Fix #122766: Add missing Fast GI options to raytracing presets
The UI has changed and fast GI options was moved to the raytracing panel in the UI. When this was done they were not added to the raytracing presets what adds confusion when adding the presets. This PR adds the fast GI options to the presets. Pull Request: https://projects.blender.org/blender/blender/pulls/123061
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@@ -11,3 +11,12 @@ options.use_denoise = True
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options.denoise_spatial = True
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options.denoise_spatial = True
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options.denoise_temporal = True
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options.denoise_temporal = True
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options.denoise_bilateral = True
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options.denoise_bilateral = True
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eevee.fast_gi_method = 'GLOBAL_ILLUMINATION'
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eevee.fast_gi_resolution = '2'
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eevee.fast_gi_ray_count = 2
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eevee.fast_gi_step_count = 8
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eevee.fast_gi_quality = 0.25
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eevee.fast_gi_distance = 0.0
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eevee.fast_gi_thickness_near = 0.25
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eevee.fast_gi_thickness_far = 0.7853981852531433
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eevee.fast_gi_bias = 0.05000000074505806
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@@ -552,6 +552,15 @@ class AddPresetEEVEERaytracing(AddPresetBase, Operator):
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"options.denoise_spatial",
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"options.denoise_spatial",
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"options.denoise_temporal",
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"options.denoise_temporal",
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"options.denoise_bilateral",
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"options.denoise_bilateral",
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"eevee.fast_gi_method",
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"eevee.fast_gi_resolution",
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"eevee.fast_gi_ray_count",
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"eevee.fast_gi_step_count",
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"eevee.fast_gi_quality",
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"eevee.fast_gi_distance",
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"eevee.fast_gi_thickness_near",
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"eevee.fast_gi_thickness_far",
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"eevee.fast_gi_bias",
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]
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]
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preset_subdir = "eevee/raytracing"
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preset_subdir = "eevee/raytracing"
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