From c8d658c5ed68b7d8ce3702cee0e58438da52e88e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 5 Apr 2022 13:18:41 +0200 Subject: [PATCH] Cleanup: Overlays: Remove unused facefill shader --- source/blender/draw/CMakeLists.txt | 2 -- .../shaders/edit_mesh_facefill_frag.glsl | 7 ------ .../shaders/edit_mesh_facefill_vert.glsl | 23 ------------------- 3 files changed, 32 deletions(-) delete mode 100644 source/blender/draw/engines/overlay/shaders/edit_mesh_facefill_frag.glsl delete mode 100644 source/blender/draw/engines/overlay/shaders/edit_mesh_facefill_vert.glsl diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index 4fe169abdf7..858bb80a425 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -448,8 +448,6 @@ set(GLSL_SRC engines/overlay/shaders/edit_lattice_point_vert.glsl engines/overlay/shaders/edit_lattice_wire_vert.glsl engines/overlay/shaders/edit_mesh_common_lib.glsl - engines/overlay/shaders/edit_mesh_facefill_frag.glsl - engines/overlay/shaders/edit_mesh_facefill_vert.glsl engines/overlay/shaders/edit_mesh_frag.glsl engines/overlay/shaders/edit_mesh_geom.glsl engines/overlay/shaders/edit_mesh_normal_vert.glsl diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_facefill_frag.glsl b/source/blender/draw/engines/overlay/shaders/edit_mesh_facefill_frag.glsl deleted file mode 100644 index a8371958ec2..00000000000 --- a/source/blender/draw/engines/overlay/shaders/edit_mesh_facefill_frag.glsl +++ /dev/null @@ -1,7 +0,0 @@ -flat in vec4 faceColor; -out vec4 FragColor; - -void main() -{ - FragColor = faceColor; -} diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_facefill_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_mesh_facefill_vert.glsl deleted file mode 100644 index df37c6fb0bc..00000000000 --- a/source/blender/draw/engines/overlay/shaders/edit_mesh_facefill_vert.glsl +++ /dev/null @@ -1,23 +0,0 @@ - -uniform ivec4 dataMask = ivec4(0xFF); - -in vec3 pos; -in ivec4 data; - -flat out vec4 faceColor; - -void main() -{ - GPU_INTEL_VERTEX_SHADER_WORKAROUND - - vec3 world_pos = point_object_to_world(pos); - gl_Position = point_world_to_ndc(world_pos); - - ivec4 data_m = data & dataMask; - - faceColor = EDIT_MESH_face_color(data_m.x); - -#ifdef USE_WORLD_CLIP_PLANES - world_clip_planes_calc_clip_distance(world_pos); -#endif -}