diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py index 37a524c6399..1544a88b859 100644 --- a/intern/cycles/blender/addon/ui.py +++ b/intern/cycles/blender/addon/ui.py @@ -1559,6 +1559,7 @@ class CYCLES_LIGHT_PT_light(CyclesButtonsPanel, Panel): col = layout.column() col.prop(light, "energy") col.prop(light, "exposure") + col.prop(light, "normalize") layout.separator() diff --git a/intern/cycles/blender/light.cpp b/intern/cycles/blender/light.cpp index 99a7cc80504..746e215b1d1 100644 --- a/intern/cycles/blender/light.cpp +++ b/intern/cycles/blender/light.cpp @@ -88,6 +88,9 @@ void BlenderSync::sync_light(BObjectInfo &b_ob_info, Light *light) exp2f(b_light.exposure()); light->set_strength(strength); + /* normalize */ + light->set_normalize(b_light.normalize()); + /* shadow */ PointerRNA clight = RNA_pointer_get(&b_light.ptr, "cycles"); light->set_cast_shadow(b_light.use_shadow()); diff --git a/scripts/addons_core/hydra_storm/ui.py b/scripts/addons_core/hydra_storm/ui.py index 99c9ce28c3f..823acb5ec58 100644 --- a/scripts/addons_core/hydra_storm/ui.py +++ b/scripts/addons_core/hydra_storm/ui.py @@ -182,6 +182,7 @@ class STORM_HYDRA_LIGHT_PT_light(Panel): main_col = layout.column() main_col.prop(light, "energy") main_col.prop(light, "exposure") + main_col.prop(light, "normalize") main_col.separator() if light.type == 'POINT': diff --git a/scripts/startup/bl_ui/properties_data_light.py b/scripts/startup/bl_ui/properties_data_light.py index 6d291ee2337..e3f49f61800 100644 --- a/scripts/startup/bl_ui/properties_data_light.py +++ b/scripts/startup/bl_ui/properties_data_light.py @@ -115,6 +115,7 @@ class DATA_PT_EEVEE_light(DataButtonsPanel, Panel): col = layout.column() col.prop(light, "energy") col.prop(light, "exposure") + col.prop(light, "normalize") layout.separator() diff --git a/source/blender/blenkernel/BKE_light.h b/source/blender/blenkernel/BKE_light.h index 0897207ffc8..ce55c2c86f9 100644 --- a/source/blender/blenkernel/BKE_light.h +++ b/source/blender/blenkernel/BKE_light.h @@ -10,6 +10,7 @@ */ #include "BLI_compiler_attrs.h" +#include "BLI_math_matrix_types.hh" #include "BLI_math_vector_types.hh" struct Depsgraph; @@ -22,3 +23,4 @@ void BKE_light_eval(Depsgraph *depsgraph, Light *la); float BKE_light_power(const Light &light); blender::float3 BKE_light_color(const Light &light); +float BKE_light_area(const Light &light, const blender::float4x4 &object_to_world); diff --git a/source/blender/blenkernel/intern/light.cc b/source/blender/blenkernel/intern/light.cc index f91321b8abd..b284a2ec6dc 100644 --- a/source/blender/blenkernel/intern/light.cc +++ b/source/blender/blenkernel/intern/light.cc @@ -19,6 +19,9 @@ #include "DNA_node_types.h" #include "DNA_scene_types.h" +#include "BLI_math_base.hh" +#include "BLI_math_matrix.hh" +#include "BLI_math_matrix_types.hh" #include "BLI_utildefines.h" #include "BKE_icons.h" @@ -219,3 +222,43 @@ blender::float3 BKE_light_color(const Light &light) return color; } + +float BKE_light_area(const Light &light, const blender::float4x4 &object_to_world) +{ + /* Make illumination power constant. */ + switch (light.type) { + case LA_AREA: { + /* Rectangle area. */ + const blender::float3x3 scalemat = object_to_world.view<3, 3>(); + const blender::float3 scale = blender::math::to_scale(scalemat); + + const float size_x = light.area_size * scale.x; + const float size_y = (ELEM(light.area_shape, LA_AREA_RECT, LA_AREA_ELLIPSE) ? + light.area_sizey : + light.area_size) * + scale.y; + + float area = size_x * size_y; + /* Scale for smaller area of the ellipse compared to the surrounding rectangle. */ + if (ELEM(light.area_shape, LA_AREA_DISK, LA_AREA_ELLIPSE)) { + area *= float(M_PI / 4.0f); + } + return area; + } + case LA_LOCAL: + case LA_SPOT: { + /* Sphere area. For legacy reasons object scale is not taken into account + * here, even though logically it should be. */ + const float radius = light.radius; + return (radius > 0.0f) ? float(4.0f * M_PI) * blender::math::square(radius) : 4.0f; + } + case LA_SUN: { + /* Sun disk area. */ + const float angle = light.sun_angle / 2.0f; + return (angle > 0.0f) ? float(M_PI) * blender::math::square(sinf(angle)) : 1.0f; + } + } + + BLI_assert_unreachable(); + return 1.0f; +} diff --git a/source/blender/draw/engines/eevee/eevee_light.cc b/source/blender/draw/engines/eevee/eevee_light.cc index cf2116a0fbe..c5161c4d9f9 100644 --- a/source/blender/draw/engines/eevee/eevee_light.cc +++ b/source/blender/draw/engines/eevee/eevee_light.cc @@ -15,6 +15,7 @@ #include "eevee_light.hh" #include "DNA_defaults.h" +#include "DNA_light_types.h" #include "DNA_sdna_type_ids.hh" #include "BKE_light.h" @@ -69,6 +70,9 @@ void Light::sync(ShadowModule &shadows, } this->color = BKE_light_power(*la) * BKE_light_color(*la); + if (la->mode & LA_UNNORMALIZED) { + this->color *= BKE_light_area(*la, object_to_world); + } float3 scale; object_to_world.view<3, 3>() = normalize_and_get_size(object_to_world.view<3, 3>(), scale); diff --git a/source/blender/io/collada/LightExporter.cpp b/source/blender/io/collada/LightExporter.cpp index 81600ef1337..4570782067c 100644 --- a/source/blender/io/collada/LightExporter.cpp +++ b/source/blender/io/collada/LightExporter.cpp @@ -11,6 +11,7 @@ #include "COLLADASWColor.h" #include "COLLADASWLight.h" +#include "DNA_light_types.h" #include "LightExporter.h" #include "collada_internal.h" @@ -48,7 +49,10 @@ void LightsExporter::operator()(Object *ob) Light *la = (Light *)ob->data; std::string la_id(get_light_id(ob)); std::string la_name(id_name(la)); - const blender::float3 color = BKE_light_power(*la) * BKE_light_color(*la); + blender::float3 color = BKE_light_power(*la) * BKE_light_color(*la); + if (la->mode & LA_UNNORMALIZED) { + color *= BKE_light_area(*la, ob->runtime->object_to_world); + } COLLADASW::Color col(color[0], color[1], color[2]); /* sun */ diff --git a/source/blender/io/usd/hydra/light.cc b/source/blender/io/usd/hydra/light.cc index 4fdde741935..769e8890a94 100644 --- a/source/blender/io/usd/hydra/light.cc +++ b/source/blender/io/usd/hydra/light.cc @@ -95,7 +95,7 @@ void LightData::init() data_[pxr::HdLightTokens->exposure] = light->exposure; data_[pxr::HdLightTokens->diffuse] = light->diff_fac; data_[pxr::HdLightTokens->specular] = light->spec_fac; - data_[pxr::HdLightTokens->normalize] = true; + data_[pxr::HdLightTokens->normalize] = (light->mode & LA_UNNORMALIZED) == 0; prim_type_ = prim_type(light); diff --git a/source/blender/io/usd/intern/usd_reader_light.cc b/source/blender/io/usd/intern/usd_reader_light.cc index e0cb1176e12..15ae409b47a 100644 --- a/source/blender/io/usd/intern/usd_reader_light.cc +++ b/source/blender/io/usd/intern/usd_reader_light.cc @@ -43,8 +43,6 @@ void USDLightReader::read_object_data(Main *bmain, const double motionSampleTime return; } - float light_surface_area = 1.0f; - if (prim_.IsA()) { /* Disk area light. */ blight->type = LA_AREA; @@ -59,9 +57,6 @@ void USDLightReader::read_object_data(Main *bmain, const double motionSampleTime } } } - - const float radius = 0.5f * blight->area_size; - light_surface_area = radius * radius * M_PI; } else if (prim_.IsA()) { /* Rectangular area light. */ @@ -84,8 +79,6 @@ void USDLightReader::read_object_data(Main *bmain, const double motionSampleTime } } } - - light_surface_area = blight->area_size * blight->area_sizey; } else if (prim_.IsA()) { /* Point and spot light. */ @@ -108,8 +101,6 @@ void USDLightReader::read_object_data(Main *bmain, const double motionSampleTime } } - light_surface_area = 4.0f * M_PI * blight->radius * blight->radius; - pxr::UsdLuxShapingAPI shaping_api = pxr::UsdLuxShapingAPI(prim_); if (shaping_api && shaping_api.GetShapingConeAngleAttr().IsAuthored()) { blight->type = LA_SPOT; @@ -208,15 +199,14 @@ void USDLightReader::read_object_data(Main *bmain, const double motionSampleTime } } - /* Normalize: Blender lights are always normalized, so inverse correct for it - * TODO: take into account object transform, or natively support this as a - * setting on lights in Blender. */ - bool normalize = false; + /* Normalize */ if (pxr::UsdAttribute normalize_attr = light_api.GetNormalizeAttr()) { - normalize_attr.Get(&normalize, motionSampleTime); - } - if (!normalize) { - blight->energy *= light_surface_area; + bool normalize = false; + if (normalize_attr.Get(&normalize, motionSampleTime)) { + if (!normalize) { + blight->mode |= LA_UNNORMALIZED; + } + } } USDXformReader::read_object_data(bmain, motionSampleTime); diff --git a/source/blender/io/usd/intern/usd_writer_light.cc b/source/blender/io/usd/intern/usd_writer_light.cc index 0e0e62a0a1a..7b6239774df 100644 --- a/source/blender/io/usd/intern/usd_writer_light.cc +++ b/source/blender/io/usd/intern/usd_writer_light.cc @@ -169,8 +169,10 @@ void USDLightWriter::do_write(HierarchyContext &context) light->spec_fac, timecode, usd_value_writer_); - set_attribute( - usd_light_api.CreateNormalizeAttr(pxr::VtValue(), true), true, timecode, usd_value_writer_); + set_attribute(usd_light_api.CreateNormalizeAttr(pxr::VtValue(), true), + (light->mode & LA_UNNORMALIZED) == 0, + timecode, + usd_value_writer_); pxr::UsdPrim prim = usd_light_api.GetPrim(); write_id_properties(prim, light->id, timecode); diff --git a/source/blender/makesdna/DNA_light_types.h b/source/blender/makesdna/DNA_light_types.h index bb848e15823..c47219352e1 100644 --- a/source/blender/makesdna/DNA_light_types.h +++ b/source/blender/makesdna/DNA_light_types.h @@ -145,6 +145,7 @@ enum { LA_SHAD_RES_ABSOLUTE = 1 << 22, LA_SHADOW_JITTER = 1 << 23, LA_USE_TEMPERATURE = 1 << 24, + LA_UNNORMALIZED = 1 << 25, }; /** #Light::falloff_type */ diff --git a/source/blender/makesrna/intern/rna_light.cc b/source/blender/makesrna/intern/rna_light.cc index c762009d596..808cc5d8aac 100644 --- a/source/blender/makesrna/intern/rna_light.cc +++ b/source/blender/makesrna/intern/rna_light.cc @@ -25,7 +25,10 @@ # include "MEM_guardedalloc.h" +# include "BLI_math_matrix_types.hh" + # include "BKE_context.hh" +# include "BKE_light.h" # include "BKE_main.hh" # include "BKE_texture.h" @@ -84,12 +87,23 @@ static void rna_Light_temperature_color_get(PointerRNA *ptr, float *color) { Light *la = (Light *)ptr->data; - float rgb[4]; - IMB_colormanagement_blackbody_temperature_to_rgb(rgb, la->temperature); + if (la->mode & LA_USE_TEMPERATURE) { + float rgb[4]; + IMB_colormanagement_blackbody_temperature_to_rgb(rgb, la->temperature); - color[0] = rgb[0]; - color[1] = rgb[1]; - color[2] = rgb[2]; + color[0] = rgb[0]; + color[1] = rgb[1]; + color[2] = rgb[2]; + } + else { + copy_v3_fl(color, 1.0f); + } +} + +static float rna_Light_area(Light *light, const float matrix_world[16]) +{ + blender::float4x4 mat(matrix_world); + return BKE_light_area(*light, mat); } #else @@ -105,6 +119,19 @@ const EnumPropertyItem rna_enum_light_type_items[] = { {0, nullptr, 0, nullptr, nullptr}, }; +static void rna_def_light_api(StructRNA *srna) +{ + FunctionRNA *func = RNA_def_function(srna, "area", "rna_Light_area"); + RNA_def_function_ui_description(func, + "Compute light area based on type and shape. The normalize " + "option divides light intensity by this area"); + PropertyRNA *parm = RNA_def_property(func, "matrix_world", PROP_FLOAT, PROP_MATRIX); + RNA_def_property_multi_array(parm, 2, rna_matrix_dimsize_4x4); + RNA_def_property_ui_text(parm, "", "Object to world space transformation matrix"); + parm = RNA_def_property(func, "area", PROP_FLOAT, PROP_NONE); + RNA_def_function_return(func, parm); +} + static void rna_def_light(BlenderRNA *brna) { StructRNA *srna; @@ -209,6 +236,15 @@ static void rna_def_light(BlenderRNA *brna) "Scales the power of the light exponentially, multiplying the intensity by 2^exposure"); RNA_def_property_update(prop, 0, "rna_Light_update"); + prop = RNA_def_property(srna, "normalize", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_negative_sdna(prop, nullptr, "mode", LA_UNNORMALIZED); + RNA_def_property_clear_flag(prop, PROP_ANIMATABLE); + RNA_def_property_ui_text(prop, + "Normalize", + "Normalize intensity by light area, for consistent total light " + "output regardless of size and shape"); + RNA_def_property_update(prop, 0, "rna_Light_draw_update"); + /* nodes */ prop = RNA_def_property(srna, "node_tree", PROP_POINTER, PROP_NONE); RNA_def_property_pointer_sdna(prop, nullptr, "nodetree"); @@ -225,6 +261,7 @@ static void rna_def_light(BlenderRNA *brna) /* common */ rna_def_animdata_common(srna); + rna_def_light_api(srna); } static void rna_def_light_energy(StructRNA *srna, const short light_type) diff --git a/tests/files/render/integrator/cycles_renders/light_path_ray_depth.png b/tests/files/render/integrator/cycles_renders/light_path_ray_depth.png index a030e414392..08d8ca917f1 100644 --- a/tests/files/render/integrator/cycles_renders/light_path_ray_depth.png +++ b/tests/files/render/integrator/cycles_renders/light_path_ray_depth.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:10f9e507d61470a8019828c92aa47b1ff40173098a504804e372908451371700 -size 27204 +oid 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