER;
|
||||
}
|
||||
|
||||
/*--------------------- EXTERNAL SETUP CALLS ------------------*/
|
||||
|
||||
void BIF_setLocalLockConstraint(char axis, char *text) {
|
||||
TransInfo *t = BIF_GetTransInfo();
|
||||
|
||||
if (t->total == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (axis) {
|
||||
case 'x':
|
||||
setLocalConstraint(t, (CON_AXIS1|CON_AXIS2), text);
|
||||
break;
|
||||
case 'y':
|
||||
setLocalConstraint(t, (CON_AXIS0|CON_AXIS2), text);
|
||||
break;
|
||||
case 'z':
|
||||
setLocalConstraint(t, (CON_AXIS0|CON_AXIS1), text);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void BIF_setLocalAxisConstraint(char axis, char *text) {
|
||||
TransInfo *t = BIF_GetTransInfo();
|
||||
|
||||
if (t->total == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (axis) {
|
||||
case 'X':
|
||||
setLocalConstraint(t, CON_AXIS0, text);
|
||||
break;
|
||||
case 'Y':
|
||||
setLocalConstraint(t, CON_AXIS1, text);
|
||||
break;
|
||||
case 'Z':
|
||||
setLocalConstraint(t, CON_AXIS2, text);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* text is optional, for header print */
|
||||
void BIF_setSingleAxisConstraint(float vec[3], char *text) {
|
||||
TransInfo *t = BIF_GetTransInfo();
|
||||
float space[3][3], v[3];
|
||||
|
||||
if (t->total == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
VECCOPY(space[0], vec);
|
||||
|
||||
v[0] = vec[2];
|
||||
v[1] = vec[0];
|
||||
v[2] = vec[1];
|
||||
|
||||
Crossf(space[1], vec, v);
|
||||
Crossf(space[2], vec, space[1]);
|
||||
Mat3Ortho(space);
|
||||
|
||||
Mat3CpyMat3(t->con.mtx, space);
|
||||
t->con.mode = CON_AXIS0;
|
||||
|
||||
getConstraintMatrix(t);
|
||||
|
||||
startConstraint(t);
|
||||
|
||||
/* start copying with an offset of 1, to reserve a spot for the SPACE char */
|
||||
if(text)
|
||||
{
|
||||
strncpy(t->con.text+1, text, 48); /* 50 in struct */
|
||||
}
|
||||
else
|
||||
{
|
||||
t->con.text[1] = '\0'; /* No text */
|
||||
}
|
||||
|
||||
t->con.drawExtra = NULL;
|
||||
t->con.applyVec = applyAxisConstraintVec;
|
||||
t->con.applySize = applyAxisConstraintSize;
|
||||
t->con.applyRot = applyAxisConstraintRot;
|
||||
t->redraw = 1;
|
||||
}
|
||||
|
||||
void BIF_setDualAxisConstraint(float vec1[3], float vec2[3], char *text) {
|
||||
TransInfo *t = BIF_GetTransInfo();
|
||||
float space[3][3];
|
||||
|
||||
if (t->total == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
VECCOPY(space[0], vec1);
|
||||
VECCOPY(space[1], vec2);
|
||||
Crossf(space[2], space[0], space[1]);
|
||||
Mat3Ortho(space);
|
||||
|
||||
Mat3CpyMat3(t->con.mtx, space);
|
||||
t->con.mode = CON_AXIS0|CON_AXIS1;
|
||||
|
||||
getConstraintMatrix(t);
|
||||
|
||||
startConstraint(t);
|
||||
|
||||
/* start copying with an offset of 1, to reserve a spot for the SPACE char */
|
||||
if(text)
|
||||
{
|
||||
strncpy(t->con.text+1, text, 48); /* 50 in struct */
|
||||
}
|
||||
else
|
||||
{
|
||||
t->con.text[1] = '\0'; /* No text */
|
||||
}
|
||||
|
||||
t->con.drawExtra = NULL;
|
||||
t->con.applyVec = applyAxisConstraintVec;
|
||||
t->con.applySize = applyAxisConstraintSize;
|
||||
t->con.applyRot = applyAxisConstraintRot;
|
||||
t->redraw = 1;
|
||||
}
|
||||
|
||||
/*----------------- DRAWING CONSTRAINTS -------------------*/
|
||||
|
||||
void BIF_drawConstraint(void)
|
||||
{
|
||||
TransInfo *t = BIF_GetTransInfo();
|
||||
TransCon *tc = &(t->con);
|
||||
|
||||
if (t->spacetype!=SPACE_VIEW3D)
|
||||
return;
|
||||
if (!(tc->mode & CON_APPLY))
|
||||
return;
|
||||
if (t->flag & T_USES_MANIPULATOR)
|
||||
return;
|
||||
if (t->flag & T_NO_CONSTRAINT)
|
||||
return;
|
||||
|
||||
/* nasty exception for Z constraint in camera view */
|
||||
// TRANSFORM_FIX_ME
|
||||
// if((t->flag & T_OBJECT) && G.vd->camera==OBACT && G.vd->persp==V3D_CAMOB)
|
||||
// return;
|
||||
|
||||
if (tc->drawExtra) {
|
||||
tc->drawExtra(t);
|
||||
}
|
||||
else {
|
||||
if (tc->mode & CON_SELECT) {
|
||||
float vec[3];
|
||||
char col2[3] = {255,255,255};
|
||||
convertViewVec(t, vec, (short)(t->mval[0] - t->con.imval[0]), (short)(t->mval[1] - t->con.imval[1]));
|
||||
VecAddf(vec, vec, tc->center);
|
||||
|
||||
drawLine(tc->center, tc->mtx[0], 'x', 0);
|
||||
drawLine(tc->center, tc->mtx[1], 'y', 0);
|
||||
drawLine(tc->center, tc->mtx[2], 'z', 0);
|
||||
|
||||
glColor3ubv((GLubyte *)col2);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
setlinestyle(1);
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex3fv(tc->center);
|
||||
glVertex3fv(vec);
|
||||
glEnd();
|
||||
setlinestyle(0);
|
||||
// TRANSFORM_FIX_ME
|
||||
//if(G.vd->zbuf)
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
if (tc->mode & CON_AXIS0) {
|
||||
drawLine(tc->center, tc->mtx[0], 'x', DRAWLIGHT);
|
||||
}
|
||||
if (tc->mode & CON_AXIS1) {
|
||||
drawLine(tc->center, tc->mtx[1], 'y', DRAWLIGHT);
|
||||
}
|
||||
if (tc->mode & CON_AXIS2) {
|
||||
drawLine(tc->center, tc->mtx[2], 'z', DRAWLIGHT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* called from drawview.c, as an extra per-window draw option */
|
||||
void BIF_drawPropCircle()
|
||||
{
|
||||
TransInfo *t = BIF_GetTransInfo();
|
||||
|
||||
if (t->flag & T_PROP_EDIT) {
|
||||
// TRANSFORM_FIX_ME
|
||||
#if 0
|
||||
float tmat[4][4], imat[4][4];
|
||||
|
||||
BIF_ThemeColor(TH_GRID);
|
||||
|
||||
/* if editmode we need to go into object space */
|
||||
if(G.obedit && t->spacetype == SPACE_VIEW3D)
|
||||
mymultmatrix(G.obedit->obmat);
|
||||
|
||||
mygetmatrix(tmat);
|
||||
Mat4Invert(imat, tmat);
|
||||
|
||||
set_inverted_drawing(1);
|
||||
drawcircball(GL_LINE_LOOP, t->center, t->propsize, imat);
|
||||
set_inverted_drawing(0);
|
||||
|
||||
/* if editmode we restore */
|
||||
if(G.obedit && t->spacetype == SPACE_VIEW3D)
|
||||
myloadmatrix(G.vd->viewmat);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void BIF_getPropCenter(float *center)
|
||||
{
|
||||
TransInfo *t = BIF_GetTransInfo();
|
||||
|
||||
if (t && t->flag & T_PROP_EDIT) {
|
||||
VECCOPY(center, t->center);
|
||||
}
|
||||
else
|
||||
center[0] = center[1] = center[2] = 0.0f;
|
||||
}
|
||||
static void drawObjectConstraint(TransInfo *t) {
|
||||
int i;
|
||||
TransData * td = t->data;
|
||||
|
||||
/* Draw the first one lighter because that's the one who controls the others.
|
||||
Meaning the transformation is projected on that one and just copied on the others
|
||||
constraint space.
|
||||
In a nutshell, the object with light axis is controlled by the user and the others follow.
|
||||
Without drawing the first light, users have little clue what they are doing.
|
||||
*/
|
||||
if (t->con.mode & CON_AXIS0) {
|
||||
drawLine(td->ob->obmat[3], td->axismtx[0], 'x', DRAWLIGHT);
|
||||
}
|
||||
if (t->con.mode & CON_AXIS1) {
|
||||
drawLine(td->ob->obmat[3], td->axismtx[1], 'y', DRAWLIGHT);
|
||||
}
|
||||
if (t->con.mode & CON_AXIS2) {
|
||||
drawLine(td->ob->obmat[3], td->axismtx[2], 'z', DRAWLIGHT);
|
||||
}
|
||||
|
||||
td++;
|
||||
|
||||
for(i=1;i<t->total;i++,td++) {
|
||||
if (t->con.mode & CON_AXIS0) {
|
||||
drawLine(td->ob->obmat[3], td->axismtx[0], 'x', 0);
|
||||
}
|
||||
if (t->con.mode & CON_AXIS1) {
|
||||
drawLine(td->ob->obmat[3], td->axismtx[1], 'y', 0);
|
||||
}
|
||||
if (t->con.mode & CON_AXIS2) {
|
||||
drawLine(td->ob->obmat[3], td->axismtx[2], 'z', 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*--------------------- START / STOP CONSTRAINTS ---------------------- */
|
||||
|
||||
void startConstraint(TransInfo *t) {
|
||||
t->con.mode |= CON_APPLY;
|
||||
*t->con.text = ' ';
|
||||
t->num.idx_max = MIN2(getConstraintSpaceDimension(t) - 1, t->idx_max);
|
||||
}
|
||||
|
||||
void stopConstraint(TransInfo *t) {
|
||||
t->con.mode &= ~(CON_APPLY|CON_SELECT);
|
||||
*t->con.text = '\0';
|
||||
t->num.idx_max = t->idx_max;
|
||||
}
|
||||
|
||||
void getConstraintMatrix(TransInfo *t)
|
||||
{
|
||||
float mat[3][3];
|
||||
Mat3Inv(t->con.imtx, t->con.mtx);
|
||||
Mat3One(t->con.pmtx);
|
||||
|
||||
if (!(t->con.mode & CON_AXIS0)) {
|
||||
t->con.pmtx[0][0] =
|
||||
t->con.pmtx[0][1] =
|
||||
t->con.pmtx[0][2] = 0.0f;
|
||||
}
|
||||
|
||||
if (!(t->con.mode & CON_AXIS1)) {
|
||||
t->con.pmtx[1][0] =
|
||||
t->con.pmtx[1][1] =
|
||||
t->con.pmtx[1][2] = 0.0f;
|
||||
}
|
||||
|
||||
if (!(t->con.mode & CON_AXIS2)) {
|
||||
t->con.pmtx[2][0] =
|
||||
t->con.pmtx[2][1] =
|
||||
t->con.pmtx[2][2] = 0.0f;
|
||||
}
|
||||
|
||||
Mat3MulMat3(mat, t->con.pmtx, t->con.imtx);
|
||||
Mat3MulMat3(t->con.pmtx, t->con.mtx, mat);
|
||||
}
|
||||
|
||||
/*------------------------- MMB Select -------------------------------*/
|
||||
|
||||
void initSelectConstraint(TransInfo *t, float mtx[3][3])
|
||||
{
|
||||
Mat3CpyMat3(t->con.mtx, mtx);
|
||||
t->con.mode |= CON_APPLY;
|
||||
t->con.mode |= CON_SELECT;
|
||||
t->con.mode &= ~CON_LOCAL;
|
||||
|
||||
setNearestAxis(t);
|
||||
t->con.drawExtra = NULL;
|
||||
t->con.applyVec = applyAxisConstraintVec;
|
||||
t->con.applySize = applyAxisConstraintSize;
|
||||
t->con.applyRot = applyAxisConstraintRot;
|
||||
}
|
||||
|
||||
void selectConstraint(TransInfo *t) {
|
||||
if (t->con.mode & CON_SELECT) {
|
||||
setNearestAxis(t);
|
||||
startConstraint(t);
|
||||
}
|
||||
}
|
||||
|
||||
void postSelectConstraint(TransInfo *t)
|
||||
{
|
||||
if (!(t->con.mode & CON_SELECT))
|
||||
return;
|
||||
|
||||
t->con.mode &= ~CON_AXIS0;
|
||||
t->con.mode &= ~CON_AXIS1;
|
||||
t->con.mode &= ~CON_AXIS2;
|
||||
t->con.mode &= ~CON_SELECT;
|
||||
|
||||
setNearestAxis(t);
|
||||
|
||||
startConstraint(t);
|
||||
t->redraw = 1;
|
||||
}
|
||||
|
||||
static void setNearestAxis2d(TransInfo *t)
|
||||
{
|
||||
/* no correction needed... just use whichever one is lower */
|
||||
if ( abs(t->mval[0]-t->con.imval[0]) < abs(t->mval[1]-t->con.imval[1]) ) {
|
||||
t->con.mode |= CON_AXIS1;
|
||||
sprintf(t->con.text, " along Y axis");
|
||||
}
|
||||
else {
|
||||
t->con.mode |= CON_AXIS0;
|
||||
sprintf(t->con.text, " along X axis");
|
||||
}
|
||||
}
|
||||
|
||||
static void setNearestAxis3d(TransInfo *t)
|
||||
{
|
||||
wmEvent *event = t->event;
|
||||
float zfac;
|
||||
float mvec[3], axis[3], proj[3];
|
||||
float len[3];
|
||||
int i, icoord[2];
|
||||
|
||||
/* calculate mouse movement */
|
||||
mvec[0] = (float)(t->mval[0] - t->con.imval[0]);
|
||||
mvec[1] = (float)(t->mval[1] - t->con.imval[1]);
|
||||
mvec[2] = 0.0f;
|
||||
|
||||
/* we need to correct axis length for the current zoomlevel of view,
|
||||
this to prevent projected values to be clipped behind the camera
|
||||
and to overflow the short integers.
|
||||
The formula used is a bit stupid, just a simplification of the substraction
|
||||
of two 2D points 30 pixels apart (that's the last factor in the formula) after
|
||||
projecting them with window_to_3d and then get the length of that vector.
|
||||
*/
|
||||
zfac= t->persmat[0][3]*t->center[0]+ t->persmat[1][3]*t->center[1]+ t->persmat[2][3]*t->center[2]+ t->persmat[3][3];
|
||||
zfac = VecLength(t->persinv[0]) * 2.0f/t->ar->winx * zfac * 30.0f;
|
||||
|
||||
for (i = 0; i<3; i++) {
|
||||
VECCOPY(axis, t->con.mtx[i]);
|
||||
|
||||
VecMulf(axis, zfac);
|
||||
/* now we can project to get window coordinate */
|
||||
VecAddf(axis, axis, t->con.center);
|
||||
projectIntView(t, axis, icoord);
|
||||
|
||||
axis[0] = (float)(icoord[0] - t->center2d[0]);
|
||||
axis[1] = (float)(icoord[1] - t->center2d[1]);
|
||||
axis[2] = 0.0f;
|
||||
|
||||
if (Normalize(axis) != 0.0f) {
|
||||
Projf(proj, mvec, axis);
|
||||
VecSubf(axis, mvec, proj);
|
||||
len[i] = Normalize(axis);
|
||||
}
|
||||
else {
|
||||
len[i] = 10000000000.0f;
|
||||
}
|
||||
}
|
||||
|
||||
if (len[0] <= len[1] && len[0] <= len[2]) {
|
||||
if (event->shift) {
|
||||
t->con.mode |= (CON_AXIS1|CON_AXIS2);
|
||||
sprintf(t->con.text, " locking %s X axis", t->spacename);
|
||||
}
|
||||
else {
|
||||
t->con.mode |= CON_AXIS0;
|
||||
sprintf(t->con.text, " along %s X axis", t->spacename);
|
||||
}
|
||||
}
|
||||
else if (len[1] <= len[0] && len[1] <= len[2]) {
|
||||
if (event->shift) {
|
||||
t->con.mode |= (CON_AXIS0|CON_AXIS2);
|
||||
sprintf(t->con.text, " locking %s Y axis", t->spacename);
|
||||
}
|
||||
else {
|
||||
t->con.mode |= CON_AXIS1;
|
||||
sprintf(t->con.text, " along %s Y axis", t->spacename);
|
||||
}
|
||||
}
|
||||
else if (len[2] <= len[1] && len[2] <= len[0]) {
|
||||
if (event->shift) {
|
||||
t->con.mode |= (CON_AXIS0|CON_AXIS1);
|
||||
sprintf(t->con.text, " locking %s Z axis", t->spacename);
|
||||
}
|
||||
else {
|
||||
t->con.mode |= CON_AXIS2;
|
||||
sprintf(t->con.text, " along %s Z axis", t->spacename);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setNearestAxis(TransInfo *t)
|
||||
{
|
||||
/* clear any prior constraint flags */
|
||||
t->con.mode &= ~CON_AXIS0;
|
||||
t->con.mode &= ~CON_AXIS1;
|
||||
t->con.mode &= ~CON_AXIS2;
|
||||
|
||||
/* constraint setting - depends on spacetype */
|
||||
if (t->spacetype == SPACE_VIEW3D) {
|
||||
/* 3d-view */
|
||||
setNearestAxis3d(t);
|
||||
}
|
||||
else {
|
||||
/* assume that this means a 2D-Editor */
|
||||
setNearestAxis2d(t);
|
||||
}
|
||||
|
||||
getConstraintMatrix(t);
|
||||
}
|
||||
|
||||
/*-------------- HELPER FUNCTIONS ----------------*/
|
||||
|
||||
char constraintModeToChar(TransInfo *t) {
|
||||
if ((t->con.mode & CON_APPLY)==0) {
|
||||
return '\0';
|
||||
}
|
||||
switch (t->con.mode & (CON_AXIS0|CON_AXIS1|CON_AXIS2)) {
|
||||
case (CON_AXIS0):
|
||||
case (CON_AXIS1|CON_AXIS2):
|
||||
return 'X';
|
||||
case (CON_AXIS1):
|
||||
case (CON_AXIS0|CON_AXIS2):
|
||||
return 'Y';
|
||||
case (CON_AXIS2):
|
||||
case (CON_AXIS0|CON_AXIS1):
|
||||
return 'Z';
|
||||
default:
|
||||
return '\0';
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int isLockConstraint(TransInfo *t) {
|
||||
int mode = t->con.mode;
|
||||
|
||||
if ( (mode & (CON_AXIS0|CON_AXIS1)) == (CON_AXIS0|CON_AXIS1))
|
||||
return 1;
|
||||
|
||||
if ( (mode & (CON_AXIS1|CON_AXIS2)) == (CON_AXIS1|CON_AXIS2))
|
||||
return 1;
|
||||
|
||||
if ( (mode & (CON_AXIS0|CON_AXIS2)) == (CON_AXIS0|CON_AXIS2))
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns the dimension of the constraint space.
|
||||
*
|
||||
* For that reason, the flags always needs to be set to properly evaluate here,
|
||||
* even if they aren't actually used in the callback function. (Which could happen
|
||||
* for weird constraints not yet designed. Along a path for example.)
|
||||
*/
|
||||
|
||||
int getConstraintSpaceDimension(TransInfo *t)
|
||||
{
|
||||
int n = 0;
|
||||
|
||||
if (t->con.mode & CON_AXIS0)
|
||||
n++;
|
||||
|
||||
if (t->con.mode & CON_AXIS1)
|
||||
n++;
|
||||
|
||||
if (t->con.mode & CON_AXIS2)
|
||||
n++;
|
||||
|
||||
return n;
|
||||
/*
|
||||
Someone willing to do it criptically could do the following instead:
|
||||
|
||||
return t->con & (CON_AXIS0|CON_AXIS1|CON_AXIS2);
|
||||
|
||||
Based on the assumptions that the axis flags are one after the other and start at 1
|
||||
*/
|
||||
}
|
||||
4461
source/blender/editors/transform/transform_conversions.c
Normal file
4461
source/blender/editors/transform/transform_conversions.c
Normal file
@@ -0,0 +1,4461 @@
|
||||
/**
|
||||
* $Id$
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): none yet.
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include <config.h>
|
||||
#endif
|
||||
|
||||
#ifndef WIN32
|
||||
#include <unistd.h>
|
||||
#else
|
||||
#include <io.h>
|
||||
#endif
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "DNA_action_types.h"
|
||||
#include "DNA_armature_types.h"
|
||||
#include "DNA_camera_types.h"
|
||||
#include "DNA_curve_types.h"
|
||||
#include "DNA_effect_types.h"
|
||||
#include "DNA_image_types.h"
|
||||
#include "DNA_ipo_types.h"
|
||||
#include "DNA_key_types.h"
|
||||
#include "DNA_lamp_types.h"
|
||||
#include "DNA_lattice_types.h"
|
||||
#include "DNA_mesh_types.h"
|
||||
#include "DNA_meshdata_types.h"
|
||||
#include "DNA_meta_types.h"
|
||||
#include "DNA_modifier_types.h"
|
||||
#include "DNA_nla_types.h"
|
||||
#include "DNA_object_types.h"
|
||||
#include "DNA_object_force.h"
|
||||
#include "DNA_particle_types.h"
|
||||
#include "DNA_scene_types.h"
|
||||
#include "DNA_screen_types.h"
|
||||
#include "DNA_space_types.h"
|
||||
#include "DNA_texture_types.h"
|
||||
#include "DNA_view3d_types.h"
|
||||
#include "DNA_world_types.h"
|
||||
#include "DNA_userdef_types.h"
|
||||
#include "DNA_property_types.h"
|
||||
#include "DNA_vfont_types.h"
|
||||
#include "DNA_constraint_types.h"
|
||||
#include "DNA_listBase.h"
|
||||
#include "DNA_gpencil_types.h"
|
||||
|
||||
#include "BKE_action.h"
|
||||
#include "BKE_armature.h"
|
||||
#include "BKE_blender.h"
|
||||
#include "BKE_cloth.h"
|
||||
#include "BKE_curve.h"
|
||||
#include "BKE_constraint.h"
|
||||
#include "BKE_depsgraph.h"
|
||||
#include "BKE_displist.h"
|
||||
#include "BKE_DerivedMesh.h"
|
||||
#include "BKE_effect.h"
|
||||
#include "BKE_font.h"
|
||||
#include "BKE_global.h"
|
||||
#include "BKE_ipo.h"
|
||||
#include "BKE_lattice.h"
|
||||
#include "BKE_key.h"
|
||||
#include "BKE_main.h"
|
||||
#include "BKE_mball.h"
|
||||
#include "BKE_mesh.h"
|
||||
#include "BKE_modifier.h"
|
||||
#include "BKE_object.h"
|
||||
#include "BKE_particle.h"
|
||||
#include "BKE_pointcache.h"
|
||||
#include "BKE_softbody.h"
|
||||
#include "BKE_utildefines.h"
|
||||
#include "BKE_bmesh.h"
|
||||
#include "BKE_context.h"
|
||||
|
||||
//#include "BIF_editaction.h"
|
||||
//#include "BIF_editview.h"
|
||||
//#include "BIF_editlattice.h"
|
||||
//#include "BIF_editconstraint.h"
|
||||
#include "BIF_editarmature.h"
|
||||
//#include "BIF_editmesh.h"
|
||||
//#include "BIF_editnla.h"
|
||||
//#include "BIF_editsima.h"
|
||||
//#include "BIF_editparticle.h"
|
||||
#include "BIF_gl.h"
|
||||
//#include "BIF_keyframing.h"
|
||||
//#include "BIF_poseobject.h"
|
||||
//#include "BIF_meshtools.h"
|
||||
//#include "BIF_mywindow.h"
|
||||
//#include "BIF_resources.h"
|
||||
#include "BIF_retopo.h"
|
||||
//#include "BIF_screen.h"
|
||||
//#include "BIF_space.h"
|
||||
//#include "BIF_toolbox.h"
|
||||
|
||||
#include "ED_types.h"
|
||||
#include "ED_view3d.h"
|
||||
|
||||
//#include "BSE_drawipo.h"
|
||||
//#include "BSE_edit.h"
|
||||
//#include "BSE_editipo.h"
|
||||
//#include "BSE_editipo_types.h"
|
||||
//#include "BSE_editaction_types.h"
|
||||
|
||||
//#include "BDR_drawaction.h" // list of keyframes in action
|
||||
//#include "BDR_editobject.h" // reset_slowparents()
|
||||
//#include "BDR_gpencil.h"
|
||||
//#include "BDR_unwrapper.h"
|
||||
|
||||
#include "BLI_arithb.h"
|
||||
#include "BLI_blenlib.h"
|
||||
#include "BLI_editVert.h"
|
||||
|
||||
//#include "editmesh.h"
|
||||
//
|
||||
//#include "blendef.h"
|
||||
//
|
||||
//#include "mydevice.h"
|
||||
|
||||
extern ListBase editNurb;
|
||||
extern ListBase editelems;
|
||||
|
||||
#include "transform.h"
|
||||
|
||||
#include "BLO_sys_types.h" // for intptr_t support
|
||||
|
||||
/************ STUBS TO GET COMPILE ************/
|
||||
void transform_aspect_ratio_tface_uv(float *a1, float *a2) {}
|
||||
|
||||
|
||||
|
||||
/* local function prototype - for Object/Bone Constraints */
|
||||
static short constraints_list_needinv(TransInfo *t, ListBase *list);
|
||||
/* local function prototype - for finding number of keyframes that are selected for editing */
|
||||
static int count_ipo_keys(Ipo *ipo, char side, float cfra);
|
||||
|
||||
/* ************************** Functions *************************** */
|
||||
|
||||
static void qsort_trans_data(TransInfo *t, TransData *head, TransData *tail) {
|
||||
TransData pivot = *head;
|
||||
TransData *ihead = head;
|
||||
TransData *itail = tail;
|
||||
short connected = t->flag & T_PROP_CONNECTED;
|
||||
|
||||
while (head < tail)
|
||||
{
|
||||
if (connected) {
|
||||
while ((tail->dist >= pivot.dist) && (head < tail))
|
||||
tail--;
|
||||
}
|
||||
else {
|
||||
while ((tail->rdist >= pivot.rdist) && (head < tail))
|
||||
tail--;
|
||||
}
|
||||
|
||||
if (head != tail)
|
||||
{
|
||||
*head = *tail;
|
||||
head++;
|
||||
}
|
||||
|
||||
if (connected) {
|
||||
while ((head->dist <= pivot.dist) && (head < tail))
|
||||
head++;
|
||||
}
|
||||
else {
|
||||
while ((head->rdist <= pivot.rdist) && (head < tail))
|
||||
head++;
|
||||
}
|
||||
|
||||
if (head != tail)
|
||||
{
|
||||
*tail = *head;
|
||||
tail--;
|
||||
}
|
||||
}
|
||||
|
||||
*head = pivot;
|
||||
if (ihead < head) {
|
||||
qsort_trans_data(t, ihead, head-1);
|
||||
}
|
||||
if (itail > head) {
|
||||
qsort_trans_data(t, head+1, itail);
|
||||
}
|
||||
}
|
||||
|
||||
void sort_trans_data_dist(TransInfo *t) {
|
||||
TransData *start = t->data;
|
||||
int i = 1;
|
||||
|
||||
while(i < t->total && start->flag & TD_SELECTED) {
|
||||
start++;
|
||||
i++;
|
||||
}
|
||||
qsort_trans_data(t, start, t->data + t->total - 1);
|
||||
}
|
||||
|
||||
static void sort_trans_data(TransInfo *t)
|
||||
{
|
||||
TransData *sel, *unsel;
|
||||
TransData temp;
|
||||
unsel = t->data;
|
||||
sel = t->data;
|
||||
sel += t->total - 1;
|
||||
while (sel > unsel) {
|
||||
while (unsel->flag & TD_SELECTED) {
|
||||
unsel++;
|
||||
if (unsel == sel) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
while (!(sel->flag & TD_SELECTED)) {
|
||||
sel--;
|
||||
if (unsel == sel) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
temp = *unsel;
|
||||
*unsel = *sel;
|
||||
*sel = temp;
|
||||
sel--;
|
||||
unsel++;
|
||||
}
|
||||
}
|
||||
|
||||
/* distance calculated from not-selected vertex to nearest selected vertex
|
||||
warning; this is loops inside loop, has minor N^2 issues, but by sorting list it is OK */
|
||||
static void set_prop_dist(TransInfo *t, short with_dist)
|
||||
{
|
||||
TransData *tob;
|
||||
int a;
|
||||
|
||||
for(a=0, tob= t->data; a<t->total; a++, tob++) {
|
||||
|
||||
tob->rdist= 0.0f; // init, it was mallocced
|
||||
|
||||
if((tob->flag & TD_SELECTED)==0) {
|
||||
TransData *td;
|
||||
int i;
|
||||
float dist, vec[3];
|
||||
|
||||
tob->rdist = -1.0f; // signal for next loop
|
||||
|
||||
for (i = 0, td= t->data; i < t->total; i++, td++) {
|
||||
if(td->flag & TD_SELECTED) {
|
||||
VecSubf(vec, tob->center, td->center);
|
||||
Mat3MulVecfl(tob->mtx, vec);
|
||||
dist = Normalize(vec);
|
||||
if (tob->rdist == -1.0f) {
|
||||
tob->rdist = dist;
|
||||
}
|
||||
else if (dist < tob->rdist) {
|
||||
tob->rdist = dist;
|
||||
}
|
||||
}
|
||||
else break; // by definition transdata has selected items in beginning
|
||||
}
|
||||
if (with_dist) {
|
||||
tob->dist = tob->rdist;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ************************** CONVERSIONS ************************* */
|
||||
|
||||
/* ********************* texture space ********* */
|
||||
|
||||
static void createTransTexspace(bContext *C, TransInfo *t)
|
||||
{
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
TransData *td;
|
||||
Object *ob;
|
||||
ID *id;
|
||||
int *texflag;
|
||||
|
||||
ob = OBACT;
|
||||
|
||||
if (ob == NULL) { // Shouldn't logically happen, but still...
|
||||
t->total = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
id = ob->data;
|
||||
if(id == NULL || !ELEM3( GS(id->name), ID_ME, ID_CU, ID_MB )) {
|
||||
t->total = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
t->total = 1;
|
||||
td= t->data= MEM_callocN(sizeof(TransData), "TransTexspace");
|
||||
td->ext= t->ext= MEM_callocN(sizeof(TransDataExtension), "TransTexspace");
|
||||
|
||||
td->flag= TD_SELECTED;
|
||||
VECCOPY(td->center, ob->obmat[3]);
|
||||
td->ob = ob;
|
||||
|
||||
Mat3CpyMat4(td->mtx, ob->obmat);
|
||||
Mat3CpyMat4(td->axismtx, ob->obmat);
|
||||
Mat3Ortho(td->axismtx);
|
||||
Mat3Inv(td->smtx, td->mtx);
|
||||
|
||||
if (give_obdata_texspace(ob, &texflag, &td->loc, &td->ext->size, &td->ext->rot)) {
|
||||
*texflag &= ~AUTOSPACE;
|
||||
}
|
||||
|
||||
VECCOPY(td->iloc, td->loc);
|
||||
VECCOPY(td->ext->irot, td->ext->rot);
|
||||
VECCOPY(td->ext->isize, td->ext->size);
|
||||
}
|
||||
|
||||
/* ********************* edge (for crease) ***** */
|
||||
|
||||
static void createTransEdge(bContext *C, TransInfo *t) {
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
TransData *td = NULL;
|
||||
EditMesh *em = G.editMesh;
|
||||
EditEdge *eed;
|
||||
float mtx[3][3], smtx[3][3];
|
||||
int count=0, countsel=0;
|
||||
int propmode = t->flag & T_PROP_EDIT;
|
||||
|
||||
for(eed= em->edges.first; eed; eed= eed->next) {
|
||||
if(eed->h==0) {
|
||||
if (eed->f & SELECT) countsel++;
|
||||
if (propmode) count++;
|
||||
}
|
||||
}
|
||||
|
||||
if (countsel == 0)
|
||||
return;
|
||||
|
||||
if(propmode) {
|
||||
t->total = count;
|
||||
}
|
||||
else {
|
||||
t->total = countsel;
|
||||
}
|
||||
|
||||
td= t->data= MEM_callocN(t->total * sizeof(TransData), "TransCrease");
|
||||
|
||||
Mat3CpyMat4(mtx, G.obedit->obmat);
|
||||
Mat3Inv(smtx, mtx);
|
||||
|
||||
for(eed= em->edges.first; eed; eed= eed->next) {
|
||||
if(eed->h==0 && (eed->f & SELECT || propmode)) {
|
||||
/* need to set center for center calculations */
|
||||
VecAddf(td->center, eed->v1->co, eed->v2->co);
|
||||
VecMulf(td->center, 0.5f);
|
||||
|
||||
td->loc= NULL;
|
||||
if (eed->f & SELECT)
|
||||
td->flag= TD_SELECTED;
|
||||
else
|
||||
td->flag= 0;
|
||||
|
||||
|
||||
Mat3CpyMat3(td->smtx, smtx);
|
||||
Mat3CpyMat3(td->mtx, mtx);
|
||||
|
||||
td->ext = NULL;
|
||||
td->tdi = NULL;
|
||||
if (t->mode == TFM_BWEIGHT) {
|
||||
td->val = &(eed->bweight);
|
||||
td->ival = eed->bweight;
|
||||
}
|
||||
else {
|
||||
td->val = &(eed->crease);
|
||||
td->ival = eed->crease;
|
||||
}
|
||||
|
||||
td++;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/* ********************* pose mode ************* */
|
||||
|
||||
static bKinematicConstraint *has_targetless_ik(bPoseChannel *pchan)
|
||||
{
|
||||
bConstraint *con= pchan->constraints.first;
|
||||
|
||||
for(;con; con= con->next) {
|
||||
if(con->type==CONSTRAINT_TYPE_KINEMATIC && (con->enforce!=0.0)) {
|
||||
bKinematicConstraint *data= con->data;
|
||||
|
||||
if(data->tar==NULL)
|
||||
return data;
|
||||
if(data->tar->type==OB_ARMATURE && data->subtarget[0]==0)
|
||||
return data;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static short apply_targetless_ik(Object *ob)
|
||||
{
|
||||
bPoseChannel *pchan, *parchan, *chanlist[256];
|
||||
bKinematicConstraint *data;
|
||||
int segcount, apply= 0;
|
||||
|
||||
/* now we got a difficult situation... we have to find the
|
||||
target-less IK pchans, and apply transformation to the all
|
||||
pchans that were in the chain */
|
||||
|
||||
for (pchan=ob->pose->chanbase.first; pchan; pchan=pchan->next) {
|
||||
data= has_targetless_ik(pchan);
|
||||
if(data && (data->flag & CONSTRAINT_IK_AUTO)) {
|
||||
|
||||
/* fill the array with the bones of the chain (armature.c does same, keep it synced) */
|
||||
segcount= 0;
|
||||
|
||||
/* exclude tip from chain? */
|
||||
if(!(data->flag & CONSTRAINT_IK_TIP))
|
||||
parchan= pchan->parent;
|
||||
else
|
||||
parchan= pchan;
|
||||
|
||||
/* Find the chain's root & count the segments needed */
|
||||
for (; parchan; parchan=parchan->parent){
|
||||
chanlist[segcount]= parchan;
|
||||
segcount++;
|
||||
|
||||
if(segcount==data->rootbone || segcount>255) break; // 255 is weak
|
||||
}
|
||||
for(;segcount;segcount--) {
|
||||
Bone *bone;
|
||||
float rmat[4][4], tmat[4][4], imat[4][4];
|
||||
|
||||
/* pose_mat(b) = pose_mat(b-1) * offs_bone * channel * constraint * IK */
|
||||
/* we put in channel the entire result of rmat= (channel * constraint * IK) */
|
||||
/* pose_mat(b) = pose_mat(b-1) * offs_bone * rmat */
|
||||
/* rmat = pose_mat(b) * inv( pose_mat(b-1) * offs_bone ) */
|
||||
|
||||
parchan= chanlist[segcount-1];
|
||||
bone= parchan->bone;
|
||||
bone->flag |= BONE_TRANSFORM; /* ensures it gets an auto key inserted */
|
||||
|
||||
if(parchan->parent) {
|
||||
Bone *parbone= parchan->parent->bone;
|
||||
float offs_bone[4][4];
|
||||
|
||||
/* offs_bone = yoffs(b-1) + root(b) + bonemat(b) */
|
||||
Mat4CpyMat3(offs_bone, bone->bone_mat);
|
||||
|
||||
/* The bone's root offset (is in the parent's coordinate system) */
|
||||
VECCOPY(offs_bone[3], bone->head);
|
||||
|
||||
/* Get the length translation of parent (length along y axis) */
|
||||
offs_bone[3][1]+= parbone->length;
|
||||
|
||||
/* pose_mat(b-1) * offs_bone */
|
||||
if(parchan->bone->flag & BONE_HINGE) {
|
||||
/* the rotation of the parent restposition */
|
||||
Mat4CpyMat4(rmat, parbone->arm_mat); /* rmat used as temp */
|
||||
|
||||
/* the location of actual parent transform */
|
||||
VECCOPY(rmat[3], offs_bone[3]);
|
||||
offs_bone[3][0]= offs_bone[3][1]= offs_bone[3][2]= 0.0f;
|
||||
Mat4MulVecfl(parchan->parent->pose_mat, rmat[3]);
|
||||
|
||||
Mat4MulMat4(tmat, offs_bone, rmat);
|
||||
}
|
||||
else if(parchan->bone->flag & BONE_NO_SCALE) {
|
||||
Mat4MulMat4(tmat, offs_bone, parchan->parent->pose_mat);
|
||||
Mat4Ortho(tmat);
|
||||
}
|
||||
else
|
||||
Mat4MulMat4(tmat, offs_bone, parchan->parent->pose_mat);
|
||||
|
||||
Mat4Invert(imat, tmat);
|
||||
}
|
||||
else {
|
||||
Mat4CpyMat3(tmat, bone->bone_mat);
|
||||
|
||||
VECCOPY(tmat[3], bone->head);
|
||||
Mat4Invert(imat, tmat);
|
||||
}
|
||||
/* result matrix */
|
||||
Mat4MulMat4(rmat, parchan->pose_mat, imat);
|
||||
|
||||
/* apply and decompose, doesn't work for constraints or non-uniform scale well */
|
||||
{
|
||||
float rmat3[3][3], qmat[3][3], imat[3][3], smat[3][3];
|
||||
|
||||
Mat3CpyMat4(rmat3, rmat);
|
||||
|
||||
/* quaternion */
|
||||
Mat3ToQuat(rmat3, parchan->quat);
|
||||
|
||||
/* for size, remove rotation */
|
||||
/* causes problems with some constraints (so apply only if needed) */
|
||||
if (data->flag & CONSTRAINT_IK_STRETCH) {
|
||||
QuatToMat3(parchan->quat, qmat);
|
||||
Mat3Inv(imat, qmat);
|
||||
Mat3MulMat3(smat, rmat3, imat);
|
||||
Mat3ToSize(smat, parchan->size);
|
||||
}
|
||||
|
||||
/* causes problems with some constraints (e.g. childof), so disable this */
|
||||
/* as it is IK shouldn't affect location directly */
|
||||
/* VECCOPY(parchan->loc, rmat[3]); */
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
apply= 1;
|
||||
data->flag &= ~CONSTRAINT_IK_AUTO;
|
||||
}
|
||||
}
|
||||
|
||||
return apply;
|
||||
}
|
||||
|
||||
static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, TransData *td)
|
||||
{
|
||||
Bone *bone= pchan->bone;
|
||||
float pmat[3][3], omat[3][3];
|
||||
float cmat[3][3], tmat[3][3];
|
||||
float vec[3];
|
||||
|
||||
VECCOPY(vec, pchan->pose_mat[3]);
|
||||
VECCOPY(td->center, vec);
|
||||
|
||||
td->ob = ob;
|
||||
td->flag= TD_SELECTED|TD_USEQUAT;
|
||||
if (bone->flag & BONE_HINGE_CHILD_TRANSFORM)
|
||||
{
|
||||
td->flag |= TD_NOCENTER;
|
||||
}
|
||||
|
||||
if (bone->flag & BONE_TRANSFORM_CHILD)
|
||||
{
|
||||
td->flag |= TD_NOCENTER;
|
||||
td->flag |= TD_NO_LOC;
|
||||
}
|
||||
|
||||
td->protectflag= pchan->protectflag;
|
||||
|
||||
td->loc = pchan->loc;
|
||||
VECCOPY(td->iloc, pchan->loc);
|
||||
|
||||
td->ext->rot= NULL;
|
||||
td->ext->quat= pchan->quat;
|
||||
td->ext->size= pchan->size;
|
||||
|
||||
QUATCOPY(td->ext->iquat, pchan->quat);
|
||||
VECCOPY(td->ext->isize, pchan->size);
|
||||
|
||||
/* proper way to get parent transform + own transform + constraints transform */
|
||||
Mat3CpyMat4(omat, ob->obmat);
|
||||
|
||||
if(pchan->parent) {
|
||||
if(pchan->bone->flag & BONE_HINGE)
|
||||
Mat3CpyMat4(pmat, pchan->parent->bone->arm_mat);
|
||||
else
|
||||
Mat3CpyMat4(pmat, pchan->parent->pose_mat);
|
||||
|
||||
if (constraints_list_needinv(t, &pchan->constraints)) {
|
||||
Mat3CpyMat4(tmat, pchan->constinv);
|
||||
Mat3Inv(cmat, tmat);
|
||||
Mat3MulSerie(td->mtx, pchan->bone->bone_mat, pmat, omat, cmat, 0,0,0,0); // dang mulserie swaps args
|
||||
}
|
||||
else
|
||||
Mat3MulSerie(td->mtx, pchan->bone->bone_mat, pmat, omat, 0,0,0,0,0); // dang mulserie swaps args
|
||||
}
|
||||
else {
|
||||
if (constraints_list_needinv(t, &pchan->constraints)) {
|
||||
Mat3CpyMat4(tmat, pchan->constinv);
|
||||
Mat3Inv(cmat, tmat);
|
||||
Mat3MulSerie(td->mtx, pchan->bone->bone_mat, omat, cmat, 0,0,0,0,0); // dang mulserie swaps args
|
||||
}
|
||||
else
|
||||
Mat3MulMat3(td->mtx, omat, pchan->bone->bone_mat); // Mat3MulMat3 has swapped args!
|
||||
}
|
||||
|
||||
Mat3Inv(td->smtx, td->mtx);
|
||||
|
||||
/* for axismat we use bone's own transform */
|
||||
Mat3CpyMat4(pmat, pchan->pose_mat);
|
||||
Mat3MulMat3(td->axismtx, omat, pmat);
|
||||
Mat3Ortho(td->axismtx);
|
||||
|
||||
if(t->mode==TFM_BONESIZE) {
|
||||
bArmature *arm= t->poseobj->data;
|
||||
|
||||
if(arm->drawtype==ARM_ENVELOPE) {
|
||||
td->loc= NULL;
|
||||
td->val= &bone->dist;
|
||||
td->ival= bone->dist;
|
||||
}
|
||||
else {
|
||||
// abusive storage of scale in the loc pointer :)
|
||||
td->loc= &bone->xwidth;
|
||||
VECCOPY (td->iloc, td->loc);
|
||||
td->val= NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/* in this case we can do target-less IK grabbing */
|
||||
if(t->mode==TFM_TRANSLATION) {
|
||||
bKinematicConstraint *data= has_targetless_ik(pchan);
|
||||
if(data) {
|
||||
if(data->flag & CONSTRAINT_IK_TIP) {
|
||||
VECCOPY(data->grabtarget, pchan->pose_tail);
|
||||
}
|
||||
else {
|
||||
VECCOPY(data->grabtarget, pchan->pose_head);
|
||||
}
|
||||
td->loc = data->grabtarget;
|
||||
VECCOPY(td->iloc, td->loc);
|
||||
data->flag |= CONSTRAINT_IK_AUTO;
|
||||
|
||||
/* only object matrix correction */
|
||||
Mat3CpyMat3 (td->mtx, omat);
|
||||
Mat3Inv (td->smtx, td->mtx);
|
||||
}
|
||||
}
|
||||
|
||||
/* store reference to first constraint */
|
||||
td->con= pchan->constraints.first;
|
||||
}
|
||||
|
||||
static void bone_children_clear_transflag(TransInfo *t, ListBase *lb)
|
||||
{
|
||||
Bone *bone= lb->first;
|
||||
|
||||
for(;bone;bone= bone->next) {
|
||||
if((bone->flag & BONE_HINGE) && (bone->flag & BONE_CONNECTED))
|
||||
{
|
||||
bone->flag |= BONE_HINGE_CHILD_TRANSFORM;
|
||||
}
|
||||
else if (bone->flag & BONE_TRANSFORM && (t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL))
|
||||
{
|
||||
bone->flag |= BONE_TRANSFORM_CHILD;
|
||||
}
|
||||
else
|
||||
{
|
||||
bone->flag &= ~BONE_TRANSFORM;
|
||||
}
|
||||
|
||||
bone_children_clear_transflag(t, &bone->childbase);
|
||||
}
|
||||
}
|
||||
|
||||
/* sets transform flags in the bones, returns total */
|
||||
static void set_pose_transflags(TransInfo *t, Object *ob)
|
||||
{
|
||||
bArmature *arm= ob->data;
|
||||
bPoseChannel *pchan;
|
||||
Bone *bone;
|
||||
int hastranslation;
|
||||
|
||||
t->total= 0;
|
||||
|
||||
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
||||
bone= pchan->bone;
|
||||
if(bone->layer & arm->layer) {
|
||||
if(bone->flag & BONE_SELECTED)
|
||||
bone->flag |= BONE_TRANSFORM;
|
||||
else
|
||||
bone->flag &= ~BONE_TRANSFORM;
|
||||
|
||||
bone->flag &= ~BONE_HINGE_CHILD_TRANSFORM;
|
||||
bone->flag &= ~BONE_TRANSFORM_CHILD;
|
||||
}
|
||||
}
|
||||
|
||||
/* make sure no bone can be transformed when a parent is transformed */
|
||||
/* since pchans are depsgraph sorted, the parents are in beginning of list */
|
||||
if(t->mode!=TFM_BONESIZE) {
|
||||
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
||||
bone= pchan->bone;
|
||||
if(bone->flag & BONE_TRANSFORM)
|
||||
bone_children_clear_transflag(t, &bone->childbase);
|
||||
}
|
||||
}
|
||||
/* now count, and check if we have autoIK or have to switch from translate to rotate */
|
||||
hastranslation= 0;
|
||||
|
||||
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
||||
bone= pchan->bone;
|
||||
if(bone->flag & BONE_TRANSFORM) {
|
||||
|
||||
t->total++;
|
||||
|
||||
if(t->mode==TFM_TRANSLATION) {
|
||||
if( has_targetless_ik(pchan)==NULL ) {
|
||||
if(pchan->parent && (pchan->bone->flag & BONE_CONNECTED)) {
|
||||
if(pchan->bone->flag & BONE_HINGE_CHILD_TRANSFORM)
|
||||
hastranslation= 1;
|
||||
}
|
||||
else if((pchan->protectflag & OB_LOCK_LOC)!=OB_LOCK_LOC)
|
||||
hastranslation= 1;
|
||||
}
|
||||
else
|
||||
hastranslation= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* if there are no translatable bones, do rotation */
|
||||
if(t->mode==TFM_TRANSLATION && !hastranslation)
|
||||
t->mode= TFM_ROTATION;
|
||||
}
|
||||
|
||||
|
||||
/* -------- Auto-IK ---------- */
|
||||
|
||||
/* adjust pose-channel's auto-ik chainlen */
|
||||
static void pchan_autoik_adjust (bPoseChannel *pchan, short chainlen)
|
||||
{
|
||||
bConstraint *con;
|
||||
|
||||
/* don't bother to search if no valid constraints */
|
||||
if ((pchan->constflag & (PCHAN_HAS_IK|PCHAN_HAS_TARGET))==0)
|
||||
return;
|
||||
|
||||
/* check if pchan has ik-constraint */
|
||||
for (con= pchan->constraints.first; con; con= con->next) {
|
||||
if (con->type == CONSTRAINT_TYPE_KINEMATIC && (con->enforce!=0.0)) {
|
||||
bKinematicConstraint *data= con->data;
|
||||
|
||||
/* only accept if a temporary one (for auto-ik) */
|
||||
if (data->flag & CONSTRAINT_IK_TEMP) {
|
||||
/* chainlen is new chainlen, but is limited by maximum chainlen */
|
||||
if ((chainlen==0) || (chainlen > data->max_rootbone))
|
||||
data->rootbone= data->max_rootbone;
|
||||
else
|
||||
data->rootbone= chainlen;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* change the chain-length of auto-ik */
|
||||
void transform_autoik_update (TransInfo *t, short mode)
|
||||
{
|
||||
short *chainlen= &G.scene->toolsettings->autoik_chainlen;
|
||||
bPoseChannel *pchan;
|
||||
|
||||
/* mode determines what change to apply to chainlen */
|
||||
if (mode == 1) {
|
||||
/* mode=1 is from WHEELMOUSEDOWN... increases len */
|
||||
(*chainlen)++;
|
||||
}
|
||||
else if (mode == -1) {
|
||||
/* mode==-1 is from WHEELMOUSEUP... decreases len */
|
||||
if (*chainlen > 0) (*chainlen)--;
|
||||
}
|
||||
|
||||
/* sanity checks (don't assume t->poseobj is set, or that it is an armature) */
|
||||
if (ELEM(NULL, t->poseobj, t->poseobj->pose))
|
||||
return;
|
||||
|
||||
/* apply to all pose-channels */
|
||||
for (pchan=t->poseobj->pose->chanbase.first; pchan; pchan=pchan->next) {
|
||||
pchan_autoik_adjust(pchan, *chainlen);
|
||||
}
|
||||
}
|
||||
|
||||
/* frees temporal IKs */
|
||||
static void pose_grab_with_ik_clear(Object *ob)
|
||||
{
|
||||
bKinematicConstraint *data;
|
||||
bPoseChannel *pchan;
|
||||
bConstraint *con, *next;
|
||||
|
||||
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
||||
/* clear all temporary lock flags */
|
||||
pchan->ikflag &= ~(BONE_IK_NO_XDOF_TEMP|BONE_IK_NO_YDOF_TEMP|BONE_IK_NO_ZDOF_TEMP);
|
||||
|
||||
pchan->constflag &= ~(PCHAN_HAS_IK|PCHAN_HAS_TARGET);
|
||||
/* remove all temporary IK-constraints added */
|
||||
for (con= pchan->constraints.first; con; con= next) {
|
||||
next= con->next;
|
||||
if (con->type==CONSTRAINT_TYPE_KINEMATIC) {
|
||||
data= con->data;
|
||||
if (data->flag & CONSTRAINT_IK_TEMP) {
|
||||
BLI_remlink(&pchan->constraints, con);
|
||||
MEM_freeN(con->data);
|
||||
MEM_freeN(con);
|
||||
continue;
|
||||
}
|
||||
pchan->constflag |= PCHAN_HAS_IK;
|
||||
if(data->tar==NULL || (data->tar->type==OB_ARMATURE && data->subtarget[0]==0))
|
||||
pchan->constflag |= PCHAN_HAS_TARGET;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* adds the IK to pchan - returns if added */
|
||||
static short pose_grab_with_ik_add(bPoseChannel *pchan)
|
||||
{
|
||||
bKinematicConstraint *data;
|
||||
bConstraint *con;
|
||||
bConstraint *targetless = 0;
|
||||
|
||||
/* Sanity check */
|
||||
if (pchan == NULL)
|
||||
return 0;
|
||||
|
||||
/* Rule: not if there's already an IK on this channel */
|
||||
for (con= pchan->constraints.first; con; con= con->next) {
|
||||
if (con->type==CONSTRAINT_TYPE_KINEMATIC) {
|
||||
bKinematicConstraint *data= con->data;
|
||||
if(data->tar==NULL || (data->tar->type==OB_ARMATURE && data->subtarget[0]==0)) {
|
||||
targetless = con;
|
||||
/* but, if this is a targetless IK, we make it auto anyway (for the children loop) */
|
||||
if (con->enforce!=0.0) {
|
||||
targetless->flag |= CONSTRAINT_IK_AUTO;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
if ((con->flag & CONSTRAINT_DISABLE)==0 && (con->enforce!=0.0))
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// TRANSFORM_FIX_ME
|
||||
//con = add_new_constraint(CONSTRAINT_TYPE_KINEMATIC);
|
||||
BLI_addtail(&pchan->constraints, con);
|
||||
pchan->constflag |= (PCHAN_HAS_IK|PCHAN_HAS_TARGET); /* for draw, but also for detecting while pose solving */
|
||||
data= con->data;
|
||||
if (targetless) { /* if exists use values from last targetless IK-constraint as base */
|
||||
*data = *((bKinematicConstraint*)targetless->data);
|
||||
}
|
||||
else
|
||||
data->flag= CONSTRAINT_IK_TIP;
|
||||
data->flag |= CONSTRAINT_IK_TEMP|CONSTRAINT_IK_AUTO;
|
||||
VECCOPY(data->grabtarget, pchan->pose_tail);
|
||||
data->rootbone= 1;
|
||||
|
||||
/* we include only a connected chain */
|
||||
while ((pchan) && (pchan->bone->flag & BONE_CONNECTED)) {
|
||||
/* here, we set ik-settings for bone from pchan->protectflag */
|
||||
if (pchan->protectflag & OB_LOCK_ROTX) pchan->ikflag |= BONE_IK_NO_XDOF_TEMP;
|
||||
if (pchan->protectflag & OB_LOCK_ROTY) pchan->ikflag |= BONE_IK_NO_YDOF_TEMP;
|
||||
if (pchan->protectflag & OB_LOCK_ROTZ) pchan->ikflag |= BONE_IK_NO_ZDOF_TEMP;
|
||||
|
||||
/* now we count this pchan as being included */
|
||||
data->rootbone++;
|
||||
pchan= pchan->parent;
|
||||
}
|
||||
|
||||
/* make a copy of maximum chain-length */
|
||||
data->max_rootbone= data->rootbone;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* bone is a candidate to get IK, but we don't do it if it has children connected */
|
||||
static short pose_grab_with_ik_children(bPose *pose, Bone *bone)
|
||||
{
|
||||
Bone *bonec;
|
||||
short wentdeeper=0, added=0;
|
||||
|
||||
/* go deeper if children & children are connected */
|
||||
for (bonec= bone->childbase.first; bonec; bonec= bonec->next) {
|
||||
if (bonec->flag & BONE_CONNECTED) {
|
||||
wentdeeper= 1;
|
||||
added+= pose_grab_with_ik_children(pose, bonec);
|
||||
}
|
||||
}
|
||||
if (wentdeeper==0) {
|
||||
bPoseChannel *pchan= get_pose_channel(pose, bone->name);
|
||||
if (pchan)
|
||||
added+= pose_grab_with_ik_add(pchan);
|
||||
}
|
||||
|
||||
return added;
|
||||
}
|
||||
|
||||
/* main call which adds temporal IK chains */
|
||||
static short pose_grab_with_ik(Object *ob)
|
||||
{
|
||||
bArmature *arm;
|
||||
bPoseChannel *pchan, *parent;
|
||||
Bone *bonec;
|
||||
short tot_ik= 0;
|
||||
|
||||
if ((ob==NULL) || (ob->pose==NULL) || (ob->flag & OB_POSEMODE)==0)
|
||||
return 0;
|
||||
|
||||
arm = ob->data;
|
||||
|
||||
/* Rule: allow multiple Bones (but they must be selected, and only one ik-solver per chain should get added) */
|
||||
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
||||
if (pchan->bone->layer & arm->layer) {
|
||||
if (pchan->bone->flag & BONE_SELECTED) {
|
||||
/* Rule: no IK for solitatry (unconnected) bones */
|
||||
for (bonec=pchan->bone->childbase.first; bonec; bonec=bonec->next) {
|
||||
if (bonec->flag & BONE_CONNECTED) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ((pchan->bone->flag & BONE_CONNECTED)==0 && (bonec == NULL))
|
||||
continue;
|
||||
|
||||
/* rule: if selected Bone is not a root bone, it gets a temporal IK */
|
||||
if (pchan->parent) {
|
||||
/* only adds if there's no IK yet (and no parent bone was selected) */
|
||||
for (parent= pchan->parent; parent; parent= parent->parent) {
|
||||
if (parent->bone->flag & BONE_SELECTED)
|
||||
break;
|
||||
}
|
||||
if (parent == NULL)
|
||||
tot_ik += pose_grab_with_ik_add(pchan);
|
||||
}
|
||||
else {
|
||||
/* rule: go over the children and add IK to the tips */
|
||||
tot_ik += pose_grab_with_ik_children(ob->pose, pchan->bone);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (tot_ik) ? 1 : 0;
|
||||
}
|
||||
|
||||
|
||||
/* only called with pose mode active object now */
|
||||
static void createTransPose(bContext *C, TransInfo *t, Object *ob)
|
||||
{
|
||||
// TRANSFORM_FIX_ME
|
||||
#if 0
|
||||
bArmature *arm;
|
||||
bPoseChannel *pchan;
|
||||
TransData *td;
|
||||
TransDataExtension *tdx;
|
||||
short ik_on= 0;
|
||||
int i;
|
||||
|
||||
t->total= 0;
|
||||
|
||||
/* check validity of state */
|
||||
arm=get_armature (ob);
|
||||
if (arm==NULL || ob->pose==NULL) return;
|
||||
|
||||
if (arm->flag & ARM_RESTPOS) {
|
||||
if(ELEM(t->mode, TFM_DUMMY, TFM_BONESIZE)==0) {
|
||||
notice("Pose edit not possible while Rest Position is enabled");
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (!(ob->lay & G.vd->lay)) return;
|
||||
|
||||
/* do we need to add temporal IK chains? */
|
||||
if ((arm->flag & ARM_AUTO_IK) && t->mode==TFM_TRANSLATION) {
|
||||
ik_on= pose_grab_with_ik(ob);
|
||||
if (ik_on) t->flag |= T_AUTOIK;
|
||||
}
|
||||
|
||||
/* set flags and count total (warning, can change transform to rotate) */
|
||||
set_pose_transflags(t, ob);
|
||||
|
||||
if(t->total==0) return;
|
||||
|
||||
t->flag |= T_POSE;
|
||||
t->poseobj= ob; /* we also allow non-active objects to be transformed, in weightpaint */
|
||||
|
||||
/* make sure the lock is set OK, unlock can be accidentally saved? */
|
||||
ob->pose->flag |= POSE_LOCKED;
|
||||
ob->pose->flag &= ~POSE_DO_UNLOCK;
|
||||
|
||||
/* init trans data */
|
||||
td = t->data = MEM_callocN(t->total*sizeof(TransData), "TransPoseBone");
|
||||
tdx = t->ext = MEM_callocN(t->total*sizeof(TransDataExtension), "TransPoseBoneExt");
|
||||
for(i=0; i<t->total; i++, td++, tdx++) {
|
||||
td->ext= tdx;
|
||||
td->tdi = NULL;
|
||||
td->val = NULL;
|
||||
}
|
||||
|
||||
/* use pose channels to fill trans data */
|
||||
td= t->data;
|
||||
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
||||
if(pchan->bone->flag & BONE_TRANSFORM) {
|
||||
add_pose_transdata(t, pchan, ob, td);
|
||||
td++;
|
||||
}
|
||||
}
|
||||
|
||||
if(td != (t->data+t->total)) printf("Bone selection count error\n");
|
||||
|
||||
/* initialise initial auto=ik chainlen's? */
|
||||
if (ik_on) transform_autoik_update(t, 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
/* ********************* armature ************** */
|
||||
|
||||
static void createTransArmatureVerts(bContext *C, TransInfo *t)
|
||||
{
|
||||
// TRANSFORM_FIX_ME
|
||||
#if 0
|
||||
EditBone *ebo;
|
||||
bArmature *arm= G.obedit->data;
|
||||
TransData *td;
|
||||
float mtx[3][3], smtx[3][3], delta[3], bonemat[3][3];
|
||||
|
||||
t->total = 0;
|
||||
for (ebo=G.edbo.first;ebo;ebo=ebo->next) {
|
||||
if(ebo->layer & arm->layer) {
|
||||
if (t->mode==TFM_BONESIZE) {
|
||||
if (ebo->flag & BONE_SELECTED)
|
||||
t->total++;
|
||||
}
|
||||
else if (t->mode==TFM_BONE_ROLL) {
|
||||
if (ebo->flag & BONE_SELECTED)
|
||||
t->total++;
|
||||
}
|
||||
else {
|
||||
if (ebo->flag & BONE_TIPSEL)
|
||||
t->total++;
|
||||
if (ebo->flag & BONE_ROOTSEL)
|
||||
t->total++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!t->total) return;
|
||||
|
||||
Mat3CpyMat4(mtx, G.obedit->obmat);
|
||||
Mat3Inv(smtx, mtx);
|
||||
|
||||
td = t->data = MEM_callocN(t->total*sizeof(TransData), "TransEditBone");
|
||||
|
||||
for (ebo=G.edbo.first;ebo;ebo=ebo->next){
|
||||
ebo->oldlength= ebo->length; // length==0.0 on extrude, used for scaling radius of bone points
|
||||
|
||||
if(ebo->layer & arm->layer) {
|
||||
if (t->mode==TFM_BONE_ENVELOPE) {
|
||||
|
||||
if (ebo->flag & BONE_ROOTSEL){
|
||||
td->val= &ebo->rad_head;
|
||||
td->ival= *td->val;
|
||||
|
||||
VECCOPY (td->center, ebo->head);
|
||||
td->flag= TD_SELECTED;
|
||||
|
||||
Mat3CpyMat3(td->smtx, smtx);
|
||||
Mat3CpyMat3(td->mtx, mtx);
|
||||
|
||||
td->loc = NULL;
|
||||
td->ext = NULL;
|
||||
td->tdi = NULL;
|
||||
|
||||
td++;
|
||||
}
|
||||
if (ebo->flag & BONE_TIPSEL){
|
||||
td->val= &ebo->rad_tail;
|
||||
td->ival= *td->val;
|
||||
VECCOPY (td->center, ebo->tail);
|
||||
td->flag= TD_SELECTED;
|
||||
|
||||
Mat3CpyMat3(td->smtx, smtx);
|
||||
Mat3CpyMat3(td->mtx, mtx);
|
||||
|
||||
td->loc = NULL;
|
||||
td->ext = NULL;
|
||||
td->tdi = NULL;
|
||||
|
||||
td++;
|
||||
}
|
||||
|
||||
}
|
||||
else if (t->mode==TFM_BONESIZE) {
|
||||
if (ebo->flag & BONE_SELECTED) {
|
||||
if(arm->drawtype==ARM_ENVELOPE) {
|
||||
td->loc= NULL;
|
||||
td->val= &ebo->dist;
|
||||
td->ival= ebo->dist;
|
||||
}
|
||||
else {
|
||||
// abusive storage of scale in the loc pointer :)
|
||||
td->loc= &ebo->xwidth;
|
||||
VECCOPY (td->iloc, td->loc);
|
||||
td->val= NULL;
|
||||
}
|
||||
VECCOPY (td->center, ebo->head);
|
||||
td->flag= TD_SELECTED;
|
||||
|
||||
/* use local bone matrix */
|
||||
VecSubf(delta, ebo->tail, ebo->head);
|
||||
vec_roll_to_mat3(delta, ebo->roll, bonemat);
|
||||
Mat3MulMat3(td->mtx, mtx, bonemat);
|
||||
Mat3Inv(td->smtx, td->mtx);
|
||||
|
||||
Mat3CpyMat3(td->axismtx, td->mtx);
|
||||
Mat3Ortho(td->axismtx);
|
||||
|
||||
td->ext = NULL;
|
||||
td->tdi = NULL;
|
||||
|
||||
td++;
|
||||
}
|
||||
}
|
||||
else if (t->mode==TFM_BONE_ROLL) {
|
||||
if (ebo->flag & BONE_SELECTED) {
|
||||
td->loc= NULL;
|
||||
td->val= &(ebo->roll);
|
||||
td->ival= ebo->roll;
|
||||
|
||||
VECCOPY (td->center, ebo->head);
|
||||
td->flag= TD_SELECTED;
|
||||
|
||||
td->ext = NULL;
|
||||
td->tdi = NULL;
|
||||
|
||||
td++;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (ebo->flag & BONE_TIPSEL){
|
||||
VECCOPY (td->iloc, ebo->tail);
|
||||
VECCOPY (td->center, td->iloc);
|
||||
td->loc= ebo->tail;
|
||||
td->flag= TD_SELECTED;
|
||||
if (ebo->flag & BONE_EDITMODE_LOCKED)
|
||||
td->protectflag = OB_LOCK_LOC|OB_LOCK_ROT|OB_LOCK_SCALE;
|
||||
|
||||
Mat3CpyMat3(td->smtx, smtx);
|
||||
Mat3CpyMat3(td->mtx, mtx);
|
||||
|
||||
VecSubf(delta, ebo->tail, ebo->head);
|
||||
vec_roll_to_mat3(delta, ebo->roll, td->axismtx);
|
||||
|
||||
if ((ebo->flag & BONE_ROOTSEL) == 0)
|
||||
{
|
||||
td->extra = ebo;
|
||||
}
|
||||
|
||||
td->ext = NULL;
|
||||
td->tdi = NULL;
|
||||
td->val = NULL;
|
||||
|
||||
td++;
|
||||
}
|
||||
if (ebo->flag & BONE_ROOTSEL){
|
||||
VECCOPY (td->iloc, ebo->head);
|
||||
VECCOPY (td->center, td->iloc);
|
||||
td->loc= ebo->head;
|
||||
td->flag= TD_SELECTED;
|
||||
if (ebo->flag & BONE_EDITMODE_LOCKED)
|
||||
td->protectflag = OB_LOCK_LOC|OB_LOCK_ROT|OB_LOCK_SCALE;
|
||||
|
||||
Mat3CpyMat3(td->smtx, smtx);
|
||||
Mat3CpyMat3(td->mtx, mtx);
|
||||
|
||||
VecSubf(delta, ebo->tail, ebo->head);
|
||||
vec_roll_to_mat3(delta, ebo->roll, td->axismtx);
|
||||
|
||||
td->extra = ebo; /* to fix roll */
|
||||
|
||||
td->ext = NULL;
|
||||
td->tdi = NULL;
|
||||
td->val = NULL;
|
||||
|
||||
td++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/* ********************* meta elements ********* */
|
||||
|
||||
static void createTransMBallVerts(bContext *C, TransInfo *t)
|
||||
{
|
||||
// TRANSFORM_FIX_ME
|
||||
#if 0
|
||||
MetaElem *ml;
|
||||
TransData *td;
|
||||
TransDataExtension *tx;
|
||||
float mtx[3][3], smtx[3][3];
|
||||
int count=0, countsel=0;
|
||||
int propmode = t->flag & T_PROP_EDIT;
|
||||
|
||||
/* count totals */
|
||||
for(ml= editelems.first; ml; ml= ml->next) {
|
||||
if(ml->flag & SELECT) countsel++;
|
||||
if(propmode) count++;
|
||||
}
|
||||
|
||||
/* note: in prop mode we need at least 1 selected */
|
||||
if (countsel==0) return;
|
||||
|
||||
if(propmode) t->total = count;
|
||||
else t->total = countsel;
|
||||
|
||||
td = t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(MBall EditMode)");
|
||||
tx = t->ext = MEM_callocN(t->total*sizeof(TransDataExtension), "MetaElement_TransExtension");
|
||||
|
||||
Mat3CpyMat4(mtx, G.obedit->obmat);
|
||||
Mat3Inv(smtx, mtx);
|
||||
|
||||
for(ml= editelems.first; ml; ml= ml->next) {
|
||||
if(propmode || (ml->flag & SELECT)) {
|
||||
td->loc= &ml->x;
|
||||
VECCOPY(td->iloc, td->loc);
|
||||
VECCOPY(td->center, td->loc);
|
||||
|
||||
if(ml->flag & SELECT) td->flag= TD_SELECTED | TD_USEQUAT | TD_SINGLESIZE;
|
||||
else td->flag= TD_USEQUAT;
|
||||
|
||||
Mat3CpyMat3(td->smtx, smtx);
|
||||
Mat3CpyMat3(td->mtx, mtx);
|
||||
|
||||
td->ext = tx;
|
||||
td->tdi = NULL;
|
||||
|
||||
/* Radius of MetaElem (mass of MetaElem influence) */
|
||||
if(ml->flag & MB_SCALE_RAD){
|
||||
td->val = &ml->rad;
|
||||
td->ival = ml->rad;
|
||||
}
|
||||
else{
|
||||
td->val = &ml->s;
|
||||
td->ival = ml->s;
|
||||
}
|
||||
|
||||
/* expx/expy/expz determine "shape" of some MetaElem types */
|
||||
tx->size = &ml->expx;
|
||||
tx->isize[0] = ml->expx;
|
||||
tx->isize[1] = ml->expy;
|
||||
tx->isize[2] = ml->expz;
|
||||
|
||||
/* quat is used for rotation of MetaElem */
|
||||
tx->quat = ml->quat;
|
||||
QUATCOPY(tx->iquat, ml->quat);
|
||||
|
||||
tx->rot = NULL;
|
||||
|
||||
td++;
|
||||
tx++;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/* ********************* curve/surface ********* */
|
||||
|
||||
static void calc_distanceCurveVerts(TransData *head, TransData *tail) {
|
||||
TransData *td, *td_near = NULL;
|
||||
for (td = head; td<=tail; td++) {
|
||||
if (td->flag & TD_SELECTED) {
|
||||
td_near = td;
|
||||
td->dist = 0.0f;
|
||||
}
|
||||
else if(td_near) {
|
||||
float dist;
|
||||
dist = VecLenf(td_near->center, td->center);
|
||||
if (dist < (td-1)->dist) {
|
||||
td->dist = (td-1)->dist;
|
||||
}
|
||||
else {
|
||||
td->dist = dist;
|
||||
}
|
||||
}
|
||||
else {
|
||||
td->dist = MAXFLOAT;
|
||||
td->flag |= TD_NOTCONNECTED;
|
||||
}
|
||||
}
|
||||
td_near = NULL;
|
||||
for (td = tail; td>=head; td--) {
|
||||
if (td->flag & TD_SELECTED) {
|
||||
td_near = td;
|
||||
td->dist = 0.0f;
|
||||
}
|
||||
else if(td_near) {
|
||||
float dist;
|
||||
dist = VecLenf(td_near->center, td->center);
|
||||
if (td->flag & TD_NOTCONNECTED || dist < td->dist || (td+1)->dist < td->dist) {
|
||||
td->flag &= ~TD_NOTCONNECTED;
|
||||
if (dist < (td+1)->dist) {
|
||||
td->dist = (td+1)->dist;
|
||||
}
|
||||
else {
|
||||
td->dist = dist;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Utility function for getting the handle data from bezier's */
|
||||
TransDataCurveHandleFlags *initTransDataCurveHandes(TransData *td, struct BezTriple *bezt) {
|
||||
TransDataCurveHandleFlags *hdata;
|
||||
td->flag |= TD_BEZTRIPLE;
|
||||
hdata = td->hdata = MEM_mallocN(sizeof(TransDataCurveHandleFlags), "CuHandle Data");
|
||||
hdata->ih1 = bezt->h1;
|
||||
hdata->h1 = &bezt->h1;
|
||||
hdata->ih2 = bezt->h2; /* incase the second is not selected */
|
||||
hdata->h2 = &bezt->h2;
|
||||
return hdata;
|
||||
}
|
||||
|
||||
static void createTransCurveVerts(bContext *C, TransInfo *t)
|
||||
{
|
||||
// TRANSFORM_FIX_ME
|
||||
#if 0
|
||||
TransData *td = NULL;
|
||||
Nurb *nu;
|
||||
BezTriple *bezt;
|
||||
BPoint *bp;
|
||||
float mtx[3][3], smtx[3][3];
|
||||
int a;
|
||||
int count=0, countsel=0;
|
||||
int propmode = t->flag & T_PROP_EDIT;
|
||||
|
||||
/* count total of vertices, check identical as in 2nd loop for making transdata! */
|
||||
for(nu= editNurb.first; nu; nu= nu->next) {
|
||||
if((nu->type & 7)==CU_BEZIER) {
|
||||
for(a=0, bezt= nu->bezt; a<nu->pntsu; a++, bezt++) {
|
||||
if(bezt->hide==0) {
|
||||
if (G.f & G_HIDDENHANDLES) {
|
||||
if(bezt->f2 & SELECT) countsel+=3;
|
||||
if(propmode) count+= 3;
|
||||
} else {
|
||||
if(bezt->f1 & SELECT) countsel++;
|
||||
if(bezt->f2 & SELECT) countsel++;
|
||||
if(bezt->f3 & SELECT) countsel++;
|
||||
if(propmode) count+= 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
for(a= nu->pntsu*nu->pntsv, bp= nu->bp; a>0; a--, bp++) {
|
||||
if(bp->hide==0) {
|
||||
if(propmode) count++;
|
||||
if(bp->f1 & SELECT) countsel++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/* note: in prop mode we need at least 1 selected */
|
||||
if (countsel==0) return;
|
||||
|
||||
if(propmode) t->total = count;
|
||||
else t->total = countsel;
|
||||
t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(Curve EditMode)");
|
||||
|
||||
Mat3CpyMat4(mtx, G.obedit->obmat);
|
||||
Mat3Inv(smtx, mtx);
|
||||
|
||||
td = t->data;
|
||||
for(nu= editNurb.first; nu; nu= nu->next) {
|
||||
if((nu->type & 7)==CU_BEZIER) {
|
||||
TransData *head, *tail;
|
||||
head = tail = td;
|
||||
for(a=0, bezt= nu->bezt; a<nu->pntsu; a++, bezt++) {
|
||||
if(bezt->hide==0) {
|
||||
TransDataCurveHandleFlags *hdata = NULL;
|
||||
|
||||
if( propmode ||
|
||||
((bezt->f2 & SELECT) && (G.f & G_HIDDENHANDLES)) ||
|
||||
((bezt->f1 & SELECT) && (G.f & G_HIDDENHANDLES)==0)
|
||||
) {
|
||||
VECCOPY(td->iloc, bezt->vec[0]);
|
||||
td->loc= bezt->vec[0];
|
||||
VECCOPY(td->center, bezt->vec[1]);
|
||||
if (G.f & G_HIDDENHANDLES) {
|
||||
if(bezt->f2 & SELECT) td->flag= TD_SELECTED;
|
||||
else td->flag= 0;
|
||||
} else {
|
||||
if(bezt->f1 & SELECT) td->flag= TD_SELECTED;
|
||||
else td->flag= 0;
|
||||
}
|
||||
td->ext = NULL;
|
||||
td->tdi = NULL;
|
||||
td->val = NULL;
|
||||
|
||||
hdata = initTransDataCurveHandes(td, bezt);
|
||||
|
||||
Mat3CpyMat3(td->smtx, smtx);
|
||||
Mat3CpyMat3(td->mtx, mtx);
|
||||
|
||||
td++;
|
||||
count++;
|
||||
tail++;
|
||||
}
|
||||
|
||||
/* This is the Curve Point, the other two are handles */
|
||||
if(propmode || (bezt->f2 & SELECT)) {
|
||||
VECCOPY(td->iloc, bezt->vec[1]);
|
||||
td->loc= bezt->vec[1];
|
||||
VECCOPY(td->center, td->loc);
|
||||
if(bezt->f2 & SELECT) td->flag= TD_SELECTED;
|
||||
else td->flag= 0;
|
||||
td->ext = NULL;
|
||||
td->tdi = NULL;
|
||||
|
||||
if (t->mode==TFM_CURVE_SHRINKFATTEN) { /* || t->mode==TFM_RESIZE) {*/ /* TODO - make points scale */
|
||||
td->val = &(bezt->radius);
|
||||
td->ival = bezt->radius;
|
||||
} else if (t->mode==TFM_TILT) {
|
||||
td->val = &(bezt->alfa);
|
||||
td->ival = bezt->alfa;
|
||||
} else {
|
||||
td->val = NULL;
|
||||
}
|
||||
|
||||
Mat3CpyMat3(td->smtx, smtx);
|
||||
Mat3CpyMat3(td->mtx, mtx);
|
||||
|
||||
if ((bezt->f1&SELECT)==0 && (bezt->f3&SELECT)==0)
|
||||
/* If the middle is selected but the sides arnt, this is needed */
|
||||
if (hdata==NULL) { /* if the handle was not saved by the previous handle */
|
||||
hdata = initTransDataCurveHandes(td, bezt);
|
||||
}
|
||||
|
||||
td++;
|
||||
count++;
|
||||
tail++;
|
||||
}
|
||||
if( propmode ||
|
||||
((bezt->f2 & SELECT) && (G.f & G_HIDDENHANDLES)) ||
|
||||
((bezt->f3 & SELECT) && (G.f & G_HIDDENHANDLES)==0)
|
||||
) {
|
||||
VECCOPY(td->iloc, bezt->vec[2]);
|
||||
td->loc= bezt->vec[2];
|
||||
VECCOPY(td->center, bezt->vec[1]);
|
||||
if (G.f & G_HIDDENHANDLES) {
|
||||
if(bezt->f2 & SELECT) td->flag= TD_SELECTED;
|
||||
else td->flag= 0;
|
||||
} else {
|
||||
if(bezt->f3 & SELECT) td->flag= TD_SELECTED;
|
||||
else td->flag= 0;
|
||||
}
|
||||
td->ext = NULL;
|
||||
td->tdi = NULL;
|
||||
td->val = NULL;
|
||||
|
||||
if (hdata==NULL) { /* if the handle was not saved by the previous handle */
|
||||
hdata = initTransDataCurveHandes(td, bezt);
|
||||
}
|
||||
|
||||
Mat3CpyMat3(td->smtx, smtx);
|
||||
Mat3CpyMat3(td->mtx, mtx);
|
||||
|
||||
td++;
|
||||
count++;
|
||||
tail++;
|
||||
}
|
||||
}
|
||||
else if (propmode && head != tail) {
|
||||
calc_distanceCurveVerts(head, tail-1);
|
||||
head = tail;
|
||||
}
|
||||
}
|
||||
if (propmode && head != tail)
|
||||
calc_distanceCurveVerts(head, tail-1);
|
||||
|
||||
/* TODO - in the case of tilt and radius we can also avoid allocating the initTransDataCurveHandes
|
||||
* but for now just dont change handle types */
|
||||
if (ELEM(t->mode, TFM_CURVE_SHRINKFATTEN, TFM_TILT) == 0)
|
||||
testhandlesNurb(nu); /* sets the handles based on their selection, do this after the data is copied to the TransData */
|
||||
}
|
||||
else {
|
||||
TransData *head, *tail;
|
||||
head = tail = td;
|
||||
for(a= nu->pntsu*nu->pntsv, bp= nu->bp; a>0; a--, bp++) {
|
||||
if(bp->hide==0) {
|
||||
if(propmode || (bp->f1 & SELECT)) {
|
||||
VECCOPY(td->iloc, bp->vec);
|
||||
td->loc= bp->vec;
|
||||
VECCOPY(td->center, td->loc);
|
||||
if(bp->f1 & SELECT) td->flag= TD_SELECTED;
|
||||
else td->flag= 0;
|
||||
td->ext = NULL;
|
||||
td->tdi = NULL;
|
||||
|
||||
if (t->mode==TFM_CURVE_SHRINKFATTEN || t->mode==TFM_RESIZE) {
|
||||
td->val = &(bp->radius);
|
||||
td->ival = bp->radius;
|
||||
} else {
|
||||
td->val = &(bp->alfa);
|
||||
td->ival = bp->alfa;
|
||||
}
|
||||
|
||||
Mat3CpyMat3(td->smtx, smtx);
|
||||
Mat3CpyMat3(td->mtx, mtx);
|
||||
|
||||
td++;
|
||||
count++;
|
||||
tail++;
|
||||
}
|
||||
}
|
||||
else if (propmode && head != tail) {
|
||||
calc_distanceCurveVerts(head, tail-1);
|
||||
head = tail;
|
||||
}
|
||||
}
|
||||
if (propmode && head != tail)
|
||||
calc_distanceCurveVerts(head, tail-1);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/* ********************* lattice *************** */
|
||||
|
||||
static void createTransLatticeVerts(bContext *C, TransInfo *t)
|
||||
{
|
||||
// TRANSFORM_FIX_ME
|
||||
#if 0
|
||||
TransData *td = NULL;
|
||||
BPoint *bp;
|
||||
float mtx[3][3], smtx[3][3];
|
||||
int a;
|
||||
int count=0, countsel=0;
|
||||
int propmode = t->flag & T_PROP_EDIT;
|
||||
|
||||
bp= editLatt->def;
|
||||
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
|
||||
while(a--) {
|
||||
if(bp->hide==0) {
|
||||
if(bp->f1 & SELECT) countsel++;
|
||||
if(propmode) count++;
|
||||
}
|
||||
bp++;
|
||||
}
|
||||
|
||||
/* note: in prop mode we need at least 1 selected */
|
||||
if (countsel==0) return;
|
||||
|
||||
if(propmode) t->total = count;
|
||||
else t->total = countsel;
|
||||
t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(Lattice EditMode)");
|
||||
|
||||
Mat3CpyMat4(mtx, G.obedit->obmat);
|
||||
Mat3Inv(smtx, mtx);
|
||||
|
||||
td = t->data;
|
||||
bp= editLatt->def;
|
||||
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
|
||||
while(a--) {
|
||||
if(propmode || (bp->f1 & SELECT)) {
|
||||
if(bp->hide==0) {
|
||||
VECCOPY(td->iloc, bp->vec);
|
||||
td->loc= bp->vec;
|
||||
VECCOPY(td->center, td->loc);
|
||||
if(bp->f1 & SELECT) td->flag= TD_SELECTED;
|
||||
else td->flag= 0;
|
||||
Mat3CpyMat3(td->smtx, smtx);
|
||||
Mat3CpyMat3(td->mtx, mtx);
|
||||
|
||||
td->ext = NULL;
|
||||
td->tdi = NULL;
|
||||
td->val = NULL;
|
||||
|
||||
td++;
|
||||
count++;
|
||||
}
|
||||
}
|
||||
bp++;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/* ******************* particle edit **************** */
|
||||
static void createTransParticleVerts(bContext *C, TransInfo *t)
|
||||
{
|
||||
// TRANSFORM_FIX_ME
|
||||
#if 0
|
||||
TransData *td = NULL;
|
||||
TransDataExtension *tx;
|
||||
Base *base = BASACT;
|
||||
Object *ob = OBACT;
|
||||
ParticleSystem *psys = PE_get_current(ob);
|
||||
ParticleSystemModifierData *psmd = NULL;
|
||||
ParticleEditSettings *pset = PE_settings();
|
||||
ParticleData *pa = NULL;
|
||||
ParticleEdit *edit;
|
||||
ParticleEditKey *key;
|
||||
float mat[4][4];
|
||||
int i,k, totpart, transformparticle;
|
||||
int count = 0, hasselected = 0;
|
||||
int propmode = t->flag & T_PROP_EDIT;
|
||||
|
||||
if(psys==NULL || G.scene->selectmode==SCE_SELECT_PATH) return;
|
||||
|
||||
psmd = psys_get_modifier(ob,psys);
|
||||
|
||||
edit = psys->edit;
|
||||
totpart = psys->totpart;
|
||||
base->flag |= BA_HAS_RECALC_DATA;
|
||||
|
||||
for(i=0, pa=psys->particles; i<totpart; i++, pa++) {
|
||||
pa->flag &= ~PARS_TRANSFORM;
|
||||
transformparticle= 0;
|
||||
|
||||
if((pa->flag & PARS_HIDE)==0) {
|
||||
for(k=0, key=edit->keys[i]; k<pa->totkey; k++, key++) {
|
||||
if((key->flag&PEK_HIDE)==0) {
|
||||
if(key->flag&PEK_SELECT) {
|
||||
hasselected= 1;
|
||||
transformparticle= 1;
|
||||
}
|
||||
else if(propmode)
|
||||
transformparticle= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(transformparticle) {
|
||||
count += pa->totkey;
|
||||
pa->flag |= PARS_TRANSFORM;
|
||||
}
|
||||
}
|
||||
|
||||
/* note: in prop mode we need at least 1 selected */
|
||||
if (hasselected==0) return;
|
||||
|
||||
t->total = count;
|
||||
td = t->data = MEM_callocN(t->total * sizeof(TransData), "TransObData(Particle Mode)");
|
||||
|
||||
if(t->mode == TFM_BAKE_TIME)
|
||||
tx = t->ext = MEM_callocN(t->total * sizeof(TransDataExtension), "Particle_TransExtension");
|
||||
else
|
||||
tx = t->ext = NULL;
|
||||
|
||||
Mat4One(mat);
|
||||
|
||||
Mat4Invert(ob->imat,ob->obmat);
|
||||
|
||||
for(i=0, pa=psys->particles; i<totpart; i++, pa++) {
|
||||
TransData *head, *tail;
|
||||
head = tail = td;
|
||||
|
||||
if(!(pa->flag & PARS_TRANSFORM)) continue;
|
||||
|
||||
psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, mat);
|
||||
|
||||
for(k=0, key=edit->keys[i]; k<pa->totkey; k++, key++) {
|
||||
VECCOPY(key->world_co, key->co);
|
||||
Mat4MulVecfl(mat, key->world_co);
|
||||
td->loc = key->world_co;
|
||||
|
||||
VECCOPY(td->iloc, td->loc);
|
||||
VECCOPY(td->center, td->loc);
|
||||
|
||||
if(key->flag & PEK_SELECT)
|
||||
td->flag |= TD_SELECTED;
|
||||
else if(!propmode)
|
||||
td->flag |= TD_SKIP;
|
||||
|
||||
Mat3One(td->mtx);
|
||||
Mat3One(td->smtx);
|
||||
|
||||
/* don't allow moving roots */
|
||||
if(k==0 && pset->flag & PE_LOCK_FIRST)
|
||||
td->protectflag |= OB_LOCK_LOC;
|
||||
|
||||
td->ob = ob;
|
||||
td->ext = tx;
|
||||
td->tdi = NULL;
|
||||
if(t->mode == TFM_BAKE_TIME) {
|
||||
td->val = key->time;
|
||||
td->ival = *(key->time);
|
||||
/* abuse size and quat for min/max values */
|
||||
td->flag |= TD_NO_EXT;
|
||||
if(k==0) tx->size = 0;
|
||||
else tx->size = (key - 1)->time;
|
||||
|
||||
if(k == pa->totkey - 1) tx->quat = 0;
|
||||
else tx->quat = (key + 1)->time;
|
||||
}
|
||||
|
||||
td++;
|
||||
if(tx)
|
||||
tx++;
|
||||
tail++;
|
||||
}
|
||||
if (propmode && head != tail)
|
||||
calc_distanceCurveVerts(head, tail - 1);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void flushTransParticles(TransInfo *t)
|
||||
{
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
Scene *scene = t->scene;
|
||||
Object *ob = OBACT;
|
||||
ParticleSystem *psys = PE_get_current(ob);
|
||||
ParticleSystemModifierData *psmd;
|
||||
ParticleData *pa;
|
||||
ParticleEditKey *key;
|
||||
TransData *td;
|
||||
float mat[4][4], imat[4][4], co[3];
|
||||
int i, k, propmode = t->flag & T_PROP_EDIT;
|
||||
|
||||
psmd = psys_get_modifier(ob, psys);
|
||||
|
||||
/* we do transform in world space, so flush world space position
|
||||
* back to particle local space */
|
||||
td= t->data;
|
||||
for(i=0, pa=psys->particles; i<psys->totpart; i++, pa++, td++) {
|
||||
if(!(pa->flag & PARS_TRANSFORM)) continue;
|
||||
|
||||
psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, mat);
|
||||
Mat4Invert(imat,mat);
|
||||
|
||||
for(k=0, key=psys->edit->keys[i]; k<pa->totkey; k++, key++) {
|
||||
VECCOPY(co, key->world_co);
|
||||
Mat4MulVecfl(imat, co);
|
||||
|
||||
/* optimization for proportional edit */
|
||||
if(!propmode || !FloatCompare(key->co, co, 0.0001f)) {
|
||||
VECCOPY(key->co, co);
|
||||
pa->flag |= PARS_EDIT_RECALC;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PE_update_object(OBACT, 1);
|
||||
#endif
|
||||
}
|
||||
|
||||
/* ********************* mesh ****************** */
|
||||
|
||||
/* proportional distance based on connectivity */
|
||||
#define E_VEC(a) (vectors + (3 * (a)->tmp.l))
|
||||
#define E_NEAR(a) (nears[((a)->tmp.l)])
|
||||
#define THRESHOLD 0.0001f
|
||||
static void editmesh_set_connectivity_distance(int total, float *vectors, EditVert **nears)
|
||||
{
|
||||
EditMesh *em = G.editMesh;
|
||||
EditVert *eve;
|
||||
EditEdge *eed;
|
||||
int i= 0, done= 1;
|
||||
|
||||
/* f2 flag is used for 'selection' */
|
||||
/* tmp.l is offset on scratch array */
|
||||
for(eve= em->verts.first; eve; eve= eve->next) {
|
||||
if(eve->h==0) {
|
||||
eve->tmp.l = i++;
|
||||
|
||||
if(eve->f & SELECT) {
|
||||
eve->f2= 2;
|
||||
E_NEAR(eve) = eve;
|
||||
E_VEC(eve)[0] = 0.0f;
|
||||
E_VEC(eve)[1] = 0.0f;
|
||||
E_VEC(eve)[2] = 0.0f;
|
||||
}
|
||||
else {
|
||||
eve->f2 = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Floodfill routine */
|
||||
/*
|
||||
At worst this is n*n of complexity where n is number of edges
|
||||
Best case would be n if the list is ordered perfectly.
|
||||
Estimate is n log n in average (so not too bad)
|
||||
*/
|
||||
while(done) {
|
||||
done= 0;
|
||||
|
||||
for(eed= em->edges.first; eed; eed= eed->next) {
|
||||
if(eed->h==0) {
|
||||
EditVert *v1= eed->v1, *v2= eed->v2;
|
||||
float *vec2 = E_VEC(v2);
|
||||
float *vec1 = E_VEC(v1);
|
||||
|
||||
if (v1->f2 + v2->f2 == 4)
|
||||
continue;
|
||||
|
||||
if (v1->f2) {
|
||||
if (v2->f2) {
|
||||
float nvec[3];
|
||||
float len1 = VecLength(vec1);
|
||||
float len2 = VecLength(vec2);
|
||||
float lenn;
|
||||
/* for v2 if not selected */
|
||||
if (v2->f2 != 2) {
|
||||
VecSubf(nvec, v2->co, E_NEAR(v1)->co);
|
||||
lenn = VecLength(nvec);
|
||||
/* 1 < n < 2 */
|
||||
if (lenn - len1 > THRESHOLD && len2 - lenn > THRESHOLD) {
|
||||
VECCOPY(vec2, nvec);
|
||||
E_NEAR(v2) = E_NEAR(v1);
|
||||
done = 1;
|
||||
}
|
||||
/* n < 1 < 2 */
|
||||
else if (len2 - len1 > THRESHOLD && len1 - lenn > THRESHOLD) {
|
||||
VECCOPY(vec2, vec1);
|
||||
E_NEAR(v2) = E_NEAR(v1);
|
||||
done = 1;
|
||||
}
|
||||
}
|
||||
/* for v1 if not selected */
|
||||
if (v1->f2 != 2) {
|
||||
VecSubf(nvec, v1->co, E_NEAR(v2)->co);
|
||||
lenn = VecLength(nvec);
|
||||
/* 2 < n < 1 */
|
||||
if (lenn - len2 > THRESHOLD && len1 - lenn > THRESHOLD) {
|
||||
VECCOPY(vec1, nvec);
|
||||
E_NEAR(v1) = E_NEAR(v2);
|
||||
done = 1;
|
||||
}
|
||||
/* n < 2 < 1 */
|
||||
else if (len1 - len2 > THRESHOLD && len2 - lenn > THRESHOLD) {
|
||||
VECCOPY(vec1, vec2);
|
||||
E_NEAR(v1) = E_NEAR(v2);
|
||||
done = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
v2->f2 = 1;
|
||||
VecSubf(vec2, v2->co, E_NEAR(v1)->co);
|
||||
/* 2 < 1 */
|
||||
if (VecLength(vec1) - VecLength(vec2) > THRESHOLD) {
|
||||
VECCOPY(vec2, vec1);
|
||||
}
|
||||
E_NEAR(v2) = E_NEAR(v1);
|
||||
done = 1;
|
||||
}
|
||||
}
|
||||
else if (v2->f2) {
|
||||
v1->f2 = 1;
|
||||
VecSubf(vec1, v1->co, E_NEAR(v2)->co);
|
||||
/* 2 < 1 */
|
||||
if (VecLength(vec2) - VecLength(vec1) > THRESHOLD) {
|
||||
VECCOPY(vec1, vec2);
|
||||
}
|
||||
E_NEAR(v1) = E_NEAR(v2);
|
||||
done = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* loop-in-a-loop I know, but we need it! (ton) */
|
||||
static void get_face_center(float *cent, EditVert *eve)
|
||||
{
|
||||
EditMesh *em = G.editMesh;
|
||||
EditFace *efa;
|
||||
|
||||
for(efa= em->faces.first; efa; efa= efa->next)
|
||||
if(efa->f & SELECT)
|
||||
if(efa->v1==eve || efa->v2==eve || efa->v3==eve || efa->v4==eve)
|
||||
break;
|
||||
if(efa) {
|
||||
VECCOPY(cent, efa->cent);
|
||||
}
|
||||
}
|
||||
|
||||
//way to overwrite what data is edited with transform
|
||||
//static void VertsToTransData(TransData *td, EditVert *eve, BakeKey *key)
|
||||
static void VertsToTransData(TransData *td, EditVert *eve)
|
||||
{
|
||||
td->flag = 0;
|
||||
//if(key)
|
||||
// td->loc = key->co;
|
||||
//else
|
||||
td->loc = eve->co;
|
||||
|
||||
VECCOPY(td->center, td->loc);
|
||||
// TRANSFORM_FIX_ME
|
||||
// if(G.vd->around==V3D_LOCAL && (G.scene->selectmode & SCE_SELECT_FACE))
|
||||
// get_face_center(td->center, eve);
|
||||
VECCOPY(td->iloc, td->loc);
|
||||
|
||||
// Setting normals
|
||||
VECCOPY(td->axismtx[2], eve->no);
|
||||
td->axismtx[0][0] =
|
||||
td->axismtx[0][1] =
|
||||
td->axismtx[0][2] =
|
||||
td->axismtx[1][0] =
|
||||
td->axismtx[1][1] =
|
||||
td->axismtx[1][2] = 0.0f;
|
||||
|
||||
td->ext = NULL;
|
||||
td->tdi = NULL;
|
||||
td->val = NULL;
|
||||
td->extra = NULL;
|
||||
if (BIF_GetTransInfo()->mode == TFM_BWEIGHT) {
|
||||
td->val = &(eve->bweight);
|
||||
td->ival = eve->bweight;
|
||||
}
|
||||
|
||||
#ifdef WITH_VERSE
|
||||
if(eve->vvert) {
|
||||
td->verse = (void*)eve->vvert;
|
||||
td->flag |= TD_VERSE_VERT;
|
||||
}
|
||||
else
|
||||
td->flag &= ~TD_VERSE_VERT;
|
||||
#endif
|
||||
}
|
||||
|
||||
/* *********************** CrazySpace correction. Now without doing subsurf optimal ****************** */
|
||||
|
||||
static void make_vertexcos__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
|
||||
{
|
||||
float *vec = userData;
|
||||
|
||||
vec+= 3*index;
|
||||
VECCOPY(vec, co);
|
||||
}
|
||||
|
||||
static int modifiers_disable_subsurf_temporary(Object *ob)
|
||||
{
|
||||
ModifierData *md;
|
||||
int disabled = 0;
|
||||
|
||||
for(md=ob->modifiers.first; md; md=md->next)
|
||||
if(md->type==eModifierType_Subsurf)
|
||||
if(md->mode & eModifierMode_OnCage) {
|
||||
md->mode ^= eModifierMode_DisableTemporary;
|
||||
disabled= 1;
|
||||
}
|
||||
|
||||
return disabled;
|
||||
}
|
||||
|
||||
/* disable subsurf temporal, get mapped cos, and enable it */
|
||||
static float *get_crazy_mapped_editverts(void)
|
||||
{
|
||||
DerivedMesh *dm;
|
||||
float *vertexcos;
|
||||
|
||||
/* disable subsurf temporal, get mapped cos, and enable it */
|
||||
if(modifiers_disable_subsurf_temporary(G.obedit)) {
|
||||
/* need to make new derivemesh */
|
||||
makeDerivedMesh(G.obedit, CD_MASK_BAREMESH);
|
||||
}
|
||||
|
||||
/* now get the cage */
|
||||
dm= editmesh_get_derived_cage(CD_MASK_BAREMESH);
|
||||
|
||||
vertexcos= MEM_mallocN(3*sizeof(float)*G.totvert, "vertexcos map");
|
||||
dm->foreachMappedVert(dm, make_vertexcos__mapFunc, vertexcos);
|
||||
|
||||
dm->release(dm);
|
||||
|
||||
/* set back the flag, no new cage needs to be built, transform does it */
|
||||
modifiers_disable_subsurf_temporary(G.obedit);
|
||||
|
||||
return vertexcos;
|
||||
}
|
||||
|
||||
#define TAN_MAKE_VEC(a, b, c) a[0]= b[0] + 0.2f*(b[0]-c[0]); a[1]= b[1] + 0.2f*(b[1]-c[1]); a[2]= b[2] + 0.2f*(b[2]-c[2])
|
||||
static void set_crazy_vertex_quat(float *quat, float *v1, float *v2, float *v3, float *def1, float *def2, float *def3)
|
||||
{
|
||||
float vecu[3], vecv[3];
|
||||
float q1[4], q2[4];
|
||||
|
||||
TAN_MAKE_VEC(vecu, v1, v2);
|
||||
TAN_MAKE_VEC(vecv, v1, v3);
|
||||
triatoquat(v1, vecu, vecv, q1);
|
||||
|
||||
TAN_MAKE_VEC(vecu, def1, def2);
|
||||
TAN_MAKE_VEC(vecv, def1, def3);
|
||||
triatoquat(def1, vecu, vecv, q2);
|
||||
|
||||
QuatSub(quat, q2, q1);
|
||||
}
|
||||
#undef TAN_MAKE_VEC
|
||||
|
||||
static void set_crazyspace_quats(float *origcos, float *mappedcos, float *quats)
|
||||
{
|
||||
EditMesh *em = G.editMesh;
|
||||
EditVert *eve, *prev;
|
||||
EditFace *efa;
|
||||
float *v1, *v2, *v3, *v4, *co1, *co2, *co3, *co4;
|
||||
intptr_t index= 0;
|
||||
|
||||
/* two abused locations in vertices */
|
||||
for(eve= em->verts.first; eve; eve= eve->next, index++) {
|
||||
eve->tmp.p = NULL;
|
||||
eve->prev= (EditVert *)index;
|
||||
}
|
||||
|
||||
/* first store two sets of tangent vectors in vertices, we derive it just from the face-edges */
|
||||
for(efa= em->faces.first; efa; efa= efa->next) {
|
||||
|
||||
/* retrieve mapped coordinates */
|
||||
v1= mappedcos + 3*(intptr_t)(efa->v1->prev);
|
||||
v2= mappedcos + 3*(intptr_t)(efa->v2->prev);
|
||||
v3= mappedcos + 3*(intptr_t)(efa->v3->prev);
|
||||
|
||||
co1= (origcos)? origcos + 3*(intptr_t)(efa->v1->prev): efa->v1->co;
|
||||
co2= (origcos)? origcos + 3*(intptr_t)(efa->v2->prev): efa->v2->co;
|
||||
co3= (origcos)? origcos + 3*(intptr_t)(efa->v3->prev): efa->v3->co;
|
||||
|
||||
if(efa->v2->tmp.p==NULL && efa->v2->f1) {
|
||||
set_crazy_vertex_quat(quats, co2, co3, co1, v2, v3, v1);
|
||||
efa->v2->tmp.p= (void*)quats;
|
||||
quats+= 4;
|
||||
}
|
||||
|
||||
if(efa->v4) {
|
||||
v4= mappedcos + 3*(intptr_t)(efa->v4->prev);
|
||||
co4= (origcos)? origcos + 3*(intptr_t)(efa->v4->prev): efa->v4->co;
|
||||
|
||||
if(efa->v1->tmp.p==NULL && efa->v1->f1) {
|
||||
set_crazy_vertex_quat(quats, co1, co2, co4, v1, v2, v4);
|
||||
efa->v1->tmp.p= (void*)quats;
|
||||
quats+= 4;
|
||||
}
|
||||
if(efa->v3->tmp.p==NULL && efa->v3->f1) {
|
||||
set_crazy_vertex_quat(quats, co3, co4, co2, v3, v4, v2);
|
||||
efa->v3->tmp.p= (void*)quats;
|
||||
quats+= 4;
|
||||
}
|
||||
if(efa->v4->tmp.p==NULL && efa->v4->f1) {
|
||||
set_crazy_vertex_quat(quats, co4, co1, co3, v4, v1, v3);
|
||||
efa->v4->tmp.p= (void*)quats;
|
||||
quats+= 4;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if(efa->v1->tmp.p==NULL && efa->v1->f1) {
|
||||
set_crazy_vertex_quat(quats, co1, co2, co3, v1, v2, v3);
|
||||
efa->v1->tmp.p= (void*)quats;
|
||||
quats+= 4;
|
||||
}
|
||||
if(efa->v3->tmp.p==NULL && efa->v3->f1) {
|
||||
set_crazy_vertex_quat(quats, co3, co1, co2, v3, v1, v2);
|
||||
efa->v3->tmp.p= (void*)quats;
|
||||
quats+= 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* restore abused prev pointer */
|
||||
for(prev= NULL, eve= em->verts.first; eve; prev= eve, eve= eve->next)
|
||||
eve->prev= prev;
|
||||
|
||||
}
|
||||
|
||||
void createTransBMeshVerts(TransInfo *t, BME_Mesh *bm, BME_TransData_Head *td) {
|
||||
BME_Vert *v;
|
||||
BME_TransData *vtd;
|
||||
TransData *tob;
|
||||
int i;
|
||||
|
||||
tob = t->data = MEM_callocN(td->len*sizeof(TransData), "TransObData(Bevel tool)");
|
||||
|
||||
for (i=0,v=bm->verts.first;v;v=v->next) {
|
||||
if ( (vtd = BME_get_transdata(td,v)) ) {
|
||||
tob->loc = vtd->loc;
|
||||
tob->val = &vtd->factor;
|
||||
VECCOPY(tob->iloc,vtd->co);
|
||||
VECCOPY(tob->center,vtd->org);
|
||||
VECCOPY(tob->axismtx[0],vtd->vec);
|
||||
tob->axismtx[1][0] = vtd->max ? *vtd->max : 0;
|
||||
tob++;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
/* since td is a memarena, it can hold more transdata than actual elements
|
||||
* (i.e. we can't depend on td->len to determine the number of actual elements) */
|
||||
t->total = i;
|
||||
}
|
||||
|
||||
static void createTransEditVerts(bContext *C, TransInfo *t)
|
||||
{
|
||||
// TRANSFORM_FIX_ME
|
||||
#if 0
|
||||
TransData *tob = NULL;
|
||||
EditMesh *em = G.editMesh;
|
||||
EditVert *eve;
|
||||
EditVert **nears = NULL;
|
||||
EditVert *eve_act = NULL;
|
||||
float *vectors = NULL, *mappedcos = NULL, *quats= NULL;
|
||||
float mtx[3][3], smtx[3][3], (*defmats)[3][3] = NULL, (*defcos)[3] = NULL;
|
||||
int count=0, countsel=0, a, totleft;
|
||||
int propmode = t->flag & T_PROP_EDIT;
|
||||
int mirror = 0;
|
||||
|
||||
if ((t->context & CTX_NO_MIRROR) == 0 && (G.scene->toolsettings->editbutflag & B_MESH_X_MIRROR))
|
||||
{
|
||||
mirror = 1;
|
||||
}
|
||||
|
||||
// transform now requires awareness for select mode, so we tag the f1 flags in verts
|
||||
if(G.scene->selectmode & SCE_SELECT_VERTEX) {
|
||||
for(eve= em->verts.first; eve; eve= eve->next) {
|
||||
if(eve->h==0 && (eve->f & SELECT))
|
||||
eve->f1= SELECT;
|
||||
else
|
||||
eve->f1= 0;
|
||||
}
|
||||
}
|
||||
else if(G.scene->selectmode & SCE_SELECT_EDGE) {
|
||||
EditEdge *eed;
|
||||
for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0;
|
||||
for(eed= em->edges.first; eed; eed= eed->next) {
|
||||
if(eed->h==0 && (eed->f & SELECT))
|
||||
eed->v1->f1= eed->v2->f1= SELECT;
|
||||
}
|
||||
}
|
||||
else {
|
||||
EditFace *efa;
|
||||
for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0;
|
||||
for(efa= em->faces.first; efa; efa= efa->next) {
|
||||
if(efa->h==0 && (efa->f & SELECT)) {
|
||||
efa->v1->f1= efa->v2->f1= efa->v3->f1= SELECT;
|
||||
if(efa->v4) efa->v4->f1= SELECT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* now we can count */
|
||||
for(eve= em->verts.first; eve; eve= eve->next) {
|
||||
if(eve->h==0) {
|
||||
if(eve->f1) countsel++;
|
||||
if(propmode) count++;
|
||||
}
|
||||
}
|
||||
|
||||
/* note: in prop mode we need at least 1 selected */
|
||||
if (countsel==0) return;
|
||||
|
||||
/* check active */
|
||||
if (G.editMesh->selected.last) {
|
||||
EditSelection *ese = G.editMesh->selected.last;
|
||||
if ( ese->type == EDITVERT ) {
|
||||
eve_act = (EditVert *)ese->data;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(propmode) {
|
||||
t->total = count;
|
||||
|
||||
/* allocating scratch arrays */
|
||||
vectors = (float *)MEM_mallocN(t->total * 3 * sizeof(float), "scratch vectors");
|
||||
nears = (EditVert**)MEM_mallocN(t->total * sizeof(EditVert*), "scratch nears");
|
||||
}
|
||||
else t->total = countsel;
|
||||
tob= t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(Mesh EditMode)");
|
||||
|
||||
Mat3CpyMat4(mtx, G.obedit->obmat);
|
||||
Mat3Inv(smtx, mtx);
|
||||
|
||||
if(propmode) editmesh_set_connectivity_distance(t->total, vectors, nears);
|
||||
|
||||
/* detect CrazySpace [tm] */
|
||||
if(propmode==0) {
|
||||
if(modifiers_getCageIndex(G.obedit, NULL)>=0) {
|
||||
if(modifiers_isDeformed(G.obedit)) {
|
||||
/* check if we can use deform matrices for modifier from the
|
||||
start up to stack, they are more accurate than quats */
|
||||
totleft= editmesh_get_first_deform_matrices(&defmats, &defcos);
|
||||
|
||||
/* if we still have more modifiers, also do crazyspace
|
||||
correction with quats, relative to the coordinates after
|
||||
the modifiers that support deform matrices (defcos) */
|
||||
if(totleft > 0) {
|
||||
mappedcos= get_crazy_mapped_editverts();
|
||||
quats= MEM_mallocN( (t->total)*sizeof(float)*4, "crazy quats");
|
||||
set_crazyspace_quats((float*)defcos, mappedcos, quats);
|
||||
if(mappedcos)
|
||||
MEM_freeN(mappedcos);
|
||||
}
|
||||
|
||||
if(defcos)
|
||||
MEM_freeN(defcos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* find out which half we do */
|
||||
if(mirror) {
|
||||
for (eve=em->verts.first; eve; eve=eve->next) {
|
||||
if(eve->h==0 && eve->f1 && eve->co[0]!=0.0f) {
|
||||
if(eve->co[0]<0.0f)
|
||||
mirror = -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (a=0, eve=em->verts.first; eve; eve=eve->next, a++) {
|
||||
if(eve->h==0) {
|
||||
if(propmode || eve->f1) {
|
||||
VertsToTransData(tob, eve);
|
||||
|
||||
/* selected */
|
||||
if(eve->f1) tob->flag |= TD_SELECTED;
|
||||
|
||||
/* active */
|
||||
if(eve == eve_act) tob->flag |= TD_ACTIVE;
|
||||
|
||||
if(propmode) {
|
||||
if (eve->f2) {
|
||||
float vec[3];
|
||||
VECCOPY(vec, E_VEC(eve));
|
||||
Mat3MulVecfl(mtx, vec);
|
||||
tob->dist= VecLength(vec);
|
||||
}
|
||||
else {
|
||||
tob->flag |= TD_NOTCONNECTED;
|
||||
tob->dist = MAXFLOAT;
|
||||
}
|
||||
}
|
||||
|
||||
/* CrazySpace */
|
||||
if(defmats || (quats && eve->tmp.p)) {
|
||||
float mat[3][3], imat[3][3], qmat[3][3];
|
||||
|
||||
/* use both or either quat and defmat correction */
|
||||
if(quats && eve->tmp.f) {
|
||||
QuatToMat3(eve->tmp.p, qmat);
|
||||
|
||||
if(defmats)
|
||||
Mat3MulSerie(mat, mtx, qmat, defmats[a],
|
||||
NULL, NULL, NULL, NULL, NULL);
|
||||
else
|
||||
Mat3MulMat3(mat, mtx, qmat);
|
||||
}
|
||||
else
|
||||
Mat3MulMat3(mat, mtx, defmats[a]);
|
||||
|
||||
Mat3Inv(imat, mat);
|
||||
|
||||
Mat3CpyMat3(tob->smtx, imat);
|
||||
Mat3CpyMat3(tob->mtx, mat);
|
||||
}
|
||||
else {
|
||||
Mat3CpyMat3(tob->smtx, smtx);
|
||||
Mat3CpyMat3(tob->mtx, mtx);
|
||||
}
|
||||
|
||||
/* Mirror? */
|
||||
if( (mirror>0 && tob->iloc[0]>0.0f) || (mirror<0 && tob->iloc[0]<0.0f)) {
|
||||
EditVert *vmir= editmesh_get_x_mirror_vert(G.obedit, tob->iloc); /* initializes octree on first call */
|
||||
if(vmir != eve) tob->extra = vmir;
|
||||
}
|
||||
tob++;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (propmode) {
|
||||
MEM_freeN(vectors);
|
||||
MEM_freeN(nears);
|
||||
}
|
||||
/* crazy space free */
|
||||
if(quats)
|
||||
MEM_freeN(quats);
|
||||
if(defmats)
|
||||
MEM_freeN(defmats);
|
||||
#endif
|
||||
}
|
||||
|
||||
/* ********************* UV ****************** */
|
||||
|
||||
static void UVsToTransData(TransData *td, TransData2D *td2d, float *uv, int selected)
|
||||
{
|
||||
float aspx, aspy;
|
||||
|
||||
transform_aspect_ratio_tface_uv(&aspx, &aspy);
|
||||
|
||||
/* uv coords are scaled by aspects. this is needed for rotations and
|
||||
proportional editing to be consistent with the stretchted uv coords
|
||||
that are displayed. this also means that for display and numinput,
|
||||
and when the the uv coords are flushed, these are converted each time */
|
||||
td2d->loc[0] = uv[0]*aspx;
|
||||
td2d->loc[1] = uv[1]*aspy;
|
||||
td2d->loc[2] = 0.0f;
|
||||
td2d->loc2d = uv;
|
||||
|
||||
td->flag = 0;
|
||||
td->loc = td2d->loc;
|
||||
VECCOPY(td->center, td->loc);
|
||||
VECCOPY(td->iloc, td->loc);
|
||||
|
||||
memset(td->axismtx, 0, sizeof(td->axismtx));
|
||||
td->axismtx[2][2] = 1.0f;
|
||||
|
||||
td->ext= NULL; td->tdi= NULL; td->val= NULL;
|
||||
|
||||
if(selected) {
|
||||
td->flag |= TD_SELECTED;
|
||||
td->dist= 0.0;
|
||||
}
|
||||
else {
|
||||
td->dist= MAXFLOAT;
|
||||
}
|
||||
Mat3One(td->mtx);
|
||||
Mat3One(td->smtx);
|
||||
}
|
||||
|
||||
static void createTransUVs(bContext *C, TransInfo *t)
|
||||
{
|
||||
// TRANSFORM_FIX_ME
|
||||
#if 0
|
||||
TransData *td = NULL;
|
||||
TransData2D *td2d = NULL;
|
||||
MTFace *tf;
|
||||
int count=0, countsel=0;
|
||||
int propmode = t->flag & T_PROP_EDIT;
|
||||
int efa_s1,efa_s2,efa_s3,efa_s4;
|
||||
|
||||
EditMesh *em = G.editMesh;
|
||||
EditFace *efa;
|
||||
|
||||
if(is_uv_tface_editing_allowed()==0) return;
|
||||
|
||||
/* count */
|
||||
if (G.sima->flag & SI_BE_SQUARE && !propmode) {
|
||||
for (efa= em->faces.first; efa; efa= efa->next) {
|
||||
/* store face pointer for second loop, prevent second lookup */
|
||||
tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
|
||||
if (simaFaceDraw_Check(efa, tf)) {
|
||||
efa->tmp.p = tf;
|
||||
|
||||
efa_s1 = simaUVSel_Check(efa, tf, 0);
|
||||
efa_s2 = simaUVSel_Check(efa, tf, 1);
|
||||
efa_s3 = simaUVSel_Check(efa, tf, 2);
|
||||
if (efa->v4) {
|
||||
efa_s4 = simaUVSel_Check(efa, tf, 3);
|
||||
if ( efa_s1 || efa_s2 || efa_s3 || efa_s4 ) {
|
||||
countsel += 4; /* all corners of this quad need their edges moved. so we must store TD for each */
|
||||
}
|
||||
} else {
|
||||
/* tri's are delt with normally when SI_BE_SQUARE's enabled */
|
||||
if (efa_s1) countsel++;
|
||||
if (efa_s2) countsel++;
|
||||
if (efa_s3) countsel++;
|
||||
}
|
||||
} else {
|
||||
efa->tmp.p = NULL;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (efa= em->faces.first; efa; efa= efa->next) {
|
||||
tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
|
||||
if (simaFaceDraw_Check(efa, tf)) {
|
||||
efa->tmp.p = tf;
|
||||
|
||||
if (simaUVSel_Check(efa, tf, 0)) countsel++;
|
||||
if (simaUVSel_Check(efa, tf, 1)) countsel++;
|
||||
if (simaUVSel_Check(efa, tf, 2)) countsel++;
|
||||
if (efa->v4 && simaUVSel_Check(efa, tf, 3)) countsel++;
|
||||
if(propmode)
|
||||
count += (efa->v4)? 4: 3;
|
||||
} else {
|
||||
efa->tmp.p = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* note: in prop mode we need at least 1 selected */
|
||||
if (countsel==0) return;
|
||||
|
||||
t->total= (propmode)? count: countsel;
|
||||
t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(UV Editing)");
|
||||
/* for each 2d uv coord a 3d vector is allocated, so that they can be
|
||||
treated just as if they were 3d verts */
|
||||
t->data2d= MEM_callocN(t->total*sizeof(TransData2D), "TransObData2D(UV Editing)");
|
||||
|
||||
if(G.sima->flag & SI_CLIP_UV)
|
||||
t->flag |= T_CLIP_UV;
|
||||
|
||||
td= t->data;
|
||||
td2d= t->data2d;
|
||||
|
||||
if (G.sima->flag & SI_BE_SQUARE && !propmode) {
|
||||
for (efa= em->faces.first; efa; efa= efa->next) {
|
||||
tf=(MTFace *)efa->tmp.p;
|
||||
if (tf) {
|
||||
efa_s1 = simaUVSel_Check(efa, tf, 0);
|
||||
efa_s2 = simaUVSel_Check(efa, tf, 1);
|
||||
efa_s3 = simaUVSel_Check(efa, tf, 2);
|
||||
|
||||
if (efa->v4) {
|
||||
efa_s4 = simaUVSel_Check(efa, tf, 3);
|
||||
|
||||
if ( efa_s1 || efa_s2 || efa_s3 || efa_s4 ) {
|
||||
/* all corners of this quad need their edges moved. so we must store TD for each */
|
||||
|
||||
UVsToTransData(td, td2d, tf->uv[0], efa_s1);
|
||||
if (!efa_s1) td->flag |= TD_SKIP;
|
||||
td++; td2d++;
|
||||
|
||||
UVsToTransData(td, td2d, tf->uv[1], efa_s2);
|
||||
if (!efa_s2) td->flag |= TD_SKIP;
|
||||
td++; td2d++;
|
||||
|
||||
UVsToTransData(td, td2d, tf->uv[2], efa_s3);
|
||||
if (!efa_s3) td->flag |= TD_SKIP;
|
||||
td++; td2d++;
|
||||
|
||||
UVsToTransData(td, td2d, tf->uv[3], efa_s4);
|
||||
if (!efa_s4) td->flag |= TD_SKIP;
|
||||
td++; td2d++;
|
||||
}
|
||||
} else {
|
||||
/* tri's are delt with normally when SI_BE_SQUARE's enabled */
|
||||
if (efa_s1) UVsToTransData(td++, td2d++, tf->uv[0], 1);
|
||||
if (efa_s2) UVsToTransData(td++, td2d++, tf->uv[1], 1);
|
||||
if (efa_s3) UVsToTransData(td++, td2d++, tf->uv[2], 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (efa= em->faces.first; efa; efa= efa->next) {
|
||||
/*tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
|
||||
if (simaFaceDraw_Check(efa, tf)) {*/
|
||||
if ((tf=(MTFace *)efa->tmp.p)) {
|
||||
if (propmode) {
|
||||
UVsToTransData(td++, td2d++, tf->uv[0], simaUVSel_Check(efa, tf, 0));
|
||||
UVsToTransData(td++, td2d++, tf->uv[1], simaUVSel_Check(efa, tf, 1));
|
||||
UVsToTransData(td++, td2d++, tf->uv[2], simaUVSel_Check(efa, tf, 2));
|
||||
if(efa->v4)
|
||||
UVsToTransData(td++, td2d++, tf->uv[3], simaUVSel_Check(efa, tf, 3));
|
||||
} else {
|
||||
if(simaUVSel_Check(efa, tf, 0)) UVsToTransData(td++, td2d++, tf->uv[0], 1);
|
||||
if(simaUVSel_Check(efa, tf, 1)) UVsToTransData(td++, td2d++, tf->uv[1], 1);
|
||||
if(simaUVSel_Check(efa, tf, 2)) UVsToTransData(td++, td2d++, tf->uv[2], 1);
|
||||
if(efa->v4 && simaUVSel_Check(efa, tf, 3)) UVsToTransData(td++, td2d++, tf->uv[3], 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (G.sima->flag & SI_LIVE_UNWRAP)
|
||||
unwrap_lscm_live_begin();
|
||||
#endif
|
||||
}
|
||||
|
||||
void flushTransUVs(TransInfo *t)
|
||||
{
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
TransData2D *td;
|
||||
int a, width, height;
|
||||
Object *ob= OBACT;
|
||||
EditMesh *em = G.editMesh;
|
||||
float aspx, aspy, invx, invy;
|
||||
|
||||
transform_aspect_ratio_tface_uv(&aspx, &aspy);
|
||||
transform_width_height_tface_uv(&width, &height);
|
||||
invx= 1.0f/aspx;
|
||||
invy= 1.0f/aspy;
|
||||
|
||||
/* flush to 2d vector from internally used 3d vector */
|
||||
for(a=0, td= t->data2d; a<t->total; a++, td++) {
|
||||
td->loc2d[0]= td->loc[0]*invx;
|
||||
td->loc2d[1]= td->loc[1]*invy;
|
||||
|
||||
if((G.sima->flag & SI_PIXELSNAP) && (t->state != TRANS_CANCEL)) {
|
||||
td->loc2d[0]= (float)floor(width*td->loc2d[0] + 0.5f)/width;
|
||||
td->loc2d[1]= (float)floor(height*td->loc2d[1] + 0.5f)/height;
|
||||
}
|
||||
}
|
||||
|
||||
if((G.sima->flag & SI_BE_SQUARE) && (t->flag & T_PROP_EDIT)==0 && (t->state != TRANS_CANCEL))
|
||||
be_square_tface_uv(em);
|
||||
|
||||
/* this is overkill if G.sima->lock is not set, but still needed */
|
||||
object_uvs_changed(ob);
|
||||
#endif
|
||||
}
|
||||
|
||||
int clipUVTransform(TransInfo *t, float *vec, int resize)
|
||||
{
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
TransData *td;
|
||||
int a, clipx=1, clipy=1;
|
||||
float aspx, aspy, min[2], max[2];
|
||||
|
||||
transform_aspect_ratio_tface_uv(&aspx, &aspy);
|
||||
min[0]= min[1]= 0.0f;
|
||||
max[0]= aspx; max[1]= aspy;
|
||||
|
||||
for(a=0, td= t->data; a<t->total; a++, td++) {
|
||||
DO_MINMAX2(td->loc, min, max);
|
||||
}
|
||||
|
||||
if(resize) {
|
||||
if(min[0] < 0.0f && t->center[0] > 0.0f && t->center[0] < aspx*0.5f)
|
||||
vec[0] *= t->center[0]/(t->center[0] - min[0]);
|
||||
else if(max[0] > aspx && t->center[0] < aspx)
|
||||
vec[0] *= (t->center[0] - aspx)/(t->center[0] - max[0]);
|
||||
else
|
||||
clipx= 0;
|
||||
|
||||
if(min[1] < 0.0f && t->center[1] > 0.0f && t->center[1] < aspy*0.5f)
|
||||
vec[1] *= t->center[1]/(t->center[1] - min[1]);
|
||||
else if(max[1] > aspy && t->center[1] < aspy)
|
||||
vec[1] *= (t->center[1] - aspy)/(t->center[1] - max[1]);
|
||||
else
|
||||
clipy= 0;
|
||||
}
|
||||
else {
|
||||
if(min[0] < 0.0f)
|
||||
vec[0] -= min[0];
|
||||
else if(max[0] > aspx)
|
||||
vec[0] -= max[0]-aspx;
|
||||
else
|
||||
clipx= 0;
|
||||
|
||||
if(min[1] < 0.0f)
|
||||
vec[1] -= min[1];
|
||||
else if(max[1] > aspy)
|
||||
vec[1] -= max[1]-aspy;
|
||||
else
|
||||
clipy= 0;
|
||||
}
|
||||
|
||||
return (clipx || clipy);
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* ********************* IPO EDITOR ************************* */
|
||||
|
||||
/* for IPO Editor transform - but actual creation of transform structures is not performed here
|
||||
* due to bad globals that would need to be imported specially for this
|
||||
*/
|
||||
static void createTransIpoData(bContext *C, TransInfo *t)
|
||||
{
|
||||
// TRANSFORM_FIX_ME
|
||||
#if 0
|
||||
/* in editipo.c due to some globals that are defined in that file... */
|
||||
make_ipo_transdata(t);
|
||||
#endif
|
||||
}
|
||||
|
||||
/* this function is called on recalcData to apply the transforms applied
|
||||
* to the transdata on to the actual keyframe data
|
||||
*/
|
||||
void flushTransIpoData(TransInfo *t)
|
||||
{
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
TransData2D *td;
|
||||
int a;
|
||||
|
||||
/* flush to 2d vector from internally used 3d vector */
|
||||
for (a=0, td= t->data2d; a<t->total; a++, td++) {
|
||||
/* we need to unapply the nla-scaling from the time in some situations */
|
||||
if (NLA_IPO_SCALED)
|
||||
td->loc2d[0]= get_action_frame(OBACT, td->loc[0]);
|
||||
else
|
||||
td->loc2d[0]= td->loc[0];
|
||||
|
||||
/* when the icu that point comes from is a bitflag holder, don't allow adjusting values */
|
||||
if ((t->data[a].flag & TD_TIMEONLY)==0)
|
||||
td->loc2d[1]= td->loc[1];
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/* ********************* ACTION/NLA EDITOR ****************** */
|
||||
|
||||
/* Called by special_aftertrans_update to make sure selected gp-frames replace
|
||||
* any other gp-frames which may reside on that frame (that are not selected).
|
||||
* It also makes sure gp-frames are still stored in chronological order after
|
||||
* transform.
|
||||
*/
|
||||
static void posttrans_gpd_clean (bGPdata *gpd)
|
||||
{
|
||||
bGPDlayer *gpl;
|
||||
|
||||
for (gpl= gpd->layers.first; gpl; gpl= gpl->next) {
|
||||
ListBase sel_buffer = {NULL, NULL};
|
||||
bGPDframe *gpf, *gpfn;
|
||||
bGPDframe *gfs, *gfsn;
|
||||
|
||||
/* loop 1: loop through and isolate selected gp-frames to buffer
|
||||
* (these need to be sorted as they are isolated)
|
||||
*/
|
||||
for (gpf= gpl->frames.first; gpf; gpf= gpfn) {
|
||||
short added= 0;
|
||||
gpfn= gpf->next;
|
||||
|
||||
if (gpf->flag & GP_FRAME_SELECT) {
|
||||
BLI_remlink(&gpl->frames, gpf);
|
||||
|
||||
/* find place to add them in buffer
|
||||
* - go backwards as most frames will still be in order,
|
||||
* so doing it this way will be faster
|
||||
*/
|
||||
for (gfs= sel_buffer.last; gfs; gfs= gfs->prev) {
|
||||
/* if current (gpf) occurs after this one in buffer, add! */
|
||||
if (gfs->framenum < gpf->framenum) {
|
||||
BLI_insertlinkafter(&sel_buffer, gfs, gpf);
|
||||
added= 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (added == 0)
|
||||
BLI_addhead(&sel_buffer, gpf);
|
||||
}
|
||||
}
|
||||
|
||||
/* error checking: it is unlikely, but may be possible to have none selected */
|
||||
if (sel_buffer.first == NULL)
|
||||
continue;
|
||||
|
||||
/* if all were selected (i.e. gpl->frames is empty), then just transfer sel-buf over */
|
||||
if (gpl->frames.first == NULL) {
|
||||
gpl->frames.first= sel_buffer.first;
|
||||
gpl->frames.last= sel_buffer.last;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
/* loop 2: remove duplicates of frames in buffers */
|
||||
for (gpf= gpl->frames.first; gpf && sel_buffer.first; gpf= gpfn) {
|
||||
gpfn= gpf->next;
|
||||
|
||||
/* loop through sel_buffer, emptying stuff from front of buffer if ok */
|
||||
for (gfs= sel_buffer.first; gfs && gpf; gfs= gfsn) {
|
||||
gfsn= gfs->next;
|
||||
|
||||
/* if this buffer frame needs to go before current, add it! */
|
||||
if (gfs->framenum < gpf->framenum) {
|
||||
/* transfer buffer frame to frames list (before current) */
|
||||
BLI_remlink(&sel_buffer, gfs);
|
||||
BLI_insertlinkbefore(&gpl->frames, gpf, gfs);
|
||||
}
|
||||
/* if this buffer frame is on same frame, replace current with it and stop */
|
||||
else if (gfs->framenum == gpf->framenum) {
|
||||
/* transfer buffer frame to frames list (before current) */
|
||||
BLI_remlink(&sel_buffer, gfs);
|
||||
BLI_insertlinkbefore(&gpl->frames, gpf, gfs);
|
||||
|
||||
/* get rid of current frame */
|
||||
// TRANSFORM_FIX_ME
|
||||
//gpencil_layer_delframe(gpl, gpf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* if anything is still in buffer, append to end */
|
||||
for (gfs= sel_buffer.first; gfs; gfs= gfsn) {
|
||||
gfsn= gfs->next;
|
||||
|
||||
BLI_remlink(&sel_buffer, gfs);
|
||||
BLI_addtail(&gpl->frames, gfs);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Called by special_aftertrans_update to make sure selected keyframes replace
|
||||
* any other keyframes which may reside on that frame (that is not selected).
|
||||
*/
|
||||
static void posttrans_ipo_clean (Ipo *ipo)
|
||||
{
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
IpoCurve *icu;
|
||||
int i;
|
||||
|
||||
/* delete any keyframes that occur on same frame as selected keyframe, but is not selected */
|
||||
for (icu= ipo->curve.first; icu; icu= icu->next) {
|
||||
float *selcache; /* cache for frame numbers of selected frames (icu->totvert*sizeof(float)) */
|
||||
int len, index; /* number of frames in cache, item index */
|
||||
|
||||
/* allocate memory for the cache */
|
||||
// TODO: investigate using GHash for this instead?
|
||||
if (icu->totvert == 0)
|
||||
continue;
|
||||
selcache= MEM_callocN(sizeof(float)*icu->totvert, "IcuSelFrameNums");
|
||||
len= 0;
|
||||
index= 0;
|
||||
|
||||
/* We do 2 loops, 1 for marking keyframes for deletion, one for deleting
|
||||
* as there is no guarantee what order the keyframes are exactly, even though
|
||||
* they have been sorted by time.
|
||||
*/
|
||||
|
||||
/* Loop 1: find selected keyframes */
|
||||
for (i = 0; i < icu->totvert; i++) {
|
||||
BezTriple *bezt= &icu->bezt[i];
|
||||
|
||||
if (BEZSELECTED(bezt)) {
|
||||
selcache[index]= bezt->vec[1][0];
|
||||
index++;
|
||||
len++;
|
||||
}
|
||||
}
|
||||
|
||||
/* Loop 2: delete unselected keyframes on the same frames (if any keyframes were found) */
|
||||
if (len) {
|
||||
for (i = 0; i < icu->totvert; i++) {
|
||||
BezTriple *bezt= &icu->bezt[i];
|
||||
|
||||
if (BEZSELECTED(bezt) == 0) {
|
||||
/* check beztriple should be removed according to cache */
|
||||
for (index= 0; index < len; index++) {
|
||||
if (IS_EQ(bezt->vec[1][0], selcache[index])) {
|
||||
delete_icu_key(icu, i, 0);
|
||||
break;
|
||||
}
|
||||
else if (bezt->vec[1][0] > selcache[index])
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
testhandles_ipocurve(icu);
|
||||
}
|
||||
|
||||
/* free cache */
|
||||
MEM_freeN(selcache);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/* Called by special_aftertrans_update to make sure selected keyframes replace
|
||||
* any other keyframes which may reside on that frame (that is not selected).
|
||||
* remake_action_ipos should have already been called
|
||||
*/
|
||||
static void posttrans_action_clean (bAction *act)
|
||||
{
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
ListBase act_data = {NULL, NULL};
|
||||
bActListElem *ale;
|
||||
int filter;
|
||||
|
||||
/* filter data */
|
||||
filter= (ACTFILTER_VISIBLE | ACTFILTER_FOREDIT | ACTFILTER_IPOKEYS);
|
||||
actdata_filter(&act_data, filter, act, ACTCONT_ACTION);
|
||||
|
||||
/* loop through relevant data, removing keyframes from the ipo-blocks that were attached
|
||||
* - all keyframes are converted in/out of global time
|
||||
*/
|
||||
for (ale= act_data.first; ale; ale= ale->next) {
|
||||
if (NLA_ACTION_SCALED) {
|
||||
actstrip_map_ipo_keys(OBACT, ale->key_data, 0, 1);
|
||||
posttrans_ipo_clean(ale->key_data);
|
||||
actstrip_map_ipo_keys(OBACT, ale->key_data, 1, 1);
|
||||
}
|
||||
else
|
||||
posttrans_ipo_clean(ale->key_data);
|
||||
}
|
||||
|
||||
/* free temp data */
|
||||
BLI_freelistN(&act_data);
|
||||
#endif
|
||||
}
|
||||
|
||||
/* Called by special_aftertrans_update to make sure selected keyframes replace
|
||||
* any other keyframes which may reside on that frame (that is not selected).
|
||||
* remake_all_ipos should have already been called
|
||||
*/
|
||||
static void posttrans_nla_clean (TransInfo *t)
|
||||
{
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
Base *base;
|
||||
Object *ob;
|
||||
bActionStrip *strip;
|
||||
bActionChannel *achan;
|
||||
bConstraintChannel *conchan;
|
||||
float cfra;
|
||||
char side;
|
||||
int i;
|
||||
|
||||
/* which side of the current frame should be allowed */
|
||||
if (t->mode == TFM_TIME_EXTEND) {
|
||||
/* only side on which mouse is gets transformed */
|
||||
float xmouse, ymouse;
|
||||
|
||||
areamouseco_to_ipoco(G.v2d, t->imval, &xmouse, &ymouse);
|
||||
side = (xmouse > CFRA) ? 'R' : 'L';
|
||||
}
|
||||
else {
|
||||
/* normal transform - both sides of current frame are considered */
|
||||
side = 'B';
|
||||
}
|
||||
|
||||
/* only affect keyframes */
|
||||
for (base=G.scene->base.first; base; base=base->next) {
|
||||
ob= base->object;
|
||||
|
||||
/* Check object ipos */
|
||||
i= count_ipo_keys(ob->ipo, side, (float)CFRA);
|
||||
if (i) posttrans_ipo_clean(ob->ipo);
|
||||
|
||||
/* Check object constraint ipos */
|
||||
for (conchan=ob->constraintChannels.first; conchan; conchan=conchan->next) {
|
||||
i= count_ipo_keys(conchan->ipo, side, (float)CFRA);
|
||||
if (i) posttrans_ipo_clean(conchan->ipo);
|
||||
}
|
||||
|
||||
/* skip actions and nlastrips if object is collapsed */
|
||||
if (ob->nlaflag & OB_NLA_COLLAPSED)
|
||||
continue;
|
||||
|
||||
/* Check action ipos */
|
||||
if (ob->action) {
|
||||
/* exclude if strip is selected too */
|
||||
for (strip=ob->nlastrips.first; strip; strip=strip->next) {
|
||||
if (strip->flag & ACTSTRIP_SELECT) {
|
||||
if (strip->act == ob->action)
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (strip==NULL) {
|
||||
cfra = get_action_frame(ob, (float)CFRA);
|
||||
|
||||
for (achan=ob->action->chanbase.first; achan; achan=achan->next) {
|
||||
if (EDITABLE_ACHAN(achan)) {
|
||||
i= count_ipo_keys(achan->ipo, side, cfra);
|
||||
if (i) {
|
||||
actstrip_map_ipo_keys(ob, achan->ipo, 0, 1);
|
||||
posttrans_ipo_clean(achan->ipo);
|
||||
actstrip_map_ipo_keys(ob, achan->ipo, 1, 1);
|
||||
}
|
||||
|
||||
/* Check action constraint ipos */
|
||||
if (EXPANDED_ACHAN(achan) && FILTER_CON_ACHAN(achan)) {
|
||||
for (conchan=achan->constraintChannels.first; conchan; conchan=conchan->next) {
|
||||
if (EDITABLE_CONCHAN(conchan)) {
|
||||
i = count_ipo_keys(conchan->ipo, side, cfra);
|
||||
if (i) {
|
||||
actstrip_map_ipo_keys(ob, conchan->ipo, 0, 1);
|
||||
posttrans_ipo_clean(conchan->ipo);
|
||||
actstrip_map_ipo_keys(ob, conchan->ipo, 1, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/* ----------------------------- */
|
||||
|
||||
/* This function tests if a point is on the "mouse" side of the cursor/frame-marking */
|
||||
static short FrameOnMouseSide(char side, float frame, float cframe)
|
||||
{
|
||||
/* both sides, so it doesn't matter */
|
||||
if (side == 'B') return 1;
|
||||
|
||||
/* only on the named side */
|
||||
if (side == 'R')
|
||||
return (frame >= cframe) ? 1 : 0;
|
||||
else
|
||||
return (frame <= cframe) ? 1 : 0;
|
||||
}
|
||||
|
||||
/* fully select selected beztriples, but only include if it's on the right side of cfra */
|
||||
static int count_ipo_keys(Ipo *ipo, char side, float cfra)
|
||||
{
|
||||
IpoCurve *icu;
|
||||
BezTriple *bezt;
|
||||
int i, count = 0;
|
||||
|
||||
if (ipo == NULL)
|
||||
return count;
|
||||
|
||||
/* only include points that occur on the right side of cfra */
|
||||
for (icu= ipo->curve.first; icu; icu= icu->next) {
|
||||
for (i=0, bezt=icu->bezt; i < icu->totvert; i++, bezt++) {
|
||||
if (bezt->f2 & SELECT) {
|
||||
/* fully select the other two keys */
|
||||
bezt->f1 |= SELECT;
|
||||
bezt->f3 |= SELECT;
|
||||
|
||||
/* increment by 3, as there are 3 points (3 * x-coordinates) that need transform */
|
||||
if (FrameOnMouseSide(side, bezt->vec[1][0], cfra))
|
||||
count += 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
/* fully select selected beztriples, but only include if it's on the right side of cfra */
|
||||
static int count_gplayer_frames(bGPDlayer *gpl, char side, float cfra)
|
||||
{
|
||||
bGPDframe *gpf;
|
||||
int count = 0;
|
||||
|
||||
if (gpl == NULL)
|
||||
return count;
|
||||
|
||||
/* only include points that occur on the right side of cfra */
|
||||
for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
|
||||
if (gpf->flag & GP_FRAME_SELECT) {
|
||||
if (FrameOnMouseSide(side, (float)gpf->framenum, cfra))
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
/* This function assigns the information to transdata */
|
||||
static void TimeToTransData(TransData *td, float *time, Object *ob)
|
||||
{
|
||||
/* memory is calloc'ed, so that should zero everything nicely for us */
|
||||
td->val = time;
|
||||
td->ival = *(time);
|
||||
|
||||
/* store the Object where this keyframe exists as a keyframe of the
|
||||
* active action as td->ob. Usually, this member is only used for constraints
|
||||
* drawing
|
||||
*/
|
||||
td->ob= ob;
|
||||
}
|
||||
|
||||
/* This function advances the address to which td points to, so it must return
|
||||
* the new address so that the next time new transform data is added, it doesn't
|
||||
* overwrite the existing ones... i.e. td = IpoToTransData(td, ipo, ob, side, cfra);
|
||||
*
|
||||
* The 'side' argument is needed for the extend mode. 'B' = both sides, 'R'/'L' mean only data
|
||||
* on the named side are used.
|
||||
*/
|
||||
static TransData *IpoToTransData(TransData *td, Ipo *ipo, Object *ob, char side, float cfra)
|
||||
{
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
IpoCurve *icu;
|
||||
BezTriple *bezt;
|
||||
int i;
|
||||
|
||||
if (ipo == NULL)
|
||||
return td;
|
||||
|
||||
for (icu= ipo->curve.first; icu; icu= icu->next) {
|
||||
for (i=0, bezt=icu->bezt; i < icu->totvert; i++, bezt++) {
|
||||
/* only add selected keyframes (for now, proportional edit is not enabled) */
|
||||
if (BEZSELECTED(bezt)) {
|
||||
/* only add if on the right 'side' of the current frame */
|
||||
if (FrameOnMouseSide(side, bezt->vec[1][0], cfra)) {
|
||||
/* each control point needs to be added separetely */
|
||||
TimeToTransData(td, bezt->vec[0], ob);
|
||||
td++;
|
||||
|
||||
TimeToTransData(td, bezt->vec[1], ob);
|
||||
td++;
|
||||
|
||||
TimeToTransData(td, bezt->vec[2], ob);
|
||||
td++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return td;
|
||||
#endif
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* helper struct for gp-frame transforms (only used here) */
|
||||
typedef struct tGPFtransdata {
|
||||
float val; /* where transdata writes transform */
|
||||
int *sdata; /* pointer to gpf->framenum */
|
||||
} tGPFtransdata;
|
||||
|
||||
/* This function helps flush transdata written to tempdata into the gp-frames */
|
||||
void flushTransGPactionData (TransInfo *t)
|
||||
{
|
||||
tGPFtransdata *tfd;
|
||||
int i;
|
||||
|
||||
/* find the first one to start from */
|
||||
if (t->mode == TFM_TIME_SLIDE)
|
||||
tfd= (tGPFtransdata *)( (float *)(t->customData) + 2 );
|
||||
else
|
||||
tfd= (tGPFtransdata *)(t->customData);
|
||||
|
||||
/* flush data! */
|
||||
for (i = 0; i < t->total; i++, tfd++) {
|
||||
*(tfd->sdata)= (int)floor(tfd->val + 0.5);
|
||||
}
|
||||
}
|
||||
|
||||
/* This function advances the address to which td points to, so it must return
|
||||
* the new address so that the next time new transform data is added, it doesn't
|
||||
* overwrite the existing ones... i.e. td = GPLayerToTransData(td, ipo, ob, side, cfra);
|
||||
*
|
||||
* The 'side' argument is needed for the extend mode. 'B' = both sides, 'R'/'L' mean only data
|
||||
* on the named side are used.
|
||||
*/
|
||||
static int GPLayerToTransData (TransData *td, tGPFtransdata *tfd, bGPDlayer *gpl, char side, float cfra)
|
||||
{
|
||||
bGPDframe *gpf;
|
||||
int count= 0;
|
||||
|
||||
/* check for select frames on right side of current frame */
|
||||
for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
|
||||
if (gpf->flag & GP_FRAME_SELECT) {
|
||||
if (FrameOnMouseSide(side, (float)gpf->framenum, cfra)) {
|
||||
/* memory is calloc'ed, so that should zero everything nicely for us */
|
||||
td->val= &tfd->val;
|
||||
td->ival= (float)gpf->framenum;
|
||||
|
||||
tfd->val= (float)gpf->framenum;
|
||||
tfd->sdata= &gpf->framenum;
|
||||
|
||||
/* advance td now */
|
||||
td++;
|
||||
tfd++;
|
||||
count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
static void createTransActionData(bContext *C, TransInfo *t)
|
||||
{
|
||||
// TRANSFORM_FIX_ME
|
||||
#if 0
|
||||
TransData *td = NULL;
|
||||
tGPFtransdata *tfd = NULL;
|
||||
Object *ob= NULL;
|
||||
|
||||
ListBase act_data = {NULL, NULL};
|
||||
bActListElem *ale;
|
||||
void *data;
|
||||
short datatype;
|
||||
int filter;
|
||||
|
||||
int count=0;
|
||||
float cfra;
|
||||
char side;
|
||||
|
||||
/* determine what type of data we are operating on */
|
||||
data = get_action_context(&datatype);
|
||||
if (data == NULL) return;
|
||||
|
||||
/* filter data */
|
||||
if (datatype == ACTCONT_GPENCIL)
|
||||
filter= (ACTFILTER_VISIBLE | ACTFILTER_FOREDIT);
|
||||
else
|
||||
filter= (ACTFILTER_VISIBLE | ACTFILTER_FOREDIT | ACTFILTER_IPOKEYS);
|
||||
actdata_filter(&act_data, filter, data, datatype);
|
||||
|
||||
/* is the action scaled? if so, the it should belong to the active object */
|
||||
if (NLA_ACTION_SCALED)
|
||||
ob= OBACT;
|
||||
|
||||
/* which side of the current frame should be allowed */
|
||||
if (t->mode == TFM_TIME_EXTEND) {
|
||||
/* only side on which mouse is gets transformed */
|
||||
float xmouse, ymouse;
|
||||
|
||||
areamouseco_to_ipoco(G.v2d, t->imval, &xmouse, &ymouse);
|
||||
side = (xmouse > CFRA) ? 'R' : 'L';
|
||||
}
|
||||
else {
|
||||
/* normal transform - both sides of current frame are considered */
|
||||
side = 'B';
|
||||
}
|
||||
|
||||
/* convert current-frame to action-time (slightly less accurate, espcially under
|
||||
* higher scaling ratios, but is faster than converting all points)
|
||||
*/
|
||||
if (ob)
|
||||
cfra = get_action_frame(ob, (float)CFRA);
|
||||
else
|
||||
cfra = (float)CFRA;
|
||||
|
||||
/* loop 1: fully select ipo-keys and count how many BezTriples are selected */
|
||||
for (ale= act_data.first; ale; ale= ale->next) {
|
||||
if (ale->type == ACTTYPE_GPLAYER)
|
||||
count += count_gplayer_frames(ale->data, side, cfra);
|
||||
else
|
||||
count += count_ipo_keys(ale->key_data, side, cfra);
|
||||
}
|
||||
|
||||
/* stop if trying to build list if nothing selected */
|
||||
if (count == 0) {
|
||||
/* cleanup temp list */
|
||||
BLI_freelistN(&act_data);
|
||||
return;
|
||||
}
|
||||
|
||||
/* allocate memory for data */
|
||||
t->total= count;
|
||||
|
||||
t->data= MEM_callocN(t->total*sizeof(TransData), "TransData(Action Editor)");
|
||||
td= t->data;
|
||||
|
||||
if (datatype == ACTCONT_GPENCIL) {
|
||||
if (t->mode == TFM_TIME_SLIDE) {
|
||||
t->customData= MEM_callocN((sizeof(float)*2)+(sizeof(tGPFtransdata)*count), "TimeSlide + tGPFtransdata");
|
||||
tfd= (tGPFtransdata *)( (float *)(t->customData) + 2 );
|
||||
}
|
||||
else {
|
||||
t->customData= MEM_callocN(sizeof(tGPFtransdata)*count, "tGPFtransdata");
|
||||
tfd= (tGPFtransdata *)(t->customData);
|
||||
}
|
||||
}
|
||||
else if (t->mode == TFM_TIME_SLIDE)
|
||||
t->customData= MEM_callocN(sizeof(float)*2, "TimeSlide Min/Max");
|
||||
|
||||
/* loop 2: build transdata array */
|
||||
for (ale= act_data.first; ale; ale= ale->next) {
|
||||
if (ale->type == ACTTYPE_GPLAYER) {
|
||||
bGPDlayer *gpl= (bGPDlayer *)ale->data;
|
||||
int i;
|
||||
|
||||
i = GPLayerToTransData(td, tfd, gpl, side, cfra);
|
||||
td += i;
|
||||
tfd += i;
|
||||
}
|
||||
else {
|
||||
Ipo *ipo= (Ipo *)ale->key_data;
|
||||
|
||||
td= IpoToTransData(td, ipo, ob, side, cfra);
|
||||
}
|
||||
}
|
||||
|
||||
/* check if we're supposed to be setting minx/maxx for TimeSlide */
|
||||
if (t->mode == TFM_TIME_SLIDE) {
|
||||
float min=999999999.0f, max=-999999999.0f;
|
||||
int i;
|
||||
|
||||
td= (t->data + 1);
|
||||
for (i=1; i < count; i+=3, td+=3) {
|
||||
if (min > *(td->val)) min= *(td->val);
|
||||
if (max < *(td->val)) max= *(td->val);
|
||||
}
|
||||
|
||||
/* minx/maxx values used by TimeSlide are stored as a
|
||||
* calloced 2-float array in t->customData. This gets freed
|
||||
* in postTrans (T_FREE_CUSTOMDATA).
|
||||
*/
|
||||
*((float *)(t->customData)) = min;
|
||||
*((float *)(t->customData) + 1) = max;
|
||||
}
|
||||
|
||||
/* cleanup temp list */
|
||||
BLI_freelistN(&act_data);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void createTransNlaData(bContext *C, TransInfo *t)
|
||||
{
|
||||
// TRANSFORM_FIX_ME
|
||||
#if 0
|
||||
Base *base;
|
||||
bActionStrip *strip;
|
||||
bActionChannel *achan;
|
||||
bConstraintChannel *conchan;
|
||||
|
||||
TransData *td = NULL;
|
||||
int count=0, i;
|
||||
float cfra;
|
||||
char side;
|
||||
|
||||
/* which side of the current frame should be allowed */
|
||||
if (t->mode == TFM_TIME_EXTEND) {
|
||||
/* only side on which mouse is gets transformed */
|
||||
float xmouse, ymouse;
|
||||
|
||||
areamouseco_to_ipoco(G.v2d, t->imval, &xmouse, &ymouse);
|
||||
side = (xmouse > CFRA) ? 'R' : 'L';
|
||||
}
|
||||
else {
|
||||
/* normal transform - both sides of current frame are considered */
|
||||
side = 'B';
|
||||
}
|
||||
|
||||
/* Ensure that partial selections result in beztriple selections */
|
||||
for (base=G.scene->base.first; base; base=base->next) {
|
||||
/* Check object ipos */
|
||||
i= count_ipo_keys(base->object->ipo, side, (float)CFRA);
|
||||
if (i) base->flag |= BA_HAS_RECALC_OB;
|
||||
count += i;
|
||||
|
||||
/* Check object constraint ipos */
|
||||
for (conchan=base->object->constraintChannels.first; conchan; conchan=conchan->next)
|
||||
count += count_ipo_keys(conchan->ipo, side, (float)CFRA);
|
||||
|
||||
/* skip actions and nlastrips if object is collapsed */
|
||||
if (base->object->nlaflag & OB_NLA_COLLAPSED)
|
||||
continue;
|
||||
|
||||
/* Check action ipos */
|
||||
if (base->object->action) {
|
||||
/* exclude if strip is selected too */
|
||||
for (strip=base->object->nlastrips.first; strip; strip=strip->next) {
|
||||
if (strip->flag & ACTSTRIP_SELECT) {
|
||||
if (strip->act == base->object->action)
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (strip==NULL) {
|
||||
cfra = get_action_frame(base->object, (float)CFRA);
|
||||
|
||||
for (achan=base->object->action->chanbase.first; achan; achan=achan->next) {
|
||||
if (EDITABLE_ACHAN(achan)) {
|
||||
i= count_ipo_keys(achan->ipo, side, cfra);
|
||||
if (i) base->flag |= BA_HAS_RECALC_OB|BA_HAS_RECALC_DATA;
|
||||
count += i;
|
||||
|
||||
/* Check action constraint ipos */
|
||||
if (EXPANDED_ACHAN(achan) && FILTER_CON_ACHAN(achan)) {
|
||||
for (conchan=achan->constraintChannels.first; conchan; conchan=conchan->next) {
|
||||
if (EDITABLE_CONCHAN(conchan))
|
||||
count += count_ipo_keys(conchan->ipo, side, cfra);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Check nlastrips */
|
||||
for (strip=base->object->nlastrips.first; strip; strip=strip->next) {
|
||||
if (strip->flag & ACTSTRIP_SELECT) {
|
||||
base->flag |= BA_HAS_RECALC_OB|BA_HAS_RECALC_DATA;
|
||||
|
||||
if (FrameOnMouseSide(side, strip->start, (float)CFRA)) count++;
|
||||
if (FrameOnMouseSide(side, strip->end, (float)CFRA)) count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* If nothing is selected, bail out */
|
||||
if (count == 0)
|
||||
return;
|
||||
|
||||
/* allocate memory for data */
|
||||
t->total= count;
|
||||
t->data= MEM_callocN(t->total*sizeof(TransData), "TransData (NLA Editor)");
|
||||
|
||||
/* build the transdata structure */
|
||||
td= t->data;
|
||||
for (base=G.scene->base.first; base; base=base->next) {
|
||||
/* Manipulate object ipos */
|
||||
/* - no scaling of keyframe times is allowed here */
|
||||
td= IpoToTransData(td, base->object->ipo, NULL, side, (float)CFRA);
|
||||
|
||||
/* Manipulate object constraint ipos */
|
||||
/* - no scaling of keyframe times is allowed here */
|
||||
for (conchan=base->object->constraintChannels.first; conchan; conchan=conchan->next)
|
||||
td= IpoToTransData(td, conchan->ipo, NULL, side, (float)CFRA);
|
||||
|
||||
/* skip actions and nlastrips if object collapsed */
|
||||
if (base->object->nlaflag & OB_NLA_COLLAPSED)
|
||||
continue;
|
||||
|
||||
/* Manipulate action ipos */
|
||||
if (base->object->action) {
|
||||
/* exclude if strip that active action belongs to is selected too */
|
||||
for (strip=base->object->nlastrips.first; strip; strip=strip->next) {
|
||||
if (strip->flag & ACTSTRIP_SELECT) {
|
||||
if (strip->act == base->object->action)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* can include if no strip found */
|
||||
if (strip==NULL) {
|
||||
cfra = get_action_frame(base->object, (float)CFRA);
|
||||
|
||||
for (achan=base->object->action->chanbase.first; achan; achan=achan->next) {
|
||||
if (EDITABLE_ACHAN(achan)) {
|
||||
td= IpoToTransData(td, achan->ipo, base->object, side, cfra);
|
||||
|
||||
/* Manipulate action constraint ipos */
|
||||
if (EXPANDED_ACHAN(achan) && FILTER_CON_ACHAN(achan)) {
|
||||
for (conchan=achan->constraintChannels.first; conchan; conchan=conchan->next) {
|
||||
if (EDITABLE_CONCHAN(conchan))
|
||||
td= IpoToTransData(td, conchan->ipo, base->object, side, cfra);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Manipulate nlastrips */
|
||||
for (strip=base->object->nlastrips.first; strip; strip=strip->next) {
|
||||
if (strip->flag & ACTSTRIP_SELECT) {
|
||||
/* first TransData is the start, second is the end */
|
||||
if (FrameOnMouseSide(side, strip->start, (float)CFRA)) {
|
||||
td->val = &strip->start;
|
||||
td->ival = strip->start;
|
||||
td++;
|
||||
}
|
||||
if (FrameOnMouseSide(side, strip->end, (float)CFRA)) {
|
||||
td->val = &strip->end;
|
||||
td->ival = strip->end;
|
||||
td++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/* **************** IpoKey stuff, for Object TransData ********** */
|
||||
|
||||
/* storage of bezier triple. thats why -3 and +3! */
|
||||
static void set_tdi_old(float *old, float *poin)
|
||||
{
|
||||
old[0]= *(poin);
|
||||
old[3]= *(poin-3);
|
||||
old[6]= *(poin+3);
|
||||
}
|
||||
|
||||
/* while transforming */
|
||||
void add_tdi_poin(float *poin, float *old, float delta)
|
||||
{
|
||||
if(poin) {
|
||||
poin[0]= old[0]+delta;
|
||||
poin[-3]= old[3]+delta;
|
||||
poin[3]= old[6]+delta;
|
||||
}
|
||||
}
|
||||
|
||||
/* fill ipokey transdata with old vals and pointers */
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
static void ipokey_to_transdata(IpoKey *ik, TransData *td)
|
||||
{
|
||||
extern int ob_ar[]; // blenkernel ipo.c
|
||||
TransDataIpokey *tdi= td->tdi;
|
||||
BezTriple *bezt;
|
||||
int a, delta= 0;
|
||||
|
||||
td->val= NULL; // is read on ESC
|
||||
|
||||
for(a=0; a<OB_TOTIPO; a++) {
|
||||
if(ik->data[a]) {
|
||||
bezt= ik->data[a];
|
||||
|
||||
switch( ob_ar[a] ) {
|
||||
case OB_LOC_X:
|
||||
case OB_DLOC_X:
|
||||
tdi->locx= &(bezt->vec[1][1]); break;
|
||||
case OB_LOC_Y:
|
||||
case OB_DLOC_Y:
|
||||
tdi->locy= &(bezt->vec[1][1]); break;
|
||||
case OB_LOC_Z:
|
||||
case OB_DLOC_Z:
|
||||
tdi->locz= &(bezt->vec[1][1]); break;
|
||||
|
||||
case OB_DROT_X:
|
||||
delta= 1;
|
||||
case OB_ROT_X:
|
||||
tdi->rotx= &(bezt->vec[1][1]); break;
|
||||
case OB_DROT_Y:
|
||||
delta= 1;
|
||||
case OB_ROT_Y:
|
||||
tdi->roty= &(bezt->vec[1][1]); break;
|
||||
case OB_DROT_Z:
|
||||
delta= 1;
|
||||
case OB_ROT_Z:
|
||||
tdi->rotz= &(bezt->vec[1][1]); break;
|
||||
|
||||
case OB_SIZE_X:
|
||||
case OB_DSIZE_X:
|
||||
tdi->sizex= &(bezt->vec[1][1]); break;
|
||||
case OB_SIZE_Y:
|
||||
case OB_DSIZE_Y:
|
||||
tdi->sizey= &(bezt->vec[1][1]); break;
|
||||
case OB_SIZE_Z:
|
||||
case OB_DSIZE_Z:
|
||||
tdi->sizez= &(bezt->vec[1][1]); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* oldvals for e.g. undo */
|
||||
if(tdi->locx) set_tdi_old(tdi->oldloc, tdi->locx);
|
||||
if(tdi->locy) set_tdi_old(tdi->oldloc+1, tdi->locy);
|
||||
if(tdi->locz) set_tdi_old(tdi->oldloc+2, tdi->locz);
|
||||
|
||||
/* remember, for mapping curves ('1'=10 degrees) */
|
||||
if(tdi->rotx) set_tdi_old(tdi->oldrot, tdi->rotx);
|
||||
if(tdi->roty) set_tdi_old(tdi->oldrot+1, tdi->roty);
|
||||
if(tdi->rotz) set_tdi_old(tdi->oldrot+2, tdi->rotz);
|
||||
|
||||
/* this is not allowed to be dsize! */
|
||||
if(tdi->sizex) set_tdi_old(tdi->oldsize, tdi->sizex);
|
||||
if(tdi->sizey) set_tdi_old(tdi->oldsize+1, tdi->sizey);
|
||||
if(tdi->sizez) set_tdi_old(tdi->oldsize+2, tdi->sizez);
|
||||
|
||||
tdi->flag= TOB_IPO;
|
||||
if(delta) tdi->flag |= TOB_IPODROT;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* *************************** Object Transform data ******************* */
|
||||
|
||||
/* Little helper function for ObjectToTransData used to give certain
|
||||
* constraints (ChildOf, FollowPath, and others that may be added)
|
||||
* inverse corrections for transform, so that they aren't in CrazySpace.
|
||||
* These particular constraints benefit from this, but others don't, hence
|
||||
* this semi-hack ;-) - Aligorith
|
||||
*/
|
||||
static short constraints_list_needinv(TransInfo *t, ListBase *list)
|
||||
{
|
||||
bConstraint *con;
|
||||
|
||||
/* loop through constraints, checking if there's one of the mentioned
|
||||
* constraints needing special crazyspace corrections
|
||||
*/
|
||||
if (list) {
|
||||
for (con= list->first; con; con=con->next) {
|
||||
/* only consider constraint if it is enabled, and has influence on result */
|
||||
if ((con->flag & CONSTRAINT_DISABLE)==0 && (con->enforce!=0.0)) {
|
||||
/* (affirmative) returns for specific constraints here... */
|
||||
/* constraints that require this regardless */
|
||||
if (con->type == CONSTRAINT_TYPE_CHILDOF) return 1;
|
||||
if (con->type == CONSTRAINT_TYPE_FOLLOWPATH) return 1;
|
||||
if (con->type == CONSTRAINT_TYPE_CLAMPTO) return 1;
|
||||
|
||||
/* constraints that require this only under special conditions */
|
||||
if (con->type == CONSTRAINT_TYPE_ROTLIKE) {
|
||||
/* CopyRot constraint only does this when rotating, and offset is on */
|
||||
bRotateLikeConstraint *data = (bRotateLikeConstraint *)con->data;
|
||||
|
||||
if ((data->flag & ROTLIKE_OFFSET) && (t->mode == TFM_ROTATION))
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* no appropriate candidates found */
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* transcribe given object into TransData for Transforming */
|
||||
static void ObjectToTransData(bContext *C, TransInfo *t, TransData *td, Object *ob)
|
||||
{
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
Object *track;
|
||||
ListBase fakecons = {NULL, NULL};
|
||||
float obmtx[3][3];
|
||||
short constinv;
|
||||
short skip_invert = 0;
|
||||
|
||||
/* axismtx has the real orientation */
|
||||
Mat3CpyMat4(td->axismtx, ob->obmat);
|
||||
Mat3Ortho(td->axismtx);
|
||||
|
||||
td->con= ob->constraints.first;
|
||||
|
||||
/* hack: tempolarily disable tracking and/or constraints when getting
|
||||
* object matrix, if tracking is on, or if constraints don't need
|
||||
* inverse correction to stop it from screwing up space conversion
|
||||
* matrix later
|
||||
*/
|
||||
constinv = constraints_list_needinv(t, &ob->constraints);
|
||||
|
||||
/* disable constraints inversion for dummy pass */
|
||||
if (t->mode == TFM_DUMMY)
|
||||
skip_invert = 1;
|
||||
|
||||
if (skip_invert == 0 && (ob->track || constinv==0)) {
|
||||
track= ob->track;
|
||||
ob->track= NULL;
|
||||
|
||||
if (constinv == 0) {
|
||||
fakecons.first = ob->constraints.first;
|
||||
fakecons.last = ob->constraints.last;
|
||||
ob->constraints.first = ob->constraints.last = NULL;
|
||||
}
|
||||
|
||||
where_is_object(ob);
|
||||
|
||||
if (constinv == 0) {
|
||||
ob->constraints.first = fakecons.first;
|
||||
ob->constraints.last = fakecons.last;
|
||||
}
|
||||
|
||||
ob->track= track;
|
||||
}
|
||||
else
|
||||
where_is_object(ob);
|
||||
|
||||
td->ob = ob;
|
||||
|
||||
td->loc = ob->loc;
|
||||
VECCOPY(td->iloc, td->loc);
|
||||
|
||||
td->ext->rot = ob->rot;
|
||||
VECCOPY(td->ext->irot, ob->rot);
|
||||
VECCOPY(td->ext->drot, ob->drot);
|
||||
|
||||
td->ext->size = ob->size;
|
||||
VECCOPY(td->ext->isize, ob->size);
|
||||
VECCOPY(td->ext->dsize, ob->dsize);
|
||||
|
||||
VECCOPY(td->center, ob->obmat[3]);
|
||||
|
||||
Mat4CpyMat4(td->ext->obmat, ob->obmat);
|
||||
|
||||
/* is there a need to set the global<->data space conversion matrices? */
|
||||
if (ob->parent || constinv) {
|
||||
float totmat[3][3], obinv[3][3];
|
||||
|
||||
/* Get the effect of parenting, and/or certain constraints.
|
||||
* NOTE: some Constraints, and also Tracking should never get this
|
||||
* done, as it doesn't work well.
|
||||
*/
|
||||
object_to_mat3(ob, obmtx);
|
||||
Mat3CpyMat4(totmat, ob->obmat);
|
||||
Mat3Inv(obinv, totmat);
|
||||
Mat3MulMat3(td->smtx, obmtx, obinv);
|
||||
Mat3Inv(td->mtx, td->smtx);
|
||||
}
|
||||
else {
|
||||
/* no conversion to/from dataspace */
|
||||
Mat3One(td->smtx);
|
||||
Mat3One(td->mtx);
|
||||
}
|
||||
|
||||
/* set active flag */
|
||||
if (ob == OBACT)
|
||||
{
|
||||
td->flag |= TD_ACTIVE;
|
||||
}
|
||||
|
||||
#ifdef WITH_VERSE
|
||||
if(ob->vnode) {
|
||||
td->verse = (void*)ob;
|
||||
td->flag |= TD_VERSE_OBJECT;
|
||||
}
|
||||
else
|
||||
td->flag &= ~TD_VERSE_OBJECT;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/* sets flags in Bases to define whether they take part in transform */
|
||||
/* it deselects Bases, so we have to call the clear function always after */
|
||||
static void set_trans_object_base_flags(bContext *C, TransInfo *t)
|
||||
{
|
||||
Scene *sce = CTX_data_scene(C);
|
||||
View3D *v3d = t->view;
|
||||
|
||||
/*
|
||||
if Base selected and has parent selected:
|
||||
base->flag= BA_WAS_SEL
|
||||
*/
|
||||
Base *base;
|
||||
|
||||
/* don't do it if we're not actually going to recalculate anything */
|
||||
if(t->mode == TFM_DUMMY)
|
||||
return;
|
||||
|
||||
/* makes sure base flags and object flags are identical */
|
||||
copy_baseflags();
|
||||
|
||||
/* handle pending update events, otherwise they got copied below */
|
||||
for (base= sce->base.first; base; base= base->next) {
|
||||
if(base->object->recalc)
|
||||
object_handle_update(base->object);
|
||||
}
|
||||
|
||||
for (base= sce->base.first; base; base= base->next) {
|
||||
base->flag &= ~BA_WAS_SEL;
|
||||
|
||||
if(TESTBASELIB(v3d, base)) {
|
||||
Object *ob= base->object;
|
||||
Object *parsel= ob->parent;
|
||||
|
||||
/* if parent selected, deselect */
|
||||
while(parsel) {
|
||||
if(parsel->flag & SELECT) break;
|
||||
parsel= parsel->parent;
|
||||
}
|
||||
|
||||
if(parsel)
|
||||
{
|
||||
if (t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL)
|
||||
{
|
||||
base->flag |= BA_TRANSFORM_CHILD;
|
||||
}
|
||||
else
|
||||
{
|
||||
base->flag &= ~SELECT;
|
||||
base->flag |= BA_WAS_SEL;
|
||||
}
|
||||
}
|
||||
/* used for flush, depgraph will change recalcs if needed :) */
|
||||
ob->recalc |= OB_RECALC_OB;
|
||||
}
|
||||
}
|
||||
|
||||
/* all recalc flags get flushed to all layers, so a layer flip later on works fine */
|
||||
DAG_scene_flush_update(G.scene, -1, 0);
|
||||
|
||||
/* and we store them temporal in base (only used for transform code) */
|
||||
/* this because after doing updates, the object->recalc is cleared */
|
||||
for (base= sce->base.first; base; base= base->next) {
|
||||
if(base->object->recalc & OB_RECALC_OB)
|
||||
base->flag |= BA_HAS_RECALC_OB;
|
||||
if(base->object->recalc & OB_RECALC_DATA)
|
||||
base->flag |= BA_HAS_RECALC_DATA;
|
||||
}
|
||||
}
|
||||
|
||||
static void clear_trans_object_base_flags(TransInfo *t)
|
||||
{
|
||||
Scene *sce = t->scene;
|
||||
Base *base;
|
||||
|
||||
for (base= sce->base.first; base; base = base->next)
|
||||
{
|
||||
if(base->flag & BA_WAS_SEL)
|
||||
base->flag |= SELECT;
|
||||
|
||||
base->flag &= ~(BA_WAS_SEL|BA_HAS_RECALC_OB|BA_HAS_RECALC_DATA|BA_DO_IPO|BA_TRANSFORM_CHILD);
|
||||
}
|
||||
}
|
||||
|
||||
/* auto-keyframing feature - checks for whether anything should be done for the current frame */
|
||||
short autokeyframe_cfra_can_key(Object *ob)
|
||||
{
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
ListBase keys = {NULL, NULL};
|
||||
ActKeyColumn *ak;
|
||||
float cfra;
|
||||
short found= 0;
|
||||
|
||||
/* only filter if auto-key mode requires this */
|
||||
if (IS_AUTOKEY_ON == 0)
|
||||
return 0;
|
||||
else if (IS_AUTOKEY_MODE(NORMAL))
|
||||
return 1;
|
||||
|
||||
/* sanity check */
|
||||
if (ob == NULL)
|
||||
return 0;
|
||||
|
||||
/* get keyframes that object has (bone anim is stored on ob too) */
|
||||
if (ob->action)
|
||||
action_to_keylist(ob->action, &keys, NULL, NULL);
|
||||
else if (ob->ipo)
|
||||
ipo_to_keylist(ob->ipo, &keys, NULL, NULL);
|
||||
else
|
||||
return 0;
|
||||
|
||||
/* get current frame (will apply nla-scaling as necessary) */
|
||||
// ack... this is messy...
|
||||
cfra= frame_to_float(CFRA);
|
||||
cfra= get_action_frame(ob, cfra);
|
||||
|
||||
/* check if a keyframe occurs on current frame */
|
||||
for (ak= keys.first; ak; ak= ak->next) {
|
||||
if (IS_EQ(cfra, ak->cfra)) {
|
||||
found= 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* free temp list */
|
||||
BLI_freelistN(&keys);
|
||||
|
||||
return found;
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* auto-keyframing feature - for objects
|
||||
* tmode: should be a transform mode
|
||||
*/
|
||||
void autokeyframe_ob_cb_func(Object *ob, int tmode)
|
||||
{
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
ID *id= (ID *)(ob);
|
||||
IpoCurve *icu;
|
||||
|
||||
if (autokeyframe_cfra_can_key(ob)) {
|
||||
char *actname = NULL;
|
||||
short flag = 0;
|
||||
|
||||
if (ob->ipoflag & OB_ACTION_OB)
|
||||
actname= "Object";
|
||||
|
||||
if (IS_AUTOKEY_FLAG(INSERTNEEDED))
|
||||
flag |= INSERTKEY_NEEDED;
|
||||
if (IS_AUTOKEY_FLAG(AUTOMATKEY))
|
||||
flag |= INSERTKEY_MATRIX;
|
||||
|
||||
if (IS_AUTOKEY_FLAG(INSERTAVAIL)) {
|
||||
/* only key on available channels */
|
||||
if ((ob->ipo) || (ob->action)) {
|
||||
if (ob->action && actname) {
|
||||
bActionChannel *achan;
|
||||
achan= get_action_channel(ob->action, actname);
|
||||
|
||||
if (achan && achan->ipo)
|
||||
icu= achan->ipo->curve.first;
|
||||
else
|
||||
icu= NULL;
|
||||
}
|
||||
else
|
||||
icu= ob->ipo->curve.first;
|
||||
|
||||
for (; icu; icu= icu->next) {
|
||||
icu->flag &= ~IPO_SELECT;
|
||||
insertkey(id, ID_OB, actname, NULL, icu->adrcode, flag);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (IS_AUTOKEY_FLAG(INSERTNEEDED)) {
|
||||
short doLoc=0, doRot=0, doScale=0;
|
||||
|
||||
/* filter the conditions when this happens (assume that curarea->spacetype==SPACE_VIE3D) */
|
||||
if (tmode == TFM_TRANSLATION) {
|
||||
doLoc = 1;
|
||||
}
|
||||
else if (tmode == TFM_ROTATION) {
|
||||
if (G.vd->around == V3D_ACTIVE) {
|
||||
if (ob != OBACT)
|
||||
doLoc = 1;
|
||||
}
|
||||
else if (G.vd->around == V3D_CURSOR)
|
||||
doLoc = 1;
|
||||
|
||||
if ((G.vd->flag & V3D_ALIGN)==0)
|
||||
doRot = 1;
|
||||
}
|
||||
else if (tmode == TFM_RESIZE) {
|
||||
if (G.vd->around == V3D_ACTIVE) {
|
||||
if (ob != OBACT)
|
||||
doLoc = 1;
|
||||
}
|
||||
else if (G.vd->around == V3D_CURSOR)
|
||||
doLoc = 1;
|
||||
|
||||
if ((G.vd->flag & V3D_ALIGN)==0)
|
||||
doScale = 1;
|
||||
}
|
||||
|
||||
if (doLoc) {
|
||||
insertkey(id, ID_OB, actname, NULL, OB_LOC_X, flag);
|
||||
insertkey(id, ID_OB, actname, NULL, OB_LOC_Y, flag);
|
||||
insertkey(id, ID_OB, actname, NULL, OB_LOC_Z, flag);
|
||||
}
|
||||
if (doRot) {
|
||||
insertkey(id, ID_OB, actname, NULL, OB_ROT_X, flag);
|
||||
insertkey(id, ID_OB, actname, NULL, OB_ROT_Y, flag);
|
||||
insertkey(id, ID_OB, actname, NULL, OB_ROT_Z, flag);
|
||||
}
|
||||
if (doScale) {
|
||||
insertkey(id, ID_OB, actname, NULL, OB_SIZE_X, flag);
|
||||
insertkey(id, ID_OB, actname, NULL, OB_SIZE_Y, flag);
|
||||
insertkey(id, ID_OB, actname, NULL, OB_SIZE_Z, flag);
|
||||
}
|
||||
}
|
||||
else {
|
||||
insertkey(id, ID_OB, actname, NULL, OB_LOC_X, flag);
|
||||
insertkey(id, ID_OB, actname, NULL, OB_LOC_Y, flag);
|
||||
insertkey(id, ID_OB, actname, NULL, OB_LOC_Z, flag);
|
||||
|
||||
insertkey(id, ID_OB, actname, NULL, OB_ROT_X, flag);
|
||||
insertkey(id, ID_OB, actname, NULL, OB_ROT_Y, flag);
|
||||
insertkey(id, ID_OB, actname, NULL, OB_ROT_Z, flag);
|
||||
|
||||
insertkey(id, ID_OB, actname, NULL, OB_SIZE_X, flag);
|
||||
insertkey(id, ID_OB, actname, NULL, OB_SIZE_Y, flag);
|
||||
insertkey(id, ID_OB, actname, NULL, OB_SIZE_Z, flag);
|
||||
}
|
||||
|
||||
remake_object_ipos(ob);
|
||||
allqueue(REDRAWMARKER, 0);
|
||||
allqueue(REDRAWOOPS, 0);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/* auto-keyframing feature - for poses/pose-channels
|
||||
* tmode: should be a transform mode
|
||||
* targetless_ik: has targetless ik been done on any channels?
|
||||
*/
|
||||
void autokeyframe_pose_cb_func(Object *ob, int tmode, short targetless_ik)
|
||||
{
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
ID *id= (ID *)(ob);
|
||||
bArmature *arm= ob->data;
|
||||
bAction *act;
|
||||
bPose *pose;
|
||||
bPoseChannel *pchan;
|
||||
IpoCurve *icu;
|
||||
|
||||
pose= ob->pose;
|
||||
act= ob->action;
|
||||
|
||||
if (autokeyframe_cfra_can_key(ob)) {
|
||||
short flag= 0;
|
||||
|
||||
if (act == NULL)
|
||||
act= ob->action= add_empty_action("Action");
|
||||
|
||||
if (IS_AUTOKEY_FLAG(INSERTNEEDED))
|
||||
flag |= INSERTKEY_NEEDED;
|
||||
if (IS_AUTOKEY_FLAG(AUTOMATKEY))
|
||||
flag |= INSERTKEY_MATRIX;
|
||||
|
||||
for (pchan=pose->chanbase.first; pchan; pchan=pchan->next) {
|
||||
if (pchan->bone->flag & BONE_TRANSFORM) {
|
||||
/* clear any 'unkeyed' flag it may have */
|
||||
pchan->bone->flag &= ~BONE_UNKEYED;
|
||||
|
||||
/* only insert into available channels? */
|
||||
if (IS_AUTOKEY_FLAG(INSERTAVAIL)) {
|
||||
bActionChannel *achan;
|
||||
|
||||
achan= get_action_channel(act, pchan->name);
|
||||
if (achan && achan->ipo) {
|
||||
for (icu= achan->ipo->curve.first; icu; icu= icu->next)
|
||||
insertkey(id, ID_PO, pchan->name, NULL, icu->adrcode, flag);
|
||||
}
|
||||
}
|
||||
/* only insert keyframe if needed? */
|
||||
else if (IS_AUTOKEY_FLAG(INSERTNEEDED)) {
|
||||
short doLoc=0, doRot=0, doScale=0;
|
||||
|
||||
/* filter the conditions when this happens (assume that curarea->spacetype==SPACE_VIE3D) */
|
||||
if (tmode == TFM_TRANSLATION) {
|
||||
if (targetless_ik)
|
||||
doRot= 1;
|
||||
else
|
||||
doLoc = 1;
|
||||
}
|
||||
else if (tmode == TFM_ROTATION) {
|
||||
if (ELEM(G.vd->around, V3D_CURSOR, V3D_ACTIVE))
|
||||
doLoc = 1;
|
||||
|
||||
if ((G.vd->flag & V3D_ALIGN)==0)
|
||||
doRot = 1;
|
||||
}
|
||||
else if (tmode == TFM_RESIZE) {
|
||||
if (ELEM(G.vd->around, V3D_CURSOR, V3D_ACTIVE))
|
||||
doLoc = 1;
|
||||
|
||||
if ((G.vd->flag & V3D_ALIGN)==0)
|
||||
doScale = 1;
|
||||
}
|
||||
|
||||
if (doLoc) {
|
||||
insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_X, flag);
|
||||
insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Y, flag);
|
||||
insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Z, flag);
|
||||
}
|
||||
if (doRot) {
|
||||
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_W, flag);
|
||||
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_X, flag);
|
||||
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Y, flag);
|
||||
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Z, flag);
|
||||
}
|
||||
if (doScale) {
|
||||
insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_X, flag);
|
||||
insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Y, flag);
|
||||
insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Z, flag);
|
||||
}
|
||||
}
|
||||
/* insert keyframe in any channel that's appropriate */
|
||||
else {
|
||||
insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_X, flag);
|
||||
insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Y, flag);
|
||||
insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Z, flag);
|
||||
|
||||
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_W, flag);
|
||||
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_X, flag);
|
||||
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Y, flag);
|
||||
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Z, flag);
|
||||
|
||||
insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_X, flag);
|
||||
insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Y, flag);
|
||||
insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Z, flag);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
remake_action_ipos(act);
|
||||
allqueue(REDRAWMARKER, 0);
|
||||
allqueue(REDRAWOOPS, 0);
|
||||
|
||||
/* locking can be disabled */
|
||||
ob->pose->flag &= ~(POSE_DO_UNLOCK|POSE_LOCKED);
|
||||
|
||||
/* do the bone paths */
|
||||
if (arm->pathflag & ARM_PATH_ACFRA) {
|
||||
//pose_clear_paths(ob);
|
||||
pose_recalculate_paths(ob);
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* tag channels that should have unkeyed data */
|
||||
for (pchan=pose->chanbase.first; pchan; pchan=pchan->next) {
|
||||
if (pchan->bone->flag & BONE_TRANSFORM) {
|
||||
/* tag this channel */
|
||||
pchan->bone->flag |= BONE_UNKEYED;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/* very bad call!!! - copied from editnla.c! */
|
||||
static void recalc_all_ipos(void)
|
||||
{
|
||||
Ipo *ipo;
|
||||
IpoCurve *icu;
|
||||
|
||||
/* Go to each ipo */
|
||||
for (ipo=G.main->ipo.first; ipo; ipo=ipo->id.next){
|
||||
for (icu = ipo->curve.first; icu; icu=icu->next){
|
||||
sort_time_ipocurve(icu);
|
||||
testhandles_ipocurve(icu);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* inserting keys, refresh ipo-keys, pointcache, redraw events... (ton) */
|
||||
/* note: transdata has been freed already! */
|
||||
void special_aftertrans_update(TransInfo *t)
|
||||
{
|
||||
Object *ob;
|
||||
Base *base;
|
||||
short redrawipo=0, resetslowpar=1;
|
||||
int cancelled= (t->state == TRANS_CANCEL);
|
||||
short duplicate= (t->undostr && strstr(t->undostr, "Duplicate")) ? 1 : 0;
|
||||
|
||||
if (t->spacetype==SPACE_VIEW3D) {
|
||||
if (G.obedit) {
|
||||
if (cancelled==0) {
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
EM_automerge(1);
|
||||
/* when snapping, delay retopo until after automerge */
|
||||
if (G.qual & LR_CTRLKEY) {
|
||||
retopo_do_all();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
if (t->spacetype == SPACE_ACTION) {
|
||||
void *data;
|
||||
short datatype;
|
||||
|
||||
/* determine what type of data we are operating on */
|
||||
data = get_action_context(&datatype);
|
||||
if (data == NULL) return;
|
||||
ob = OBACT;
|
||||
|
||||
if (datatype == ACTCONT_ACTION) {
|
||||
/* Depending on the lock status, draw necessary views */
|
||||
if (ob) {
|
||||
ob->ctime= -1234567.0f;
|
||||
|
||||
if(ob->pose || ob_get_key(ob))
|
||||
DAG_object_flush_update(G.scene, ob, OB_RECALC);
|
||||
else
|
||||
DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
|
||||
}
|
||||
|
||||
/* Do curve cleanups? */
|
||||
if ( (G.saction->flag & SACTION_NOTRANSKEYCULL)==0 &&
|
||||
((cancelled == 0) || (duplicate)) )
|
||||
{
|
||||
posttrans_action_clean((bAction *)data);
|
||||
}
|
||||
|
||||
/* Do curve updates */
|
||||
remake_action_ipos((bAction *)data);
|
||||
}
|
||||
else if (datatype == ACTCONT_SHAPEKEY) {
|
||||
/* fix up the Ipocurves and redraw stuff */
|
||||
Key *key= (Key *)data;
|
||||
if (key->ipo) {
|
||||
IpoCurve *icu;
|
||||
|
||||
if ( (G.saction->flag & SACTION_NOTRANSKEYCULL)==0 &&
|
||||
((cancelled == 0) || (duplicate)) )
|
||||
{
|
||||
posttrans_ipo_clean(key->ipo);
|
||||
}
|
||||
|
||||
for (icu = key->ipo->curve.first; icu; icu=icu->next) {
|
||||
sort_time_ipocurve(icu);
|
||||
testhandles_ipocurve(icu);
|
||||
}
|
||||
}
|
||||
|
||||
DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA);
|
||||
}
|
||||
else if (datatype == ACTCONT_GPENCIL) {
|
||||
/* remove duplicate frames and also make sure points are in order! */
|
||||
if ((cancelled == 0) || (duplicate))
|
||||
{
|
||||
ScrArea *sa;
|
||||
|
||||
/* BAD... we need to loop over all screen areas for current screen...
|
||||
* - sync this with actdata_filter_gpencil() in editaction.c
|
||||
*/
|
||||
for (sa= G.curscreen->areabase.first; sa; sa= sa->next) {
|
||||
bGPdata *gpd= gpencil_data_getactive(sa);
|
||||
|
||||
if (gpd)
|
||||
posttrans_gpd_clean(gpd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
G.saction->flag &= ~SACTION_MOVING;
|
||||
}
|
||||
else if (t->spacetype == SPACE_NLA) {
|
||||
recalc_all_ipos(); // bad
|
||||
synchronize_action_strips();
|
||||
|
||||
/* cleanup */
|
||||
for (base=G.scene->base.first; base; base=base->next)
|
||||
base->flag &= ~(BA_HAS_RECALC_OB|BA_HAS_RECALC_DATA);
|
||||
|
||||
/* after transform, remove duplicate keyframes on a frame that resulted from transform */
|
||||
if ( (G.snla->flag & SNLA_NOTRANSKEYCULL)==0 &&
|
||||
((cancelled == 0) || (duplicate)) )
|
||||
{
|
||||
posttrans_nla_clean(t);
|
||||
}
|
||||
}
|
||||
else if (t->spacetype == SPACE_IPO) {
|
||||
// FIXME! is there any code from the old transform_ipo that needs to be added back?
|
||||
|
||||
/* after transform, remove duplicate keyframes on a frame that resulted from transform */
|
||||
if (G.sipo->ipo)
|
||||
{
|
||||
if ( (G.sipo->flag & SIPO_NOTRANSKEYCULL)==0 &&
|
||||
(cancelled == 0) )
|
||||
{
|
||||
/* NOTE: no need to do NLA scaling stuff here, as when there is NLA scaling,
|
||||
* the transformed handles will get moved wrong (seem to match wrong repeat cycle)
|
||||
*/
|
||||
posttrans_ipo_clean(G.sipo->ipo);
|
||||
}
|
||||
}
|
||||
|
||||
/* resetting slow-parents isn't really necessary when editing sequence ipo's */
|
||||
if (G.sipo->blocktype==ID_SEQ)
|
||||
resetslowpar= 0;
|
||||
}
|
||||
else if (G.obedit) {
|
||||
if (t->mode==TFM_BONESIZE || t->mode==TFM_BONE_ENVELOPE)
|
||||
allqueue(REDRAWBUTSEDIT, 0);
|
||||
|
||||
/* table needs to be created for each edit command, since vertices can move etc */
|
||||
mesh_octree_table(G.obedit, NULL, 'e');
|
||||
}
|
||||
else if ((t->flag & T_POSE) && (t->poseobj)) {
|
||||
bArmature *arm;
|
||||
bPose *pose;
|
||||
bPoseChannel *pchan;
|
||||
short targetless_ik= 0;
|
||||
|
||||
ob= t->poseobj;
|
||||
arm= ob->data;
|
||||
pose= ob->pose;
|
||||
|
||||
/* this signal does one recalc on pose, then unlocks, so ESC or edit will work */
|
||||
pose->flag |= POSE_DO_UNLOCK;
|
||||
|
||||
/* if target-less IK grabbing, we calculate the pchan transforms and clear flag */
|
||||
if (!cancelled && t->mode==TFM_TRANSLATION)
|
||||
targetless_ik= apply_targetless_ik(ob);
|
||||
else {
|
||||
/* not forget to clear the auto flag */
|
||||
for (pchan=ob->pose->chanbase.first; pchan; pchan=pchan->next) {
|
||||
bKinematicConstraint *data= has_targetless_ik(pchan);
|
||||
if(data) data->flag &= ~CONSTRAINT_IK_AUTO;
|
||||
}
|
||||
}
|
||||
|
||||
if (t->mode==TFM_TRANSLATION)
|
||||
pose_grab_with_ik_clear(ob);
|
||||
|
||||
/* automatic inserting of keys and unkeyed tagging - only if transform wasn't cancelled (or TFM_DUMMY) */
|
||||
if (!cancelled && (t->mode != TFM_DUMMY)) {
|
||||
autokeyframe_pose_cb_func(ob, t->mode, targetless_ik);
|
||||
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
|
||||
}
|
||||
else if (arm->flag & ARM_DELAYDEFORM) {
|
||||
/* old optimize trick... this enforces to bypass the depgraph */
|
||||
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
|
||||
ob->recalc= 0; // is set on OK position already by recalcData()
|
||||
}
|
||||
else
|
||||
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
|
||||
|
||||
if (t->mode==TFM_BONESIZE || t->mode==TFM_BONE_ENVELOPE)
|
||||
allqueue(REDRAWBUTSEDIT, 0);
|
||||
|
||||
}
|
||||
else if(G.f & G_PARTICLEEDIT) {
|
||||
;
|
||||
}
|
||||
else {
|
||||
base= FIRSTBASE;
|
||||
|
||||
while (base) {
|
||||
|
||||
if(base->flag & BA_DO_IPO) redrawipo= 1;
|
||||
|
||||
ob= base->object;
|
||||
|
||||
if(base->flag & SELECT && (t->mode != TFM_DUMMY)) {
|
||||
if(BKE_ptcache_object_reset(ob, PTCACHE_RESET_DEPSGRAPH))
|
||||
ob->recalc |= OB_RECALC_DATA;
|
||||
|
||||
/* Set autokey if necessary */
|
||||
if (!cancelled)
|
||||
autokeyframe_ob_cb_func(ob, t->mode);
|
||||
}
|
||||
|
||||
base= base->next;
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
clear_trans_object_base_flags(t);
|
||||
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
if (redrawipo) {
|
||||
allqueue(REDRAWNLA, 0);
|
||||
allqueue(REDRAWACTION, 0);
|
||||
allqueue(REDRAWIPO, 0);
|
||||
}
|
||||
|
||||
if(resetslowpar)
|
||||
reset_slowparents();
|
||||
|
||||
/* note; should actually only be done for all objects when a lamp is moved... (ton) */
|
||||
if(t->spacetype==SPACE_VIEW3D && G.vd->drawtype == OB_SHADED)
|
||||
reshadeall_displist();
|
||||
#endif
|
||||
}
|
||||
|
||||
static void createTransObject(bContext *C, TransInfo *t)
|
||||
{
|
||||
Scene *sce = CTX_data_scene(C);
|
||||
View3D *v3d = t->view;
|
||||
|
||||
TransData *td = NULL;
|
||||
TransDataExtension *tx;
|
||||
Object *ob;
|
||||
Base *base;
|
||||
// IpoKey *ik;
|
||||
// ListBase elems;
|
||||
|
||||
set_trans_object_base_flags(C, t);
|
||||
|
||||
/* count */
|
||||
for(base = sce->base.first; base; base= base->next) {
|
||||
if TESTBASE(v3d, base) {
|
||||
ob= base->object;
|
||||
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
/* store ipo keys? */
|
||||
if ((ob->id.lib == 0) && (ob->ipo) && (ob->ipo->showkey) && (ob->ipoflag & OB_DRAWKEY)) {
|
||||
elems.first= elems.last= NULL;
|
||||
make_ipokey_transform(ob, &elems, 1); /* '1' only selected keys */
|
||||
|
||||
pushdata(&elems, sizeof(ListBase));
|
||||
|
||||
for(ik= elems.first; ik; ik= ik->next)
|
||||
t->total++;
|
||||
|
||||
if(elems.first==NULL)
|
||||
t->total++;
|
||||
}
|
||||
#endif
|
||||
// else {
|
||||
t->total++;
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
if(!t->total) {
|
||||
/* clear here, main transform function escapes too */
|
||||
clear_trans_object_base_flags(t);
|
||||
return;
|
||||
}
|
||||
|
||||
td = t->data = MEM_callocN(t->total*sizeof(TransData), "TransOb");
|
||||
tx = t->ext = MEM_callocN(t->total*sizeof(TransDataExtension), "TransObExtension");
|
||||
|
||||
for(base = sce->base.first; base; base= base->next) {
|
||||
if TESTBASE(v3d, base) {
|
||||
ob= base->object;
|
||||
|
||||
td->flag = TD_SELECTED;
|
||||
td->protectflag= ob->protectflag;
|
||||
td->ext = tx;
|
||||
|
||||
if (base->flag & BA_TRANSFORM_CHILD)
|
||||
{
|
||||
td->flag |= TD_NOCENTER;
|
||||
td->flag |= TD_NO_LOC;
|
||||
}
|
||||
|
||||
/* select linked objects, but skip them later */
|
||||
if (ob->id.lib != 0) {
|
||||
td->flag |= TD_SKIP;
|
||||
}
|
||||
|
||||
/* store ipo keys? */
|
||||
// TRANSFORM_FIX_ME
|
||||
#if 0
|
||||
if((ob->id.lib == 0) && (ob->ipo) && (ob->ipo->showkey) && (ob->ipoflag & OB_DRAWKEY)) {
|
||||
|
||||
popfirst(&elems); // bring back pushed listbase
|
||||
|
||||
if(elems.first) {
|
||||
int cfraont;
|
||||
int ipoflag;
|
||||
|
||||
base->flag |= BA_DO_IPO+BA_WAS_SEL;
|
||||
base->flag &= ~SELECT;
|
||||
|
||||
cfraont= CFRA;
|
||||
set_no_parent_ipo(1);
|
||||
ipoflag= ob->ipoflag;
|
||||
ob->ipoflag &= ~OB_OFFS_OB;
|
||||
|
||||
/*
|
||||
* This is really EVIL code that pushes down Object values
|
||||
* (loc, dloc, orig, size, dsize, rot, drot)
|
||||
* */
|
||||
|
||||
pushdata((void*)ob->loc, 7 * 3 * sizeof(float)); // tsk! tsk!
|
||||
|
||||
for(ik= elems.first; ik; ik= ik->next) {
|
||||
|
||||
/* weak... this doesn't correct for floating values, giving small errors */
|
||||
CFRA= (int)(ik->val/G.scene->r.framelen);
|
||||
|
||||
do_ob_ipo(ob);
|
||||
ObjectToTransData(C, t, td, ob); // does where_is_object()
|
||||
|
||||
td->flag= TD_SELECTED;
|
||||
|
||||
td->tdi= MEM_callocN(sizeof(TransDataIpokey), "TransDataIpokey");
|
||||
/* also does tdi->flag and oldvals, needs to be after ob_to_transob()! */
|
||||
ipokey_to_transdata(ik, td);
|
||||
|
||||
td++;
|
||||
tx++;
|
||||
if(ik->next) td->ext= tx; // prevent corrupting mem!
|
||||
}
|
||||
free_ipokey(&elems);
|
||||
|
||||
poplast(ob->loc);
|
||||
set_no_parent_ipo(0);
|
||||
|
||||
CFRA= cfraont;
|
||||
ob->ipoflag= ipoflag;
|
||||
|
||||
where_is_object(ob); // restore
|
||||
}
|
||||
else {
|
||||
ObjectToTransData(C, t, td, ob);
|
||||
td->tdi = NULL;
|
||||
td->val = NULL;
|
||||
td++;
|
||||
tx++;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
// else {
|
||||
ObjectToTransData(C, t, td, ob);
|
||||
td->tdi = NULL;
|
||||
td->val = NULL;
|
||||
td++;
|
||||
tx++;
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void createTransData(bContext *C, TransInfo *t)
|
||||
{
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
Object *ob = OBACT;
|
||||
|
||||
if (t->context == CTX_TEXTURE) {
|
||||
t->flag |= T_TEXTURE;
|
||||
createTransTexspace(C, t);
|
||||
}
|
||||
else if (t->context == CTX_EDGE) {
|
||||
t->ext = NULL;
|
||||
t->flag |= T_EDIT;
|
||||
createTransEdge(C, t);
|
||||
if(t->data && t->flag & T_PROP_EDIT) {
|
||||
sort_trans_data(t); // makes selected become first in array
|
||||
set_prop_dist(t, 1);
|
||||
sort_trans_data_dist(t);
|
||||
}
|
||||
}
|
||||
else if (t->context == CTX_BMESH) {
|
||||
// TRANSFORM_FIX_ME
|
||||
//createTransBMeshVerts(t, G.editBMesh->bm, G.editBMesh->td);
|
||||
}
|
||||
else if (t->spacetype == SPACE_IMAGE) {
|
||||
t->flag |= T_POINTS|T_2D_EDIT;
|
||||
createTransUVs(C, t);
|
||||
if(t->data && (t->flag & T_PROP_EDIT)) {
|
||||
sort_trans_data(t); // makes selected become first in array
|
||||
set_prop_dist(t, 1);
|
||||
sort_trans_data_dist(t);
|
||||
}
|
||||
}
|
||||
else if (t->spacetype == SPACE_ACTION) {
|
||||
t->flag |= T_POINTS|T_2D_EDIT;
|
||||
createTransActionData(C, t);
|
||||
}
|
||||
else if (t->spacetype == SPACE_NLA) {
|
||||
t->flag |= T_POINTS|T_2D_EDIT;
|
||||
createTransNlaData(C, t);
|
||||
}
|
||||
else if (t->spacetype == SPACE_IPO) {
|
||||
t->flag |= T_POINTS|T_2D_EDIT;
|
||||
createTransIpoData(C, t);
|
||||
if (t->data && (t->flag & T_PROP_EDIT)) {
|
||||
sort_trans_data(t); // makes selected become first in array
|
||||
set_prop_dist(t, 1);
|
||||
sort_trans_data_dist(t);
|
||||
}
|
||||
}
|
||||
else if (0) { // // TRANSFORM_FIX_ME (G.obedit) {
|
||||
Object *obedit = NULL; // TRANSFORM_FIX_ME
|
||||
|
||||
t->ext = NULL;
|
||||
if (obedit->type == OB_MESH) {
|
||||
createTransEditVerts(C, t);
|
||||
}
|
||||
else if ELEM(obedit->type, OB_CURVE, OB_SURF) {
|
||||
createTransCurveVerts(C, t);
|
||||
}
|
||||
else if (obedit->type==OB_LATTICE) {
|
||||
createTransLatticeVerts(C, t);
|
||||
}
|
||||
else if (obedit->type==OB_MBALL) {
|
||||
createTransMBallVerts(C, t);
|
||||
}
|
||||
else if (obedit->type==OB_ARMATURE) {
|
||||
t->flag &= ~T_PROP_EDIT;
|
||||
createTransArmatureVerts(C, t);
|
||||
}
|
||||
else {
|
||||
printf("edit type not implemented!\n");
|
||||
}
|
||||
|
||||
if(t->data && t->flag & T_PROP_EDIT) {
|
||||
if (ELEM(obedit->type, OB_CURVE, OB_MESH)) {
|
||||
sort_trans_data(t); // makes selected become first in array
|
||||
set_prop_dist(t, 0);
|
||||
sort_trans_data_dist(t);
|
||||
}
|
||||
else {
|
||||
sort_trans_data(t); // makes selected become first in array
|
||||
set_prop_dist(t, 1);
|
||||
sort_trans_data_dist(t);
|
||||
}
|
||||
}
|
||||
|
||||
t->flag |= T_EDIT|T_POINTS;
|
||||
|
||||
/* exception... hackish, we want bonesize to use bone orientation matrix (ton) */
|
||||
if(t->mode==TFM_BONESIZE) {
|
||||
t->flag &= ~(T_EDIT|T_POINTS);
|
||||
t->flag |= T_POSE;
|
||||
t->poseobj = ob; /* <- tsk tsk, this is going to give issues one day */
|
||||
}
|
||||
}
|
||||
else if (ob && (ob->flag & OB_POSEMODE)) {
|
||||
createTransPose(C, t, OBACT);
|
||||
}
|
||||
else if (G.f & G_WEIGHTPAINT) {
|
||||
/* exception, we look for the one selected armature */
|
||||
CTX_DATA_BEGIN(C, Object*, ob_armature, selected_objects)
|
||||
{
|
||||
if(ob_armature->type==OB_ARMATURE)
|
||||
{
|
||||
if(ob_armature->flag & OB_POSEMODE)
|
||||
{
|
||||
createTransPose(C, t, ob_armature);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
CTX_DATA_END;
|
||||
}
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
else if (G.f & G_PARTICLEEDIT && PE_can_edit(PE_get_current(ob))) {
|
||||
createTransParticleVerts(C, t);
|
||||
|
||||
if(t->data && t->flag & T_PROP_EDIT) {
|
||||
sort_trans_data(t); // makes selected become first in array
|
||||
set_prop_dist(t, 1);
|
||||
sort_trans_data_dist(t);
|
||||
}
|
||||
|
||||
t->flag |= T_POINTS;
|
||||
}
|
||||
#endif
|
||||
else {
|
||||
View3D *v3d = t->view;
|
||||
|
||||
t->flag &= ~T_PROP_EDIT; /* no proportional edit in object mode */
|
||||
createTransObject(C, t);
|
||||
t->flag |= T_OBJECT;
|
||||
|
||||
if((t->flag & T_OBJECT) && v3d->camera == OBACT && v3d->persp==V3D_CAMOB)
|
||||
{
|
||||
t->flag |= T_CAMERA;
|
||||
}
|
||||
}
|
||||
|
||||
// TRANSFORM_FIX_ME
|
||||
// /* temporal...? */
|
||||
// G.scene->recalc |= SCE_PRV_CHANGED; /* test for 3d preview */
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
1235
source/blender/editors/transform/transform_generics.c
Normal file
1235
source/blender/editors/transform/transform_generics.c
Normal file
@@ -0,0 +1,1235 @@
|
||||
/**
|
||||
* $Id$
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): none yet.
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "BLO_sys_types.h" // for intptr_t support
|
||||
|
||||
#include "DNA_action_types.h"
|
||||
#include "DNA_armature_types.h"
|
||||
#include "DNA_constraint_types.h"
|
||||
#include "DNA_curve_types.h"
|
||||
#include "DNA_lattice_types.h"
|
||||
#include "DNA_mesh_types.h"
|
||||
#include "DNA_modifier_types.h"
|
||||
#include "DNA_nla_types.h"
|
||||
#include "DNA_object_types.h"
|
||||
#include "DNA_object_force.h"
|
||||
#include "DNA_particle_types.h"
|
||||
#include "DNA_screen_types.h"
|
||||
#include "DNA_space_types.h"
|
||||
#include "DNA_scene_types.h"
|
||||
#include "DNA_userdef_types.h"
|
||||
#include "DNA_view3d_types.h"
|
||||
|
||||
//#include "BIF_screen.h"
|
||||
//#include "BIF_resources.h"
|
||||
//#include "BIF_mywindow.h"
|
||||
#include "BIF_gl.h"
|
||||
//#include "BIF_editaction.h"
|
||||
#include "BIF_editarmature.h"
|
||||
//#include "BIF_editmesh.h"
|
||||
//#include "BIF_editnla.h"
|
||||
//#include "BIF_editsima.h"
|
||||
//#include "BIF_editparticle.h"
|
||||
//#include "BIF_meshtools.h"
|
||||
#include "BIF_retopo.h"
|
||||
|
||||
//#include "BSE_editipo.h"
|
||||
//#include "BSE_editipo_types.h"
|
||||
|
||||
#ifdef WITH_VERSE
|
||||
#include "BIF_verse.h"
|
||||
#endif
|
||||
|
||||
#include "BKE_action.h"
|
||||
#include "BKE_anim.h"
|
||||
#include "BKE_armature.h"
|
||||
#include "BKE_cloth.h"
|
||||
#include "BKE_curve.h"
|
||||
#include "BKE_depsgraph.h"
|
||||
#include "BKE_displist.h"
|
||||
#include "BKE_depsgraph.h"
|
||||
#include "BKE_global.h"
|
||||
#include "BKE_group.h"
|
||||
#include "BKE_ipo.h"
|
||||
#include "BKE_lattice.h"
|
||||
#include "BKE_key.h"
|
||||
#include "BKE_mesh.h"
|
||||
#include "BKE_modifier.h"
|
||||
#include "BKE_object.h"
|
||||
#include "BKE_utildefines.h"
|
||||
#include "BKE_context.h"
|
||||
|
||||
#ifdef WITH_VERSE
|
||||
#include "BKE_verse.h"
|
||||
#endif
|
||||
|
||||
#include "ED_view3d.h"
|
||||
|
||||
//#include "BSE_editaction_types.h"
|
||||
//#include "BDR_unwrapper.h"
|
||||
|
||||
#include "BLI_arithb.h"
|
||||
#include "BLI_blenlib.h"
|
||||
#include "BLI_editVert.h"
|
||||
#include "BLI_rand.h"
|
||||
|
||||
#include "WM_types.h"
|
||||
|
||||
//#include "blendef.h"
|
||||
//
|
||||
//#include "mydevice.h"
|
||||
|
||||
#include "transform.h"
|
||||
|
||||
extern ListBase editNurb;
|
||||
extern ListBase editelems;
|
||||
|
||||
extern TransInfo Trans; /* From transform.c */
|
||||
|
||||
/* ************************** Functions *************************** */
|
||||
|
||||
void getViewVector(TransInfo *t, float coord[3], float vec[3])
|
||||
{
|
||||
if (t->persp != V3D_ORTHO)
|
||||
{
|
||||
float p1[4], p2[4];
|
||||
|
||||
VECCOPY(p1, coord);
|
||||
p1[3] = 1.0f;
|
||||
VECCOPY(p2, p1);
|
||||
p2[3] = 1.0f;
|
||||
Mat4MulVec4fl(t->viewmat, p2);
|
||||
|
||||
p2[0] = 2.0f * p2[0];
|
||||
p2[1] = 2.0f * p2[1];
|
||||
p2[2] = 2.0f * p2[2];
|
||||
|
||||
Mat4MulVec4fl(t->viewinv, p2);
|
||||
|
||||
VecSubf(vec, p1, p2);
|
||||
}
|
||||
else {
|
||||
VECCOPY(vec, t->viewinv[2]);
|
||||
}
|
||||
Normalize(vec);
|
||||
}
|
||||
|
||||
/* ************************** GENERICS **************************** */
|
||||
|
||||
static void clipMirrorModifier(TransInfo *t, Object *ob)
|
||||
{
|
||||
ModifierData *md= ob->modifiers.first;
|
||||
float tolerance[3] = {0.0f, 0.0f, 0.0f};
|
||||
int axis = 0;
|
||||
|
||||
for (; md; md=md->next) {
|
||||
if (md->type==eModifierType_Mirror) {
|
||||
MirrorModifierData *mmd = (MirrorModifierData*) md;
|
||||
|
||||
if(mmd->flag & MOD_MIR_CLIPPING) {
|
||||
axis = 0;
|
||||
if(mmd->flag & MOD_MIR_AXIS_X) {
|
||||
axis |= 1;
|
||||
tolerance[0] = mmd->tolerance;
|
||||
}
|
||||
if(mmd->flag & MOD_MIR_AXIS_Y) {
|
||||
axis |= 2;
|
||||
tolerance[1] = mmd->tolerance;
|
||||
}
|
||||
if(mmd->flag & MOD_MIR_AXIS_Z) {
|
||||
axis |= 4;
|
||||
tolerance[2] = mmd->tolerance;
|
||||
}
|
||||
if (axis) {
|
||||
float mtx[4][4], imtx[4][4];
|
||||
int i;
|
||||
TransData *td = t->data;
|
||||
|
||||
if (mmd->mirror_ob) {
|
||||
float obinv[4][4];
|
||||
|
||||
Mat4Invert(obinv, mmd->mirror_ob->obmat);
|
||||
Mat4MulMat4(mtx, ob->obmat, obinv);
|
||||
Mat4Invert(imtx, mtx);
|
||||
}
|
||||
|
||||
for(i = 0 ; i < t->total; i++, td++) {
|
||||
int clip;
|
||||
float loc[3], iloc[3];
|
||||
|
||||
if (td->flag & TD_NOACTION)
|
||||
break;
|
||||
if (td->loc==NULL)
|
||||
break;
|
||||
|
||||
if (td->flag & TD_SKIP)
|
||||
continue;
|
||||
|
||||
VecCopyf(loc, td->loc);
|
||||
VecCopyf(iloc, td->iloc);
|
||||
|
||||
if (mmd->mirror_ob) {
|
||||
VecMat4MulVecfl(loc, mtx, loc);
|
||||
VecMat4MulVecfl(iloc, mtx, iloc);
|
||||
}
|
||||
|
||||
clip = 0;
|
||||
if(axis & 1) {
|
||||
if(fabs(iloc[0])<=tolerance[0] ||
|
||||
loc[0]*iloc[0]<0.0f) {
|
||||
loc[0]= 0.0f;
|
||||
clip = 1;
|
||||
}
|
||||
}
|
||||
|
||||
if(axis & 2) {
|
||||
if(fabs(iloc[1])<=tolerance[1] ||
|
||||
loc[1]*iloc[1]<0.0f) {
|
||||
loc[1]= 0.0f;
|
||||
clip = 1;
|
||||
}
|
||||
}
|
||||
if(axis & 4) {
|
||||
if(fabs(iloc[2])<=tolerance[2] ||
|
||||
loc[2]*iloc[2]<0.0f) {
|
||||
loc[2]= 0.0f;
|
||||
clip = 1;
|
||||
}
|
||||
}
|
||||
if (clip) {
|
||||
if (mmd->mirror_ob) {
|
||||
VecMat4MulVecfl(loc, imtx, loc);
|
||||
}
|
||||
VecCopyf(td->loc, loc);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* assumes G.obedit set to mesh object */
|
||||
static void editmesh_apply_to_mirror(TransInfo *t)
|
||||
{
|
||||
TransData *td = t->data;
|
||||
EditVert *eve;
|
||||
int i;
|
||||
|
||||
for(i = 0 ; i < t->total; i++, td++) {
|
||||
if (td->flag & TD_NOACTION)
|
||||
break;
|
||||
if (td->loc==NULL)
|
||||
break;
|
||||
if (td->flag & TD_SKIP)
|
||||
continue;
|
||||
|
||||
eve = td->extra;
|
||||
if(eve) {
|
||||
eve->co[0]= -td->loc[0];
|
||||
eve->co[1]= td->loc[1];
|
||||
eve->co[2]= td->loc[2];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* called for updating while transform acts, once per redraw */
|
||||
void recalcData(TransInfo *t)
|
||||
{
|
||||
Scene *scene = t->scene;
|
||||
Base *base;
|
||||
#ifdef WITH_VERSE
|
||||
struct TransData *td;
|
||||
#endif
|
||||
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
if (t->spacetype == SPACE_ACTION) {
|
||||
Object *ob= OBACT;
|
||||
void *data;
|
||||
short context;
|
||||
|
||||
/* determine what type of data we are operating on */
|
||||
data = get_action_context(&context);
|
||||
if (data == NULL) return;
|
||||
|
||||
/* always flush data if gpencil context */
|
||||
if (context == ACTCONT_GPENCIL) {
|
||||
flushTransGPactionData(t);
|
||||
}
|
||||
|
||||
if (G.saction->lock) {
|
||||
if (context == ACTCONT_ACTION) {
|
||||
if(ob) {
|
||||
ob->ctime= -1234567.0f;
|
||||
if(ob->pose || ob_get_key(ob))
|
||||
DAG_object_flush_update(G.scene, ob, OB_RECALC);
|
||||
else
|
||||
DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
|
||||
}
|
||||
}
|
||||
else if (context == ACTCONT_SHAPEKEY) {
|
||||
DAG_object_flush_update(G.scene, OBACT, OB_RECALC_OB|OB_RECALC_DATA);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (t->spacetype == SPACE_NLA) {
|
||||
if (G.snla->lock) {
|
||||
for (base=G.scene->base.first; base; base=base->next) {
|
||||
if (base->flag & BA_HAS_RECALC_OB)
|
||||
base->object->recalc |= OB_RECALC_OB;
|
||||
if (base->flag & BA_HAS_RECALC_DATA)
|
||||
base->object->recalc |= OB_RECALC_DATA;
|
||||
|
||||
if (base->object->recalc)
|
||||
base->object->ctime= -1234567.0f; // eveil!
|
||||
|
||||
/* recalculate scale of selected nla-strips */
|
||||
if (base->object->nlastrips.first) {
|
||||
Object *bob= base->object;
|
||||
bActionStrip *strip;
|
||||
|
||||
for (strip= bob->nlastrips.first; strip; strip= strip->next) {
|
||||
if (strip->flag & ACTSTRIP_SELECT) {
|
||||
float actlen= strip->actend - strip->actstart;
|
||||
float len= strip->end - strip->start;
|
||||
|
||||
strip->scale= len / (actlen * strip->repeat);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DAG_scene_flush_update(G.scene, screen_view3d_layers(), 0);
|
||||
}
|
||||
else {
|
||||
for (base=G.scene->base.first; base; base=base->next) {
|
||||
/* recalculate scale of selected nla-strips */
|
||||
if (base->object && base->object->nlastrips.first) {
|
||||
Object *bob= base->object;
|
||||
bActionStrip *strip;
|
||||
|
||||
for (strip= bob->nlastrips.first; strip; strip= strip->next) {
|
||||
if (strip->flag & ACTSTRIP_SELECT) {
|
||||
float actlen= strip->actend - strip->actstart;
|
||||
float len= strip->end - strip->start;
|
||||
|
||||
/* prevent 'negative' scaling */
|
||||
if (len < 0) {
|
||||
SWAP(float, strip->start, strip->end);
|
||||
len= fabs(len);
|
||||
}
|
||||
|
||||
/* calculate new scale */
|
||||
strip->scale= len / (actlen * strip->repeat);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (t->spacetype == SPACE_IPO) {
|
||||
EditIpo *ei;
|
||||
int dosort = 0;
|
||||
int a;
|
||||
|
||||
/* do the flush first */
|
||||
flushTransIpoData(t);
|
||||
|
||||
/* now test if there is a need to re-sort */
|
||||
ei= G.sipo->editipo;
|
||||
for (a=0; a<G.sipo->totipo; a++, ei++) {
|
||||
if (ISPOIN(ei, flag & IPO_VISIBLE, icu)) {
|
||||
|
||||
/* watch it: if the time is wrong: do not correct handles */
|
||||
if (test_time_ipocurve(ei->icu)) {
|
||||
dosort++;
|
||||
} else {
|
||||
calchandles_ipocurve(ei->icu);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* do resort and other updates? */
|
||||
if (dosort) remake_ipo_transdata(t);
|
||||
if (G.sipo->showkey) update_ipokey_val();
|
||||
|
||||
calc_ipo(G.sipo->ipo, (float)CFRA);
|
||||
|
||||
/* update realtime - not working? */
|
||||
if (G.sipo->lock) {
|
||||
if (G.sipo->blocktype==ID_MA || G.sipo->blocktype==ID_TE) {
|
||||
do_ipo(G.sipo->ipo);
|
||||
}
|
||||
else if(G.sipo->blocktype==ID_CA) {
|
||||
do_ipo(G.sipo->ipo);
|
||||
}
|
||||
else if(G.sipo->blocktype==ID_KE) {
|
||||
Object *ob= OBACT;
|
||||
if(ob) {
|
||||
ob->shapeflag &= ~OB_SHAPE_TEMPLOCK;
|
||||
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
|
||||
}
|
||||
}
|
||||
else if(G.sipo->blocktype==ID_PO) {
|
||||
Object *ob= OBACT;
|
||||
if(ob && ob->pose) {
|
||||
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
|
||||
}
|
||||
}
|
||||
else if(G.sipo->blocktype==ID_OB) {
|
||||
Object *ob= OBACT;
|
||||
Base *base= FIRSTBASE;
|
||||
|
||||
/* only if this if active object has this ipo in an action (assumes that current ipo is in action) */
|
||||
if ((ob) && (ob->ipoflag & OB_ACTION_OB) && (G.sipo->pin==0)) {
|
||||
ob->ctime= -1234567.0f;
|
||||
DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
|
||||
}
|
||||
|
||||
while(base) {
|
||||
if(base->object->ipo==G.sipo->ipo) {
|
||||
do_ob_ipo(base->object);
|
||||
base->object->recalc |= OB_RECALC_OB;
|
||||
}
|
||||
base= base->next;
|
||||
}
|
||||
DAG_scene_flush_update(G.scene, screen_view3d_layers(), 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (G.obedit) {
|
||||
if (G.obedit->type == OB_MESH) {
|
||||
if(t->spacetype==SPACE_IMAGE) {
|
||||
flushTransUVs(t);
|
||||
if (G.sima->flag & SI_LIVE_UNWRAP)
|
||||
unwrap_lscm_live_re_solve();
|
||||
} else {
|
||||
/* mirror modifier clipping? */
|
||||
if(t->state != TRANS_CANCEL) {
|
||||
if ((G.qual & LR_CTRLKEY)==0) {
|
||||
/* Only retopo if not snapping, Note, this is the only case of G.qual being used, but we have no T_SHIFT_MOD - Campbell */
|
||||
retopo_do_all();
|
||||
}
|
||||
clipMirrorModifier(t, G.obedit);
|
||||
}
|
||||
if((t->context & CTX_NO_MIRROR) == 0 && (G.scene->toolsettings->editbutflag & B_MESH_X_MIRROR))
|
||||
editmesh_apply_to_mirror(t);
|
||||
|
||||
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); /* sets recalc flags */
|
||||
|
||||
recalc_editnormals();
|
||||
}
|
||||
}
|
||||
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
|
||||
Nurb *nu= editNurb.first;
|
||||
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); /* sets recalc flags */
|
||||
|
||||
if (t->state == TRANS_CANCEL) {
|
||||
while(nu) {
|
||||
calchandlesNurb(nu); /* Cant do testhandlesNurb here, it messes up the h1 and h2 flags */
|
||||
nu= nu->next;
|
||||
}
|
||||
} else {
|
||||
/* Normal updating */
|
||||
while(nu) {
|
||||
test2DNurb(nu);
|
||||
calchandlesNurb(nu);
|
||||
nu= nu->next;
|
||||
}
|
||||
retopo_do_all();
|
||||
}
|
||||
}
|
||||
else if(G.obedit->type==OB_ARMATURE){ /* no recalc flag, does pose */
|
||||
bArmature *arm= G.obedit->data;
|
||||
EditBone *ebo;
|
||||
TransData *td = t->data;
|
||||
int i;
|
||||
|
||||
/* Ensure all bones are correctly adjusted */
|
||||
for (ebo=G.edbo.first; ebo; ebo=ebo->next){
|
||||
|
||||
if ((ebo->flag & BONE_CONNECTED) && ebo->parent){
|
||||
/* If this bone has a parent tip that has been moved */
|
||||
if (ebo->parent->flag & BONE_TIPSEL){
|
||||
VECCOPY (ebo->head, ebo->parent->tail);
|
||||
if(t->mode==TFM_BONE_ENVELOPE) ebo->rad_head= ebo->parent->rad_tail;
|
||||
}
|
||||
/* If this bone has a parent tip that has NOT been moved */
|
||||
else{
|
||||
VECCOPY (ebo->parent->tail, ebo->head);
|
||||
if(t->mode==TFM_BONE_ENVELOPE) ebo->parent->rad_tail= ebo->rad_head;
|
||||
}
|
||||
}
|
||||
|
||||
/* on extrude bones, oldlength==0.0f, so we scale radius of points */
|
||||
ebo->length= VecLenf(ebo->head, ebo->tail);
|
||||
if(ebo->oldlength==0.0f) {
|
||||
ebo->rad_head= 0.25f*ebo->length;
|
||||
ebo->rad_tail= 0.10f*ebo->length;
|
||||
ebo->dist= 0.25f*ebo->length;
|
||||
if(ebo->parent) {
|
||||
if(ebo->rad_head > ebo->parent->rad_tail)
|
||||
ebo->rad_head= ebo->parent->rad_tail;
|
||||
}
|
||||
}
|
||||
else if(t->mode!=TFM_BONE_ENVELOPE) {
|
||||
/* if bones change length, lets do that for the deform distance as well */
|
||||
ebo->dist*= ebo->length/ebo->oldlength;
|
||||
ebo->rad_head*= ebo->length/ebo->oldlength;
|
||||
ebo->rad_tail*= ebo->length/ebo->oldlength;
|
||||
ebo->oldlength= ebo->length;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (t->mode != TFM_BONE_ROLL)
|
||||
{
|
||||
/* fix roll */
|
||||
for(i = 0; i < t->total; i++, td++)
|
||||
{
|
||||
if (td->extra)
|
||||
{
|
||||
float vec[3], up_axis[3];
|
||||
float qrot[4];
|
||||
|
||||
ebo = td->extra;
|
||||
VECCOPY(up_axis, td->axismtx[2]);
|
||||
|
||||
if (t->mode != TFM_ROTATION)
|
||||
{
|
||||
VecSubf(vec, ebo->tail, ebo->head);
|
||||
Normalize(vec);
|
||||
RotationBetweenVectorsToQuat(qrot, td->axismtx[1], vec);
|
||||
QuatMulVecf(qrot, up_axis);
|
||||
}
|
||||
else
|
||||
{
|
||||
Mat3MulVecfl(t->mat, up_axis);
|
||||
}
|
||||
|
||||
ebo->roll = rollBoneToVector(ebo, up_axis);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(arm->flag & ARM_MIRROR_EDIT)
|
||||
transform_armature_mirror_update();
|
||||
|
||||
}
|
||||
else if(G.obedit->type==OB_LATTICE) {
|
||||
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); /* sets recalc flags */
|
||||
|
||||
if(editLatt->flag & LT_OUTSIDE) outside_lattice(editLatt);
|
||||
}
|
||||
else {
|
||||
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); /* sets recalc flags */
|
||||
}
|
||||
}
|
||||
else if( (t->flag & T_POSE) && t->poseobj) {
|
||||
Object *ob= t->poseobj;
|
||||
bArmature *arm= ob->data;
|
||||
|
||||
/* old optimize trick... this enforces to bypass the depgraph */
|
||||
if (!(arm->flag & ARM_DELAYDEFORM)) {
|
||||
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); /* sets recalc flags */
|
||||
}
|
||||
else
|
||||
where_is_pose(ob);
|
||||
}
|
||||
else if(G.f & G_PARTICLEEDIT) {
|
||||
flushTransParticles(t);
|
||||
}
|
||||
#endif
|
||||
if (1) {
|
||||
//else {
|
||||
for(base= FIRSTBASE; base; base= base->next) {
|
||||
Object *ob= base->object;
|
||||
|
||||
/* this flag is from depgraph, was stored in initialize phase, handled in drawview.c */
|
||||
if(base->flag & BA_HAS_RECALC_OB)
|
||||
ob->recalc |= OB_RECALC_OB;
|
||||
if(base->flag & BA_HAS_RECALC_DATA)
|
||||
ob->recalc |= OB_RECALC_DATA;
|
||||
|
||||
/* thanks to ob->ctime usage, ipos are not called in where_is_object,
|
||||
unless we edit ipokeys */
|
||||
if(base->flag & BA_DO_IPO) {
|
||||
if(ob->ipo) {
|
||||
IpoCurve *icu;
|
||||
|
||||
ob->ctime= -1234567.0;
|
||||
|
||||
icu= ob->ipo->curve.first;
|
||||
while(icu) {
|
||||
calchandles_ipocurve(icu);
|
||||
icu= icu->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* proxy exception */
|
||||
if(ob->proxy)
|
||||
ob->proxy->recalc |= ob->recalc;
|
||||
if(ob->proxy_group)
|
||||
group_tag_recalc(ob->proxy_group->dup_group);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef WITH_VERSE
|
||||
for (td = t->data; td < t->data + t->total; td++) {
|
||||
if(td->flag & TD_VERSE_VERT) {
|
||||
if(td->verse)
|
||||
send_versevert_pos((VerseVert*)td->verse);
|
||||
}
|
||||
else if(td->flag & TD_VERSE_OBJECT)
|
||||
if(td->verse) b_verse_send_transformation((Object*)td->verse);
|
||||
}
|
||||
#endif
|
||||
|
||||
/* update shaded drawmode while transform */
|
||||
if(t->spacetype==SPACE_VIEW3D && ((View3D*)t->view)->drawtype == OB_SHADED)
|
||||
reshadeall_displist();
|
||||
}
|
||||
|
||||
void drawLine(float *center, float *dir, char axis, short options)
|
||||
{
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
extern void make_axis_color(char *col, char *col2, char axis); // drawview.c
|
||||
float v1[3], v2[3], v3[3];
|
||||
char col[3], col2[3];
|
||||
|
||||
//if(G.obedit) mymultmatrix(G.obedit->obmat); // sets opengl viewing
|
||||
|
||||
VecCopyf(v3, dir);
|
||||
VecMulf(v3, G.vd->far);
|
||||
|
||||
VecSubf(v2, center, v3);
|
||||
VecAddf(v1, center, v3);
|
||||
|
||||
if (options & DRAWLIGHT) {
|
||||
col[0] = col[1] = col[2] = 220;
|
||||
}
|
||||
else {
|
||||
BIF_GetThemeColor3ubv(TH_GRID, col);
|
||||
}
|
||||
make_axis_color(col, col2, axis);
|
||||
glColor3ubv((GLubyte *)col2);
|
||||
|
||||
setlinestyle(0);
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex3fv(v1);
|
||||
glVertex3fv(v2);
|
||||
glEnd();
|
||||
|
||||
myloadmatrix(G.vd->viewmat);
|
||||
#endif
|
||||
}
|
||||
|
||||
void resetTransRestrictions(TransInfo *t)
|
||||
{
|
||||
t->flag &= ~T_ALL_RESTRICTIONS;
|
||||
}
|
||||
|
||||
void initTransInfo (bContext *C, TransInfo *t, wmEvent *event)
|
||||
{
|
||||
Scene *sce = CTX_data_scene(C);
|
||||
ARegion *ar = CTX_wm_region(C);
|
||||
ScrArea *sa = CTX_wm_area(C);
|
||||
|
||||
/* moving: is shown in drawobject() (transform color) */
|
||||
// TRANSFORM_FIX_ME
|
||||
// if(G.obedit || (t->flag & T_POSE) ) G.moving= G_TRANSFORM_EDIT;
|
||||
// else if(G.f & G_PARTICLEEDIT) G.moving= G_TRANSFORM_PARTICLE;
|
||||
// else G.moving= G_TRANSFORM_OBJ;
|
||||
|
||||
t->scene = sce;
|
||||
t->sa = sa;
|
||||
t->ar = ar;
|
||||
|
||||
t->data = NULL;
|
||||
t->ext = NULL;
|
||||
|
||||
t->flag = 0;
|
||||
|
||||
/* setting PET flag */
|
||||
if ((t->context & CTX_NO_PET) == 0 && (sce->proportional)) {
|
||||
t->flag |= T_PROP_EDIT;
|
||||
|
||||
if(sce->proportional == 2)
|
||||
t->flag |= T_PROP_CONNECTED; // yes i know, has to become define
|
||||
}
|
||||
|
||||
t->imval[0] = event->x - t->ar->winrct.xmin;
|
||||
t->imval[1] = event->y - t->ar->winrct.ymin;
|
||||
|
||||
t->con.imval[0] = t->imval[0];
|
||||
t->con.imval[1] = t->imval[1];
|
||||
|
||||
t->mval[0] = t->imval[0];
|
||||
t->mval[1] = t->imval[1];
|
||||
|
||||
t->transform = NULL;
|
||||
t->handleEvent = NULL;
|
||||
|
||||
t->total = 0;
|
||||
|
||||
t->val = 0.0f;
|
||||
|
||||
t->vec[0] =
|
||||
t->vec[1] =
|
||||
t->vec[2] = 0.0f;
|
||||
|
||||
t->center[0] =
|
||||
t->center[1] =
|
||||
t->center[2] = 0.0f;
|
||||
|
||||
Mat3One(t->mat);
|
||||
|
||||
t->spacetype = sa->spacetype;
|
||||
if(t->spacetype == SPACE_VIEW3D)
|
||||
{
|
||||
View3D *v3d = sa->spacedata.first;
|
||||
|
||||
t->view = v3d;
|
||||
|
||||
if(v3d->flag & V3D_ALIGN) t->flag |= T_V3D_ALIGN;
|
||||
t->around = v3d->around;
|
||||
}
|
||||
else if(t->spacetype==SPACE_IMAGE)
|
||||
{
|
||||
View2D *v2d = sa->spacedata.first;
|
||||
|
||||
t->view = v2d;
|
||||
|
||||
t->around = v2d->around;
|
||||
}
|
||||
else
|
||||
{
|
||||
t->view = NULL;
|
||||
|
||||
t->around = V3D_CENTER;
|
||||
}
|
||||
|
||||
setTransformViewMatrices(t);
|
||||
initNumInput(&t->num);
|
||||
initNDofInput(&t->ndof);
|
||||
}
|
||||
|
||||
/* Here I would suggest only TransInfo related issues, like free data & reset vars. Not redraws */
|
||||
void postTrans (TransInfo *t)
|
||||
{
|
||||
TransData *td;
|
||||
|
||||
G.moving = 0; // Set moving flag off (display as usual)
|
||||
#ifdef WITH_VERSE
|
||||
|
||||
for (td = t->data; td < t->data + t->total; td++) {
|
||||
if(td->flag & TD_VERSE_VERT) {
|
||||
if(td->verse) send_versevert_pos((VerseVert*)td->verse);
|
||||
}
|
||||
else if(td->flag & TD_VERSE_OBJECT) {
|
||||
if(td->verse) {
|
||||
struct VNode *vnode;
|
||||
vnode = (VNode*)((Object*)td->verse)->vnode;
|
||||
((VObjectData*)vnode->data)->flag |= POS_SEND_READY;
|
||||
((VObjectData*)vnode->data)->flag |= ROT_SEND_READY;
|
||||
((VObjectData*)vnode->data)->flag |= SCALE_SEND_READY;
|
||||
b_verse_send_transformation((Object*)td->verse);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
stopConstraint(t);
|
||||
|
||||
/* postTrans can be called when nothing is selected, so data is NULL already */
|
||||
if (t->data) {
|
||||
int a;
|
||||
|
||||
/* since ipokeys are optional on objects, we mallocced them per trans-data */
|
||||
for(a=0, td= t->data; a<t->total; a++, td++) {
|
||||
if(td->tdi) MEM_freeN(td->tdi);
|
||||
if (td->flag & TD_BEZTRIPLE) MEM_freeN(td->hdata);
|
||||
}
|
||||
MEM_freeN(t->data);
|
||||
}
|
||||
|
||||
if (t->ext) MEM_freeN(t->ext);
|
||||
if (t->data2d) {
|
||||
MEM_freeN(t->data2d);
|
||||
t->data2d= NULL;
|
||||
}
|
||||
|
||||
if(t->spacetype==SPACE_IMAGE) {
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
if (G.sima->flag & SI_LIVE_UNWRAP)
|
||||
unwrap_lscm_live_end(t->state == TRANS_CANCEL);
|
||||
#endif
|
||||
}
|
||||
else if(t->spacetype==SPACE_ACTION) {
|
||||
if (t->customData)
|
||||
MEM_freeN(t->customData);
|
||||
}
|
||||
}
|
||||
|
||||
void applyTransObjects(TransInfo *t)
|
||||
{
|
||||
TransData *td;
|
||||
|
||||
for (td = t->data; td < t->data + t->total; td++) {
|
||||
VECCOPY(td->iloc, td->loc);
|
||||
if (td->ext->rot) {
|
||||
VECCOPY(td->ext->irot, td->ext->rot);
|
||||
}
|
||||
if (td->ext->size) {
|
||||
VECCOPY(td->ext->isize, td->ext->size);
|
||||
}
|
||||
}
|
||||
recalcData(t);
|
||||
}
|
||||
|
||||
/* helper for below */
|
||||
static void restore_ipokey(float *poin, float *old)
|
||||
{
|
||||
if(poin) {
|
||||
poin[0]= old[0];
|
||||
poin[-3]= old[3];
|
||||
poin[3]= old[6];
|
||||
}
|
||||
}
|
||||
|
||||
static void restoreElement(TransData *td) {
|
||||
/* TransData for crease has no loc */
|
||||
if (td->loc) {
|
||||
VECCOPY(td->loc, td->iloc);
|
||||
}
|
||||
if (td->val) {
|
||||
*td->val = td->ival;
|
||||
}
|
||||
if (td->ext && (td->flag&TD_NO_EXT)==0) {
|
||||
if (td->ext->rot) {
|
||||
VECCOPY(td->ext->rot, td->ext->irot);
|
||||
}
|
||||
if (td->ext->size) {
|
||||
VECCOPY(td->ext->size, td->ext->isize);
|
||||
}
|
||||
if(td->flag & TD_USEQUAT) {
|
||||
if (td->ext->quat) {
|
||||
QUATCOPY(td->ext->quat, td->ext->iquat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (td->flag & TD_BEZTRIPLE) {
|
||||
*(td->hdata->h1) = td->hdata->ih1;
|
||||
*(td->hdata->h2) = td->hdata->ih2;
|
||||
}
|
||||
|
||||
if(td->tdi) {
|
||||
TransDataIpokey *tdi= td->tdi;
|
||||
|
||||
restore_ipokey(tdi->locx, tdi->oldloc);
|
||||
restore_ipokey(tdi->locy, tdi->oldloc+1);
|
||||
restore_ipokey(tdi->locz, tdi->oldloc+2);
|
||||
|
||||
restore_ipokey(tdi->rotx, tdi->oldrot);
|
||||
restore_ipokey(tdi->roty, tdi->oldrot+1);
|
||||
restore_ipokey(tdi->rotz, tdi->oldrot+2);
|
||||
|
||||
restore_ipokey(tdi->sizex, tdi->oldsize);
|
||||
restore_ipokey(tdi->sizey, tdi->oldsize+1);
|
||||
restore_ipokey(tdi->sizez, tdi->oldsize+2);
|
||||
}
|
||||
}
|
||||
|
||||
void restoreTransObjects(TransInfo *t)
|
||||
{
|
||||
TransData *td;
|
||||
|
||||
for (td = t->data; td < t->data + t->total; td++) {
|
||||
restoreElement(td);
|
||||
#ifdef WITH_VERSE
|
||||
/* position of vertexes and object transformation matrix is sent
|
||||
* extra, becuase blender uses synchronous sending of vertexes
|
||||
* position as well object trans. matrix and it isn't possible to
|
||||
* send it in recalcData sometimes */
|
||||
if(td->flag & TD_VERSE_VERT) {
|
||||
if(td->verse) {
|
||||
((VerseVert*)td->verse)->flag |= VERT_POS_OBSOLETE;
|
||||
}
|
||||
}
|
||||
else if(td->flag & TD_VERSE_OBJECT)
|
||||
if(td->verse) {
|
||||
struct VNode *vnode;
|
||||
vnode = (VNode*)((Object*)td->verse)->vnode;
|
||||
((VObjectData*)vnode->data)->flag |= POS_SEND_READY;
|
||||
((VObjectData*)vnode->data)->flag |= ROT_SEND_READY;
|
||||
((VObjectData*)vnode->data)->flag |= SCALE_SEND_READY;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
Mat3One(t->mat);
|
||||
|
||||
recalcData(t);
|
||||
}
|
||||
|
||||
void calculateCenter2D(TransInfo *t)
|
||||
{
|
||||
if (t->flag & (T_EDIT|T_POSE)) {
|
||||
Object *ob= G.obedit?G.obedit:t->poseobj;
|
||||
float vec[3];
|
||||
|
||||
VECCOPY(vec, t->center);
|
||||
Mat4MulVecfl(ob->obmat, vec);
|
||||
projectIntView(t, vec, t->center2d);
|
||||
}
|
||||
else {
|
||||
projectIntView(t, t->center, t->center2d);
|
||||
}
|
||||
}
|
||||
|
||||
void calculateCenterCursor(TransInfo *t)
|
||||
{
|
||||
float *cursor;
|
||||
|
||||
cursor = give_cursor(t->scene, t->view);
|
||||
VECCOPY(t->center, cursor);
|
||||
|
||||
/* If edit or pose mode, move cursor in local space */
|
||||
if (t->flag & (T_EDIT|T_POSE)) {
|
||||
Object *ob = G.obedit?G.obedit:t->poseobj;
|
||||
float mat[3][3], imat[3][3];
|
||||
|
||||
VecSubf(t->center, t->center, ob->obmat[3]);
|
||||
Mat3CpyMat4(mat, ob->obmat);
|
||||
Mat3Inv(imat, mat);
|
||||
Mat3MulVecfl(imat, t->center);
|
||||
}
|
||||
|
||||
calculateCenter2D(t);
|
||||
}
|
||||
|
||||
void calculateCenterCursor2D(TransInfo *t)
|
||||
{
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
float aspx=1.0, aspy=1.0;
|
||||
|
||||
if(t->spacetype==SPACE_IMAGE) /* only space supported right now but may change */
|
||||
transform_aspect_ratio_tface_uv(&aspx, &aspy);
|
||||
if (G.v2d) {
|
||||
t->center[0] = G.v2d->cursor[0] * aspx;
|
||||
t->center[1] = G.v2d->cursor[1] * aspy;
|
||||
}
|
||||
#endif
|
||||
calculateCenter2D(t);
|
||||
}
|
||||
|
||||
void calculateCenterMedian(TransInfo *t)
|
||||
{
|
||||
float partial[3] = {0.0f, 0.0f, 0.0f};
|
||||
int total = 0;
|
||||
int i;
|
||||
|
||||
for(i = 0; i < t->total; i++) {
|
||||
if (t->data[i].flag & TD_SELECTED) {
|
||||
if (!(t->data[i].flag & TD_NOCENTER))
|
||||
{
|
||||
VecAddf(partial, partial, t->data[i].center);
|
||||
total++;
|
||||
}
|
||||
}
|
||||
else {
|
||||
/*
|
||||
All the selected elements are at the head of the array
|
||||
which means we can stop when it finds unselected data
|
||||
*/
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(i)
|
||||
VecMulf(partial, 1.0f / total);
|
||||
VECCOPY(t->center, partial);
|
||||
|
||||
calculateCenter2D(t);
|
||||
}
|
||||
|
||||
void calculateCenterBound(TransInfo *t)
|
||||
{
|
||||
float max[3];
|
||||
float min[3];
|
||||
int i;
|
||||
for(i = 0; i < t->total; i++) {
|
||||
if (i) {
|
||||
if (t->data[i].flag & TD_SELECTED) {
|
||||
if (!(t->data[i].flag & TD_NOCENTER))
|
||||
MinMax3(min, max, t->data[i].center);
|
||||
}
|
||||
else {
|
||||
/*
|
||||
All the selected elements are at the head of the array
|
||||
which means we can stop when it finds unselected data
|
||||
*/
|
||||
break;
|
||||
}
|
||||
}
|
||||
else {
|
||||
VECCOPY(max, t->data[i].center);
|
||||
VECCOPY(min, t->data[i].center);
|
||||
}
|
||||
}
|
||||
VecAddf(t->center, min, max);
|
||||
VecMulf(t->center, 0.5);
|
||||
|
||||
calculateCenter2D(t);
|
||||
}
|
||||
|
||||
void calculateCenter(TransInfo *t)
|
||||
{
|
||||
switch(t->around) {
|
||||
case V3D_CENTER:
|
||||
calculateCenterBound(t);
|
||||
break;
|
||||
case V3D_CENTROID:
|
||||
calculateCenterMedian(t);
|
||||
break;
|
||||
case V3D_CURSOR:
|
||||
if(t->spacetype==SPACE_IMAGE)
|
||||
calculateCenterCursor2D(t);
|
||||
else
|
||||
calculateCenterCursor(t);
|
||||
break;
|
||||
case V3D_LOCAL:
|
||||
/* Individual element center uses median center for helpline and such */
|
||||
calculateCenterMedian(t);
|
||||
break;
|
||||
case V3D_ACTIVE:
|
||||
{
|
||||
/* set median, and if if if... do object center */
|
||||
EditSelection ese;
|
||||
/* EDIT MODE ACTIVE EDITMODE ELEMENT */
|
||||
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
if (G.obedit && G.obedit->type == OB_MESH && EM_get_actSelection(&ese)) {
|
||||
EM_editselection_center(t->center, &ese);
|
||||
calculateCenter2D(t);
|
||||
break;
|
||||
} /* END EDIT MODE ACTIVE ELEMENT */
|
||||
#endif
|
||||
|
||||
calculateCenterMedian(t);
|
||||
if((t->flag & (T_EDIT|T_POSE))==0)
|
||||
{
|
||||
Scene *scene = t->scene;
|
||||
Object *ob= OBACT;
|
||||
if(ob)
|
||||
{
|
||||
VECCOPY(t->center, ob->obmat[3]);
|
||||
projectIntView(t, t->center, t->center2d);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/* setting constraint center */
|
||||
VECCOPY(t->con.center, t->center);
|
||||
if(t->flag & (T_EDIT|T_POSE))
|
||||
{
|
||||
Object *ob= G.obedit?G.obedit:t->poseobj;
|
||||
Mat4MulVecfl(ob->obmat, t->con.center);
|
||||
}
|
||||
|
||||
/* voor panning from cameraview */
|
||||
if(t->flag & T_OBJECT)
|
||||
{
|
||||
if(t->spacetype==SPACE_VIEW3D)
|
||||
{
|
||||
View3D *v3d = t->view;
|
||||
Scene *scene = t->scene;
|
||||
|
||||
if(v3d->camera == OBACT && v3d->persp==V3D_CAMOB)
|
||||
{
|
||||
float axis[3];
|
||||
/* persinv is nasty, use viewinv instead, always right */
|
||||
VECCOPY(axis, t->viewinv[2]);
|
||||
Normalize(axis);
|
||||
|
||||
/* 6.0 = 6 grid units */
|
||||
axis[0]= t->center[0]- 6.0f*axis[0];
|
||||
axis[1]= t->center[1]- 6.0f*axis[1];
|
||||
axis[2]= t->center[2]- 6.0f*axis[2];
|
||||
|
||||
projectIntView(t, axis, t->center2d);
|
||||
|
||||
/* rotate only needs correct 2d center, grab needs initgrabz() value */
|
||||
if(t->mode==TFM_TRANSLATION)
|
||||
{
|
||||
VECCOPY(t->center, axis);
|
||||
VECCOPY(t->con.center, t->center);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(t->spacetype==SPACE_VIEW3D)
|
||||
initgrabz(t->view, t->center[0], t->center[1], t->center[2]);
|
||||
}
|
||||
|
||||
void calculatePropRatio(TransInfo *t)
|
||||
{
|
||||
TransData *td = t->data;
|
||||
int i;
|
||||
float dist;
|
||||
short connected = t->flag & T_PROP_CONNECTED;
|
||||
|
||||
if (t->flag & T_PROP_EDIT) {
|
||||
for(i = 0 ; i < t->total; i++, td++) {
|
||||
if (td->flag & TD_SELECTED) {
|
||||
td->factor = 1.0f;
|
||||
}
|
||||
else if ((connected &&
|
||||
(td->flag & TD_NOTCONNECTED || td->dist > t->propsize))
|
||||
||
|
||||
(connected == 0 &&
|
||||
td->rdist > t->propsize)) {
|
||||
/*
|
||||
The elements are sorted according to their dist member in the array,
|
||||
that means we can stop when it finds one element outside of the propsize.
|
||||
*/
|
||||
td->flag |= TD_NOACTION;
|
||||
td->factor = 0.0f;
|
||||
restoreElement(td);
|
||||
}
|
||||
else {
|
||||
/* Use rdist for falloff calculations, it is the real distance */
|
||||
td->flag &= ~TD_NOACTION;
|
||||
dist= (t->propsize-td->rdist)/t->propsize;
|
||||
|
||||
/*
|
||||
* Clamp to positive numbers.
|
||||
* Certain corner cases with connectivity and individual centers
|
||||
* can give values of rdist larger than propsize.
|
||||
*/
|
||||
if (dist < 0.0f)
|
||||
dist = 0.0f;
|
||||
|
||||
switch(G.scene->prop_mode) {
|
||||
case PROP_SHARP:
|
||||
td->factor= dist*dist;
|
||||
break;
|
||||
case PROP_SMOOTH:
|
||||
td->factor= 3.0f*dist*dist - 2.0f*dist*dist*dist;
|
||||
break;
|
||||
case PROP_ROOT:
|
||||
td->factor = (float)sqrt(dist);
|
||||
break;
|
||||
case PROP_LIN:
|
||||
td->factor = dist;
|
||||
break;
|
||||
case PROP_CONST:
|
||||
td->factor = 1.0f;
|
||||
break;
|
||||
case PROP_SPHERE:
|
||||
td->factor = (float)sqrt(2*dist - dist * dist);
|
||||
break;
|
||||
case PROP_RANDOM:
|
||||
BLI_srand( BLI_rand() ); /* random seed */
|
||||
td->factor = BLI_frand()*dist;
|
||||
break;
|
||||
default:
|
||||
td->factor = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
switch(G.scene->prop_mode) {
|
||||
case PROP_SHARP:
|
||||
strcpy(t->proptext, "(Sharp)");
|
||||
break;
|
||||
case PROP_SMOOTH:
|
||||
strcpy(t->proptext, "(Smooth)");
|
||||
break;
|
||||
case PROP_ROOT:
|
||||
strcpy(t->proptext, "(Root)");
|
||||
break;
|
||||
case PROP_LIN:
|
||||
strcpy(t->proptext, "(Linear)");
|
||||
break;
|
||||
case PROP_CONST:
|
||||
strcpy(t->proptext, "(Constant)");
|
||||
break;
|
||||
case PROP_SPHERE:
|
||||
strcpy(t->proptext, "(Sphere)");
|
||||
break;
|
||||
case PROP_RANDOM:
|
||||
strcpy(t->proptext, "(Random)");
|
||||
break;
|
||||
default:
|
||||
strcpy(t->proptext, "");
|
||||
}
|
||||
}
|
||||
else {
|
||||
for(i = 0 ; i < t->total; i++, td++) {
|
||||
td->factor = 1.0;
|
||||
}
|
||||
strcpy(t->proptext, "");
|
||||
}
|
||||
}
|
||||
|
||||
TransInfo *BIF_GetTransInfo()
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
float get_drawsize(View3D *v3d, ScrArea *sa, float *co)
|
||||
{
|
||||
float size, vec[3], len1, len2;
|
||||
|
||||
/* size calculus, depending ortho/persp settings, like initgrabz() */
|
||||
size= v3d->persmat[0][3]*co[0]+ v3d->persmat[1][3]*co[1]+ v3d->persmat[2][3]*co[2]+ v3d->persmat[3][3];
|
||||
|
||||
VECCOPY(vec, v3d->persinv[0]);
|
||||
len1= Normalize(vec);
|
||||
VECCOPY(vec, v3d->persinv[1]);
|
||||
len2= Normalize(vec);
|
||||
|
||||
size*= 0.01f*(len1>len2?len1:len2);
|
||||
|
||||
/* correct for window size to make widgets appear fixed size */
|
||||
if(sa->winx > sa->winy) size*= 1000.0f/(float)sa->winx;
|
||||
else size*= 1000.0f/(float)sa->winy;
|
||||
|
||||
return size;
|
||||
}
|
||||
1683
source/blender/editors/transform/transform_manipulator.c
Normal file
1683
source/blender/editors/transform/transform_manipulator.c
Normal file
@@ -0,0 +1,1683 @@
|
||||
/**
|
||||
* $Id:
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2005 Blender Foundation
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): none yet.
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
// TRANSFORM_FIX_ME
|
||||
// Disable everything here, don't need it for now
|
||||
#if 0
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include <config.h>
|
||||
#endif
|
||||
|
||||
#ifndef WIN32
|
||||
#include <unistd.h>
|
||||
#else
|
||||
#include <io.h>
|
||||
#endif
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "DNA_armature_types.h"
|
||||
#include "DNA_action_types.h"
|
||||
#include "DNA_curve_types.h"
|
||||
#include "DNA_lattice_types.h"
|
||||
#include "DNA_mesh_types.h"
|
||||
#include "DNA_meta_types.h"
|
||||
#include "DNA_object_types.h"
|
||||
#include "DNA_particle_types.h"
|
||||
#include "DNA_screen_types.h"
|
||||
#include "DNA_scene_types.h"
|
||||
#include "DNA_space_types.h"
|
||||
#include "DNA_userdef_types.h"
|
||||
#include "DNA_view3d_types.h"
|
||||
|
||||
#include "BKE_armature.h"
|
||||
#include "BKE_global.h"
|
||||
#include "BKE_lattice.h"
|
||||
#include "BKE_object.h"
|
||||
#include "BKE_particle.h"
|
||||
#include "BKE_utildefines.h"
|
||||
|
||||
#include "BLI_arithb.h"
|
||||
#include "BLI_editVert.h"
|
||||
|
||||
#include "BIF_editarmature.h"
|
||||
#include "BIF_gl.h"
|
||||
#include "BIF_mywindow.h"
|
||||
#include "BIF_resources.h"
|
||||
#include "BIF_screen.h"
|
||||
#include "BIF_space.h"
|
||||
#include "BIF_transform.h"
|
||||
#include "BIF_editmesh.h"
|
||||
#include "BIF_editparticle.h"
|
||||
|
||||
#include "BSE_edit.h"
|
||||
#include "BSE_view.h"
|
||||
#include "BDR_drawobject.h"
|
||||
|
||||
#include "blendef.h"
|
||||
#include "transform.h"
|
||||
|
||||
/* return codes for select, and drawing flags */
|
||||
|
||||
#define MAN_TRANS_X 1
|
||||
#define MAN_TRANS_Y 2
|
||||
#define MAN_TRANS_Z 4
|
||||
#define MAN_TRANS_C 7
|
||||
|
||||
#define MAN_ROT_X 8
|
||||
#define MAN_ROT_Y 16
|
||||
#define MAN_ROT_Z 32
|
||||
#define MAN_ROT_V 64
|
||||
#define MAN_ROT_T 128
|
||||
#define MAN_ROT_C 248
|
||||
|
||||
#define MAN_SCALE_X 256
|
||||
#define MAN_SCALE_Y 512
|
||||
#define MAN_SCALE_Z 1024
|
||||
#define MAN_SCALE_C 1792
|
||||
|
||||
/* color codes */
|
||||
|
||||
#define MAN_RGB 0
|
||||
#define MAN_GHOST 1
|
||||
#define MAN_MOVECOL 2
|
||||
|
||||
/* GLOBAL VARIABLE THAT SHOULD MOVED TO SCREEN MEMBER OR SOMETHING */
|
||||
extern TransInfo Trans;
|
||||
|
||||
|
||||
static int is_mat4_flipped(float mat[][4])
|
||||
{
|
||||
float vec[3];
|
||||
|
||||
Crossf(vec, mat[0], mat[1]);
|
||||
if( Inpf(vec, mat[2]) < 0.0 ) return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* transform widget center calc helper for below */
|
||||
static void calc_tw_center(float *co)
|
||||
{
|
||||
float *twcent= G.scene->twcent;
|
||||
float *min= G.scene->twmin;
|
||||
float *max= G.scene->twmax;
|
||||
|
||||
DO_MINMAX(co, min, max);
|
||||
VecAddf(twcent, twcent, co);
|
||||
}
|
||||
|
||||
static void protectflag_to_drawflags(short protectflag, short *drawflags)
|
||||
{
|
||||
if(protectflag & OB_LOCK_LOCX)
|
||||
*drawflags &= ~MAN_TRANS_X;
|
||||
if(protectflag & OB_LOCK_LOCY)
|
||||
*drawflags &= ~MAN_TRANS_Y;
|
||||
if(protectflag & OB_LOCK_LOCZ)
|
||||
*drawflags &= ~MAN_TRANS_Z;
|
||||
|
||||
if(protectflag & OB_LOCK_ROTX)
|
||||
*drawflags &= ~MAN_ROT_X;
|
||||
if(protectflag & OB_LOCK_ROTY)
|
||||
*drawflags &= ~MAN_ROT_Y;
|
||||
if(protectflag & OB_LOCK_ROTZ)
|
||||
*drawflags &= ~MAN_ROT_Z;
|
||||
|
||||
if(protectflag & OB_LOCK_SCALEX)
|
||||
*drawflags &= ~MAN_SCALE_X;
|
||||
if(protectflag & OB_LOCK_SCALEY)
|
||||
*drawflags &= ~MAN_SCALE_Y;
|
||||
if(protectflag & OB_LOCK_SCALEZ)
|
||||
*drawflags &= ~MAN_SCALE_Z;
|
||||
}
|
||||
|
||||
/* for pose mode */
|
||||
static void stats_pose(View3D *v3d, bPoseChannel *pchan)
|
||||
{
|
||||
Bone *bone= pchan->bone;
|
||||
|
||||
if(bone) {
|
||||
if (bone->flag & BONE_TRANSFORM) {
|
||||
calc_tw_center(pchan->pose_head);
|
||||
protectflag_to_drawflags(pchan->protectflag, &v3d->twdrawflag);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* for editmode*/
|
||||
static void stats_editbone(View3D *v3d, EditBone *ebo)
|
||||
{
|
||||
if (ebo->flag & BONE_EDITMODE_LOCKED)
|
||||
protectflag_to_drawflags(OB_LOCK_LOC|OB_LOCK_ROT|OB_LOCK_SCALE, &v3d->twdrawflag);
|
||||
}
|
||||
|
||||
/* only counts the parent selection, and tags transform flag */
|
||||
/* bad call... should re-use method from transform_conversion once */
|
||||
static void count_bone_select(TransInfo *t, bArmature *arm, ListBase *lb, int do_it)
|
||||
{
|
||||
Bone *bone;
|
||||
int do_next;
|
||||
|
||||
for(bone= lb->first; bone; bone= bone->next) {
|
||||
bone->flag &= ~BONE_TRANSFORM;
|
||||
do_next= do_it;
|
||||
if(do_it) {
|
||||
if(bone->layer & arm->layer) {
|
||||
if (bone->flag & BONE_SELECTED) {
|
||||
/* We don't let connected children get "grabbed" */
|
||||
if ( (t->mode!=TFM_TRANSLATION) || (bone->flag & BONE_CONNECTED)==0 ) {
|
||||
bone->flag |= BONE_TRANSFORM;
|
||||
t->total++;
|
||||
do_next= 0; // no transform on children if one parent bone is selected
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
count_bone_select(t, arm, &bone->childbase, do_next);
|
||||
}
|
||||
}
|
||||
|
||||
/* centroid, boundbox, of selection */
|
||||
/* returns total items selected */
|
||||
int calc_manipulator_stats(ScrArea *sa)
|
||||
{
|
||||
extern ListBase editNurb;
|
||||
TransInfo *t;
|
||||
View3D *v3d= sa->spacedata.first;
|
||||
Base *base;
|
||||
Object *ob= OBACT;
|
||||
float normal[3]={0.0, 0.0, 0.0};
|
||||
float plane[3]={0.0, 0.0, 0.0};
|
||||
int a, totsel=0;
|
||||
|
||||
t = BIF_GetTransInfo();
|
||||
|
||||
/* transform widget matrix */
|
||||
Mat4One(v3d->twmat);
|
||||
|
||||
v3d->twdrawflag= 0xFFFF;
|
||||
|
||||
/* transform widget centroid/center */
|
||||
G.scene->twcent[0]= G.scene->twcent[1]= G.scene->twcent[2]= 0.0f;
|
||||
INIT_MINMAX(G.scene->twmin, G.scene->twmax);
|
||||
|
||||
if(G.obedit) {
|
||||
ob= G.obedit;
|
||||
if((ob->lay & G.vd->lay)==0) return 0;
|
||||
|
||||
if(G.obedit->type==OB_MESH) {
|
||||
EditMesh *em = G.editMesh;
|
||||
EditVert *eve;
|
||||
EditSelection ese;
|
||||
float vec[3]= {0,0,0};
|
||||
|
||||
/* USE LAST SELECTE WITH ACTIVE */
|
||||
if (G.vd->around==V3D_ACTIVE && EM_get_actSelection(&ese)) {
|
||||
EM_editselection_center(vec, &ese);
|
||||
calc_tw_center(vec);
|
||||
totsel= 1;
|
||||
} else {
|
||||
/* do vertices for center, and if still no normal found, use vertex normals */
|
||||
for(eve= em->verts.first; eve; eve= eve->next) {
|
||||
if(eve->f & SELECT) {
|
||||
totsel++;
|
||||
calc_tw_center(eve->co);
|
||||
}
|
||||
}
|
||||
}
|
||||
} /* end editmesh */
|
||||
else if (G.obedit->type==OB_ARMATURE){
|
||||
bArmature *arm= G.obedit->data;
|
||||
EditBone *ebo;
|
||||
for (ebo=G.edbo.first;ebo;ebo=ebo->next){
|
||||
if(ebo->layer & arm->layer) {
|
||||
if (ebo->flag & BONE_TIPSEL) {
|
||||
calc_tw_center(ebo->tail);
|
||||
totsel++;
|
||||
}
|
||||
if (ebo->flag & BONE_ROOTSEL) {
|
||||
calc_tw_center(ebo->head);
|
||||
totsel++;
|
||||
}
|
||||
if (ebo->flag & BONE_SELECTED) {
|
||||
stats_editbone(v3d, ebo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ELEM3(G.obedit->type, OB_CURVE, OB_SURF, OB_FONT) {
|
||||
Nurb *nu;
|
||||
BezTriple *bezt;
|
||||
BPoint *bp;
|
||||
|
||||
nu= editNurb.first;
|
||||
while(nu) {
|
||||
if((nu->type & 7)==CU_BEZIER) {
|
||||
bezt= nu->bezt;
|
||||
a= nu->pntsu;
|
||||
while(a--) {
|
||||
/* exceptions
|
||||
* if handles are hidden then only check the center points.
|
||||
* If 2 or more are selected then only use the center point too.
|
||||
*/
|
||||
if (G.f & G_HIDDENHANDLES) {
|
||||
if (bezt->f2 & SELECT) {
|
||||
calc_tw_center(bezt->vec[1]);
|
||||
totsel++;
|
||||
}
|
||||
}
|
||||
else if ( (bezt->f1 & SELECT) + (bezt->f2 & SELECT) + (bezt->f3 & SELECT) > SELECT ) {
|
||||
calc_tw_center(bezt->vec[1]);
|
||||
totsel++;
|
||||
}
|
||||
else {
|
||||
if(bezt->f1) {
|
||||
calc_tw_center(bezt->vec[0]);
|
||||
totsel++;
|
||||
}
|
||||
if(bezt->f2) {
|
||||
calc_tw_center(bezt->vec[1]);
|
||||
totsel++;
|
||||
}
|
||||
if(bezt->f3) {
|
||||
calc_tw_center(bezt->vec[2]);
|
||||
totsel++;
|
||||
}
|
||||
}
|
||||
bezt++;
|
||||
}
|
||||
}
|
||||
else {
|
||||
bp= nu->bp;
|
||||
a= nu->pntsu*nu->pntsv;
|
||||
while(a--) {
|
||||
if(bp->f1 & SELECT) {
|
||||
calc_tw_center(bp->vec);
|
||||
totsel++;
|
||||
}
|
||||
bp++;
|
||||
}
|
||||
}
|
||||
nu= nu->next;
|
||||
}
|
||||
}
|
||||
else if(G.obedit->type==OB_MBALL) {
|
||||
/* editmball.c */
|
||||
extern ListBase editelems; /* go away ! */
|
||||
MetaElem *ml, *ml_sel=NULL;
|
||||
|
||||
ml= editelems.first;
|
||||
while(ml) {
|
||||
if(ml->flag & SELECT) {
|
||||
calc_tw_center(&ml->x);
|
||||
ml_sel = ml;
|
||||
totsel++;
|
||||
}
|
||||
ml= ml->next;
|
||||
}
|
||||
}
|
||||
else if(G.obedit->type==OB_LATTICE) {
|
||||
BPoint *bp;
|
||||
bp= editLatt->def;
|
||||
|
||||
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
|
||||
while(a--) {
|
||||
if(bp->f1 & SELECT) {
|
||||
calc_tw_center(bp->vec);
|
||||
totsel++;
|
||||
}
|
||||
bp++;
|
||||
}
|
||||
}
|
||||
|
||||
/* selection center */
|
||||
if(totsel) {
|
||||
VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid!
|
||||
Mat4MulVecfl(G.obedit->obmat, G.scene->twcent);
|
||||
Mat4MulVecfl(G.obedit->obmat, G.scene->twmin);
|
||||
Mat4MulVecfl(G.obedit->obmat, G.scene->twmax);
|
||||
}
|
||||
}
|
||||
else if(ob && (ob->flag & OB_POSEMODE)) {
|
||||
bArmature *arm = ob->data;
|
||||
bPoseChannel *pchan;
|
||||
int mode;
|
||||
|
||||
if((ob->lay & G.vd->lay)==0) return 0;
|
||||
|
||||
mode = Trans.mode;
|
||||
Trans.mode = TFM_ROTATION; // mislead counting bones... bah
|
||||
|
||||
/* count total, we use same method as transform will do */
|
||||
Trans.total= 0;
|
||||
count_bone_select(&Trans, arm, &arm->bonebase, 1);
|
||||
totsel = Trans.total;
|
||||
if(totsel) {
|
||||
/* use channels to get stats */
|
||||
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
||||
stats_pose(v3d, pchan);
|
||||
}
|
||||
|
||||
VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid!
|
||||
Mat4MulVecfl(ob->obmat, G.scene->twcent);
|
||||
Mat4MulVecfl(ob->obmat, G.scene->twmin);
|
||||
Mat4MulVecfl(ob->obmat, G.scene->twmax);
|
||||
}
|
||||
/* restore, mode can be TFM_INIT */
|
||||
Trans.mode = mode;
|
||||
}
|
||||
else if(G.f & (G_VERTEXPAINT + G_TEXTUREPAINT + G_WEIGHTPAINT + G_SCULPTMODE)) {
|
||||
;
|
||||
}
|
||||
else if(G.f & G_PARTICLEEDIT) {
|
||||
ParticleSystem *psys=PE_get_current(OBACT);
|
||||
ParticleData *pa = psys->particles;
|
||||
ParticleEditKey *ek;
|
||||
int k;
|
||||
|
||||
if(psys->edit){
|
||||
for(a=0; a<psys->totpart; a++,pa++){
|
||||
if(pa->flag & PARS_HIDE) continue;
|
||||
for(k=0, ek=psys->edit->keys[a]; k<pa->totkey; k++,ek++){
|
||||
if(ek->flag & PEK_SELECT){
|
||||
calc_tw_center(ek->world_co);
|
||||
totsel++;
|
||||
}
|
||||
}
|
||||
}
|
||||
/* selection center */
|
||||
if(totsel)
|
||||
VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid!
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
/* we need the one selected object, if its not active */
|
||||
ob= OBACT;
|
||||
if(ob && !(ob->flag & SELECT)) ob= NULL;
|
||||
|
||||
for(base= G.scene->base.first; base; base= base->next) {
|
||||
if TESTBASELIB(base) {
|
||||
if(ob==NULL)
|
||||
ob= base->object;
|
||||
calc_tw_center(base->object->obmat[3]);
|
||||
protectflag_to_drawflags(base->object->protectflag, &v3d->twdrawflag);
|
||||
totsel++;
|
||||
}
|
||||
}
|
||||
|
||||
/* selection center */
|
||||
if(totsel) {
|
||||
VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid!
|
||||
}
|
||||
}
|
||||
|
||||
/* global, local or normal orientation? */
|
||||
if(ob && totsel) {
|
||||
|
||||
switch(v3d->twmode) {
|
||||
case V3D_MANIP_GLOBAL:
|
||||
strcpy(t->spacename, "global");
|
||||
break;
|
||||
|
||||
case V3D_MANIP_NORMAL:
|
||||
if(G.obedit || ob->flag & OB_POSEMODE) {
|
||||
float mat[3][3];
|
||||
int type;
|
||||
|
||||
strcpy(t->spacename, "normal");
|
||||
|
||||
type = getTransformOrientation(normal, plane, (G.vd->around == V3D_ACTIVE));
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case ORIENTATION_NORMAL:
|
||||
if (createSpaceNormalTangent(mat, normal, plane) == 0)
|
||||
{
|
||||
type = ORIENTATION_NONE;
|
||||
}
|
||||
break;
|
||||
case ORIENTATION_VERT:
|
||||
if (createSpaceNormal(mat, normal) == 0)
|
||||
{
|
||||
type = ORIENTATION_NONE;
|
||||
}
|
||||
break;
|
||||
case ORIENTATION_EDGE:
|
||||
if (createSpaceNormalTangent(mat, normal, plane) == 0)
|
||||
{
|
||||
type = ORIENTATION_NONE;
|
||||
}
|
||||
break;
|
||||
case ORIENTATION_FACE:
|
||||
if (createSpaceNormalTangent(mat, normal, plane) == 0)
|
||||
{
|
||||
type = ORIENTATION_NONE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (type == ORIENTATION_NONE)
|
||||
{
|
||||
Mat4One(v3d->twmat);
|
||||
}
|
||||
else
|
||||
{
|
||||
Mat4CpyMat3(v3d->twmat, mat);
|
||||
}
|
||||
break;
|
||||
}
|
||||
/* no break we define 'normal' as 'local' in Object mode */
|
||||
case V3D_MANIP_LOCAL:
|
||||
strcpy(t->spacename, "local");
|
||||
Mat4CpyMat4(v3d->twmat, ob->obmat);
|
||||
Mat4Ortho(v3d->twmat);
|
||||
break;
|
||||
|
||||
case V3D_MANIP_VIEW:
|
||||
{
|
||||
float mat[3][3];
|
||||
strcpy(t->spacename, "view");
|
||||
Mat3CpyMat4(mat, v3d->viewinv);
|
||||
Mat3Ortho(mat);
|
||||
Mat4CpyMat3(v3d->twmat, mat);
|
||||
}
|
||||
break;
|
||||
default: /* V3D_MANIP_CUSTOM */
|
||||
applyTransformOrientation();
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return totsel;
|
||||
}
|
||||
|
||||
/* ******************** DRAWING STUFFIES *********** */
|
||||
|
||||
static float screen_aligned(float mat[][4])
|
||||
{
|
||||
float vec[3], size;
|
||||
|
||||
VECCOPY(vec, mat[0]);
|
||||
size= Normalize(vec);
|
||||
|
||||
glTranslatef(mat[3][0], mat[3][1], mat[3][2]);
|
||||
|
||||
/* sets view screen aligned */
|
||||
glRotatef( -360.0f*saacos(G.vd->viewquat[0])/(float)M_PI, G.vd->viewquat[1], G.vd->viewquat[2], G.vd->viewquat[3]);
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
|
||||
/* radring = radius of donut rings
|
||||
radhole = radius hole
|
||||
start = starting segment (based on nrings)
|
||||
end = end segment
|
||||
nsides = amount of points in ring
|
||||
nrigns = amount of rings
|
||||
*/
|
||||
static void partial_donut(float radring, float radhole, int start, int end, int nsides, int nrings)
|
||||
{
|
||||
float theta, phi, theta1;
|
||||
float cos_theta, sin_theta;
|
||||
float cos_theta1, sin_theta1;
|
||||
float ring_delta, side_delta;
|
||||
int i, j, docaps= 1;
|
||||
|
||||
if(start==0 && end==nrings) docaps= 0;
|
||||
|
||||
ring_delta= 2.0f*(float)M_PI/(float)nrings;
|
||||
side_delta= 2.0f*(float)M_PI/(float)nsides;
|
||||
|
||||
theta= (float)M_PI+0.5f*ring_delta;
|
||||
cos_theta= (float)cos(theta);
|
||||
sin_theta= (float)sin(theta);
|
||||
|
||||
for(i= nrings - 1; i >= 0; i--) {
|
||||
theta1= theta + ring_delta;
|
||||
cos_theta1= (float)cos(theta1);
|
||||
sin_theta1= (float)sin(theta1);
|
||||
|
||||
if(docaps && i==start) { // cap
|
||||
glBegin(GL_POLYGON);
|
||||
phi= 0.0;
|
||||
for(j= nsides; j >= 0; j--) {
|
||||
float cos_phi, sin_phi, dist;
|
||||
|
||||
phi += side_delta;
|
||||
cos_phi= (float)cos(phi);
|
||||
sin_phi= (float)sin(phi);
|
||||
dist= radhole + radring * cos_phi;
|
||||
|
||||
glVertex3f(cos_theta1 * dist, -sin_theta1 * dist, radring * sin_phi);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
if(i>=start && i<=end) {
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
phi= 0.0;
|
||||
for(j= nsides; j >= 0; j--) {
|
||||
float cos_phi, sin_phi, dist;
|
||||
|
||||
phi += side_delta;
|
||||
cos_phi= (float)cos(phi);
|
||||
sin_phi= (float)sin(phi);
|
||||
dist= radhole + radring * cos_phi;
|
||||
|
||||
glVertex3f(cos_theta1 * dist, -sin_theta1 * dist, radring * sin_phi);
|
||||
glVertex3f(cos_theta * dist, -sin_theta * dist, radring * sin_phi);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
if(docaps && i==end) { // cap
|
||||
glBegin(GL_POLYGON);
|
||||
phi= 0.0;
|
||||
for(j= nsides; j >= 0; j--) {
|
||||
float cos_phi, sin_phi, dist;
|
||||
|
||||
phi -= side_delta;
|
||||
cos_phi= (float)cos(phi);
|
||||
sin_phi= (float)sin(phi);
|
||||
dist= radhole + radring * cos_phi;
|
||||
|
||||
glVertex3f(cos_theta * dist, -sin_theta * dist, radring * sin_phi);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
|
||||
theta= theta1;
|
||||
cos_theta= cos_theta1;
|
||||
sin_theta= sin_theta1;
|
||||
}
|
||||
}
|
||||
|
||||
/* three colors can be set;
|
||||
grey for ghosting
|
||||
moving: in transform theme color
|
||||
else the red/green/blue
|
||||
*/
|
||||
static void manipulator_setcolor(char axis, int colcode)
|
||||
{
|
||||
float vec[4];
|
||||
char col[4];
|
||||
|
||||
vec[3]= 0.7f; // alpha set on 0.5, can be glEnabled or not
|
||||
|
||||
if(colcode==MAN_GHOST) {
|
||||
glColor4ub(0, 0, 0, 70);
|
||||
}
|
||||
else if(colcode==MAN_MOVECOL) {
|
||||
BIF_GetThemeColor3ubv(TH_TRANSFORM, col);
|
||||
glColor4ub(col[0], col[1], col[2], 128);
|
||||
}
|
||||
else {
|
||||
switch(axis) {
|
||||
case 'c':
|
||||
BIF_GetThemeColor3ubv(TH_TRANSFORM, col);
|
||||
if(G.vd->twmode == V3D_MANIP_LOCAL) {
|
||||
col[0]= col[0]>200?255:col[0]+55;
|
||||
col[1]= col[1]>200?255:col[1]+55;
|
||||
col[2]= col[2]>200?255:col[2]+55;
|
||||
}
|
||||
else if(G.vd->twmode == V3D_MANIP_NORMAL) {
|
||||
col[0]= col[0]<55?0:col[0]-55;
|
||||
col[1]= col[1]<55?0:col[1]-55;
|
||||
col[2]= col[2]<55?0:col[2]-55;
|
||||
}
|
||||
glColor4ub(col[0], col[1], col[2], 128);
|
||||
break;
|
||||
case 'x':
|
||||
glColor4ub(220, 0, 0, 128);
|
||||
break;
|
||||
case 'y':
|
||||
glColor4ub(0, 220, 0, 128);
|
||||
break;
|
||||
case 'z':
|
||||
glColor4ub(30, 30, 220, 128);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* viewmatrix should have been set OK, also no shademode! */
|
||||
static void draw_manipulator_axes(int colcode, int flagx, int flagy, int flagz)
|
||||
{
|
||||
|
||||
/* axes */
|
||||
if(flagx) {
|
||||
manipulator_setcolor('x', colcode);
|
||||
if(flagx & MAN_SCALE_X) glLoadName(MAN_SCALE_X);
|
||||
else if(flagx & MAN_TRANS_X) glLoadName(MAN_TRANS_X);
|
||||
glBegin(GL_LINES);
|
||||
glVertex3f(0.2f, 0.0f, 0.0f);
|
||||
glVertex3f(1.0f, 0.0f, 0.0f);
|
||||
glEnd();
|
||||
}
|
||||
if(flagy) {
|
||||
if(flagy & MAN_SCALE_Y) glLoadName(MAN_SCALE_Y);
|
||||
else if(flagy & MAN_TRANS_Y) glLoadName(MAN_TRANS_Y);
|
||||
manipulator_setcolor('y', colcode);
|
||||
glBegin(GL_LINES);
|
||||
glVertex3f(0.0f, 0.2f, 0.0f);
|
||||
glVertex3f(0.0f, 1.0f, 0.0f);
|
||||
glEnd();
|
||||
}
|
||||
if(flagz) {
|
||||
if(flagz & MAN_SCALE_Z) glLoadName(MAN_SCALE_Z);
|
||||
else if(flagz & MAN_TRANS_Z) glLoadName(MAN_TRANS_Z);
|
||||
manipulator_setcolor('z', colcode);
|
||||
glBegin(GL_LINES);
|
||||
glVertex3f(0.0f, 0.0f, 0.2f);
|
||||
glVertex3f(0.0f, 0.0f, 1.0f);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
|
||||
/* only called while G.moving */
|
||||
static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
|
||||
{
|
||||
GLUquadricObj *qobj;
|
||||
float size, phi, startphi, vec[3], svec[3], matt[4][4], cross[3], tmat[3][3];
|
||||
int arcs= (G.rt!=2);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
qobj= gluNewQuadric();
|
||||
gluQuadricDrawStyle(qobj, GLU_FILL);
|
||||
|
||||
glColor4ub(0,0,0,64);
|
||||
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
/* we need both [4][4] transforms, Trans.mat seems to be premul, not post for mat[][4] */
|
||||
Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
|
||||
Mat4MulMat34(matt, Trans.mat, mat);
|
||||
|
||||
/* Screen aligned view rot circle */
|
||||
if(drawflags & MAN_ROT_V) {
|
||||
|
||||
/* prepare for screen aligned draw */
|
||||
glPushMatrix();
|
||||
size= screen_aligned(mat);
|
||||
|
||||
vec[0]= (float)(Trans.con.imval[0] - Trans.center2d[0]);
|
||||
vec[1]= (float)(Trans.con.imval[1] - Trans.center2d[1]);
|
||||
vec[2]= 0.0f;
|
||||
Normalize(vec);
|
||||
|
||||
startphi= saacos( vec[1] );
|
||||
if(vec[0]<0.0) startphi= -startphi;
|
||||
|
||||
phi= (float)fmod(180.0*Trans.val/M_PI, 360.0);
|
||||
if(phi > 180.0) phi-= 360.0;
|
||||
else if(phi<-180.0) phi+= 360.0;
|
||||
|
||||
gluPartialDisk(qobj, 0.0, size, 32, 1, 180.0*startphi/M_PI, phi);
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
else if(arcs) {
|
||||
float imat[3][3], ivmat[3][3];
|
||||
/* try to get the start rotation */
|
||||
|
||||
svec[0]= (float)(Trans.con.imval[0] - Trans.center2d[0]);
|
||||
svec[1]= (float)(Trans.con.imval[1] - Trans.center2d[1]);
|
||||
svec[2]= 0.0f;
|
||||
|
||||
/* screen aligned vec transform back to manipulator space */
|
||||
Mat3CpyMat4(ivmat, G.vd->viewinv);
|
||||
Mat3CpyMat4(tmat, mat);
|
||||
Mat3Inv(imat, tmat);
|
||||
Mat3MulMat3(tmat, imat, ivmat);
|
||||
|
||||
Mat3MulVecfl(tmat, svec); // tmat is used further on
|
||||
Normalize(svec);
|
||||
}
|
||||
|
||||
mymultmatrix(mat); // aligns with original widget
|
||||
|
||||
/* Z disk */
|
||||
if(drawflags & MAN_ROT_Z) {
|
||||
if(arcs) {
|
||||
/* correct for squeezed arc */
|
||||
svec[0]+= tmat[2][0];
|
||||
svec[1]+= tmat[2][1];
|
||||
Normalize(svec);
|
||||
|
||||
startphi= (float)atan2(svec[0], svec[1]);
|
||||
}
|
||||
else startphi= 0.5f*(float)M_PI;
|
||||
|
||||
VECCOPY(vec, mat[0]); // use x axis to detect rotation
|
||||
Normalize(vec);
|
||||
Normalize(matt[0]);
|
||||
phi= saacos( Inpf(vec, matt[0]) );
|
||||
if(phi!=0.0) {
|
||||
Crossf(cross, vec, matt[0]); // results in z vector
|
||||
if(Inpf(cross, mat[2]) > 0.0) phi= -phi;
|
||||
gluPartialDisk(qobj, 0.0, 1.0, 32, 1, 180.0*startphi/M_PI, 180.0*(phi)/M_PI);
|
||||
}
|
||||
}
|
||||
/* X disk */
|
||||
if(drawflags & MAN_ROT_X) {
|
||||
if(arcs) {
|
||||
/* correct for squeezed arc */
|
||||
svec[1]+= tmat[2][1];
|
||||
svec[2]+= tmat[2][2];
|
||||
Normalize(svec);
|
||||
|
||||
startphi= (float)(M_PI + atan2(svec[2], -svec[1]));
|
||||
}
|
||||
else startphi= 0.0f;
|
||||
|
||||
VECCOPY(vec, mat[1]); // use y axis to detect rotation
|
||||
Normalize(vec);
|
||||
Normalize(matt[1]);
|
||||
phi= saacos( Inpf(vec, matt[1]) );
|
||||
if(phi!=0.0) {
|
||||
Crossf(cross, vec, matt[1]); // results in x vector
|
||||
if(Inpf(cross, mat[0]) > 0.0) phi= -phi;
|
||||
glRotatef(90.0, 0.0, 1.0, 0.0);
|
||||
gluPartialDisk(qobj, 0.0, 1.0, 32, 1, 180.0*startphi/M_PI, 180.0*phi/M_PI);
|
||||
glRotatef(-90.0, 0.0, 1.0, 0.0);
|
||||
}
|
||||
}
|
||||
/* Y circle */
|
||||
if(drawflags & MAN_ROT_Y) {
|
||||
if(arcs) {
|
||||
/* correct for squeezed arc */
|
||||
svec[0]+= tmat[2][0];
|
||||
svec[2]+= tmat[2][2];
|
||||
Normalize(svec);
|
||||
|
||||
startphi= (float)(M_PI + atan2(-svec[0], svec[2]));
|
||||
}
|
||||
else startphi= (float)M_PI;
|
||||
|
||||
VECCOPY(vec, mat[2]); // use z axis to detect rotation
|
||||
Normalize(vec);
|
||||
Normalize(matt[2]);
|
||||
phi= saacos( Inpf(vec, matt[2]) );
|
||||
if(phi!=0.0) {
|
||||
Crossf(cross, vec, matt[2]); // results in y vector
|
||||
if(Inpf(cross, mat[1]) > 0.0) phi= -phi;
|
||||
glRotatef(-90.0, 1.0, 0.0, 0.0);
|
||||
gluPartialDisk(qobj, 0.0, 1.0, 32, 1, 180.0*startphi/M_PI, 180.0*phi/M_PI);
|
||||
glRotatef(90.0, 1.0, 0.0, 0.0);
|
||||
}
|
||||
}
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
myloadmatrix(G.vd->viewmat);
|
||||
}
|
||||
|
||||
static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, int combo)
|
||||
{
|
||||
GLUquadricObj *qobj;
|
||||
double plane[4];
|
||||
float size, vec[3], unitmat[4][4];
|
||||
float cywid= 0.33f*0.01f*(float)U.tw_handlesize;
|
||||
float cusize= cywid*0.65f;
|
||||
int arcs= (G.rt!=2);
|
||||
int colcode;
|
||||
|
||||
if(moving) colcode= MAN_MOVECOL;
|
||||
else colcode= MAN_RGB;
|
||||
|
||||
/* when called while moving in mixed mode, do not draw when... */
|
||||
if((drawflags & MAN_ROT_C)==0) return;
|
||||
|
||||
/* Init stuff */
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
Mat4One(unitmat);
|
||||
|
||||
qobj= gluNewQuadric();
|
||||
gluQuadricDrawStyle(qobj, GLU_FILL);
|
||||
|
||||
/* prepare for screen aligned draw */
|
||||
VECCOPY(vec, mat[0]);
|
||||
size= Normalize(vec);
|
||||
glPushMatrix();
|
||||
glTranslatef(mat[3][0], mat[3][1], mat[3][2]);
|
||||
|
||||
if(arcs) {
|
||||
/* clipplane makes nice handles, calc here because of multmatrix but with translate! */
|
||||
VECCOPY(plane, G.vd->viewinv[2]);
|
||||
plane[3]= -0.02*size; // clip just a bit more
|
||||
glClipPlane(GL_CLIP_PLANE0, plane);
|
||||
}
|
||||
/* sets view screen aligned */
|
||||
glRotatef( -360.0f*saacos(G.vd->viewquat[0])/(float)M_PI, G.vd->viewquat[1], G.vd->viewquat[2], G.vd->viewquat[3]);
|
||||
|
||||
/* Screen aligned help circle */
|
||||
if(arcs) {
|
||||
if((G.f & G_PICKSEL)==0) {
|
||||
BIF_ThemeColorShade(TH_BACK, -30);
|
||||
drawcircball(GL_LINE_LOOP, unitmat[3], size, unitmat);
|
||||
}
|
||||
}
|
||||
/* Screen aligned view rot circle */
|
||||
if(drawflags & MAN_ROT_V) {
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_V);
|
||||
BIF_ThemeColor(TH_TRANSFORM);
|
||||
drawcircball(GL_LINE_LOOP, unitmat[3], 1.2f*size, unitmat);
|
||||
|
||||
if(moving) {
|
||||
float vec[3];
|
||||
vec[0]= (float)(Trans.imval[0] - Trans.center2d[0]);
|
||||
vec[1]= (float)(Trans.imval[1] - Trans.center2d[1]);
|
||||
vec[2]= 0.0f;
|
||||
Normalize(vec);
|
||||
VecMulf(vec, 1.2f*size);
|
||||
glBegin(GL_LINES);
|
||||
glVertex3f(0.0f, 0.0f, 0.0f);
|
||||
glVertex3fv(vec);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
glPopMatrix();
|
||||
|
||||
/* apply the transform delta */
|
||||
if(moving) {
|
||||
float matt[4][4];
|
||||
Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
|
||||
Mat4MulMat34(matt, Trans.mat, mat);
|
||||
mymultmatrix(matt);
|
||||
glFrontFace( is_mat4_flipped(matt)?GL_CW:GL_CCW);
|
||||
}
|
||||
else {
|
||||
glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW);
|
||||
mymultmatrix(mat);
|
||||
}
|
||||
|
||||
/* axes */
|
||||
if(arcs==0) {
|
||||
if(!(G.f & G_PICKSEL)) {
|
||||
if( (combo & V3D_MANIP_SCALE)==0) {
|
||||
/* axis */
|
||||
glBegin(GL_LINES);
|
||||
if( (drawflags & MAN_ROT_X) || (moving && (drawflags & MAN_ROT_Z)) ) {
|
||||
manipulator_setcolor('x', colcode);
|
||||
glVertex3f(0.2f, 0.0f, 0.0f);
|
||||
glVertex3f(1.0f, 0.0f, 0.0f);
|
||||
}
|
||||
if( (drawflags & MAN_ROT_Y) || (moving && (drawflags & MAN_ROT_X)) ) {
|
||||
manipulator_setcolor('y', colcode);
|
||||
glVertex3f(0.0f, 0.2f, 0.0f);
|
||||
glVertex3f(0.0f, 1.0f, 0.0f);
|
||||
}
|
||||
if( (drawflags & MAN_ROT_Z) || (moving && (drawflags & MAN_ROT_Y)) ) {
|
||||
manipulator_setcolor('z', colcode);
|
||||
glVertex3f(0.0f, 0.0f, 0.2f);
|
||||
glVertex3f(0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(arcs==0 && moving) {
|
||||
|
||||
/* Z circle */
|
||||
if(drawflags & MAN_ROT_Z) {
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
|
||||
manipulator_setcolor('z', colcode);
|
||||
drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
|
||||
}
|
||||
/* X circle */
|
||||
if(drawflags & MAN_ROT_X) {
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
|
||||
glRotatef(90.0, 0.0, 1.0, 0.0);
|
||||
manipulator_setcolor('x', colcode);
|
||||
drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
|
||||
glRotatef(-90.0, 0.0, 1.0, 0.0);
|
||||
}
|
||||
/* Y circle */
|
||||
if(drawflags & MAN_ROT_Y) {
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
|
||||
glRotatef(-90.0, 1.0, 0.0, 0.0);
|
||||
manipulator_setcolor('y', colcode);
|
||||
drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
|
||||
glRotatef(90.0, 1.0, 0.0, 0.0);
|
||||
}
|
||||
|
||||
if(arcs) glDisable(GL_CLIP_PLANE0);
|
||||
}
|
||||
// donut arcs
|
||||
if(arcs) {
|
||||
glEnable(GL_CLIP_PLANE0);
|
||||
|
||||
/* Z circle */
|
||||
if(drawflags & MAN_ROT_Z) {
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
|
||||
manipulator_setcolor('z', colcode);
|
||||
partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48);
|
||||
}
|
||||
/* X circle */
|
||||
if(drawflags & MAN_ROT_X) {
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
|
||||
glRotatef(90.0, 0.0, 1.0, 0.0);
|
||||
manipulator_setcolor('x', colcode);
|
||||
partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48);
|
||||
glRotatef(-90.0, 0.0, 1.0, 0.0);
|
||||
}
|
||||
/* Y circle */
|
||||
if(drawflags & MAN_ROT_Y) {
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
|
||||
glRotatef(-90.0, 1.0, 0.0, 0.0);
|
||||
manipulator_setcolor('y', colcode);
|
||||
partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48);
|
||||
glRotatef(90.0, 1.0, 0.0, 0.0);
|
||||
}
|
||||
|
||||
glDisable(GL_CLIP_PLANE0);
|
||||
}
|
||||
|
||||
if(arcs==0) {
|
||||
|
||||
/* Z handle on X axis */
|
||||
if(drawflags & MAN_ROT_Z) {
|
||||
glPushMatrix();
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
|
||||
manipulator_setcolor('z', colcode);
|
||||
|
||||
partial_donut(0.7f*cusize, 1.0f, 31, 33, 8, 64);
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
/* Y handle on X axis */
|
||||
if(drawflags & MAN_ROT_Y) {
|
||||
glPushMatrix();
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
|
||||
manipulator_setcolor('y', colcode);
|
||||
|
||||
glRotatef(90.0, 1.0, 0.0, 0.0);
|
||||
glRotatef(90.0, 0.0, 0.0, 1.0);
|
||||
partial_donut(0.7f*cusize, 1.0f, 31, 33, 8, 64);
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
/* X handle on Z axis */
|
||||
if(drawflags & MAN_ROT_X) {
|
||||
glPushMatrix();
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
|
||||
manipulator_setcolor('x', colcode);
|
||||
|
||||
glRotatef(-90.0, 0.0, 1.0, 0.0);
|
||||
glRotatef(90.0, 0.0, 0.0, 1.0);
|
||||
partial_donut(0.7f*cusize, 1.0f, 31, 33, 8, 64);
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* restore */
|
||||
myloadmatrix(G.vd->viewmat);
|
||||
gluDeleteQuadric(qobj);
|
||||
if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
|
||||
|
||||
}
|
||||
|
||||
static void draw_manipulator_scale(float mat[][4], int moving, int drawflags, int combo, int colcode)
|
||||
{
|
||||
float cywid= 0.25f*0.01f*(float)U.tw_handlesize;
|
||||
float cusize= cywid*0.75f, dz;
|
||||
|
||||
/* when called while moving in mixed mode, do not draw when... */
|
||||
if((drawflags & MAN_SCALE_C)==0) return;
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
/* not in combo mode */
|
||||
if( (combo & (V3D_MANIP_TRANSLATE|V3D_MANIP_ROTATE))==0) {
|
||||
float size, unitmat[4][4];
|
||||
|
||||
/* center circle, do not add to selection when shift is pressed (planar constraint) */
|
||||
if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_SCALE_C);
|
||||
|
||||
manipulator_setcolor('c', colcode);
|
||||
glPushMatrix();
|
||||
size= screen_aligned(mat);
|
||||
Mat4One(unitmat);
|
||||
drawcircball(GL_LINE_LOOP, unitmat[3], 0.2f*size, unitmat);
|
||||
glPopMatrix();
|
||||
|
||||
dz= 1.0;
|
||||
}
|
||||
else dz= 1.0f-4.0f*cusize;
|
||||
|
||||
if(moving) {
|
||||
float matt[4][4];
|
||||
|
||||
Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
|
||||
Mat4MulMat34(matt, Trans.mat, mat);
|
||||
mymultmatrix(matt);
|
||||
glFrontFace( is_mat4_flipped(matt)?GL_CW:GL_CCW);
|
||||
}
|
||||
else {
|
||||
mymultmatrix(mat);
|
||||
glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW);
|
||||
}
|
||||
|
||||
/* axis */
|
||||
|
||||
/* in combo mode, this is always drawn as first type */
|
||||
draw_manipulator_axes(colcode, drawflags & MAN_SCALE_X, drawflags & MAN_SCALE_Y, drawflags & MAN_SCALE_Z);
|
||||
|
||||
/* Z cube */
|
||||
glTranslatef(0.0, 0.0, dz);
|
||||
if(drawflags & MAN_SCALE_Z) {
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Z);
|
||||
manipulator_setcolor('z', colcode);
|
||||
drawsolidcube(cusize);
|
||||
}
|
||||
/* X cube */
|
||||
glTranslatef(dz, 0.0, -dz);
|
||||
if(drawflags & MAN_SCALE_X) {
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_X);
|
||||
manipulator_setcolor('x', colcode);
|
||||
drawsolidcube(cusize);
|
||||
}
|
||||
/* Y cube */
|
||||
glTranslatef(-dz, dz, 0.0);
|
||||
if(drawflags & MAN_SCALE_Y) {
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Y);
|
||||
manipulator_setcolor('y', colcode);
|
||||
drawsolidcube(cusize);
|
||||
}
|
||||
|
||||
/* if shiftkey, center point as last, for selectbuffer order */
|
||||
if(G.f & G_PICKSEL) {
|
||||
if(G.qual & LR_SHIFTKEY) {
|
||||
glTranslatef(0.0, -dz, 0.0);
|
||||
glLoadName(MAN_SCALE_C);
|
||||
glBegin(GL_POINTS);
|
||||
glVertex3f(0.0, 0.0, 0.0);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
|
||||
/* restore */
|
||||
myloadmatrix(G.vd->viewmat);
|
||||
|
||||
if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
|
||||
glFrontFace(GL_CCW);
|
||||
}
|
||||
|
||||
|
||||
static void draw_cone(GLUquadricObj *qobj, float len, float width)
|
||||
{
|
||||
glTranslatef(0.0, 0.0, -0.5f*len);
|
||||
gluCylinder(qobj, width, 0.0, len, 8, 1);
|
||||
gluQuadricOrientation(qobj, GLU_INSIDE);
|
||||
gluDisk(qobj, 0.0, width, 8, 1);
|
||||
gluQuadricOrientation(qobj, GLU_OUTSIDE);
|
||||
glTranslatef(0.0, 0.0, 0.5f*len);
|
||||
}
|
||||
|
||||
static void draw_cylinder(GLUquadricObj *qobj, float len, float width)
|
||||
{
|
||||
|
||||
width*= 0.8f; // just for beauty
|
||||
|
||||
glTranslatef(0.0, 0.0, -0.5f*len);
|
||||
gluCylinder(qobj, width, width, len, 8, 1);
|
||||
gluQuadricOrientation(qobj, GLU_INSIDE);
|
||||
gluDisk(qobj, 0.0, width, 8, 1);
|
||||
gluQuadricOrientation(qobj, GLU_OUTSIDE);
|
||||
glTranslatef(0.0, 0.0, len);
|
||||
gluDisk(qobj, 0.0, width, 8, 1);
|
||||
glTranslatef(0.0, 0.0, -0.5f*len);
|
||||
}
|
||||
|
||||
|
||||
static void draw_manipulator_translate(float mat[][4], int moving, int drawflags, int combo, int colcode)
|
||||
{
|
||||
GLUquadricObj *qobj;
|
||||
float cylen= 0.01f*(float)U.tw_handlesize;
|
||||
float cywid= 0.25f*cylen, dz, size;
|
||||
float unitmat[4][4];
|
||||
|
||||
/* when called while moving in mixed mode, do not draw when... */
|
||||
if((drawflags & MAN_TRANS_C)==0) return;
|
||||
|
||||
if(moving) glTranslatef(Trans.vec[0], Trans.vec[1], Trans.vec[2]);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
qobj= gluNewQuadric();
|
||||
gluQuadricDrawStyle(qobj, GLU_FILL);
|
||||
|
||||
/* center circle, do not add to selection when shift is pressed (planar constraint) */
|
||||
if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_TRANS_C);
|
||||
|
||||
manipulator_setcolor('c', colcode);
|
||||
glPushMatrix();
|
||||
size= screen_aligned(mat);
|
||||
Mat4One(unitmat);
|
||||
drawcircball(GL_LINE_LOOP, unitmat[3], 0.2f*size, unitmat);
|
||||
glPopMatrix();
|
||||
|
||||
/* and now apply matrix, we move to local matrix drawing */
|
||||
mymultmatrix(mat);
|
||||
|
||||
/* axis */
|
||||
glLoadName(-1);
|
||||
|
||||
// translate drawn as last, only axis when no combo with scale, or for ghosting
|
||||
if((combo & V3D_MANIP_SCALE)==0 || colcode==MAN_GHOST)
|
||||
draw_manipulator_axes(colcode, drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z);
|
||||
|
||||
|
||||
/* offset in combo mode, for rotate a bit more */
|
||||
if(combo & (V3D_MANIP_ROTATE)) dz= 1.0f+2.0f*cylen;
|
||||
else if(combo & (V3D_MANIP_SCALE)) dz= 1.0f+0.5f*cylen;
|
||||
else dz= 1.0f;
|
||||
|
||||
/* Z Cone */
|
||||
glTranslatef(0.0, 0.0, dz);
|
||||
if(drawflags & MAN_TRANS_Z) {
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Z);
|
||||
manipulator_setcolor('z', colcode);
|
||||
draw_cone(qobj, cylen, cywid);
|
||||
}
|
||||
/* X Cone */
|
||||
glTranslatef(dz, 0.0, -dz);
|
||||
if(drawflags & MAN_TRANS_X) {
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_X);
|
||||
glRotatef(90.0, 0.0, 1.0, 0.0);
|
||||
manipulator_setcolor('x', colcode);
|
||||
draw_cone(qobj, cylen, cywid);
|
||||
glRotatef(-90.0, 0.0, 1.0, 0.0);
|
||||
}
|
||||
/* Y Cone */
|
||||
glTranslatef(-dz, dz, 0.0);
|
||||
if(drawflags & MAN_TRANS_Y) {
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Y);
|
||||
glRotatef(-90.0, 1.0, 0.0, 0.0);
|
||||
manipulator_setcolor('y', colcode);
|
||||
draw_cone(qobj, cylen, cywid);
|
||||
}
|
||||
|
||||
gluDeleteQuadric(qobj);
|
||||
myloadmatrix(G.vd->viewmat);
|
||||
|
||||
if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
|
||||
|
||||
}
|
||||
|
||||
static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflags, int combo, int colcode)
|
||||
{
|
||||
GLUquadricObj *qobj;
|
||||
float size;
|
||||
float cylen= 0.01f*(float)U.tw_handlesize;
|
||||
float cywid= 0.25f*cylen;
|
||||
|
||||
/* when called while moving in mixed mode, do not draw when... */
|
||||
if((drawflags & MAN_ROT_C)==0) return;
|
||||
|
||||
/* prepare for screen aligned draw */
|
||||
glPushMatrix();
|
||||
size= screen_aligned(mat);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
qobj= gluNewQuadric();
|
||||
|
||||
/* Screen aligned view rot circle */
|
||||
if(drawflags & MAN_ROT_V) {
|
||||
float unitmat[4][4];
|
||||
Mat4One(unitmat);
|
||||
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_V);
|
||||
BIF_ThemeColor(TH_TRANSFORM);
|
||||
drawcircball(GL_LINE_LOOP, unitmat[3], 1.2f*size, unitmat);
|
||||
|
||||
if(moving) {
|
||||
float vec[3];
|
||||
vec[0]= (float)(Trans.imval[0] - Trans.center2d[0]);
|
||||
vec[1]= (float)(Trans.imval[1] - Trans.center2d[1]);
|
||||
vec[2]= 0.0f;
|
||||
Normalize(vec);
|
||||
VecMulf(vec, 1.2f*size);
|
||||
glBegin(GL_LINES);
|
||||
glVertex3f(0.0, 0.0, 0.0);
|
||||
glVertex3fv(vec);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
glPopMatrix();
|
||||
|
||||
/* apply the transform delta */
|
||||
if(moving) {
|
||||
float matt[4][4];
|
||||
Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
|
||||
if (Trans.flag & T_USES_MANIPULATOR) {
|
||||
Mat4MulMat34(matt, Trans.mat, mat);
|
||||
}
|
||||
mymultmatrix(matt);
|
||||
}
|
||||
else {
|
||||
mymultmatrix(mat);
|
||||
}
|
||||
|
||||
glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW);
|
||||
|
||||
/* axis */
|
||||
if( (G.f & G_PICKSEL)==0 ) {
|
||||
|
||||
// only draw axis when combo didn't draw scale axes
|
||||
if((combo & V3D_MANIP_SCALE)==0)
|
||||
draw_manipulator_axes(colcode, drawflags & MAN_ROT_X, drawflags & MAN_ROT_Y, drawflags & MAN_ROT_Z);
|
||||
|
||||
/* only has to be set when not in picking */
|
||||
gluQuadricDrawStyle(qobj, GLU_FILL);
|
||||
}
|
||||
|
||||
/* Z cyl */
|
||||
glTranslatef(0.0, 0.0, 1.0);
|
||||
if(drawflags & MAN_ROT_Z) {
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
|
||||
manipulator_setcolor('z', colcode);
|
||||
draw_cylinder(qobj, cylen, cywid);
|
||||
}
|
||||
/* X cyl */
|
||||
glTranslatef(1.0, 0.0, -1.0);
|
||||
if(drawflags & MAN_ROT_X) {
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
|
||||
glRotatef(90.0, 0.0, 1.0, 0.0);
|
||||
manipulator_setcolor('x', colcode);
|
||||
draw_cylinder(qobj, cylen, cywid);
|
||||
glRotatef(-90.0, 0.0, 1.0, 0.0);
|
||||
}
|
||||
/* Y cylinder */
|
||||
glTranslatef(-1.0, 1.0, 0.0);
|
||||
if(drawflags & MAN_ROT_Y) {
|
||||
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
|
||||
glRotatef(-90.0, 1.0, 0.0, 0.0);
|
||||
manipulator_setcolor('y', colcode);
|
||||
draw_cylinder(qobj, cylen, cywid);
|
||||
}
|
||||
|
||||
/* restore */
|
||||
|
||||
gluDeleteQuadric(qobj);
|
||||
myloadmatrix(G.vd->viewmat);
|
||||
|
||||
if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
|
||||
|
||||
}
|
||||
|
||||
|
||||
/* ********************************************* */
|
||||
|
||||
static float get_manipulator_drawsize(ScrArea *sa)
|
||||
{
|
||||
View3D *v3d= sa->spacedata.first;
|
||||
float size = get_drawsize(v3d, v3d->twmat[3]);
|
||||
|
||||
size*= (float)U.tw_size;
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
/* exported to transform_constraints.c */
|
||||
/* mat, vec = default orientation and location */
|
||||
/* type = transform type */
|
||||
/* axis = x, y, z, c */
|
||||
/* col: 0 = colored, 1 = moving, 2 = ghost */
|
||||
void draw_manipulator_ext(ScrArea *sa, int type, char axis, int col, float vec[3], float mat[][3])
|
||||
{
|
||||
int drawflags= 0;
|
||||
float mat4[4][4];
|
||||
int colcode;
|
||||
|
||||
Mat4CpyMat3(mat4, mat);
|
||||
VECCOPY(mat4[3], vec);
|
||||
|
||||
Mat4MulFloat3((float *)mat4, get_manipulator_drawsize(sa));
|
||||
|
||||
glEnable(GL_BLEND); // let's do it transparent by default
|
||||
if(col==0) colcode= MAN_RGB;
|
||||
else if(col==1) colcode= MAN_MOVECOL;
|
||||
else colcode= MAN_GHOST;
|
||||
|
||||
|
||||
if(type==TFM_ROTATION) {
|
||||
if(axis=='x') drawflags= MAN_ROT_X;
|
||||
else if(axis=='y') drawflags= MAN_ROT_Y;
|
||||
else if(axis=='z') drawflags= MAN_ROT_Z;
|
||||
else drawflags= MAN_ROT_C;
|
||||
|
||||
draw_manipulator_rotate_cyl(mat4, col, drawflags, V3D_MANIP_ROTATE, colcode);
|
||||
}
|
||||
else if(type==TFM_RESIZE) {
|
||||
if(axis=='x') drawflags= MAN_SCALE_X;
|
||||
else if(axis=='y') drawflags= MAN_SCALE_Y;
|
||||
else if(axis=='z') drawflags= MAN_SCALE_Z;
|
||||
else drawflags= MAN_SCALE_C;
|
||||
|
||||
draw_manipulator_scale(mat4, col, drawflags, V3D_MANIP_SCALE, colcode);
|
||||
}
|
||||
else {
|
||||
if(axis=='x') drawflags= MAN_TRANS_X;
|
||||
else if(axis=='y') drawflags= MAN_TRANS_Y;
|
||||
else if(axis=='z') drawflags= MAN_TRANS_Z;
|
||||
else drawflags= MAN_TRANS_C;
|
||||
|
||||
draw_manipulator_translate(mat4, 0, drawflags, V3D_MANIP_TRANSLATE, colcode);
|
||||
}
|
||||
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
|
||||
/* main call, does calc centers & orientation too */
|
||||
/* uses global G.moving */
|
||||
static int drawflags= 0xFFFF; // only for the calls below, belongs in scene...?
|
||||
void BIF_draw_manipulator(ScrArea *sa)
|
||||
{
|
||||
View3D *v3d= sa->spacedata.first;
|
||||
int totsel;
|
||||
|
||||
if(!(v3d->twflag & V3D_USE_MANIPULATOR)) return;
|
||||
if(G.moving && (G.moving & G_TRANSFORM_MANIP)==0) return;
|
||||
|
||||
if(G.moving==0) {
|
||||
v3d->twflag &= ~V3D_DRAW_MANIPULATOR;
|
||||
|
||||
totsel= calc_manipulator_stats(sa);
|
||||
if(totsel==0) return;
|
||||
drawflags= v3d->twdrawflag; /* set in calc_manipulator_stats */
|
||||
|
||||
v3d->twflag |= V3D_DRAW_MANIPULATOR;
|
||||
|
||||
/* now we can define center */
|
||||
switch(v3d->around) {
|
||||
case V3D_CENTER:
|
||||
case V3D_ACTIVE:
|
||||
v3d->twmat[3][0]= (G.scene->twmin[0] + G.scene->twmax[0])/2.0f;
|
||||
v3d->twmat[3][1]= (G.scene->twmin[1] + G.scene->twmax[1])/2.0f;
|
||||
v3d->twmat[3][2]= (G.scene->twmin[2] + G.scene->twmax[2])/2.0f;
|
||||
if(v3d->around==V3D_ACTIVE && G.obedit==NULL) {
|
||||
Object *ob= OBACT;
|
||||
if(ob && !(ob->flag & OB_POSEMODE))
|
||||
VECCOPY(v3d->twmat[3], ob->obmat[3]);
|
||||
}
|
||||
break;
|
||||
case V3D_LOCAL:
|
||||
case V3D_CENTROID:
|
||||
VECCOPY(v3d->twmat[3], G.scene->twcent);
|
||||
break;
|
||||
case V3D_CURSOR:
|
||||
VECCOPY(v3d->twmat[3], give_cursor());
|
||||
break;
|
||||
}
|
||||
|
||||
Mat4MulFloat3((float *)v3d->twmat, get_manipulator_drawsize(sa));
|
||||
}
|
||||
|
||||
if(v3d->twflag & V3D_DRAW_MANIPULATOR) {
|
||||
|
||||
if(v3d->twtype & V3D_MANIP_ROTATE) {
|
||||
|
||||
/* rotate has special ghosting draw, for pie chart */
|
||||
if(G.moving) draw_manipulator_rotate_ghost(v3d->twmat, drawflags);
|
||||
|
||||
if(G.moving) glEnable(GL_BLEND);
|
||||
|
||||
if(G.rt==3) {
|
||||
if(G.moving) draw_manipulator_rotate_cyl(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
|
||||
else draw_manipulator_rotate_cyl(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
|
||||
}
|
||||
else
|
||||
draw_manipulator_rotate(v3d->twmat, G.moving, drawflags, v3d->twtype);
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
if(v3d->twtype & V3D_MANIP_SCALE) {
|
||||
if(G.moving) {
|
||||
glEnable(GL_BLEND);
|
||||
draw_manipulator_scale(v3d->twmat, 0, drawflags, v3d->twtype, MAN_GHOST);
|
||||
draw_manipulator_scale(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
else draw_manipulator_scale(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
|
||||
}
|
||||
if(v3d->twtype & V3D_MANIP_TRANSLATE) {
|
||||
if(G.moving) {
|
||||
glEnable(GL_BLEND);
|
||||
draw_manipulator_translate(v3d->twmat, 0, drawflags, v3d->twtype, MAN_GHOST);
|
||||
draw_manipulator_translate(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
else draw_manipulator_translate(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static int manipulator_selectbuf(ScrArea *sa, float hotspot)
|
||||
{
|
||||
View3D *v3d= sa->spacedata.first;
|
||||
rctf rect;
|
||||
GLuint buffer[64]; // max 4 items per select, so large enuf
|
||||
short hits, mval[2];
|
||||
|
||||
G.f |= G_PICKSEL;
|
||||
|
||||
getmouseco_areawin(mval);
|
||||
rect.xmin= mval[0]-hotspot;
|
||||
rect.xmax= mval[0]+hotspot;
|
||||
rect.ymin= mval[1]-hotspot;
|
||||
rect.ymax= mval[1]+hotspot;
|
||||
|
||||
/* get rid of overlay button matrix */
|
||||
persp(PERSP_VIEW);
|
||||
|
||||
setwinmatrixview3d(sa->winx, sa->winy, &rect);
|
||||
Mat4MulMat4(v3d->persmat, v3d->viewmat, sa->winmat);
|
||||
|
||||
glSelectBuffer( 64, buffer);
|
||||
glRenderMode(GL_SELECT);
|
||||
glInitNames(); /* these two calls whatfor? It doesnt work otherwise */
|
||||
glPushName(-2);
|
||||
|
||||
/* do the drawing */
|
||||
if(v3d->twtype & V3D_MANIP_ROTATE) {
|
||||
if(G.rt==3) draw_manipulator_rotate_cyl(v3d->twmat, 0, MAN_ROT_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
|
||||
else draw_manipulator_rotate(v3d->twmat, 0, MAN_ROT_C & v3d->twdrawflag, v3d->twtype);
|
||||
}
|
||||
if(v3d->twtype & V3D_MANIP_SCALE)
|
||||
draw_manipulator_scale(v3d->twmat, 0, MAN_SCALE_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
|
||||
if(v3d->twtype & V3D_MANIP_TRANSLATE)
|
||||
draw_manipulator_translate(v3d->twmat, 0, MAN_TRANS_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
|
||||
|
||||
glPopName();
|
||||
hits= glRenderMode(GL_RENDER);
|
||||
|
||||
G.f &= ~G_PICKSEL;
|
||||
setwinmatrixview3d(sa->winx, sa->winy, NULL);
|
||||
Mat4MulMat4(v3d->persmat, v3d->viewmat, sa->winmat);
|
||||
|
||||
persp(PERSP_WIN);
|
||||
|
||||
if(hits==1) return buffer[3];
|
||||
else if(hits>1) {
|
||||
GLuint val, dep, mindep=0, mindeprot=0, minval=0, minvalrot=0;
|
||||
int a;
|
||||
|
||||
/* we compare the hits in buffer, but value centers highest */
|
||||
/* we also store the rotation hits separate (because of arcs) and return hits on other widgets if there are */
|
||||
|
||||
for(a=0; a<hits; a++) {
|
||||
dep= buffer[4*a + 1];
|
||||
val= buffer[4*a + 3];
|
||||
|
||||
if(val==MAN_TRANS_C) return MAN_TRANS_C;
|
||||
else if(val==MAN_SCALE_C) return MAN_SCALE_C;
|
||||
else {
|
||||
if(val & MAN_ROT_C) {
|
||||
if(minvalrot==0 || dep<mindeprot) {
|
||||
mindeprot= dep;
|
||||
minvalrot= val;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if(minval==0 || dep<mindep) {
|
||||
mindep= dep;
|
||||
minval= val;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(minval)
|
||||
return minval;
|
||||
else
|
||||
return minvalrot;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* return 0; nothing happened */
|
||||
int BIF_do_manipulator(ScrArea *sa)
|
||||
{
|
||||
View3D *v3d= sa->spacedata.first;
|
||||
int val;
|
||||
|
||||
if(!(v3d->twflag & V3D_USE_MANIPULATOR)) return 0;
|
||||
if(!(v3d->twflag & V3D_DRAW_MANIPULATOR)) return 0;
|
||||
|
||||
// find the hotspots first test narrow hotspot
|
||||
val= manipulator_selectbuf(sa, 0.5f*(float)U.tw_hotspot);
|
||||
if(val) {
|
||||
checkFirstTime(); // TEMPORARY, check this before doing any transform call.
|
||||
// drawflags still global, for drawing call above
|
||||
drawflags= manipulator_selectbuf(sa, 0.2f*(float)U.tw_hotspot);
|
||||
if(drawflags==0) drawflags= val;
|
||||
|
||||
if (drawflags & MAN_TRANS_C) {
|
||||
initManipulator(TFM_TRANSLATION);
|
||||
switch(drawflags) {
|
||||
case MAN_TRANS_C:
|
||||
break;
|
||||
case MAN_TRANS_X:
|
||||
if(G.qual & LR_SHIFTKEY) {
|
||||
drawflags= MAN_TRANS_Y|MAN_TRANS_Z;
|
||||
BIF_setDualAxisConstraint(v3d->twmat[1], v3d->twmat[2], " Y+Z");
|
||||
}
|
||||
else
|
||||
BIF_setSingleAxisConstraint(v3d->twmat[0], " X");
|
||||
break;
|
||||
case MAN_TRANS_Y:
|
||||
if(G.qual & LR_SHIFTKEY) {
|
||||
drawflags= MAN_TRANS_X|MAN_TRANS_Z;
|
||||
BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[2], " X+Z");
|
||||
}
|
||||
else
|
||||
BIF_setSingleAxisConstraint(v3d->twmat[1], " Y");
|
||||
break;
|
||||
case MAN_TRANS_Z:
|
||||
if(G.qual & LR_SHIFTKEY) {
|
||||
drawflags= MAN_TRANS_X|MAN_TRANS_Y;
|
||||
BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[1], " X+Y");
|
||||
}
|
||||
else
|
||||
BIF_setSingleAxisConstraint(v3d->twmat[2], " Z");
|
||||
break;
|
||||
}
|
||||
ManipulatorTransform();
|
||||
}
|
||||
else if (drawflags & MAN_SCALE_C) {
|
||||
initManipulator(TFM_RESIZE);
|
||||
switch(drawflags) {
|
||||
case MAN_SCALE_X:
|
||||
if(G.qual & LR_SHIFTKEY) {
|
||||
drawflags= MAN_SCALE_Y|MAN_SCALE_Z;
|
||||
BIF_setDualAxisConstraint(v3d->twmat[1], v3d->twmat[2], " Y+Z");
|
||||
}
|
||||
else
|
||||
BIF_setSingleAxisConstraint(v3d->twmat[0], " X");
|
||||
break;
|
||||
case MAN_SCALE_Y:
|
||||
if(G.qual & LR_SHIFTKEY) {
|
||||
drawflags= MAN_SCALE_X|MAN_SCALE_Z;
|
||||
BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[2], " X+Z");
|
||||
}
|
||||
else
|
||||
BIF_setSingleAxisConstraint(v3d->twmat[1], " Y");
|
||||
break;
|
||||
case MAN_SCALE_Z:
|
||||
if(G.qual & LR_SHIFTKEY) {
|
||||
drawflags= MAN_SCALE_X|MAN_SCALE_Y;
|
||||
BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[1], " X+Y");
|
||||
}
|
||||
else
|
||||
BIF_setSingleAxisConstraint(v3d->twmat[2], " Z");
|
||||
break;
|
||||
}
|
||||
ManipulatorTransform();
|
||||
}
|
||||
else if (drawflags == MAN_ROT_T) { /* trackbal need special case, init is different */
|
||||
initManipulator(TFM_TRACKBALL);
|
||||
ManipulatorTransform();
|
||||
}
|
||||
else if (drawflags & MAN_ROT_C) {
|
||||
initManipulator(TFM_ROTATION);
|
||||
switch(drawflags) {
|
||||
case MAN_ROT_X:
|
||||
BIF_setSingleAxisConstraint(v3d->twmat[0], " X");
|
||||
break;
|
||||
case MAN_ROT_Y:
|
||||
BIF_setSingleAxisConstraint(v3d->twmat[1], " Y");
|
||||
break;
|
||||
case MAN_ROT_Z:
|
||||
BIF_setSingleAxisConstraint(v3d->twmat[2], " Z");
|
||||
break;
|
||||
}
|
||||
ManipulatorTransform();
|
||||
}
|
||||
}
|
||||
/* after transform, restore drawflags */
|
||||
drawflags= 0xFFFF;
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
#endif
|
||||
155
source/blender/editors/transform/transform_ndofinput.c
Normal file
155
source/blender/editors/transform/transform_ndofinput.c
Normal file
@@ -0,0 +1,155 @@
|
||||
/**
|
||||
* $Id:
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): Martin Poirier
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#include <math.h> /* fabs */
|
||||
#include <stdio.h> /* for sprintf */
|
||||
|
||||
#include "BKE_global.h" /* for G */
|
||||
#include "BKE_utildefines.h" /* ABS */
|
||||
|
||||
#include "DNA_view3d_types.h" /* for G.vd (view3d) */
|
||||
|
||||
#include "WM_types.h"
|
||||
|
||||
#include "transform.h"
|
||||
|
||||
static int updateNDofMotion(NDofInput *n); // return 0 when motion is null
|
||||
static void resetNDofInput(NDofInput *n);
|
||||
|
||||
void initNDofInput(NDofInput *n)
|
||||
{
|
||||
int i;
|
||||
|
||||
n->flag = 0;
|
||||
n->axis = 0;
|
||||
|
||||
resetNDofInput(n);
|
||||
|
||||
for(i = 0; i < 3; i++)
|
||||
{
|
||||
n->factor[i] = 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
static void resetNDofInput(NDofInput *n)
|
||||
{
|
||||
int i;
|
||||
for(i = 0; i < 6; i++)
|
||||
{
|
||||
n->fval[i] = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int handleNDofInput(NDofInput *n, wmEvent *event)
|
||||
{
|
||||
int retval = 0;
|
||||
// TRANSFORM_FIX_ME
|
||||
#if 0
|
||||
switch(event)
|
||||
{
|
||||
case NDOFMOTION:
|
||||
if (updateNDofMotion(n) == 0)
|
||||
{
|
||||
retval = NDOF_NOMOVE;
|
||||
}
|
||||
else
|
||||
{
|
||||
retval = NDOF_REFRESH;
|
||||
}
|
||||
break;
|
||||
case NDOFBUTTON:
|
||||
if (val == 1)
|
||||
{
|
||||
retval = NDOF_CONFIRM;
|
||||
}
|
||||
else if (val == 2)
|
||||
{
|
||||
retval = NDOF_CANCEL;
|
||||
resetNDofInput(n);
|
||||
n->flag &= ~NDOF_INIT;
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
return retval;
|
||||
}
|
||||
|
||||
int hasNDofInput(NDofInput *n)
|
||||
{
|
||||
return (n->flag & NDOF_INIT) == NDOF_INIT;
|
||||
}
|
||||
|
||||
void applyNDofInput(NDofInput *n, float *vec)
|
||||
{
|
||||
if (hasNDofInput(n))
|
||||
{
|
||||
int i, j;
|
||||
|
||||
for (i = 0, j = 0; i < 6; i++)
|
||||
{
|
||||
if (n->axis & (1 << i))
|
||||
{
|
||||
vec[j] = n->fval[i] * n->factor[j];
|
||||
j++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static int updateNDofMotion(NDofInput *n)
|
||||
{
|
||||
float fval[7];
|
||||
int i;
|
||||
int retval = 0;
|
||||
|
||||
// TRANSFORM_FIX_ME
|
||||
#if 0
|
||||
getndof(fval);
|
||||
|
||||
if (G.vd->ndoffilter)
|
||||
filterNDOFvalues(fval);
|
||||
#endif
|
||||
|
||||
for(i = 0; i < 6; i++)
|
||||
{
|
||||
if (!retval && fval[i] != 0.0f)
|
||||
{
|
||||
retval = 1;
|
||||
}
|
||||
|
||||
n->fval[i] += fval[i] / 1024.0f;
|
||||
}
|
||||
|
||||
n->flag |= NDOF_INIT;
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
258
source/blender/editors/transform/transform_numinput.c
Normal file
258
source/blender/editors/transform/transform_numinput.c
Normal file
@@ -0,0 +1,258 @@
|
||||
/**
|
||||
* $Id$
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): none yet.
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#include <math.h> /* fabs */
|
||||
#include <stdio.h> /* for sprintf */
|
||||
|
||||
#include "BKE_global.h" /* for G */
|
||||
#include "BKE_utildefines.h" /* ABS */
|
||||
|
||||
#include "WM_types.h"
|
||||
|
||||
#include "transform.h"
|
||||
|
||||
/* ************************** Functions *************************** */
|
||||
|
||||
/* ************************** NUMINPUT **************************** */
|
||||
|
||||
void initNumInput(NumInput *n)
|
||||
{
|
||||
n->flag =
|
||||
n->idx =
|
||||
n->idx_max =
|
||||
n->ctrl[0] =
|
||||
n->ctrl[1] =
|
||||
n->ctrl[2] = 0;
|
||||
|
||||
n->val[0] =
|
||||
n->val[1] =
|
||||
n->val[2] = 0.0f;
|
||||
}
|
||||
|
||||
void outputNumInput(NumInput *n, char *str)
|
||||
{
|
||||
char cur;
|
||||
short i, j;
|
||||
|
||||
for (j=0; j<=n->idx_max; j++) {
|
||||
/* if AFFECTALL and no number typed and cursor not on number, use first number */
|
||||
if (n->flag & NUM_AFFECT_ALL && n->idx != j && n->ctrl[j] == 0)
|
||||
i = 0;
|
||||
else
|
||||
i = j;
|
||||
|
||||
if (n->idx != i)
|
||||
cur = ' ';
|
||||
else
|
||||
cur = '|';
|
||||
|
||||
if( n->val[i] > 1e10 || n->val[i] < -1e10 )
|
||||
sprintf(&str[j*20], "%.4e%c", n->val[i], cur);
|
||||
else
|
||||
switch (n->ctrl[i]) {
|
||||
case 0:
|
||||
sprintf(&str[j*20], "NONE%c", cur);
|
||||
break;
|
||||
case 1:
|
||||
case -1:
|
||||
sprintf(&str[j*20], "%.0f%c", n->val[i], cur);
|
||||
break;
|
||||
case 10:
|
||||
case -10:
|
||||
sprintf(&str[j*20], "%.f.%c", n->val[i], cur);
|
||||
break;
|
||||
case 100:
|
||||
case -100:
|
||||
sprintf(&str[j*20], "%.1f%c", n->val[i], cur);
|
||||
break;
|
||||
case 1000:
|
||||
case -1000:
|
||||
sprintf(&str[j*20], "%.2f%c", n->val[i], cur);
|
||||
break;
|
||||
case 10000:
|
||||
case -10000:
|
||||
sprintf(&str[j*20], "%.3f%c", n->val[i], cur);
|
||||
break;
|
||||
default:
|
||||
sprintf(&str[j*20], "%.4e%c", n->val[i], cur);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
short hasNumInput(NumInput *n)
|
||||
{
|
||||
short i;
|
||||
|
||||
for (i=0; i<=n->idx_max; i++) {
|
||||
if (n->ctrl[i])
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void applyNumInput(NumInput *n, float *vec)
|
||||
{
|
||||
short i, j;
|
||||
float val[3];
|
||||
|
||||
if (hasNumInput(n)) {
|
||||
convertDisplayNumToVec(n->val, val);
|
||||
|
||||
for (j=0; j<=n->idx_max; j++) {
|
||||
/* if AFFECTALL and no number typed and cursor not on number, use first number */
|
||||
if (n->flag & NUM_AFFECT_ALL && n->idx != j && n->ctrl[j] == 0)
|
||||
i = 0;
|
||||
else
|
||||
i = j;
|
||||
|
||||
if (n->ctrl[i] == 0 && n->flag & NUM_NULL_ONE) {
|
||||
vec[j] = 1.0f;
|
||||
}
|
||||
else if (val[i] == 0.0f && n->flag & NUM_NO_ZERO) {
|
||||
vec[j] = 0.0001f;
|
||||
}
|
||||
else {
|
||||
vec[j] = val[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
char handleNumInput(NumInput *n, wmEvent *event)
|
||||
{
|
||||
float Val = 0;
|
||||
short idx = n->idx, idx_max = n->idx_max;
|
||||
|
||||
switch (event->type) {
|
||||
case BACKSPACEKEY:
|
||||
if (n->ctrl[idx] == 0) {
|
||||
n->val[0] =
|
||||
n->val[1] =
|
||||
n->val[2] = 0.0f;
|
||||
n->ctrl[0] =
|
||||
n->ctrl[1] =
|
||||
n->ctrl[2] = 0;
|
||||
}
|
||||
else {
|
||||
n->val[idx] = 0.0f;
|
||||
n->ctrl[idx] = 0;
|
||||
}
|
||||
break;
|
||||
case PERIODKEY:
|
||||
case PADPERIOD:
|
||||
if (n->flag & NUM_NO_FRACTION)
|
||||
break;
|
||||
|
||||
switch (n->ctrl[idx])
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
n->ctrl[idx] = 10;
|
||||
break;
|
||||
case -1:
|
||||
n->ctrl[idx] = -10;
|
||||
}
|
||||
break;
|
||||
case PADMINUS:
|
||||
if(event->alt)
|
||||
break;
|
||||
case MINUSKEY:
|
||||
if (n->flag & NUM_NO_NEGATIVE)
|
||||
break;
|
||||
|
||||
if (n->ctrl[idx]) {
|
||||
n->ctrl[idx] *= -1;
|
||||
n->val[idx] *= -1;
|
||||
}
|
||||
else
|
||||
n->ctrl[idx] = -1;
|
||||
break;
|
||||
case TABKEY:
|
||||
idx++;
|
||||
if (idx > idx_max)
|
||||
idx = 0;
|
||||
n->idx = idx;
|
||||
break;
|
||||
case PAD9:
|
||||
case NINEKEY:
|
||||
Val += 1.0f;
|
||||
case PAD8:
|
||||
case EIGHTKEY:
|
||||
Val += 1.0f;
|
||||
case PAD7:
|
||||
case SEVENKEY:
|
||||
Val += 1.0f;
|
||||
case PAD6:
|
||||
case SIXKEY:
|
||||
Val += 1.0f;
|
||||
case PAD5:
|
||||
case FIVEKEY:
|
||||
Val += 1.0f;
|
||||
case PAD4:
|
||||
case FOURKEY:
|
||||
Val += 1.0f;
|
||||
case PAD3:
|
||||
case THREEKEY:
|
||||
Val += 1.0f;
|
||||
case PAD2:
|
||||
case TWOKEY:
|
||||
Val += 1.0f;
|
||||
case PAD1:
|
||||
case ONEKEY:
|
||||
Val += 1.0f;
|
||||
case PAD0:
|
||||
case ZEROKEY:
|
||||
if (!n->ctrl[idx])
|
||||
n->ctrl[idx] = 1;
|
||||
|
||||
if (fabs(n->val[idx]) > 9999999.0f);
|
||||
else if (n->ctrl[idx] == 1) {
|
||||
n->val[idx] *= 10;
|
||||
n->val[idx] += Val;
|
||||
}
|
||||
else if (n->ctrl[idx] == -1) {
|
||||
n->val[idx] *= 10;
|
||||
n->val[idx] -= Val;
|
||||
}
|
||||
else {
|
||||
/* float resolution breaks when over six digits after comma */
|
||||
if( ABS(n->ctrl[idx]) < 10000000) {
|
||||
n->val[idx] += Val / (float)n->ctrl[idx];
|
||||
n->ctrl[idx] *= 10;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* REDRAW SINCE NUMBERS HAVE CHANGED */
|
||||
return 1;
|
||||
}
|
||||
781
source/blender/editors/transform/transform_orientations.c
Normal file
781
source/blender/editors/transform/transform_orientations.c
Normal file
@@ -0,0 +1,781 @@
|
||||
/**
|
||||
* $Id:
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* Contributor(s): Martin Poirier
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "DNA_armature_types.h"
|
||||
#include "DNA_action_types.h"
|
||||
#include "DNA_curve_types.h"
|
||||
#include "DNA_listBase.h"
|
||||
#include "DNA_object_types.h"
|
||||
#include "DNA_meshdata_types.h"
|
||||
#include "DNA_mesh_types.h"
|
||||
#include "DNA_meta_types.h"
|
||||
#include "DNA_scene_types.h"
|
||||
#include "DNA_screen_types.h"
|
||||
#include "DNA_space_types.h"
|
||||
#include "DNA_view3d_types.h"
|
||||
|
||||
#include "BKE_global.h"
|
||||
#include "BKE_utildefines.h"
|
||||
#include "BKE_armature.h"
|
||||
#include "BKE_context.h"
|
||||
|
||||
#include "BLI_arithb.h"
|
||||
#include "BLI_blenlib.h"
|
||||
#include "BLI_editVert.h"
|
||||
|
||||
//#include "BIF_editmesh.h"
|
||||
#include "BIF_editarmature.h"
|
||||
//#include "BIF_interface.h"
|
||||
//#include "BIF_space.h"
|
||||
//#include "BIF_toolbox.h"
|
||||
|
||||
#include "transform.h"
|
||||
|
||||
#if 0 // TRANSFORM_FIX_ME
|
||||
|
||||
/* *********************** TransSpace ************************** */
|
||||
|
||||
void BIF_clearTransformOrientation(void)
|
||||
{
|
||||
ListBase *transform_spaces = &G.scene->transform_spaces;
|
||||
BLI_freelistN(transform_spaces);
|
||||
|
||||
// TRANSFORM_FIX_ME
|
||||
// Need to loop over all view3d
|
||||
// if (G.vd->twmode >= V3D_MANIP_CUSTOM)
|
||||
// G.vd->twmode = V3D_MANIP_GLOBAL; /* fallback to global */
|
||||
}
|
||||
|
||||
void BIF_manageTransformOrientation(int confirm, int set) {
|
||||
Object *ob = OBACT;
|
||||
int index = -1;
|
||||
|
||||
if (G.obedit) {
|
||||
if (G.obedit->type == OB_MESH)
|
||||
index = manageMeshSpace(confirm, set);
|
||||
else if (G.obedit->type == OB_ARMATURE)
|
||||
index = manageBoneSpace(confirm, set);
|
||||
}
|
||||
else if (ob && (ob->flag & OB_POSEMODE)) {
|
||||
index = manageBoneSpace(confirm, set);
|
||||
}
|
||||
else {
|
||||
index = manageObjectSpace(confirm, set);
|
||||
}
|
||||
|
||||
if (set && index != -1)
|
||||
{
|
||||
BIF_selectTransformOrientationFromIndex(index);
|
||||
}
|
||||
}
|
||||
|
||||
int manageObjectSpace(int confirm, int set) {
|
||||
Base *base = BASACT;
|
||||
|
||||
if (base == NULL)
|
||||
return -1;
|
||||
|
||||
if (confirm == 0) {
|
||||
if (set && pupmenu("Custom Orientation %t|Add and Use Active Object%x1") != 1) {
|
||||
return -1;
|
||||
}
|
||||
else if (set == 0 && pupmenu("Custom Orientation %t|Add Active Object%x1") != 1) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
return addObjectSpace(base->object);
|
||||
}
|
||||
|
||||
/* return 1 on confirm */
|
||||
int confirmSpace(int set, char text[])
|
||||
{
|
||||
char menu[64];
|
||||
|
||||
if (set) {
|
||||
sprintf(menu, "Custom Orientation %%t|Add and Use %s%%x1", text);
|
||||
}
|
||||
else {
|
||||
sprintf(menu, "Custom Orientation %%t|Add %s%%x1", text);
|
||||
}
|
||||
|
||||
if (pupmenu(menu) == 1) {
|
||||
return 1;
|
||||
}
|
||||
else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
int manageBoneSpace(int confirm, int set) {
|
||||
float mat[3][3];
|
||||
float normal[3], plane[3];
|
||||
char name[36] = "";
|
||||
int index;
|
||||
|
||||
getTransformOrientation(normal, plane, 0);
|
||||
|
||||
if (confirm == 0 && confirmSpace(set, "Bone") == 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (createSpaceNormalTangent(mat, normal, plane) == 0) {
|
||||
error("Cannot use zero-length bone");
|
||||
return -1;
|
||||
}
|
||||
|
||||
strcpy(name, "Bone");
|
||||
|
||||
/* Input name */
|
||||
sbutton(name, 1, 35, "name: ");
|
||||
|
||||
index = addMatrixSpace(mat, name);
|
||||
return index;
|
||||
}
|
||||
|
||||
int manageMeshSpace(int confirm, int set) {
|
||||
float mat[3][3];
|
||||
float normal[3], plane[3];
|
||||
char name[36] = "";
|
||||
int index;
|
||||
int type;
|
||||
|
||||
type = getTransformOrientation(normal, plane, 0);
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case ORIENTATION_VERT:
|
||||
if (confirm == 0 && confirmSpace(set, "vertex") == 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (createSpaceNormal(mat, normal) == 0) {
|
||||
error("Cannot use vertex with zero-length normal");
|
||||
return -1;
|
||||
}
|
||||
|
||||
strcpy(name, "Vertex");
|
||||
break;
|
||||
case ORIENTATION_EDGE:
|
||||
if (confirm == 0 && confirmSpace(set, "Edge") == 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (createSpaceNormalTangent(mat, normal, plane) == 0) {
|
||||
error("Cannot use zero-length edge");
|
||||
return -1;
|
||||
}
|
||||
|
||||
strcpy(name, "Edge");
|
||||
break;
|
||||
case ORIENTATION_FACE:
|
||||
if (confirm == 0 && confirmSpace(set, "Face") == 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (createSpaceNormalTangent(mat, normal, plane) == 0) {
|
||||
error("Cannot use zero-area face");
|
||||
return -1;
|
||||
}
|
||||
|
||||
strcpy(name, "Face");
|
||||
break;
|
||||
default:
|
||||
return -1;
|
||||
break;
|
||||
}
|
||||
|
||||
/* Input name */
|
||||
sbutton(name, 1, 35, "name: ");
|
||||
|
||||
index = addMatrixSpace(mat, name);
|
||||
return index;
|
||||
}
|
||||
|
||||
int createSpaceNormal(float mat[3][3], float normal[3])
|
||||
{
|
||||
float tangent[3] = {0.0f, 0.0f, 1.0f};
|
||||
|
||||
VECCOPY(mat[2], normal);
|
||||
if (Normalize(mat[2]) == 0.0f) {
|
||||
return 0; /* error return */
|
||||
}
|
||||
|
||||
Crossf(mat[0], mat[2], tangent);
|
||||
if (Inpf(mat[0], mat[0]) == 0.0f) {
|
||||
tangent[0] = 1.0f;
|
||||
tangent[1] = tangent[2] = 0.0f;
|
||||
Crossf(mat[0], tangent, mat[2]);
|
||||
}
|
||||
|
||||
Crossf(mat[1], mat[2], mat[0]);
|
||||
|
||||
Mat3Ortho(mat);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int createSpaceNormalTangent(float mat[3][3], float normal[3], float tangent[3])
|
||||
{
|
||||
VECCOPY(mat[2], normal);
|
||||
if (Normalize(mat[2]) == 0.0f) {
|
||||
return 0; /* error return */
|
||||
}
|
||||
|
||||
/* preempt zero length tangent from causing trouble */
|
||||
if (tangent[0] == 0 && tangent[1] == 0 && tangent[2] == 0)
|
||||
{
|
||||
tangent[2] = 1;
|
||||
}
|
||||
|
||||
Crossf(mat[0], mat[2], tangent);
|
||||
if (Normalize(mat[0]) == 0.0f) {
|
||||
return 0; /* error return */
|
||||
}
|
||||
|
||||
Crossf(mat[1], mat[2], mat[0]);
|
||||
|
||||
Mat3Ortho(mat);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
int addObjectSpace(Object *ob) {
|
||||
float mat[3][3];
|
||||
char name[36] = "";
|
||||
|
||||
Mat3CpyMat4(mat, ob->obmat);
|
||||
Mat3Ortho(mat);
|
||||
|
||||
strncpy(name, ob->id.name+2, 35);
|
||||
|
||||
/* Input name */
|
||||
sbutton(name, 1, 35, "name: ");
|
||||
|
||||
return addMatrixSpace(mat, name);
|
||||
}
|
||||
|
||||
int addMatrixSpace(float mat[3][3], char name[]) {
|
||||
ListBase *transform_spaces = &G.scene->transform_spaces;
|
||||
TransformOrientation *ts;
|
||||
int index = 0;
|
||||
|
||||
/* if name is found in list, reuse that transform space */
|
||||
for (index = 0, ts = transform_spaces->first; ts; ts = ts->next, index++) {
|
||||
if (strncmp(ts->name, name, 35) == 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* if not, create a new one */
|
||||
if (ts == NULL)
|
||||
{
|
||||
ts = MEM_callocN(sizeof(TransformOrientation), "UserTransSpace from matrix");
|
||||
BLI_addtail(transform_spaces, ts);
|
||||
strncpy(ts->name, name, 35);
|
||||
}
|
||||
|
||||
/* copy matrix into transform space */
|
||||
Mat3CpyMat3(ts->mat, mat);
|
||||
|
||||
BIF_undo_push("Add/Update Transform Orientation");
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
void BIF_removeTransformOrientation(TransformOrientation *target) {
|
||||
ListBase *transform_spaces = &G.scene->transform_spaces;
|
||||
TransformOrientation *ts = transform_spaces->first;
|
||||
int selected_index = (G.vd->twmode - V3D_MANIP_CUSTOM);
|
||||
int i;
|
||||
|
||||
for (i = 0, ts = transform_spaces->first; ts; ts = ts->next, i++) {
|
||||
if (ts == target) {
|
||||
if (selected_index == i) {
|
||||
G.vd->twmode = V3D_MANIP_GLOBAL; /* fallback to global */
|
||||
}
|
||||
else if (selected_index > i)
|
||||
G.vd->twmode--;
|
||||
|
||||
BLI_freelinkN(transform_spaces, ts);
|
||||
break;
|
||||
}
|
||||
}
|
||||
BIF_undo_push("Remove Transform Orientation");
|
||||
}
|
||||
|
||||
void BIF_selectTransformOrientation(TransformOrientation *target) {
|
||||
ListBase *transform_spaces = &G.scene->transform_spaces;
|
||||
TransformOrientation *ts = transform_spaces->first;
|
||||
int i;
|
||||
|
||||
for (i = 0, ts = transform_spaces->first; ts; ts = ts->next, i++) {
|
||||
if (ts == target) {
|
||||
G.vd->twmode = V3D_MANIP_CUSTOM + i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BIF_selectTransformOrientationFromIndex(int index) {
|
||||
G.vd->twmode = V3D_MANIP_CUSTOM + index;
|
||||
}
|
||||
|
||||
char * BIF_menustringTransformOrientation(char *title) {
|
||||
char menu[] = "%t|Global%x0|Local%x1|Normal%x2|View%x3";
|
||||
ListBase *transform_spaces = &G.scene->transform_spaces;
|
||||
TransformOrientation *ts;
|
||||
int i = V3D_MANIP_CUSTOM;
|
||||
char *str_menu, *p;
|
||||
|
||||
|
||||
str_menu = MEM_callocN(strlen(menu) + strlen(title) + 1 + 40 * BIF_countTransformOrientation(), "UserTransSpace from matrix");
|
||||
p = str_menu;
|
||||
|
||||
p += sprintf(str_menu, "%s", title);
|
||||
p += sprintf(p, "%s", menu);
|
||||
|
||||
for (ts = transform_spaces->first; ts; ts = ts->next) {
|
||||
p += sprintf(p, "|%s%%x%d", ts->name, i++);
|
||||
}
|
||||
|
||||
return str_menu;
|
||||
}
|
||||
|
||||
int BIF_countTransformOrientation() {
|
||||
ListBase *transform_spaces = &G.scene->transform_spaces;
|
||||
TransformOrientation *ts;
|
||||
int count = 0;
|
||||
|
||||
for (ts = transform_spaces->first; ts; ts = ts->next) {
|
||||
count++;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
void applyTransformOrientation() {
|
||||
TransInfo *t = BIF_GetTransInfo();
|
||||
TransformOrientation *ts;
|
||||
int selected_index = (G.vd->twmode - V3D_MANIP_CUSTOM);
|
||||
int i;
|
||||
|
||||
if (selected_index >= 0) {
|
||||
for (i = 0, ts = G.scene->transform_spaces.first; ts; ts = ts->next, i++) {
|
||||
if (selected_index == i) {
|
||||
strcpy(t->spacename, ts->name);
|
||||
Mat3CpyMat3(t->spacemtx, ts->mat);
|
||||
Mat4CpyMat3(G.vd->twmat, ts->mat);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // TRANSFORM_FIX_ME
|
||||
|
||||
static int count_bone_select(bArmature *arm, ListBase *lb, int do_it)
|
||||
{
|
||||
Bone *bone;
|
||||
int do_next;
|
||||
int total = 0;
|
||||
|
||||
for(bone= lb->first; bone; bone= bone->next) {
|
||||
bone->flag &= ~BONE_TRANSFORM;
|
||||
do_next = do_it;
|
||||
if(do_it) {
|
||||
if(bone->layer & arm->layer) {
|
||||
if (bone->flag & BONE_SELECTED) {
|
||||
bone->flag |= BONE_TRANSFORM;
|
||||
total++;
|
||||
do_next= 0; // no transform on children if one parent bone is selected
|
||||
}
|
||||
}
|
||||
}
|
||||
total += count_bone_select(arm, &bone->childbase, do_next);
|
||||
}
|
||||
|
||||
return total;
|
||||
}
|
||||
|
||||
int getTransformOrientation(bContext *C, float normal[3], float plane[3], int activeOnly)
|
||||
{
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
ScrArea *sa = CTX_wm_area(C);
|
||||
View3D *v3d = sa->spacedata.first;
|
||||
Base *base;
|
||||
Object *ob = OBACT;
|
||||
int result = ORIENTATION_NONE;
|
||||
|
||||
normal[0] = normal[1] = normal[2] = 0;
|
||||
plane[0] = plane[1] = plane[2] = 0;
|
||||
|
||||
if(G.obedit)
|
||||
{
|
||||
float imat[3][3], mat[3][3];
|
||||
|
||||
/* we need the transpose of the inverse for a normal... */
|
||||
Mat3CpyMat4(imat, ob->obmat);
|
||||
|
||||
Mat3Inv(mat, imat);
|
||||
Mat3Transp(mat);
|
||||
|
||||
ob= G.obedit;
|
||||
|
||||
if(G.obedit->type==OB_MESH)
|
||||
{
|
||||
EditMesh *em = G.editMesh;
|
||||
EditVert *eve;
|
||||
EditSelection ese;
|
||||
float vec[3]= {0,0,0};
|
||||
|
||||
/* USE LAST SELECTED WITH ACTIVE */
|
||||
if (activeOnly && EM_get_actSelection(&ese))
|
||||
{
|
||||
EM_editselection_normal(normal, &ese);
|
||||
EM_editselection_plane(plane, &ese);
|
||||
|
||||
switch (ese.type)
|
||||
{
|
||||
case EDITVERT:
|
||||
result = ORIENTATION_VERT;
|
||||
break;
|
||||
case EDITEDGE:
|
||||
result = ORIENTATION_EDGE;
|
||||
break;
|
||||
case EDITFACE:
|
||||
result = ORIENTATION_FACE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (G.totfacesel >= 1)
|
||||
{
|
||||
EditFace *efa;
|
||||
|
||||
for(efa= em->faces.first; efa; efa= efa->next)
|
||||
{
|
||||
if(efa->f & SELECT)
|
||||
{
|
||||
VECADD(normal, normal, efa->n);
|
||||
VecSubf(vec, efa->v2->co, efa->v1->co);
|
||||
VECADD(plane, plane, vec);
|
||||
}
|
||||
}
|
||||
|
||||
result = ORIENTATION_FACE;
|
||||
}
|
||||
else if (G.totvertsel == 3)
|
||||
{
|
||||
EditVert *v1 = NULL, *v2 = NULL, *v3 = NULL;
|
||||
float cotangent[3];
|
||||
|
||||
for (eve = em->verts.first; eve; eve = eve->next)
|
||||
{
|
||||
if ( eve->f & SELECT ) {
|
||||
if (v1 == NULL) {
|
||||
v1 = eve;
|
||||
}
|
||||
else if (v2 == NULL) {
|
||||
v2 = eve;
|
||||
}
|
||||
else {
|
||||
v3 = eve;
|
||||
|
||||
VecSubf(plane, v2->co, v1->co);
|
||||
VecSubf(cotangent, v3->co, v2->co);
|
||||
Crossf(normal, cotangent, plane);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* if there's an edge available, use that for the tangent */
|
||||
if (G.totedgesel >= 1)
|
||||
{
|
||||
EditEdge *eed = NULL;
|
||||
|
||||
for(eed= em->edges.first; eed; eed= eed->next) {
|
||||
if(eed->f & SELECT) {
|
||||
VecSubf(plane, eed->v2->co, eed->v1->co);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
result = ORIENTATION_FACE;
|
||||
}
|
||||
else if (G.totedgesel == 1)
|
||||
{
|
||||
EditEdge *eed;
|
||||
|
||||
for(eed= em->edges.first; eed; eed= eed->next) {
|
||||
if(eed->f & SELECT) {
|
||||
/* use average vert normals as plane and edge vector as normal */
|
||||
VECCOPY(plane, eed->v1->no);
|
||||
VECADD(plane, plane, eed->v2->no);
|
||||
VecSubf(normal, eed->v2->co, eed->v1->co);
|
||||
break;
|
||||
}
|
||||
}
|
||||
result = ORIENTATION_EDGE;
|
||||
}
|
||||
else if (G.totvertsel == 2)
|
||||
{
|
||||
EditVert *v1 = NULL, *v2 = NULL;
|
||||
|
||||
for (eve = em->verts.first; eve; eve = eve->next)
|
||||
{
|
||||
if ( eve->f & SELECT ) {
|
||||
if (v1 == NULL) {
|
||||
v1 = eve;
|
||||
}
|
||||
else {
|
||||
v2 = eve;
|
||||
|
||||
VECCOPY(plane, v1->no);
|
||||
VECADD(plane, plane, v2->no);
|
||||
VecSubf(normal, v2->co, v1->co);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
result = ORIENTATION_EDGE;
|
||||
}
|
||||
else if (G.totvertsel == 1)
|
||||
{
|
||||
for (eve = em->verts.first; eve; eve = eve->next)
|
||||
{
|
||||
if ( eve->f & SELECT ) {
|
||||
VECCOPY(normal, eve->no);
|
||||
break;
|
||||
}
|
||||
}
|
||||
result = ORIENTATION_VERT;
|
||||
}
|
||||
else if (G.totvertsel > 3)
|
||||
{
|
||||
normal[0] = normal[1] = normal[2] = 0;
|
||||
|
||||
for (eve = em->verts.first; eve; eve = eve->next)
|
||||
{
|
||||
if ( eve->f & SELECT ) {
|
||||
VecAddf(normal, normal, eve->no);
|
||||
}
|
||||
}
|
||||
Normalize(normal);
|
||||
result = ORIENTATION_VERT;
|
||||
}
|
||||
}
|
||||
} /* end editmesh */
|
||||
else if ELEM3(G.obedit->type, OB_CURVE, OB_SURF, OB_FONT)
|
||||
{
|
||||
extern ListBase editNurb; /* BOOO! go away stupid extern */
|
||||
Nurb *nu;
|
||||
BezTriple *bezt;
|
||||
int a;
|
||||
|
||||
for (nu = editNurb.first; nu; nu = nu->next)
|
||||
{
|
||||
/* only bezier has a normal */
|
||||
if((nu->type & 7) == CU_BEZIER)
|
||||
{
|
||||
bezt= nu->bezt;
|
||||
a= nu->pntsu;
|
||||
while(a--)
|
||||
{
|
||||
/* exception */
|
||||
if ( (bezt->f1 & SELECT) + (bezt->f2 & SELECT) + (bezt->f3 & SELECT) > SELECT )
|
||||
{
|
||||
VecSubf(normal, bezt->vec[0], bezt->vec[2]);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(bezt->f1)
|
||||
{
|
||||
VecSubf(normal, bezt->vec[0], bezt->vec[1]);
|
||||
}
|
||||
if(bezt->f2)
|
||||
{
|
||||
VecSubf(normal, bezt->vec[0], bezt->vec[2]);
|
||||
}
|
||||
if(bezt->f3)
|
||||
{
|
||||
VecSubf(normal, bezt->vec[1], bezt->vec[2]);
|
||||
}
|
||||
}
|
||||
bezt++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (normal[0] != 0 || normal[1] != 0 || normal[2] != 0)
|
||||
{
|
||||
result = ORIENTATION_NORMAL;
|
||||
}
|
||||
}
|
||||
else if(G.obedit->type==OB_MBALL)
|
||||
{
|
||||
/* editmball.c */
|
||||
extern ListBase editelems; /* go away ! */
|
||||
MetaElem *ml, *ml_sel = NULL;
|
||||
|
||||
/* loop and check that only one element is selected */
|
||||
for (ml = editelems.first; ml; ml = ml->next)
|
||||
{
|
||||
if (ml->flag & SELECT) {
|
||||
if (ml_sel == NULL)
|
||||
{
|
||||
ml_sel = ml;
|
||||
}
|
||||
else
|
||||
{
|
||||
ml_sel = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ml_sel)
|
||||
{
|
||||
float mat[4][4];
|
||||
|
||||
/* Rotation of MetaElem is stored in quat */
|
||||
QuatToMat4(ml_sel->quat, mat);
|
||||
|
||||
VECCOPY(normal, mat[2]);
|
||||
VECCOPY(plane, mat[1]);
|
||||
|
||||
VecMulf(plane, -1.0);
|
||||
|
||||
result = ORIENTATION_NORMAL;
|
||||
}
|
||||
}
|
||||
else if (G.obedit->type == OB_ARMATURE)
|
||||
{
|
||||
bArmature *arm = G.obedit->data;
|
||||
EditBone *ebone;
|
||||
|
||||
for (ebone = G.edbo.first; ebone; ebone=ebone->next) {
|
||||
if (arm->layer & ebone->layer)
|
||||
{
|
||||
if (ebone->flag & BONE_SELECTED)
|
||||
{
|
||||
float mat[3][3];
|
||||
float vec[3];
|
||||
VecSubf(vec, ebone->tail, ebone->head);
|
||||
Normalize(vec);
|
||||
VecAddf(normal, normal, vec);
|
||||
|
||||
vec_roll_to_mat3(vec, ebone->roll, mat);
|
||||
VecAddf(plane, plane, mat[2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Normalize(normal);
|
||||
Normalize(plane);
|
||||
|
||||
if (plane[0] != 0 || plane[1] != 0 || plane[2] != 0)
|
||||
{
|
||||
result = ORIENTATION_EDGE;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* Vectors from edges don't need the special transpose inverse multiplication */
|
||||
if (result == ORIENTATION_EDGE)
|
||||
{
|
||||
Mat4Mul3Vecfl(ob->obmat, normal);
|
||||
Mat4Mul3Vecfl(ob->obmat, plane);
|
||||
}
|
||||
else
|
||||
{
|
||||
Mat3MulVecfl(mat, normal);
|
||||
Mat3MulVecfl(mat, plane);
|
||||
}
|
||||
}
|
||||
else if(ob && (ob->flag & OB_POSEMODE))
|
||||
{
|
||||
bArmature *arm= ob->data;
|
||||
bPoseChannel *pchan;
|
||||
int totsel;
|
||||
|
||||
totsel = count_bone_select(arm, &arm->bonebase, 1);
|
||||
if(totsel) {
|
||||
float imat[3][3], mat[3][3];
|
||||
|
||||
/* use channels to get stats */
|
||||
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
||||
if (pchan->bone && pchan->bone->flag & BONE_TRANSFORM) {
|
||||
VecAddf(normal, normal, pchan->pose_mat[2]);
|
||||
VecAddf(plane, plane, pchan->pose_mat[1]);
|
||||
}
|
||||
}
|
||||
VecMulf(plane, -1.0);
|
||||
|
||||
/* we need the transpose of the inverse for a normal... */
|
||||
Mat3CpyMat4(imat, ob->obmat);
|
||||
|
||||
Mat3Inv(mat, imat);
|
||||
Mat3Transp(mat);
|
||||
Mat3MulVecfl(mat, normal);
|
||||
Mat3MulVecfl(mat, plane);
|
||||
|
||||
result = ORIENTATION_EDGE;
|
||||
}
|
||||
}
|
||||
else if(G.f & (G_VERTEXPAINT + G_TEXTUREPAINT + G_WEIGHTPAINT + G_SCULPTMODE))
|
||||
{
|
||||
}
|
||||
else if(G.f & G_PARTICLEEDIT)
|
||||
{
|
||||
}
|
||||
else {
|
||||
/* we need the one selected object, if its not active */
|
||||
ob = OBACT;
|
||||
if(ob && !(ob->flag & SELECT)) ob = NULL;
|
||||
|
||||
for(base= G.scene->base.first; base; base= base->next) {
|
||||
if TESTBASELIB(v3d, base) {
|
||||
if(ob == NULL) {
|
||||
ob= base->object;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
VECCOPY(normal, ob->obmat[2]);
|
||||
VECCOPY(plane, ob->obmat[1]);
|
||||
result = ORIENTATION_NORMAL;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
1306
source/blender/editors/transform/transform_snap.c
Normal file
1306
source/blender/editors/transform/transform_snap.c
Normal file
@@ -0,0 +1,1306 @@
|
||||
/**
|
||||
* $Id:
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): Martin Poirier
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <float.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include "PIL_time.h"
|
||||
|
||||
#include "DNA_object_types.h"
|
||||
#include "DNA_scene_types.h"
|
||||
#include "DNA_meshdata_types.h" // Temporary, for snapping to other unselected meshes
|
||||
#include "DNA_space_types.h"
|
||||
#include "DNA_screen_types.h"
|
||||
#include "DNA_userdef_types.h"
|
||||
#include "DNA_view3d_types.h"
|
||||
|
||||
#include "BLI_arithb.h"
|
||||
#include "BLI_editVert.h"
|
||||
|
||||
//#include "BDR_drawobject.h"
|
||||
//
|
||||
//#include "editmesh.h"
|
||||
//#include "BIF_editsima.h"
|
||||
#include "BIF_gl.h"
|
||||
#include "BIF_glutil.h"
|
||||
//#include "BIF_mywindow.h"
|
||||
//#include "BIF_resources.h"
|
||||
//#include "BIF_screen.h"
|
||||
//#include "BIF_editsima.h"
|
||||
//#include "BIF_drawimage.h"
|
||||
//#include "BIF_editmesh.h"
|
||||
|
||||
#include "BKE_global.h"
|
||||
#include "BKE_utildefines.h"
|
||||
#include "BKE_DerivedMesh.h"
|
||||
#include "BKE_object.h"
|
||||
#include "BKE_anim.h" /* for duplis */
|
||||
#include "BKE_context.h"
|
||||
|
||||
#include "ED_view3d.h"
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "transform.h"
|
||||
#include "WM_types.h"
|
||||
//#include "blendef.h" /* for selection modes */
|
||||
|
||||
static EditVert *EM_get_vert_for_index(int x) {return 0;} // XXX
|
||||
static EditEdge *EM_get_edge_for_index(int x) {return 0;} // XXX
|
||||
static EditFace *EM_get_face_for_index(int x) {return 0;} // XXX
|
||||
static void EM_init_index_arrays(int x, int y, int z) {} // XXX
|
||||
static void EM_free_index_arrays(void) {} // XXX
|
||||
|
||||
/********************* PROTOTYPES ***********************/
|
||||
|
||||
void setSnappingCallback(TransInfo *t);
|
||||
|
||||
void ApplySnapTranslation(TransInfo *t, float vec[3]);
|
||||
void ApplySnapRotation(TransInfo *t, float *vec);
|
||||
void ApplySnapResize(TransInfo *t, float *vec);
|
||||
|
||||
void CalcSnapGrid(TransInfo *t, float *vec);
|
||||
void CalcSnapGeometry(TransInfo *t, float *vec);
|
||||
|
||||
void TargetSnapMedian(TransInfo *t);
|
||||
void TargetSnapCenter(TransInfo *t);
|
||||
void TargetSnapClosest(TransInfo *t);
|
||||
void TargetSnapActive(TransInfo *t);
|
||||
|
||||
float RotationBetween(TransInfo *t, float p1[3], float p2[3]);
|
||||
float TranslationBetween(TransInfo *t, float p1[3], float p2[3]);
|
||||
float ResizeBetween(TransInfo *t, float p1[3], float p2[3]);
|
||||
|
||||
/* Modes */
|
||||
#define NOT_SELECTED 0
|
||||
#define NOT_ACTIVE 1
|
||||
int snapObjects(TransInfo *t, int *dist, float *loc, float *no, int mode);
|
||||
|
||||
|
||||
/****************** IMPLEMENTATIONS *********************/
|
||||
|
||||
int BIF_snappingSupported(void)
|
||||
{
|
||||
int status = 0;
|
||||
|
||||
if (G.obedit == NULL || G.obedit->type==OB_MESH) /* only support object or mesh */
|
||||
{
|
||||
status = 1;
|
||||
}
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
void drawSnapping(TransInfo *t)
|
||||
{
|
||||
if ((t->tsnap.status & (SNAP_ON|POINT_INIT|TARGET_INIT)) == (SNAP_ON|POINT_INIT|TARGET_INIT) &&
|
||||
(t->event->ctrl))
|
||||
{
|
||||
|
||||
char col[4] = {1, 0, 1};
|
||||
//BIF_GetThemeColor3ubv(TH_TRANSFORM, col);
|
||||
glColor4ub(col[0], col[1], col[2], 128);
|
||||
|
||||
if (t->spacetype == SPACE_VIEW3D) {
|
||||
View3D *v3d = t->view;
|
||||
float unitmat[4][4];
|
||||
float size;
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
size = get_drawsize(v3d, t->sa, t->tsnap.snapPoint);
|
||||
|
||||
//size *= 0.5f * BIF_GetThemeValuef(TH_VERTEX_SIZE);
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
glTranslatef(t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], t->tsnap.snapPoint[2]);
|
||||
|
||||
/* draw normal if needed */
|
||||
if (usingSnappingNormal(t) && validSnappingNormal(t))
|
||||
{
|
||||
glBegin(GL_LINES);
|
||||
glVertex3f(0, 0, 0);
|
||||
glVertex3f(t->tsnap.snapNormal[0], t->tsnap.snapNormal[1], t->tsnap.snapNormal[2]);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
/* sets view screen aligned */
|
||||
glRotatef( -360.0f*saacos(v3d->viewquat[0])/(float)M_PI, v3d->viewquat[1], v3d->viewquat[2], v3d->viewquat[3]);
|
||||
|
||||
Mat4One(unitmat);
|
||||
// TRANSFORM_FIX_ME
|
||||
//drawcircball(GL_LINE_LOOP, unitmat[3], size, unitmat);
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
if(v3d->zbuf)
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
else if (t->spacetype==SPACE_IMAGE)
|
||||
{
|
||||
/*This will not draw, and Im nor sure why - campbell */
|
||||
|
||||
/*
|
||||
float xuser_asp, yuser_asp;
|
||||
int wi, hi;
|
||||
float w, h;
|
||||
|
||||
calc_image_view(G.sima, 'f'); // float
|
||||
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
|
||||
glLoadIdentity();
|
||||
|
||||
aspect_sima(G.sima, &xuser_asp, &yuser_asp);
|
||||
|
||||
transform_width_height_tface_uv(&wi, &hi);
|
||||
w = (((float)wi)/256.0f)*G.sima->zoom * xuser_asp;
|
||||
h = (((float)hi)/256.0f)*G.sima->zoom * yuser_asp;
|
||||
|
||||
cpack(0xFFFFFF);
|
||||
glTranslatef(t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], 0.0f);
|
||||
|
||||
//glRectf(0,0,1,1);
|
||||
|
||||
setlinestyle(0);
|
||||
cpack(0x0);
|
||||
fdrawline(-0.020/w, 0, -0.1/w, 0);
|
||||
fdrawline(0.1/w, 0, .020/w, 0);
|
||||
fdrawline(0, -0.020/h, 0, -0.1/h);
|
||||
fdrawline(0, 0.1/h, 0, 0.020/h);
|
||||
|
||||
glTranslatef(-t->tsnap.snapPoint[0], -t->tsnap.snapPoint[1], 0.0f);
|
||||
setlinestyle(0);
|
||||
*/
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int handleSnapping(TransInfo *t, wmEvent *event)
|
||||
{
|
||||
int status = 0;
|
||||
|
||||
if (BIF_snappingSupported() && event->type == TABKEY && event->shift)
|
||||
{
|
||||
/* toggle snap and reinit */
|
||||
G.scene->snap_flag ^= SCE_SNAP;
|
||||
initSnapping(t);
|
||||
status = 1;
|
||||
}
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
void applySnapping(TransInfo *t, float *vec)
|
||||
{
|
||||
if ((t->tsnap.status & SNAP_ON) &&
|
||||
(t->event->ctrl))
|
||||
{
|
||||
double current = PIL_check_seconds_timer();
|
||||
|
||||
// Time base quirky code to go around findnearest slowness
|
||||
/* !TODO! add exception for object mode, no need to slow it down then */
|
||||
if (current - t->tsnap.last >= 0.1)
|
||||
{
|
||||
t->tsnap.calcSnap(t, vec);
|
||||
t->tsnap.targetSnap(t);
|
||||
|
||||
t->tsnap.last = current;
|
||||
}
|
||||
if ((t->tsnap.status & (POINT_INIT|TARGET_INIT)) == (POINT_INIT|TARGET_INIT))
|
||||
{
|
||||
t->tsnap.applySnap(t, vec);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void resetSnapping(TransInfo *t)
|
||||
{
|
||||
t->tsnap.status = 0;
|
||||
t->tsnap.modePoint = 0;
|
||||
t->tsnap.modeTarget = 0;
|
||||
t->tsnap.last = 0;
|
||||
t->tsnap.applySnap = NULL;
|
||||
|
||||
t->tsnap.snapNormal[0] = 0;
|
||||
t->tsnap.snapNormal[1] = 0;
|
||||
t->tsnap.snapNormal[2] = 0;
|
||||
}
|
||||
|
||||
int usingSnappingNormal(TransInfo *t)
|
||||
{
|
||||
if (G.scene->snap_flag & SCE_SNAP_ROTATE)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
int validSnappingNormal(TransInfo *t)
|
||||
{
|
||||
if ((t->tsnap.status & (POINT_INIT|TARGET_INIT)) == (POINT_INIT|TARGET_INIT))
|
||||
{
|
||||
if (Inpf(t->tsnap.snapNormal, t->tsnap.snapNormal) > 0)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void initSnapping(TransInfo *t)
|
||||
{
|
||||
Scene *scene = t->scene;
|
||||
Object *obedit = NULL;
|
||||
resetSnapping(t);
|
||||
|
||||
if ((t->spacetype == SPACE_VIEW3D || t->spacetype == SPACE_IMAGE) && // Only 3D view or UV
|
||||
(t->flag & T_CAMERA) == 0) { // Not with camera selected
|
||||
setSnappingCallback(t);
|
||||
|
||||
/* Edit mode */
|
||||
if (t->tsnap.applySnap != NULL && // A snapping function actually exist
|
||||
(scene->snap_flag & SCE_SNAP) && // Only if the snap flag is on
|
||||
(obedit != NULL && obedit->type==OB_MESH) && // Temporary limited to edit mode meshes
|
||||
((t->flag & T_PROP_EDIT) == 0) ) // No PET, obviously
|
||||
{
|
||||
t->tsnap.status |= SNAP_ON;
|
||||
t->tsnap.modePoint = SNAP_GEO;
|
||||
}
|
||||
/* Object mode */
|
||||
else if (t->tsnap.applySnap != NULL && // A snapping function actually exist
|
||||
(scene->snap_flag & SCE_SNAP) && // Only if the snap flag is on
|
||||
(obedit == NULL) ) // Object Mode
|
||||
{
|
||||
t->tsnap.status |= SNAP_ON;
|
||||
t->tsnap.modePoint = SNAP_GEO;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Grid if snap is not possible */
|
||||
t->tsnap.modePoint = SNAP_GRID;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Always grid outside of 3D view */
|
||||
t->tsnap.modePoint = SNAP_GRID;
|
||||
}
|
||||
}
|
||||
|
||||
void setSnappingCallback(TransInfo *t)
|
||||
{
|
||||
Scene *scene = t->scene;
|
||||
t->tsnap.calcSnap = CalcSnapGeometry;
|
||||
|
||||
switch(scene->snap_target)
|
||||
{
|
||||
case SCE_SNAP_TARGET_CLOSEST:
|
||||
t->tsnap.modeTarget = SNAP_CLOSEST;
|
||||
t->tsnap.targetSnap = TargetSnapClosest;
|
||||
break;
|
||||
case SCE_SNAP_TARGET_CENTER:
|
||||
t->tsnap.modeTarget = SNAP_CENTER;
|
||||
t->tsnap.targetSnap = TargetSnapCenter;
|
||||
break;
|
||||
case SCE_SNAP_TARGET_MEDIAN:
|
||||
t->tsnap.modeTarget = SNAP_MEDIAN;
|
||||
t->tsnap.targetSnap = TargetSnapMedian;
|
||||
break;
|
||||
case SCE_SNAP_TARGET_ACTIVE:
|
||||
t->tsnap.modeTarget = SNAP_ACTIVE;
|
||||
t->tsnap.targetSnap = TargetSnapActive;
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
switch (t->mode)
|
||||
{
|
||||
case TFM_TRANSLATION:
|
||||
t->tsnap.applySnap = ApplySnapTranslation;
|
||||
t->tsnap.distance = TranslationBetween;
|
||||
break;
|
||||
case TFM_ROTATION:
|
||||
t->tsnap.applySnap = ApplySnapRotation;
|
||||
t->tsnap.distance = RotationBetween;
|
||||
|
||||
// Can't do TARGET_CENTER with rotation, use TARGET_MEDIAN instead
|
||||
if (scene->snap_target == SCE_SNAP_TARGET_CENTER) {
|
||||
t->tsnap.modeTarget = SNAP_MEDIAN;
|
||||
t->tsnap.targetSnap = TargetSnapMedian;
|
||||
}
|
||||
break;
|
||||
case TFM_RESIZE:
|
||||
t->tsnap.applySnap = ApplySnapResize;
|
||||
t->tsnap.distance = ResizeBetween;
|
||||
|
||||
// Can't do TARGET_CENTER with resize, use TARGET_MEDIAN instead
|
||||
if (scene->snap_target == SCE_SNAP_TARGET_CENTER) {
|
||||
t->tsnap.modeTarget = SNAP_MEDIAN;
|
||||
t->tsnap.targetSnap = TargetSnapMedian;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
t->tsnap.applySnap = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/********************** APPLY **************************/
|
||||
|
||||
void ApplySnapTranslation(TransInfo *t, float vec[3])
|
||||
{
|
||||
VecSubf(vec, t->tsnap.snapPoint, t->tsnap.snapTarget);
|
||||
}
|
||||
|
||||
void ApplySnapRotation(TransInfo *t, float *vec)
|
||||
{
|
||||
if (t->tsnap.modeTarget == SNAP_CLOSEST) {
|
||||
*vec = t->tsnap.dist;
|
||||
}
|
||||
else {
|
||||
*vec = RotationBetween(t, t->tsnap.snapTarget, t->tsnap.snapPoint);
|
||||
}
|
||||
}
|
||||
|
||||
void ApplySnapResize(TransInfo *t, float vec[3])
|
||||
{
|
||||
if (t->tsnap.modeTarget == SNAP_CLOSEST) {
|
||||
vec[0] = vec[1] = vec[2] = t->tsnap.dist;
|
||||
}
|
||||
else {
|
||||
vec[0] = vec[1] = vec[2] = ResizeBetween(t, t->tsnap.snapTarget, t->tsnap.snapPoint);
|
||||
}
|
||||
}
|
||||
|
||||
/********************** DISTANCE **************************/
|
||||
|
||||
float TranslationBetween(TransInfo *t, float p1[3], float p2[3])
|
||||
{
|
||||
return VecLenf(p1, p2);
|
||||
}
|
||||
|
||||
float RotationBetween(TransInfo *t, float p1[3], float p2[3])
|
||||
{
|
||||
float angle, start[3], end[3], center[3];
|
||||
|
||||
VECCOPY(center, t->center);
|
||||
if(t->flag & (T_EDIT|T_POSE)) {
|
||||
// TRANSFORM_FIX_ME
|
||||
// Object *ob= G.obedit?G.obedit:t->poseobj;
|
||||
// Mat4MulVecfl(ob->obmat, center);
|
||||
}
|
||||
|
||||
VecSubf(start, p1, center);
|
||||
VecSubf(end, p2, center);
|
||||
|
||||
// Angle around a constraint axis (error prone, will need debug)
|
||||
if (t->con.applyRot != NULL && (t->con.mode & CON_APPLY)) {
|
||||
float axis[3], tmp[3];
|
||||
|
||||
t->con.applyRot(t, NULL, axis, NULL);
|
||||
|
||||
Projf(tmp, end, axis);
|
||||
VecSubf(end, end, tmp);
|
||||
|
||||
Projf(tmp, start, axis);
|
||||
VecSubf(start, start, tmp);
|
||||
|
||||
Normalize(end);
|
||||
Normalize(start);
|
||||
|
||||
Crossf(tmp, start, end);
|
||||
|
||||
if (Inpf(tmp, axis) < 0.0)
|
||||
angle = -acos(Inpf(start, end));
|
||||
else
|
||||
angle = acos(Inpf(start, end));
|
||||
}
|
||||
else {
|
||||
float mtx[3][3];
|
||||
|
||||
Mat3CpyMat4(mtx, t->viewmat);
|
||||
|
||||
Mat3MulVecfl(mtx, end);
|
||||
Mat3MulVecfl(mtx, start);
|
||||
|
||||
angle = atan2(start[1],start[0]) - atan2(end[1],end[0]);
|
||||
}
|
||||
|
||||
if (angle > M_PI) {
|
||||
angle = angle - 2 * M_PI;
|
||||
}
|
||||
else if (angle < -(M_PI)) {
|
||||
angle = 2 * M_PI + angle;
|
||||
}
|
||||
|
||||
return angle;
|
||||
}
|
||||
|
||||
float ResizeBetween(TransInfo *t, float p1[3], float p2[3])
|
||||
{
|
||||
float d1[3], d2[3], center[3];
|
||||
|
||||
VECCOPY(center, t->center);
|
||||
if(t->flag & (T_EDIT|T_POSE)) {
|
||||
// TRANSFORM_FIX_ME
|
||||
// Object *ob= G.obedit?G.obedit:t->poseobj;
|
||||
// Mat4MulVecfl(ob->obmat, center);
|
||||
}
|
||||
|
||||
VecSubf(d1, p1, center);
|
||||
VecSubf(d2, p2, center);
|
||||
|
||||
if (t->con.applyRot != NULL && (t->con.mode & CON_APPLY)) {
|
||||
Mat3MulVecfl(t->con.pmtx, d1);
|
||||
Mat3MulVecfl(t->con.pmtx, d2);
|
||||
}
|
||||
|
||||
return VecLength(d2) / VecLength(d1);
|
||||
}
|
||||
|
||||
/********************** CALC **************************/
|
||||
|
||||
void CalcSnapGrid(TransInfo *t, float *vec)
|
||||
{
|
||||
snapGridAction(t, t->tsnap.snapPoint, BIG_GEARS);
|
||||
}
|
||||
|
||||
void CalcSnapGeometry(TransInfo *t, float *vec)
|
||||
{
|
||||
Object *obedit = NULL;
|
||||
|
||||
/* Object mode */
|
||||
if (obedit == NULL)
|
||||
{
|
||||
if (t->spacetype == SPACE_VIEW3D)
|
||||
{
|
||||
float vec[3];
|
||||
float no[3];
|
||||
int found = 0;
|
||||
int dist = 40; // Use a user defined value here
|
||||
|
||||
found = snapObjects(t, &dist, vec, no, NOT_SELECTED);
|
||||
if (found == 1)
|
||||
{
|
||||
float tangent[3];
|
||||
|
||||
VecSubf(tangent, vec, t->tsnap.snapPoint);
|
||||
tangent[2] = 0;
|
||||
|
||||
if (Inpf(tangent, tangent) > 0)
|
||||
{
|
||||
VECCOPY(t->tsnap.snapTangent, tangent);
|
||||
}
|
||||
|
||||
VECCOPY(t->tsnap.snapPoint, vec);
|
||||
VECCOPY(t->tsnap.snapNormal, no);
|
||||
|
||||
t->tsnap.status |= POINT_INIT;
|
||||
}
|
||||
else
|
||||
{
|
||||
t->tsnap.status &= ~POINT_INIT;
|
||||
}
|
||||
}
|
||||
}
|
||||
/* Mesh edit mode */
|
||||
else if (obedit != NULL && obedit->type==OB_MESH)
|
||||
{
|
||||
if (t->spacetype == SPACE_VIEW3D)
|
||||
{
|
||||
float vec[3];
|
||||
float no[3];
|
||||
int found = 0;
|
||||
int dist = 40; // Use a user defined value here
|
||||
|
||||
found = snapObjects(t, &dist, vec, no, NOT_ACTIVE);
|
||||
if (found == 1)
|
||||
{
|
||||
VECCOPY(t->tsnap.snapPoint, vec);
|
||||
VECCOPY(t->tsnap.snapNormal, no);
|
||||
|
||||
t->tsnap.status |= POINT_INIT;
|
||||
}
|
||||
else
|
||||
{
|
||||
t->tsnap.status &= ~POINT_INIT;
|
||||
}
|
||||
}
|
||||
else if (t->spacetype == SPACE_IMAGE)
|
||||
{ /* same as above but for UV's */
|
||||
MTFace *nearesttf=NULL;
|
||||
float aspx, aspy;
|
||||
int face_corner;
|
||||
|
||||
// TRANSFORM_FIX_ME
|
||||
//find_nearest_uv(&nearesttf, NULL, NULL, &face_corner);
|
||||
|
||||
if (nearesttf != NULL)
|
||||
{
|
||||
VECCOPY2D(t->tsnap.snapPoint, nearesttf->uv[face_corner]);
|
||||
|
||||
// TRANSFORM_FIX_ME
|
||||
//transform_aspect_ratio_tface_uv(&aspx, &aspy);
|
||||
t->tsnap.snapPoint[0] *= aspx;
|
||||
t->tsnap.snapPoint[1] *= aspy;
|
||||
|
||||
//Mat4MulVecfl(G.obedit->obmat, t->tsnap.snapPoint);
|
||||
|
||||
t->tsnap.status |= POINT_INIT;
|
||||
}
|
||||
else
|
||||
{
|
||||
t->tsnap.status &= ~POINT_INIT;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/********************** TARGET **************************/
|
||||
|
||||
void TargetSnapCenter(TransInfo *t)
|
||||
{
|
||||
// Only need to calculate once
|
||||
if ((t->tsnap.status & TARGET_INIT) == 0)
|
||||
{
|
||||
VECCOPY(t->tsnap.snapTarget, t->center);
|
||||
if(t->flag & (T_EDIT|T_POSE)) {
|
||||
Object *ob= G.obedit?G.obedit:t->poseobj;
|
||||
Mat4MulVecfl(ob->obmat, t->tsnap.snapTarget);
|
||||
}
|
||||
|
||||
t->tsnap.status |= TARGET_INIT;
|
||||
}
|
||||
}
|
||||
|
||||
void TargetSnapActive(TransInfo *t)
|
||||
{
|
||||
// Only need to calculate once
|
||||
if ((t->tsnap.status & TARGET_INIT) == 0)
|
||||
{
|
||||
TransData *td = NULL;
|
||||
TransData *active_td = NULL;
|
||||
int i;
|
||||
|
||||
for(td = t->data, i = 0 ; i < t->total && td->flag & TD_SELECTED ; i++, td++)
|
||||
{
|
||||
if (td->flag & TD_ACTIVE)
|
||||
{
|
||||
active_td = td;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (active_td)
|
||||
{
|
||||
VECCOPY(t->tsnap.snapTarget, active_td->center);
|
||||
|
||||
if(t->flag & (T_EDIT|T_POSE)) {
|
||||
Object *ob= G.obedit?G.obedit:t->poseobj;
|
||||
Mat4MulVecfl(ob->obmat, t->tsnap.snapTarget);
|
||||
}
|
||||
|
||||
t->tsnap.status |= TARGET_INIT;
|
||||
}
|
||||
/* No active, default to median */
|
||||
else
|
||||
{
|
||||
t->tsnap.modeTarget = SNAP_MEDIAN;
|
||||
t->tsnap.targetSnap = TargetSnapMedian;
|
||||
TargetSnapMedian(t);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TargetSnapMedian(TransInfo *t)
|
||||
{
|
||||
// Only need to calculate once
|
||||
if ((t->tsnap.status & TARGET_INIT) == 0)
|
||||
{
|
||||
TransData *td = NULL;
|
||||
int i;
|
||||
|
||||
t->tsnap.snapTarget[0] = 0;
|
||||
t->tsnap.snapTarget[1] = 0;
|
||||
t->tsnap.snapTarget[2] = 0;
|
||||
|
||||
for(td = t->data, i = 0 ; i < t->total && td->flag & TD_SELECTED ; i++, td++)
|
||||
{
|
||||
VecAddf(t->tsnap.snapTarget, t->tsnap.snapTarget, td->center);
|
||||
}
|
||||
|
||||
VecMulf(t->tsnap.snapTarget, 1.0 / t->total);
|
||||
|
||||
if(t->flag & (T_EDIT|T_POSE)) {
|
||||
Object *ob= G.obedit?G.obedit:t->poseobj;
|
||||
Mat4MulVecfl(ob->obmat, t->tsnap.snapTarget);
|
||||
}
|
||||
|
||||
t->tsnap.status |= TARGET_INIT;
|
||||
}
|
||||
}
|
||||
|
||||
void TargetSnapClosest(TransInfo *t)
|
||||
{
|
||||
// Only valid if a snap point has been selected
|
||||
if (t->tsnap.status & POINT_INIT)
|
||||
{
|
||||
TransData *closest = NULL, *td = NULL;
|
||||
|
||||
/* Object mode */
|
||||
if (t->flag & T_OBJECT)
|
||||
{
|
||||
int i;
|
||||
for(td = t->data, i = 0 ; i < t->total && td->flag & TD_SELECTED ; i++, td++)
|
||||
{
|
||||
struct BoundBox *bb = object_get_boundbox(td->ob);
|
||||
|
||||
/* use boundbox if possible */
|
||||
if (bb)
|
||||
{
|
||||
int j;
|
||||
|
||||
for (j = 0; j < 8; j++) {
|
||||
float loc[3];
|
||||
float dist;
|
||||
|
||||
VECCOPY(loc, bb->vec[j]);
|
||||
Mat4MulVecfl(td->ext->obmat, loc);
|
||||
|
||||
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
|
||||
|
||||
if (closest == NULL || fabs(dist) < fabs(t->tsnap.dist))
|
||||
{
|
||||
VECCOPY(t->tsnap.snapTarget, loc);
|
||||
closest = td;
|
||||
t->tsnap.dist = dist;
|
||||
}
|
||||
}
|
||||
}
|
||||
/* use element center otherwise */
|
||||
else
|
||||
{
|
||||
float loc[3];
|
||||
float dist;
|
||||
|
||||
VECCOPY(loc, td->center);
|
||||
|
||||
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
|
||||
|
||||
if (closest == NULL || fabs(dist) < fabs(t->tsnap.dist))
|
||||
{
|
||||
VECCOPY(t->tsnap.snapTarget, loc);
|
||||
closest = td;
|
||||
t->tsnap.dist = dist;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int i;
|
||||
for(td = t->data, i = 0 ; i < t->total && td->flag & TD_SELECTED ; i++, td++)
|
||||
{
|
||||
float loc[3];
|
||||
float dist;
|
||||
|
||||
VECCOPY(loc, td->center);
|
||||
|
||||
if(t->flag & (T_EDIT|T_POSE)) {
|
||||
Object *ob= G.obedit?G.obedit:t->poseobj;
|
||||
Mat4MulVecfl(ob->obmat, loc);
|
||||
}
|
||||
|
||||
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
|
||||
|
||||
if (closest == NULL || fabs(dist) < fabs(t->tsnap.dist))
|
||||
{
|
||||
VECCOPY(t->tsnap.snapTarget, loc);
|
||||
closest = td;
|
||||
t->tsnap.dist = dist;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
t->tsnap.status |= TARGET_INIT;
|
||||
}
|
||||
}
|
||||
/*================================================================*/
|
||||
|
||||
int snapDerivedMesh(TransInfo *t, Object *ob, DerivedMesh *dm, float obmat[][4], float ray_start[3], float ray_normal[3], short mval[2], float *loc, float *no, int *dist, float *depth, short EditMesh)
|
||||
{
|
||||
int retval = 0;
|
||||
int totvert = dm->getNumVerts(dm);
|
||||
int totface = dm->getNumFaces(dm);
|
||||
|
||||
if (totvert > 0) {
|
||||
float imat[4][4];
|
||||
float timat[3][3]; /* transpose inverse matrix for normals */
|
||||
float ray_start_local[3], ray_normal_local[3];
|
||||
int test = 1;
|
||||
|
||||
Mat4Invert(imat, obmat);
|
||||
|
||||
Mat3CpyMat4(timat, imat);
|
||||
Mat3Transp(timat);
|
||||
|
||||
VECCOPY(ray_start_local, ray_start);
|
||||
VECCOPY(ray_normal_local, ray_normal);
|
||||
|
||||
Mat4MulVecfl(imat, ray_start_local);
|
||||
Mat4Mul3Vecfl(imat, ray_normal_local);
|
||||
|
||||
|
||||
/* If number of vert is more than an arbitrary limit,
|
||||
* test against boundbox first
|
||||
* */
|
||||
if (totface > 16) {
|
||||
struct BoundBox *bb = object_get_boundbox(ob);
|
||||
test = ray_hit_boundbox(bb, ray_start_local, ray_normal_local);
|
||||
}
|
||||
|
||||
if (test == 1) {
|
||||
|
||||
switch (G.scene->snap_mode)
|
||||
{
|
||||
case SCE_SNAP_MODE_FACE:
|
||||
{
|
||||
MVert *verts = dm->getVertArray(dm);
|
||||
MFace *faces = dm->getFaceArray(dm);
|
||||
int *index_array = NULL;
|
||||
int index = 0;
|
||||
int i;
|
||||
|
||||
if (EditMesh)
|
||||
{
|
||||
index_array = dm->getFaceDataArray(dm, CD_ORIGINDEX);
|
||||
EM_init_index_arrays(0, 0, 1);
|
||||
}
|
||||
|
||||
for( i = 0; i < totface; i++) {
|
||||
EditFace *efa = NULL;
|
||||
MFace *f = faces + i;
|
||||
float lambda;
|
||||
int result;
|
||||
|
||||
test = 1; /* reset for every face */
|
||||
|
||||
if (EditMesh)
|
||||
{
|
||||
if (index_array)
|
||||
{
|
||||
index = index_array[i];
|
||||
}
|
||||
else
|
||||
{
|
||||
index = i;
|
||||
}
|
||||
|
||||
if (index == ORIGINDEX_NONE)
|
||||
{
|
||||
test = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
efa = EM_get_face_for_index(index);
|
||||
|
||||
if (efa && (efa->h || (efa->v1->f & SELECT) || (efa->v2->f & SELECT) || (efa->v3->f & SELECT) || (efa->v4 && efa->v4->f & SELECT)))
|
||||
{
|
||||
test = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (test)
|
||||
{
|
||||
result = RayIntersectsTriangle(ray_start_local, ray_normal_local, verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, &lambda, NULL);
|
||||
|
||||
if (result) {
|
||||
float location[3], normal[3];
|
||||
float intersect[3];
|
||||
float new_depth;
|
||||
int screen_loc[2];
|
||||
int new_dist;
|
||||
|
||||
VECCOPY(intersect, ray_normal_local);
|
||||
VecMulf(intersect, lambda);
|
||||
VecAddf(intersect, intersect, ray_start_local);
|
||||
|
||||
VECCOPY(location, intersect);
|
||||
|
||||
if (f->v4)
|
||||
CalcNormFloat4(verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, verts[f->v4].co, normal);
|
||||
else
|
||||
CalcNormFloat(verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, normal);
|
||||
|
||||
Mat4MulVecfl(obmat, location);
|
||||
|
||||
new_depth = VecLenf(location, ray_start);
|
||||
|
||||
project_int(t->ar, t->view, location, screen_loc);
|
||||
new_dist = abs(screen_loc[0] - mval[0]) + abs(screen_loc[1] - mval[1]);
|
||||
|
||||
if (new_dist <= *dist && new_depth < *depth)
|
||||
{
|
||||
*depth = new_depth;
|
||||
retval = 1;
|
||||
|
||||
VECCOPY(loc, location);
|
||||
VECCOPY(no, normal);
|
||||
|
||||
Mat3MulVecfl(timat, no);
|
||||
Normalize(no);
|
||||
|
||||
*dist = new_dist;
|
||||
}
|
||||
}
|
||||
|
||||
if (f->v4 && result == 0)
|
||||
{
|
||||
result = RayIntersectsTriangle(ray_start_local, ray_normal_local, verts[f->v3].co, verts[f->v4].co, verts[f->v1].co, &lambda, NULL);
|
||||
|
||||
if (result) {
|
||||
float location[3], normal[3];
|
||||
float intersect[3];
|
||||
float new_depth;
|
||||
int screen_loc[2];
|
||||
int new_dist;
|
||||
|
||||
VECCOPY(intersect, ray_normal_local);
|
||||
VecMulf(intersect, lambda);
|
||||
VecAddf(intersect, intersect, ray_start_local);
|
||||
|
||||
VECCOPY(location, intersect);
|
||||
|
||||
if (f->v4)
|
||||
CalcNormFloat4(verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, verts[f->v4].co, normal);
|
||||
else
|
||||
CalcNormFloat(verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, normal);
|
||||
|
||||
Mat4MulVecfl(obmat, location);
|
||||
|
||||
new_depth = VecLenf(location, ray_start);
|
||||
|
||||
project_int(t->ar, t->view, location, screen_loc);
|
||||
new_dist = abs(screen_loc[0] - mval[0]) + abs(screen_loc[1] - mval[1]);
|
||||
|
||||
if (new_dist <= *dist && new_depth < *depth)
|
||||
{
|
||||
*depth = new_depth;
|
||||
retval = 1;
|
||||
|
||||
VECCOPY(loc, location);
|
||||
VECCOPY(no, normal);
|
||||
|
||||
Mat3MulVecfl(timat, no);
|
||||
Normalize(no);
|
||||
|
||||
*dist = new_dist;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (EditMesh)
|
||||
{
|
||||
EM_free_index_arrays();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SCE_SNAP_MODE_VERTEX:
|
||||
{
|
||||
MVert *verts = dm->getVertArray(dm);
|
||||
int *index_array = NULL;
|
||||
int index = 0;
|
||||
int i;
|
||||
|
||||
if (EditMesh)
|
||||
{
|
||||
index_array = dm->getVertDataArray(dm, CD_ORIGINDEX);
|
||||
EM_init_index_arrays(1, 0, 0);
|
||||
}
|
||||
|
||||
for( i = 0; i < totvert; i++) {
|
||||
EditVert *eve = NULL;
|
||||
MVert *v = verts + i;
|
||||
|
||||
test = 1; /* reset for every vert */
|
||||
|
||||
if (EditMesh)
|
||||
{
|
||||
if (index_array)
|
||||
{
|
||||
index = index_array[i];
|
||||
}
|
||||
else
|
||||
{
|
||||
index = i;
|
||||
}
|
||||
|
||||
if (index == ORIGINDEX_NONE)
|
||||
{
|
||||
test = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
eve = EM_get_vert_for_index(index);
|
||||
|
||||
if (eve && (eve->h || (eve->f & SELECT)))
|
||||
{
|
||||
test = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (test)
|
||||
{
|
||||
float dvec[3];
|
||||
|
||||
VecSubf(dvec, v->co, ray_start_local);
|
||||
|
||||
if (Inpf(ray_normal_local, dvec) > 0)
|
||||
{
|
||||
float location[3];
|
||||
float new_depth;
|
||||
int screen_loc[2];
|
||||
int new_dist;
|
||||
|
||||
VECCOPY(location, v->co);
|
||||
|
||||
Mat4MulVecfl(obmat, location);
|
||||
|
||||
new_depth = VecLenf(location, ray_start);
|
||||
|
||||
project_int(t->ar, t->view, location, screen_loc);
|
||||
new_dist = abs(screen_loc[0] - mval[0]) + abs(screen_loc[1] - mval[1]);
|
||||
|
||||
if (new_dist <= *dist && new_depth < *depth)
|
||||
{
|
||||
*depth = new_depth;
|
||||
retval = 1;
|
||||
|
||||
VECCOPY(loc, location);
|
||||
|
||||
NormalShortToFloat(no, v->no);
|
||||
Mat3MulVecfl(timat, no);
|
||||
Normalize(no);
|
||||
|
||||
*dist = new_dist;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (EditMesh)
|
||||
{
|
||||
EM_free_index_arrays();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SCE_SNAP_MODE_EDGE:
|
||||
{
|
||||
MVert *verts = dm->getVertArray(dm);
|
||||
MEdge *edges = dm->getEdgeArray(dm);
|
||||
int totedge = dm->getNumEdges(dm);
|
||||
int *index_array = NULL;
|
||||
int index = 0;
|
||||
int i;
|
||||
|
||||
if (EditMesh)
|
||||
{
|
||||
index_array = dm->getEdgeDataArray(dm, CD_ORIGINDEX);
|
||||
EM_init_index_arrays(0, 1, 0);
|
||||
}
|
||||
|
||||
for( i = 0; i < totedge; i++) {
|
||||
EditEdge *eed = NULL;
|
||||
MEdge *e = edges + i;
|
||||
|
||||
test = 1; /* reset for every vert */
|
||||
|
||||
if (EditMesh)
|
||||
{
|
||||
if (index_array)
|
||||
{
|
||||
index = index_array[i];
|
||||
}
|
||||
else
|
||||
{
|
||||
index = i;
|
||||
}
|
||||
|
||||
if (index == ORIGINDEX_NONE)
|
||||
{
|
||||
test = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
eed = EM_get_edge_for_index(index);
|
||||
|
||||
if (eed && (eed->h || (eed->v1->f & SELECT) || (eed->v2->f & SELECT)))
|
||||
{
|
||||
test = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (test)
|
||||
{
|
||||
float intersect[3] = {0, 0, 0}, ray_end[3], dvec[3];
|
||||
int result;
|
||||
|
||||
VECCOPY(ray_end, ray_normal_local);
|
||||
VecMulf(ray_end, 2000);
|
||||
VecAddf(ray_end, ray_start_local, ray_end);
|
||||
|
||||
result = LineIntersectLine(verts[e->v1].co, verts[e->v2].co, ray_start_local, ray_end, intersect, dvec); /* dvec used but we don't care about result */
|
||||
|
||||
if (result)
|
||||
{
|
||||
float edge_loc[3], vec[3];
|
||||
float mul;
|
||||
|
||||
/* check for behind ray_start */
|
||||
VecSubf(dvec, intersect, ray_start_local);
|
||||
|
||||
VecSubf(edge_loc, verts[e->v1].co, verts[e->v2].co);
|
||||
VecSubf(vec, intersect, verts[e->v2].co);
|
||||
|
||||
mul = Inpf(vec, edge_loc) / Inpf(edge_loc, edge_loc);
|
||||
|
||||
if (mul > 1) {
|
||||
mul = 1;
|
||||
VECCOPY(intersect, verts[e->v1].co);
|
||||
}
|
||||
else if (mul < 0) {
|
||||
mul = 0;
|
||||
VECCOPY(intersect, verts[e->v2].co);
|
||||
}
|
||||
|
||||
if (Inpf(ray_normal_local, dvec) > 0)
|
||||
{
|
||||
float location[3];
|
||||
float new_depth;
|
||||
int screen_loc[2];
|
||||
int new_dist;
|
||||
|
||||
VECCOPY(location, intersect);
|
||||
|
||||
Mat4MulVecfl(obmat, location);
|
||||
|
||||
new_depth = VecLenf(location, ray_start);
|
||||
|
||||
project_int(t->ar, t->view, location, screen_loc);
|
||||
new_dist = abs(screen_loc[0] - mval[0]) + abs(screen_loc[1] - mval[1]);
|
||||
|
||||
if (new_dist <= *dist && new_depth < *depth)
|
||||
{
|
||||
float n1[3], n2[3];
|
||||
|
||||
*depth = new_depth;
|
||||
retval = 1;
|
||||
|
||||
VecSubf(edge_loc, verts[e->v1].co, verts[e->v2].co);
|
||||
VecSubf(vec, intersect, verts[e->v2].co);
|
||||
|
||||
mul = Inpf(vec, edge_loc) / Inpf(edge_loc, edge_loc);
|
||||
|
||||
NormalShortToFloat(n1, verts[e->v1].no);
|
||||
NormalShortToFloat(n2, verts[e->v2].no);
|
||||
VecLerpf(no, n2, n1, mul);
|
||||
Normalize(no);
|
||||
|
||||
VECCOPY(loc, location);
|
||||
|
||||
Mat3MulVecfl(timat, no);
|
||||
Normalize(no);
|
||||
|
||||
*dist = new_dist;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (EditMesh)
|
||||
{
|
||||
EM_free_index_arrays();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
int snapObjects(TransInfo *t, int *dist, float *loc, float *no, int mode) {
|
||||
Scene *scene = t->scene;
|
||||
View3D *v3d = t->view;
|
||||
Base *base;
|
||||
float depth = FLT_MAX;
|
||||
int retval = 0;
|
||||
float ray_start[3], ray_normal[3];
|
||||
|
||||
viewray(t->ar, v3d, t->mval, ray_start, ray_normal);
|
||||
|
||||
if (mode == NOT_ACTIVE)
|
||||
{
|
||||
// TRANSFORM_FIX_ME
|
||||
// DerivedMesh *dm;
|
||||
// Object *ob = G.obedit;
|
||||
//
|
||||
// dm = editmesh_get_derived_cage(CD_MASK_BAREMESH);
|
||||
//
|
||||
// retval = snapDerivedMesh(t, ob, dm, ob->obmat, ray_start, ray_normal, mval, loc, no, dist, &depth, 1);
|
||||
//
|
||||
// dm->release(dm);
|
||||
}
|
||||
|
||||
for ( base = scene->base.first; base != NULL; base = base->next ) {
|
||||
if ( BASE_SELECTABLE(v3d, base) && (base->flag & (BA_HAS_RECALC_OB|BA_HAS_RECALC_DATA)) == 0 && ((mode == NOT_SELECTED && (base->flag & (SELECT|BA_WAS_SEL)) == 0) || (mode == NOT_ACTIVE && base != BASACT)) ) {
|
||||
Object *ob = base->object;
|
||||
|
||||
if (ob->transflag & OB_DUPLI)
|
||||
{
|
||||
DupliObject *dupli_ob;
|
||||
ListBase *lb = object_duplilist(G.scene, ob);
|
||||
|
||||
for(dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next)
|
||||
{
|
||||
Object *ob = dupli_ob->ob;
|
||||
|
||||
if (ob->type == OB_MESH) {
|
||||
DerivedMesh *dm = mesh_get_derived_final(ob, CD_MASK_BAREMESH);
|
||||
int val;
|
||||
|
||||
val = snapDerivedMesh(t, ob, dm, dupli_ob->mat, ray_start, ray_normal, t->mval, loc, no, dist, &depth, 0);
|
||||
|
||||
retval = retval || val;
|
||||
|
||||
dm->release(dm);
|
||||
}
|
||||
}
|
||||
|
||||
free_object_duplilist(lb);
|
||||
}
|
||||
|
||||
if (ob->type == OB_MESH) {
|
||||
DerivedMesh *dm = mesh_get_derived_final(ob, CD_MASK_BAREMESH);
|
||||
int val;
|
||||
|
||||
val = snapDerivedMesh(t, ob, dm, ob->obmat, ray_start, ray_normal, t->mval, loc, no, dist, &depth, 0);
|
||||
|
||||
retval = retval || val;
|
||||
|
||||
dm->release(dm);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
/*================================================================*/
|
||||
|
||||
static void applyGrid(TransInfo *t, float *val, int max_index, float fac[3], GearsType action);
|
||||
|
||||
|
||||
void snapGridAction(TransInfo *t, float *val, GearsType action) {
|
||||
float fac[3];
|
||||
|
||||
fac[NO_GEARS] = t->snap[0];
|
||||
fac[BIG_GEARS] = t->snap[1];
|
||||
fac[SMALL_GEARS] = t->snap[2];
|
||||
|
||||
applyGrid(t, val, t->idx_max, fac, action);
|
||||
}
|
||||
|
||||
|
||||
void snapGrid(TransInfo *t, float *val) {
|
||||
int invert;
|
||||
GearsType action;
|
||||
|
||||
// Only do something if using Snap to Grid
|
||||
if (t->tsnap.modePoint != SNAP_GRID)
|
||||
return;
|
||||
|
||||
if(t->mode==TFM_ROTATION || t->mode==TFM_WARP || t->mode==TFM_TILT || t->mode==TFM_TRACKBALL || t->mode==TFM_BONE_ROLL)
|
||||
invert = U.flag & USER_AUTOROTGRID;
|
||||
else if(t->mode==TFM_RESIZE || t->mode==TFM_SHEAR || t->mode==TFM_BONESIZE || t->mode==TFM_SHRINKFATTEN || t->mode==TFM_CURVE_SHRINKFATTEN)
|
||||
invert = U.flag & USER_AUTOSIZEGRID;
|
||||
else
|
||||
invert = U.flag & USER_AUTOGRABGRID;
|
||||
|
||||
if(invert) {
|
||||
action = (t->event->ctrl) ? NO_GEARS: BIG_GEARS;
|
||||
}
|
||||
else {
|
||||
action = (t->event->ctrl) ? BIG_GEARS : NO_GEARS;
|
||||
}
|
||||
|
||||
if (action == BIG_GEARS && (t->event->shift)) {
|
||||
action = SMALL_GEARS;
|
||||
}
|
||||
|
||||
snapGridAction(t, val, action);
|
||||
}
|
||||
|
||||
|
||||
static void applyGrid(TransInfo *t, float *val, int max_index, float fac[3], GearsType action)
|
||||
{
|
||||
int i;
|
||||
float asp[3] = {1.0f, 1.0f, 1.0f}; // TODO: Remove hard coded limit here (3)
|
||||
|
||||
// Early bailing out if no need to snap
|
||||
if (fac[action] == 0.0)
|
||||
return;
|
||||
|
||||
/* evil hack - snapping needs to be adapted for image aspect ratio */
|
||||
if((t->spacetype==SPACE_IMAGE) && (t->mode==TFM_TRANSLATION)) {
|
||||
// TRANSFORM_FIX_ME
|
||||
//transform_aspect_ratio_tface_uv(asp, asp+1);
|
||||
}
|
||||
|
||||
for (i=0; i<=max_index; i++) {
|
||||
val[i]= fac[action]*asp[i]*(float)floor(val[i]/(fac[action]*asp[i]) +.5);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user