Cleanup: use snake case, especially for structs that define callbacks

Use snake case for ShaderFxTypeInfo, ModifierTypeInfo,
GpencilModifierTypeInfo & bConstraintTypeInfo.
This commit is contained in:
Campbell Barton
2023-07-27 12:04:18 +10:00
parent d4b2054f1f
commit cc892efcd4
224 changed files with 3723 additions and 3707 deletions

View File

@@ -569,8 +569,8 @@ void GPU_framebuffer_blit(GPUFrameBuffer *fb_read,
*/
void GPU_framebuffer_recursive_downsample(GPUFrameBuffer *framebuffer,
int max_level,
void (*per_level_callback)(void *userData, int level),
void *userData);
void (*per_level_callback)(void *user_data, int level),
void *user_data);
/** \} */

View File

@@ -165,8 +165,8 @@ uint FrameBuffer::get_bits_per_pixel()
}
void FrameBuffer::recursive_downsample(int max_lvl,
void (*callback)(void *userData, int level),
void *userData)
void (*callback)(void *user_data, int level),
void *user_data)
{
/* Bind to make sure the frame-buffer is up to date. */
this->bind(true);
@@ -204,7 +204,7 @@ void FrameBuffer::recursive_downsample(int max_lvl,
++type;
}
callback(userData, mip_lvl);
callback(user_data, mip_lvl);
}
for (GPUAttachment &attachment : attachments_) {
@@ -536,10 +536,10 @@ void GPU_framebuffer_blit(GPUFrameBuffer *gpufb_read,
void GPU_framebuffer_recursive_downsample(GPUFrameBuffer *gpu_fb,
int max_lvl,
void (*callback)(void *userData, int level),
void *userData)
void (*callback)(void *user_data, int level),
void *user_data)
{
unwrap(gpu_fb)->recursive_downsample(max_lvl, callback, userData);
unwrap(gpu_fb)->recursive_downsample(max_lvl, callback, user_data);
}
#ifndef GPU_NO_USE_PY_REFERENCES

View File

@@ -134,8 +134,8 @@ class FrameBuffer {
void attachment_remove(GPUAttachmentType type);
void recursive_downsample(int max_lvl,
void (*callback)(void *userData, int level),
void *userData);
void (*callback)(void *user_data, int level),
void *user_data);
uint get_bits_per_pixel();
/* Sets the size after creation. */