Use a fixed, uniform cell size for hair continuum grids.
This is a bit more awkward for artists to use, but necessary for a stable solution of the hair continuum calculation. The grid size is defined by the user, the extent of the grid is then calculated based on the hair geometry. A hard upper limit prevents bad memory allocation in case too small values are entered. Conflicts: source/blender/physics/intern/BPH_mass_spring.cpp
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@@ -329,7 +329,7 @@ class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel):
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# XXX disabled due to stability issues
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#sub.prop(cloth, "pressure", slider=True, text="Pressure")
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#sub.prop(cloth, "pressure_threshold", slider=True, text="Threshold")
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col.prop(cloth, "voxel_resolution")
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col.prop(cloth, "voxel_cell_size")
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split.separator()
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