Overlay: Skip passes not needed
Avoid initializing passes (and requesting their shaders) unless they're actually needed. Reduces the number of compiled Overlay shaders at startup from 70 to 22. Improves startup times. Pull Request: https://projects.blender.org/blender/blender/pulls/138457
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@@ -122,6 +122,16 @@ void Instance::init()
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ED_space_image_get_aspect(space_image, &state.image_aspect.x, &state.image_aspect.y);
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}
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state.has_mesh = DEG_id_type_any_exists(state.depsgraph, ID_ME);
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state.has_curve = DEG_id_type_any_exists(state.depsgraph, ID_CV) ||
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DEG_id_type_any_exists(state.depsgraph, ID_CU_LEGACY);
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state.has_volume = DEG_id_type_any_exists(state.depsgraph, ID_VO);
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state.has_gpencil = DEG_id_type_any_exists(state.depsgraph, ID_GP);
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state.has_armature = DEG_id_type_any_exists(state.depsgraph, ID_AR);
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state.has_particles = DEG_id_type_any_exists(state.depsgraph, ID_PA);
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state.has_lattice = DEG_id_type_any_exists(state.depsgraph, ID_LT);
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state.has_ptcloud = DEG_id_type_any_exists(state.depsgraph, ID_PT);
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resources.update_theme_settings(ctx, state);
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resources.update_clip_planes(state);
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