Cleanup: spelling
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@@ -2125,7 +2125,7 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen
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mesh->add_undisplaced();
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}
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/* Test if we need tesselation. */
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/* Test if we need tessellation. */
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if(mesh->subdivision_type != Mesh::SUBDIVISION_NONE &&
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mesh->num_subd_verts == 0 &&
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mesh->subd_params)
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