Eevee: Add irradiance smoothing
This is a parameter that will make the interpolation between irradiance cells of a same Irradiance Volume smoother, reducing the weight of the light leaking correction factors. It is usefull in some cases to avoid harsh lighting transition that can happen when a sample point it near a surface.
This commit is contained in:
@@ -446,6 +446,8 @@ class RENDER_PT_eevee_indirect_lighting(RenderButtonsPanel, Panel):
|
||||
col.prop(props, "gi_diffuse_bounces")
|
||||
col.prop(props, "gi_cubemap_resolution")
|
||||
col.prop(props, "gi_visibility_resolution", text="Diffuse Occlusion")
|
||||
col.prop(props, "gi_irradiance_smoothing")
|
||||
|
||||
|
||||
class RENDER_PT_eevee_indirect_lighting_display(RenderButtonsPanel, Panel):
|
||||
bl_label = "Display"
|
||||
|
||||
Reference in New Issue
Block a user