From bd6db18b81d956fefa163bdfd96d83081bf77f3d Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Wed, 6 Dec 2006 15:40:50 +0000 Subject: [PATCH] Bugfix (caused by passes work): the 'default material' needed to become initialized properly before rendering. Effect was that shadow for Objects without material looked weird. --- source/blender/blenkernel/intern/material.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c index 4c1b11b00c0..93bc1bfc506 100644 --- a/source/blender/blenkernel/intern/material.c +++ b/source/blender/blenkernel/intern/material.c @@ -676,6 +676,8 @@ void init_render_materials(int r_mode, float *amb) if(ma->id.us) init_render_material(ma, r_mode, amb); } + + do_init_render_material(&defmaterial, r_mode, amb); } /* only needed for nodes now */