macOS: rename blender.app to Blender.app
Using a capitalized app name fits the platform guidelines. Since macOS file systems are case insensitive by default this should not break scripts that assume lowercase.
This commit is contained in:
@@ -29,19 +29,8 @@ execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory ${TEST_OUT_DIR})
|
||||
#~ message(FATAL_ERROR "CMake test directory not found!")
|
||||
#~ endif()
|
||||
|
||||
# all calls to blender use this
|
||||
if(APPLE)
|
||||
if(${CMAKE_GENERATOR} MATCHES "Xcode")
|
||||
set(TEST_BLENDER_EXE ${EXECUTABLE_OUTPUT_PATH}/Debug/blender.app/Contents/MacOS/blender)
|
||||
else()
|
||||
set(TEST_BLENDER_EXE ${EXECUTABLE_OUTPUT_PATH}/blender.app/Contents/MacOS/blender)
|
||||
endif()
|
||||
else()
|
||||
set(TEST_BLENDER_EXE ${EXECUTABLE_OUTPUT_PATH}/blender)
|
||||
endif()
|
||||
|
||||
# for testing with valgrind prefix: valgrind --track-origins=yes --error-limit=no
|
||||
set(TEST_BLENDER_EXE ${TEST_BLENDER_EXE} --background -noaudio --factory-startup --env-system-scripts ${CMAKE_SOURCE_DIR}/release/scripts)
|
||||
set(TEST_BLENDER_EXE $<TARGET_FILE:blender> --background -noaudio --factory-startup --env-system-scripts ${CMAKE_SOURCE_DIR}/release/scripts)
|
||||
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user