Cycles: Remove OpenGL header
It is not really used from any of the sources, including the standalone app. Since we are moving to a more backend-independent drawing it makes sense to remove header which was specific to how Blender integrates Cycles into viewport. There is probably some cleanup in CMake files is possible, but there is some inter-dependency with USD. Differential Revision: https://developer.blender.org/D16681
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@@ -18,7 +18,6 @@
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#include "util/guiding.h"
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#include "util/log.h"
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#include "util/md5.h"
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#include "util/opengl.h"
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#include "util/openimagedenoise.h"
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#include "util/path.h"
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#include "util/string.h"
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