Use a fixed, uniform cell size for hair continuum grids.

This is a bit more awkward for artists to use, but necessary for
a stable solution of the hair continuum calculation. The grid size is
defined by the user, the extent of the grid is then calculated based on
the hair geometry. A hard upper limit prevents bad memory allocation
in case too small values are entered.

Conflicts:
	source/blender/physics/intern/BPH_mass_spring.cpp
This commit is contained in:
Lukas Tönne
2014-11-06 14:05:32 +01:00
parent 8dbb6f0d5d
commit bf96400558
7 changed files with 103 additions and 102 deletions

View File

@@ -329,7 +329,7 @@ class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel):
# XXX disabled due to stability issues
#sub.prop(cloth, "pressure", slider=True, text="Pressure")
#sub.prop(cloth, "pressure_threshold", slider=True, text="Threshold")
col.prop(cloth, "voxel_resolution")
col.prop(cloth, "voxel_cell_size")
split.separator()