From bfaf41663abd929b3756f81f7cbbcb57419d21fd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 30 Jul 2018 14:18:38 +0200 Subject: [PATCH] Motion Path: Don't blit MSAA buffer if there is no motion paths --- source/blender/draw/intern/draw_anim_viz.c | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/source/blender/draw/intern/draw_anim_viz.c b/source/blender/draw/intern/draw_anim_viz.c index 6bf7bf9ca08..f976c7b4d05 100644 --- a/source/blender/draw/intern/draw_anim_viz.c +++ b/source/blender/draw/intern/draw_anim_viz.c @@ -322,6 +322,13 @@ static void MPATH_draw_scene(void *vedata) DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); + if (DRW_pass_is_empty(psl->lines) && + DRW_pass_is_empty(psl->points)) + { + /* Nothing to draw. */ + return; + } + MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl) DRW_draw_pass(psl->lines);