DRW: Refactor to support draw call batching
Reviewers: brecht Differential Revision: D4997
This commit is contained in:
@@ -330,6 +330,8 @@ data_to_c_simple(shaders/gpu_shader_gpencil_fill_frag.glsl SRC)
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data_to_c_simple(shaders/gpu_shader_cfg_world_clip_lib.glsl SRC)
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data_to_c_simple(shaders/gpu_shader_common_obinfos_lib.glsl SRC)
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if(WITH_MOD_SMOKE)
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add_definitions(-DWITH_SMOKE)
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@@ -193,6 +193,17 @@ GPUBatch *create_BatchInGeneral(GPUPrimType, VertexBufferStuff, ElementListStuff
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#endif /* future plans */
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/* GPUDrawList is an API to do lots of similar drawcalls very fast using multidrawindirect.
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* There is a fallback if the feature is not supported. */
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typedef struct GPUDrawList GPUDrawList;
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GPUDrawList *GPU_draw_list_create(int length);
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void GPU_draw_list_discard(GPUDrawList *list);
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void GPU_draw_list_init(GPUDrawList *list, GPUBatch *batch);
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void GPU_draw_list_command_add(
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GPUDrawList *list, int v_first, int v_count, int i_first, int i_count);
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void GPU_draw_list_submit(GPUDrawList *list);
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void gpu_batch_init(void);
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void gpu_batch_exit(void);
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@@ -45,13 +45,12 @@ typedef enum {
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GPU_UNIFORM_VIEWPROJECTION_INV, /* mat4 ViewProjectionMatrixInverse */
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GPU_UNIFORM_NORMAL, /* mat3 NormalMatrix */
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GPU_UNIFORM_ORCO, /* vec3 OrcoTexCoFactors[] */
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GPU_UNIFORM_ORCO, /* vec4 OrcoTexCoFactors[] */
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GPU_UNIFORM_CLIPPLANES, /* vec4 WorldClipPlanes[] */
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GPU_UNIFORM_COLOR, /* vec4 color */
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GPU_UNIFORM_CALLID, /* int callId */
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GPU_UNIFORM_OBJECT_INFO, /* vec3 objectInfo */
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GPU_UNIFORM_OBJECT_COLOR, /* vec4 objectColor */
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GPU_UNIFORM_COLOR, /* vec4 color */
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GPU_UNIFORM_BASE_INSTANCE, /* int baseInstance */
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GPU_UNIFORM_RESOURCE_CHUNK, /* int resourceChunk */
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GPU_UNIFORM_CUSTOM, /* custom uniform, not one of the above built-ins */
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@@ -37,14 +37,20 @@ typedef struct GPUViewport GPUViewport;
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/* Contains memory pools information */
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typedef struct ViewportMemoryPool {
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struct BLI_memblock *calls;
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struct BLI_memblock *states;
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struct BLI_memblock *commands;
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struct BLI_memblock *commands_small;
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struct BLI_memblock *callbuffers;
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struct BLI_memblock *obmats;
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struct BLI_memblock *obinfos;
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struct BLI_memblock *cullstates;
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struct BLI_memblock *shgroups;
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struct BLI_memblock *uniforms;
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struct BLI_memblock *views;
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struct BLI_memblock *passes;
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struct BLI_memblock *images;
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struct GPUUniformBuffer **matrices_ubo;
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struct GPUUniformBuffer **obinfos_ubo;
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uint ubo_len;
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} ViewportMemoryPool;
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/* All FramebufferLists are just the same pointers with different names */
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@@ -39,8 +39,9 @@
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#include <stdlib.h>
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#include <string.h>
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#include <limits.h>
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static void batch_update_program_bindings(GPUBatch *batch, uint v_first);
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static void batch_update_program_bindings(GPUBatch *batch, uint i_first);
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void GPU_batch_vao_cache_clear(GPUBatch *batch)
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{
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@@ -446,20 +447,51 @@ static void create_bindings(GPUVertBuf *verts,
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}
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}
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static void batch_update_program_bindings(GPUBatch *batch, uint v_first)
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static void instance_id_workaround(GPUBatch *batch)
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{
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/**
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* A driver bug make it so that when using an attribute with GL_INT_2_10_10_10_REV as format,
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* the gl_InstanceID is incremented by the 2 bit component of the attrib. To workaround this,
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* we create a new vertex attrib containing the expected value of gl_InstanceID.
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**/
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const GPUShaderInput *input = GPU_shaderinterface_attr(batch->interface, "_instanceId");
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if (input) {
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#define DRW_RESOURCE_CHUNK_LEN 512 /* Keep in sync. */
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static GLint vbo_id = 0;
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if (vbo_id == 0) {
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short data[DRW_RESOURCE_CHUNK_LEN];
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for (int i = 0; i < DRW_RESOURCE_CHUNK_LEN; i++) {
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data[i] = i;
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}
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/* GPU_context takes care of deleting `vbo_id` at the end. */
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vbo_id = GPU_buf_alloc();
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glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
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glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
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}
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glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
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glEnableVertexAttribArray(input->location);
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glVertexAttribIPointer(input->location, 1, GL_SHORT, 0, NULL);
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glVertexAttribDivisor(input->location, 1);
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}
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}
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static void batch_update_program_bindings(GPUBatch *batch, uint i_first)
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{
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/* Reverse order so first vbos have more prevalence (in term of attrib override). */
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for (int v = GPU_BATCH_VBO_MAX_LEN - 1; v > -1; v--) {
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if (batch->verts[v] != NULL) {
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create_bindings(batch->verts[v], batch->interface, (batch->inst) ? 0 : v_first, false);
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create_bindings(batch->verts[v], batch->interface, 0, false);
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}
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}
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if (batch->inst) {
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create_bindings(batch->inst, batch->interface, v_first, true);
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create_bindings(batch->inst, batch->interface, i_first, true);
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}
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if (batch->elem) {
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GPU_indexbuf_use(batch->elem);
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}
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if (GPU_crappy_amd_driver()) {
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instance_id_workaround(batch);
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}
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}
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void GPU_batch_program_use_begin(GPUBatch *batch)
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@@ -618,6 +650,14 @@ void GPU_batch_draw(GPUBatch *batch)
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GPU_batch_program_use_end(batch);
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}
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#if GPU_TRACK_INDEX_RANGE
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# define BASE_INDEX(el) ((el)->base_index)
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# define INDEX_TYPE(el) ((el)->gl_index_type)
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#else
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# define BASE_INDEX(el) 0
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# define INDEX_TYPE(el) GL_UNSIGNED_INT
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#endif
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void GPU_batch_draw_advanced(GPUBatch *batch, int v_first, int v_count, int i_first, int i_count)
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{
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#if TRUST_NO_ONE
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@@ -632,8 +672,13 @@ void GPU_batch_draw_advanced(GPUBatch *batch, int v_first, int v_count, int i_fi
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i_count = (batch->inst) ? batch->inst->vertex_len : 1;
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}
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if (v_count == 0 || i_count == 0) {
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/* Nothing to draw. */
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return;
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}
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if (!GPU_arb_base_instance_is_supported()) {
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if (i_first > 0 && i_count > 0) {
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if (i_first > 0) {
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/* If using offset drawing with instancing, we must
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* use the default VAO and redo bindings. */
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glBindVertexArray(GPU_vao_default());
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@@ -648,13 +693,8 @@ void GPU_batch_draw_advanced(GPUBatch *batch, int v_first, int v_count, int i_fi
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if (batch->elem) {
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const GPUIndexBuf *el = batch->elem;
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#if GPU_TRACK_INDEX_RANGE
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GLenum index_type = el->gl_index_type;
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GLint base_index = el->base_index;
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#else
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GLenum index_type = GL_UNSIGNED_INT;
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GLint base_index = 0;
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#endif
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GLenum index_type = INDEX_TYPE(el);
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GLint base_index = BASE_INDEX(el);
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void *v_first_ofs = elem_offset(el, v_first);
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if (GPU_arb_base_instance_is_supported()) {
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@@ -696,6 +736,179 @@ void GPU_draw_primitive(GPUPrimType prim_type, int v_count)
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// glBindVertexArray(0);
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}
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/* -------------------------------------------------------------------- */
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/** \name Indirect Draw Calls
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* \{ */
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#if 0
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# define USE_MULTI_DRAW_INDIRECT 0
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#else
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# define USE_MULTI_DRAW_INDIRECT \
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(GL_ARB_multi_draw_indirect && GPU_arb_base_instance_is_supported())
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#endif
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typedef struct GPUDrawCommand {
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uint v_count;
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uint i_count;
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uint v_first;
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uint i_first;
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} GPUDrawCommand;
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typedef struct GPUDrawCommandIndexed {
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uint v_count;
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uint i_count;
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uint v_first;
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uint base_index;
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uint i_first;
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} GPUDrawCommandIndexed;
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struct GPUDrawList {
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GPUBatch *batch;
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uint base_index; /* Avoid dereferencing batch. */
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uint cmd_offset; /* in bytes, offset inside indirect command buffer. */
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uint cmd_len; /* Number of used command for the next call. */
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uint buffer_size; /* in bytes, size of indirect command buffer. */
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GLuint buffer_id; /* Draw Indirect Buffer id */
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union {
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GPUDrawCommand *commands;
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GPUDrawCommandIndexed *commands_indexed;
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};
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};
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GPUDrawList *GPU_draw_list_create(int length)
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{
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GPUDrawList *list = MEM_callocN(sizeof(GPUDrawList), "GPUDrawList");
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/* Alloc the biggest possible command list which is indexed. */
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list->buffer_size = sizeof(GPUDrawCommandIndexed) * length;
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if (USE_MULTI_DRAW_INDIRECT) {
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list->buffer_id = GPU_buf_alloc();
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glBindBuffer(GL_DRAW_INDIRECT_BUFFER, list->buffer_id);
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glBufferData(GL_DRAW_INDIRECT_BUFFER, list->buffer_size, NULL, GL_DYNAMIC_DRAW);
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}
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else {
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list->commands = MEM_mallocN(list->buffer_size, "GPUDrawList data");
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}
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return list;
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}
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void GPU_draw_list_discard(GPUDrawList *list)
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{
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if (list->buffer_id) {
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GPU_buf_free(list->buffer_id);
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}
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else {
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MEM_SAFE_FREE(list->commands);
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}
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MEM_freeN(list);
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}
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void GPU_draw_list_init(GPUDrawList *list, GPUBatch *batch)
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{
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BLI_assert(batch->phase == GPU_BATCH_READY_TO_DRAW);
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list->batch = batch;
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list->base_index = batch->elem ? BASE_INDEX(batch->elem) : UINT_MAX;
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list->cmd_len = 0;
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if (USE_MULTI_DRAW_INDIRECT) {
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if (list->commands == NULL) {
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glBindBuffer(GL_DRAW_INDIRECT_BUFFER, list->buffer_id);
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if (list->cmd_offset >= list->buffer_size) {
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/* Orphan buffer data and start fresh. */
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glBufferData(GL_DRAW_INDIRECT_BUFFER, list->buffer_size, NULL, GL_DYNAMIC_DRAW);
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list->cmd_offset = 0;
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}
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GLenum flags = GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_FLUSH_EXPLICIT_BIT;
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list->commands = glMapBufferRange(
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GL_DRAW_INDIRECT_BUFFER, list->cmd_offset, list->buffer_size - list->cmd_offset, flags);
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}
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}
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else {
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list->cmd_offset = 0;
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}
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}
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void GPU_draw_list_command_add(
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GPUDrawList *list, int v_first, int v_count, int i_first, int i_count)
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{
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BLI_assert(list->commands);
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if (list->base_index != UINT_MAX) {
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GPUDrawCommandIndexed *cmd = list->commands_indexed + list->cmd_len;
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cmd->v_first = v_first;
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cmd->v_count = v_count;
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cmd->i_count = i_count;
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cmd->base_index = list->base_index;
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cmd->i_first = i_first;
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}
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else {
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GPUDrawCommand *cmd = list->commands + list->cmd_len;
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cmd->v_first = v_first;
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cmd->v_count = v_count;
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cmd->i_count = i_count;
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cmd->i_first = i_first;
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}
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list->cmd_len++;
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uint offset = list->cmd_offset + list->cmd_len * sizeof(GPUDrawCommandIndexed);
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if (offset == list->buffer_size) {
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GPU_draw_list_submit(list);
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GPU_draw_list_init(list, list->batch);
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}
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}
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void GPU_draw_list_submit(GPUDrawList *list)
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{
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GPUBatch *batch = list->batch;
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if (list->cmd_len == 0)
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return;
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BLI_assert(list->commands);
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BLI_assert(batch->program_in_use);
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/* TODO could assert that VAO is bound. */
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/* TODO We loose a bit of memory here if we only draw arrays. Fix that. */
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uintptr_t offset = list->cmd_offset;
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uint cmd_len = list->cmd_len;
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size_t bytes_used = cmd_len * sizeof(GPUDrawCommandIndexed);
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list->cmd_offset += bytes_used;
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list->cmd_len = 0; /* Avoid reuse. */
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if (USE_MULTI_DRAW_INDIRECT) {
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GLenum prim = batch->gl_prim_type;
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glBindBuffer(GL_DRAW_INDIRECT_BUFFER, list->buffer_id);
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glFlushMappedBufferRange(GL_DRAW_INDIRECT_BUFFER, 0, bytes_used);
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glUnmapBuffer(GL_DRAW_INDIRECT_BUFFER);
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list->commands = NULL; /* Unmapped */
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if (batch->elem) {
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glMultiDrawElementsIndirect(prim, INDEX_TYPE(batch->elem), (void *)offset, cmd_len, 0);
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}
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else {
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glMultiDrawArraysIndirect(prim, (void *)offset, cmd_len, 0);
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}
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}
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else {
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/* Fallback */
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if (batch->elem) {
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GPUDrawCommandIndexed *cmd = list->commands_indexed;
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for (int i = 0; i < cmd_len; i++, cmd++) {
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GPU_batch_draw_advanced(batch, cmd->v_first, cmd->v_count, cmd->i_first, cmd->i_count);
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}
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}
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else {
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GPUDrawCommand *cmd = list->commands;
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for (int i = 0; i < cmd_len; i++, cmd++) {
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GPU_batch_draw_advanced(batch, cmd->v_first, cmd->v_count, cmd->i_first, cmd->i_count);
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}
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}
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}
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Utilities
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* \{ */
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@@ -55,6 +55,12 @@
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#include <string.h>
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#include <stdarg.h>
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extern char datatoc_gpu_shader_material_glsl[];
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extern char datatoc_gpu_shader_geometry_glsl[];
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extern char datatoc_gpu_shader_common_obinfos_lib_glsl[];
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extern char datatoc_common_view_lib_glsl[];
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/* -------------------- GPUPass Cache ------------------ */
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/**
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* Internal shader cache: This prevent the shader recompilation / stall when
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@@ -778,6 +784,12 @@ static void codegen_call_functions(DynStr *ds, ListBase *nodes, GPUOutput *final
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else if (input->builtin == GPU_OBJECT_MATRIX) {
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BLI_dynstr_append(ds, "objmat");
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}
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else if (input->builtin == GPU_OBJECT_INFO) {
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BLI_dynstr_append(ds, "ObjectInfo");
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}
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else if (input->builtin == GPU_OBJECT_COLOR) {
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BLI_dynstr_append(ds, "ObjectColor");
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}
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else if (input->builtin == GPU_INVERSE_OBJECT_MATRIX) {
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BLI_dynstr_append(ds, "objinv");
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}
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@@ -840,6 +852,10 @@ static char *code_generate_fragment(GPUMaterial *material,
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codegen_set_unique_ids(nodes);
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*rbuiltins = builtins = codegen_process_uniforms_functions(material, ds, nodes);
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if (builtins & (GPU_OBJECT_INFO | GPU_OBJECT_COLOR)) {
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BLI_dynstr_append(ds, datatoc_gpu_shader_common_obinfos_lib_glsl);
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}
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if (builtins & GPU_BARYCENTRIC_TEXCO) {
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BLI_dynstr_append(ds, "in vec2 barycentricTexCo;\n");
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}
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@@ -988,7 +1004,7 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
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/* NOTE : Replicate changes to mesh_render_data_create() in draw_cache_impl_mesh.c */
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if (input->attr_type == CD_ORCO) {
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/* OPTI : orco is computed from local positions, but only if no modifier is present. */
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BLI_dynstr_append(ds, "uniform vec3 OrcoTexCoFactors[2];\n");
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BLI_dynstr_append(ds, datatoc_gpu_shader_common_obinfos_lib_glsl);
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BLI_dynstr_append(ds, "DEFINE_ATTR(vec4, orco);\n");
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}
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else if (input->attr_name[0] == '\0') {
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@@ -1070,6 +1086,8 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
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BLI_dynstr_append(ds, "\n");
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BLI_dynstr_append(ds, use_geom ? "RESOURCE_ID_VARYING_GEOM\n" : "RESOURCE_ID_VARYING\n");
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BLI_dynstr_append(ds,
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"#define USE_ATTR\n"
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"vec3 srgb_to_linear_attr(vec3 c) {\n"
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@@ -1099,6 +1117,8 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
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BLI_dynstr_append(ds, "void pass_attr(in vec3 position) {\n");
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BLI_dynstr_append(ds, use_geom ? "\tPASS_RESOURCE_ID_GEOM\n" : "\tPASS_RESOURCE_ID\n");
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BLI_dynstr_append(ds, "#ifdef HAIR_SHADER\n");
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||||
|
||||
if (builtins & GPU_BARYCENTRIC_TEXCO) {
|
||||
@@ -1125,8 +1145,8 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
|
||||
}
|
||||
else if (input->attr_type == CD_ORCO) {
|
||||
BLI_dynstr_appendf(ds,
|
||||
"\tvar%d%s = OrcoTexCoFactors[0] + (ModelMatrixInverse * "
|
||||
"vec4(hair_get_strand_pos(), 1.0)).xyz * OrcoTexCoFactors[1];\n",
|
||||
"\tvar%d%s = OrcoTexCoFactors[0].xyz + (ModelMatrixInverse * "
|
||||
"vec4(hair_get_strand_pos(), 1.0)).xyz * OrcoTexCoFactors[1].xyz;\n",
|
||||
input->attr_id,
|
||||
use_geom ? "g" : "");
|
||||
/* TODO: fix ORCO with modifiers. */
|
||||
@@ -1181,7 +1201,8 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
|
||||
}
|
||||
else if (input->attr_type == CD_ORCO) {
|
||||
BLI_dynstr_appendf(ds,
|
||||
"\tvar%d%s = OrcoTexCoFactors[0] + position * OrcoTexCoFactors[1];\n",
|
||||
"\tvar%d%s = OrcoTexCoFactors[0].xyz + position *"
|
||||
" OrcoTexCoFactors[1].xyz;\n",
|
||||
input->attr_id,
|
||||
use_geom ? "g" : "");
|
||||
/* See mesh_create_loop_orco() for explanation. */
|
||||
@@ -1296,6 +1317,8 @@ static char *code_generate_geometry(ListBase *nodes, const char *geom_code, cons
|
||||
BLI_dynstr_append(ds, "out vec3 worldNormal;\n");
|
||||
BLI_dynstr_append(ds, "out vec3 viewNormal;\n");
|
||||
|
||||
BLI_dynstr_append(ds, datatoc_common_view_lib_glsl);
|
||||
|
||||
BLI_dynstr_append(ds, "void main(){\n");
|
||||
|
||||
if (builtins & GPU_BARYCENTRIC_DIST) {
|
||||
@@ -1340,9 +1363,13 @@ static char *code_generate_geometry(ListBase *nodes, const char *geom_code, cons
|
||||
BLI_dynstr_append(ds, "}\n");
|
||||
}
|
||||
|
||||
BLI_dynstr_append(ds, "RESOURCE_ID_VARYING\n");
|
||||
|
||||
/* Generate varying assignments. */
|
||||
BLI_dynstr_append(ds, "void pass_attr(in int vert) {\n");
|
||||
|
||||
BLI_dynstr_append(ds, "\tPASS_RESOURCE_ID(vert)\n");
|
||||
|
||||
/* XXX HACK: Eevee specific. */
|
||||
if (geom_code == NULL) {
|
||||
BLI_dynstr_append(ds, "\tworldPosition = worldPositiong[vert];\n");
|
||||
|
||||
@@ -248,6 +248,9 @@ static void gpu_shader_standard_extensions(char defines[MAX_EXT_DEFINE_LENGTH])
|
||||
/* a #version 400 feature, but we use #version 330 maximum so use extension */
|
||||
strcat(defines, "#extension GL_ARB_texture_query_lod: enable\n");
|
||||
}
|
||||
if (GLEW_ARB_shader_draw_parameters) {
|
||||
strcat(defines, "#extension GL_ARB_shader_draw_parameters : enable\n");
|
||||
}
|
||||
}
|
||||
|
||||
static void gpu_shader_standard_defines(char defines[MAX_DEFINE_LENGTH])
|
||||
@@ -255,6 +258,9 @@ static void gpu_shader_standard_defines(char defines[MAX_DEFINE_LENGTH])
|
||||
/* some useful defines to detect GPU type */
|
||||
if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_ANY, GPU_DRIVER_ANY)) {
|
||||
strcat(defines, "#define GPU_ATI\n");
|
||||
if (GPU_crappy_amd_driver()) {
|
||||
strcat(defines, "#define GPU_CRAPPY_AMD_DRIVER\n");
|
||||
}
|
||||
}
|
||||
else if (GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_ANY, GPU_DRIVER_ANY)) {
|
||||
strcat(defines, "#define GPU_NVIDIA\n");
|
||||
|
||||
@@ -65,9 +65,8 @@ static const char *BuiltinUniform_name(GPUUniformBuiltin u)
|
||||
[GPU_UNIFORM_CLIPPLANES] = "WorldClipPlanes",
|
||||
|
||||
[GPU_UNIFORM_COLOR] = "color",
|
||||
[GPU_UNIFORM_CALLID] = "callId",
|
||||
[GPU_UNIFORM_OBJECT_INFO] = "unfobjectinfo",
|
||||
[GPU_UNIFORM_OBJECT_COLOR] = "unfobjectcolor",
|
||||
[GPU_UNIFORM_BASE_INSTANCE] = "baseInstance",
|
||||
[GPU_UNIFORM_RESOURCE_CHUNK] = "resourceChunk",
|
||||
|
||||
[GPU_UNIFORM_CUSTOM] = NULL,
|
||||
[GPU_NUM_UNIFORMS] = NULL,
|
||||
|
||||
@@ -39,6 +39,7 @@
|
||||
#include "GPU_immediate.h"
|
||||
#include "GPU_texture.h"
|
||||
#include "GPU_viewport.h"
|
||||
#include "GPU_uniformbuffer.h"
|
||||
|
||||
#include "DRW_engine.h"
|
||||
|
||||
@@ -619,11 +620,20 @@ void GPU_viewport_free(GPUViewport *viewport)
|
||||
MEM_freeN(viewport->fbl);
|
||||
MEM_freeN(viewport->txl);
|
||||
|
||||
if (viewport->vmempool.calls != NULL) {
|
||||
BLI_memblock_destroy(viewport->vmempool.calls, NULL);
|
||||
if (viewport->vmempool.commands != NULL) {
|
||||
BLI_memblock_destroy(viewport->vmempool.commands, NULL);
|
||||
}
|
||||
if (viewport->vmempool.states != NULL) {
|
||||
BLI_memblock_destroy(viewport->vmempool.states, NULL);
|
||||
if (viewport->vmempool.commands_small != NULL) {
|
||||
BLI_memblock_destroy(viewport->vmempool.commands_small, NULL);
|
||||
}
|
||||
if (viewport->vmempool.callbuffers != NULL) {
|
||||
BLI_memblock_destroy(viewport->vmempool.callbuffers, NULL);
|
||||
}
|
||||
if (viewport->vmempool.obmats != NULL) {
|
||||
BLI_memblock_destroy(viewport->vmempool.obmats, NULL);
|
||||
}
|
||||
if (viewport->vmempool.obinfos != NULL) {
|
||||
BLI_memblock_destroy(viewport->vmempool.obinfos, NULL);
|
||||
}
|
||||
if (viewport->vmempool.cullstates != NULL) {
|
||||
BLI_memblock_destroy(viewport->vmempool.cullstates, NULL);
|
||||
@@ -650,6 +660,13 @@ void GPU_viewport_free(GPUViewport *viewport)
|
||||
BLI_memblock_destroy(viewport->vmempool.images, NULL);
|
||||
}
|
||||
|
||||
for (int i = 0; i < viewport->vmempool.ubo_len; i++) {
|
||||
GPU_uniformbuffer_free(viewport->vmempool.matrices_ubo[i]);
|
||||
GPU_uniformbuffer_free(viewport->vmempool.obinfos_ubo[i]);
|
||||
}
|
||||
MEM_SAFE_FREE(viewport->vmempool.matrices_ubo);
|
||||
MEM_SAFE_FREE(viewport->vmempool.obinfos_ubo);
|
||||
|
||||
DRW_instance_data_list_free(viewport->idatalist);
|
||||
MEM_freeN(viewport->idatalist);
|
||||
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
|
||||
/* Need to be included after common_view_lib.glsl for resource_id. */
|
||||
#ifndef GPU_OBINFOS_UBO
|
||||
#define GPU_OBINFOS_UBO
|
||||
struct ObjectInfos {
|
||||
vec4 drw_OrcoTexCoFactors[2];
|
||||
vec4 drw_ObjectColor;
|
||||
vec4 drw_Infos;
|
||||
};
|
||||
|
||||
layout(std140) uniform infoBlock
|
||||
{
|
||||
/* DRW_RESOURCE_CHUNK_LEN = 512 */
|
||||
ObjectInfos drw_infos[512];
|
||||
};
|
||||
#define OrcoTexCoFactors (drw_infos[resource_id].drw_OrcoTexCoFactors)
|
||||
#define ObjectInfo (drw_infos[resource_id].drw_Infos)
|
||||
#define ObjectColor (drw_infos[resource_id].drw_ObjectColor)
|
||||
#endif
|
||||
@@ -1,8 +1,5 @@
|
||||
|
||||
uniform mat4 ViewProjectionMatrix;
|
||||
#ifdef USE_WORLD_CLIP_PLANES
|
||||
uniform mat4 ModelMatrix;
|
||||
#endif
|
||||
|
||||
/* ---- Instantiated Attrs ---- */
|
||||
in float pos;
|
||||
@@ -47,11 +44,12 @@ void main()
|
||||
pPos = vec3(0.0);
|
||||
}
|
||||
|
||||
gl_Position = ViewProjectionMatrix * InstanceModelMatrix * vec4(pPos, 1.0);
|
||||
vec4 wPos = InstanceModelMatrix * vec4(pPos, 1.0);
|
||||
gl_Position = ViewProjectionMatrix * wPos;
|
||||
|
||||
finalColor = vec4(color, 1.0);
|
||||
|
||||
#ifdef USE_WORLD_CLIP_PLANES
|
||||
world_clip_planes_calc_clip_distance((ModelMatrix * InstanceModelMatrix * vec4(pPos, 1.0)).xyz);
|
||||
world_clip_planes_calc_clip_distance(wPos.xyz);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -18,13 +18,14 @@ void main()
|
||||
{
|
||||
float len = end - start;
|
||||
vec3 sta = vec3(0.0, 0.0, -start);
|
||||
vec4 pos_4d = vec4(pos * -len + sta, 1.0);
|
||||
|
||||
gl_Position = ViewProjectionMatrix * InstanceModelMatrix * pos_4d;
|
||||
vec4 wPos = InstanceModelMatrix * vec4(pos * -len + sta, 1.0);
|
||||
|
||||
gl_Position = ViewProjectionMatrix * wPos;
|
||||
gl_PointSize = size;
|
||||
finalColor = vec4(color, 1.0);
|
||||
|
||||
#ifdef USE_WORLD_CLIP_PLANES
|
||||
world_clip_planes_calc_clip_distance((InstanceModelMatrix * pos_4d).xyz);
|
||||
world_clip_planes_calc_clip_distance(wPos.xyz);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
|
||||
uniform mat4 ViewProjectionMatrix;
|
||||
uniform mat4 ModelMatrix;
|
||||
|
||||
/* ---- Instantiated Attrs ---- */
|
||||
in vec3 pos;
|
||||
@@ -20,10 +19,10 @@ void main()
|
||||
{
|
||||
finalColor = color;
|
||||
|
||||
vec4 pos_4d = vec4(pos * size, 1.0);
|
||||
gl_Position = ViewProjectionMatrix * InstanceModelMatrix * pos_4d;
|
||||
vec4 wPos = InstanceModelMatrix * vec4(pos * size, 1.0);
|
||||
gl_Position = ViewProjectionMatrix * wPos;
|
||||
|
||||
#ifdef USE_WORLD_CLIP_PLANES
|
||||
world_clip_planes_calc_clip_distance((ModelMatrix * InstanceModelMatrix * pos_4d).xyz);
|
||||
world_clip_planes_calc_clip_distance(wPos.xyz);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
|
||||
uniform mat4 ViewProjectionMatrix;
|
||||
#ifdef USE_WORLD_CLIP_PLANES
|
||||
uniform mat4 ModelMatrix;
|
||||
#endif
|
||||
|
||||
uniform int baseId;
|
||||
|
||||
/* ---- Instantiated Attrs ---- */
|
||||
@@ -21,11 +19,11 @@ flat out uint finalId;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 pos_4d = vec4(pos * size, 1.0);
|
||||
gl_Position = ViewProjectionMatrix * InstanceModelMatrix * pos_4d;
|
||||
vec4 wPos = InstanceModelMatrix * vec4(pos * size, 1.0);
|
||||
gl_Position = ViewProjectionMatrix * wPos;
|
||||
finalId = uint(baseId + callId);
|
||||
|
||||
#ifdef USE_WORLD_CLIP_PLANES
|
||||
world_clip_planes_calc_clip_distance((ModelMatrix * InstanceModelMatrix * pos_4d).xyz);
|
||||
world_clip_planes_calc_clip_distance(wPos.xyz);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -9,5 +9,5 @@ in mat4 InstanceModelMatrix;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = ViewProjectionMatrix * InstanceModelMatrix * vec4(pos, 1.0);
|
||||
gl_Position = ViewProjectionMatrix * (InstanceModelMatrix * vec4(pos, 1.0));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user