diff --git a/.clang-format b/.clang-format index 7e67aae1111..967cb046a11 100644 --- a/.clang-format +++ b/.clang-format @@ -236,6 +236,8 @@ ForEachMacros: - LOOP_UNSELECTED_POINTS - LOOP_VISIBLE_KEYS - LOOP_VISIBLE_POINTS + - LIGHT_FOREACH_BEGIN_DIRECTIONAL + - LIGHT_FOREACH_BEGIN_LOCAL - LISTBASE_CIRCULAR_BACKWARD_BEGIN - LISTBASE_CIRCULAR_FORWARD_BEGIN - LISTBASE_FOREACH diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_light_eval_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_light_eval_lib.glsl index d270768acb3..4a57a850d34 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_light_eval_lib.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_light_eval_lib.glsl @@ -95,8 +95,7 @@ void light_eval(ClosureDiffuse diffuse, uv = uv * UTIL_TEX_UV_SCALE + UTIL_TEX_UV_BIAS; vec4 ltc_mat = utility_tx_sample(utility_tx, uv, UTIL_LTC_MAT_LAYER); - LIGHT_FOREACH_BEGIN_DIRECTIONAL(light_cull_buf, l_idx) - { + LIGHT_FOREACH_BEGIN_DIRECTIONAL (light_cull_buf, l_idx) { light_eval_ex(diffuse, reflection, true, @@ -113,8 +112,7 @@ void light_eval(ClosureDiffuse diffuse, LIGHT_FOREACH_END vec2 px = gl_FragCoord.xy; - LIGHT_FOREACH_BEGIN_LOCAL(light_cull_buf, light_zbin_buf, light_tile_buf, px, vP_z, l_idx) - { + LIGHT_FOREACH_BEGIN_LOCAL (light_cull_buf, light_zbin_buf, light_tile_buf, px, vP_z, l_idx) { light_eval_ex(diffuse, reflection, false, diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_shadow_debug_frag.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_shadow_debug_frag.glsl index afcc8b2d243..bbdcb7334ad 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_shadow_debug_frag.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_shadow_debug_frag.glsl @@ -82,8 +82,7 @@ LightData debug_light_get() } LIGHT_FOREACH_END - LIGHT_FOREACH_BEGIN_DIRECTIONAL(light_cull_buf, l_idx) - { + LIGHT_FOREACH_BEGIN_DIRECTIONAL (light_cull_buf, l_idx) { LightData light = light_buf[l_idx]; if (light.tilemap_index == debug_tilemap_index) { return light; diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_shadow_tag_usage_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_shadow_tag_usage_lib.glsl index a3371cb4b0b..ad305d86744 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_shadow_tag_usage_lib.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_shadow_tag_usage_lib.glsl @@ -92,14 +92,12 @@ void shadow_tag_usage(vec3 vP, vec3 P, vec2 pixel) { float dist_to_cam = length(vP); - LIGHT_FOREACH_BEGIN_DIRECTIONAL(light_cull_buf, l_idx) - { + LIGHT_FOREACH_BEGIN_DIRECTIONAL (light_cull_buf, l_idx) { shadow_tag_usage_tilemap(l_idx, P, dist_to_cam, true); } LIGHT_FOREACH_END - LIGHT_FOREACH_BEGIN_LOCAL(light_cull_buf, light_zbin_buf, light_tile_buf, pixel, vP.z, l_idx) - { + LIGHT_FOREACH_BEGIN_LOCAL (light_cull_buf, light_zbin_buf, light_tile_buf, pixel, vP.z, l_idx) { shadow_tag_usage_tilemap(l_idx, P, dist_to_cam, false); } LIGHT_FOREACH_END diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_shadow_tilemap_bounds_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_shadow_tilemap_bounds_comp.glsl index 005dbffed85..67559eeb47c 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_shadow_tilemap_bounds_comp.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_shadow_tilemap_bounds_comp.glsl @@ -29,8 +29,7 @@ void main() bounds.bounding_corners[2].xyz, bounds.bounding_corners[3].xyz); - LIGHT_FOREACH_BEGIN_DIRECTIONAL(light_cull_buf, l_idx) - { + LIGHT_FOREACH_BEGIN_DIRECTIONAL (light_cull_buf, l_idx) { LightData light = light_buf[l_idx]; float local_min = FLT_MAX;