macOS: rename blender.app to Blender.app

Using a capitalized app name fits the platform guidelines. Since macOS file
systems are case insensitive by default this should not break scripts that
assume lowercase.
This commit is contained in:
Brecht Van Lommel
2019-06-21 18:12:00 +02:00
parent ad4f5092ec
commit c553b790fc
14 changed files with 27 additions and 36 deletions

View File

@@ -29,19 +29,8 @@ execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory ${TEST_OUT_DIR})
#~ message(FATAL_ERROR "CMake test directory not found!")
#~ endif()
# all calls to blender use this
if(APPLE)
if(${CMAKE_GENERATOR} MATCHES "Xcode")
set(TEST_BLENDER_EXE ${EXECUTABLE_OUTPUT_PATH}/Debug/blender.app/Contents/MacOS/blender)
else()
set(TEST_BLENDER_EXE ${EXECUTABLE_OUTPUT_PATH}/blender.app/Contents/MacOS/blender)
endif()
else()
set(TEST_BLENDER_EXE ${EXECUTABLE_OUTPUT_PATH}/blender)
endif()
# for testing with valgrind prefix: valgrind --track-origins=yes --error-limit=no
set(TEST_BLENDER_EXE ${TEST_BLENDER_EXE} --background -noaudio --factory-startup --env-system-scripts ${CMAKE_SOURCE_DIR}/release/scripts)
set(TEST_BLENDER_EXE $<TARGET_FILE:blender> --background -noaudio --factory-startup --env-system-scripts ${CMAKE_SOURCE_DIR}/release/scripts)
# ------------------------------------------------------------------------------