diff --git a/release/datafiles/blender_icons.svg b/release/datafiles/blender_icons.svg index 4174c575e67..e0df177e36a 100644 --- a/release/datafiles/blender_icons.svg +++ b/release/datafiles/blender_icons.svg @@ -31693,94 +31693,6 @@ offset="1" id="stop32081" /> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - @@ -32205,6 +32001,162 @@ y1="238" x2="226.625" y2="251.71078" /> + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + prev); int flag = but->prev->flag; if (flag & UI_BUT_DRIVEN) { - but->icon = ICON_AUTO; + but->icon = ICON_DECORATE_DRIVER; } else if (flag & UI_BUT_ANIMATED_KEY) { - but->icon = ICON_SPACE2; + but->icon = ICON_DECORATE_KEYFRAME; } else if (flag & UI_BUT_ANIMATED) { - but->icon = ICON_SPACE3; + but->icon = ICON_DECORATE_ANIMATE; } else if (flag & UI_BUT_OVERRIDEN) { - but->icon = ICON_LIBRARY_DATA_OVERRIDE; + but->icon = ICON_DECORATE_OVERRIDE; } else { - but->icon = ICON_DOT; + but->icon = ICON_DECORATE; } const int flag_copy = (UI_BUT_DISABLED | UI_BUT_INACTIVE); diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c index 38fac7cb37d..43b7b940b4f 100644 --- a/source/blender/editors/space_view3d/view3d_buttons.c +++ b/source/blender/editors/space_view3d/view3d_buttons.c @@ -938,6 +938,7 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr) colsub = uiLayoutColumn(split, true); uiItemR(colsub, ptr, "location", 0, NULL, ICON_NONE); colsub = uiLayoutColumn(split, true); + uiLayoutSetEmboss(colsub, UI_EMBOSS_NONE); uiItemL(colsub, "", ICON_NONE); uiItemR(colsub, ptr, "lock_location", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_NONE); @@ -948,6 +949,7 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr) colsub = uiLayoutColumn(split, true); uiItemR(colsub, ptr, "rotation_quaternion", 0, IFACE_("Rotation"), ICON_NONE); colsub = uiLayoutColumn(split, true); + uiLayoutSetEmboss(colsub, UI_EMBOSS_NONE); uiItemR(colsub, ptr, "lock_rotations_4d", UI_ITEM_R_TOGGLE, IFACE_("4L"), ICON_NONE); if (RNA_boolean_get(ptr, "lock_rotations_4d")) uiItemR(colsub, ptr, "lock_rotation_w", UI_ITEM_R_TOGGLE + UI_ITEM_R_ICON_ONLY, "", ICON_NONE); @@ -959,6 +961,7 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr) colsub = uiLayoutColumn(split, true); uiItemR(colsub, ptr, "rotation_axis_angle", 0, IFACE_("Rotation"), ICON_NONE); colsub = uiLayoutColumn(split, true); + uiLayoutSetEmboss(colsub, UI_EMBOSS_NONE); uiItemR(colsub, ptr, "lock_rotations_4d", UI_ITEM_R_TOGGLE, IFACE_("4L"), ICON_NONE); if (RNA_boolean_get(ptr, "lock_rotations_4d")) uiItemR(colsub, ptr, "lock_rotation_w", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_NONE); @@ -970,6 +973,7 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr) colsub = uiLayoutColumn(split, true); uiItemR(colsub, ptr, "rotation_euler", 0, IFACE_("Rotation"), ICON_NONE); colsub = uiLayoutColumn(split, true); + uiLayoutSetEmboss(colsub, UI_EMBOSS_NONE); uiItemL(colsub, "", ICON_NONE); uiItemR(colsub, ptr, "lock_rotation", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_NONE); break; @@ -980,6 +984,7 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr) colsub = uiLayoutColumn(split, true); uiItemR(colsub, ptr, "scale", 0, NULL, ICON_NONE); colsub = uiLayoutColumn(split, true); + uiLayoutSetEmboss(colsub, UI_EMBOSS_NONE); uiItemL(colsub, "", ICON_NONE); uiItemR(colsub, ptr, "lock_scale", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_NONE); diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c index a7c79aa8e68..2e50111b01b 100644 --- a/source/blender/makesrna/intern/rna_space.c +++ b/source/blender/makesrna/intern/rna_space.c @@ -273,7 +273,7 @@ const EnumPropertyItem rna_enum_clip_editor_mode_items[] = { /* Actually populated dynamically trough a function, but helps for context-less access (e.g. doc, i18n...). */ static const EnumPropertyItem buttons_context_items[] = { - {BCONTEXT_TOOL, "TOOL", ICON_PREFERENCES, "Tool", "Tool settings"}, + {BCONTEXT_TOOL, "TOOL", ICON_TOOL_SETTINGS, "Tool", "Tool settings"}, {BCONTEXT_SCENE, "SCENE", ICON_SCENE_DATA, "Scene", "Scene"}, {BCONTEXT_RENDER, "RENDER", ICON_SCENE, "Render", "Render"}, {BCONTEXT_VIEW_LAYER, "VIEW_LAYER", ICON_RENDER_RESULT, "View Layer", "View layer"}, @@ -288,7 +288,7 @@ static const EnumPropertyItem buttons_context_items[] = { {BCONTEXT_TEXTURE, "TEXTURE", ICON_TEXTURE, "Texture", "Texture"}, {BCONTEXT_PARTICLE, "PARTICLES", ICON_PARTICLES, "Particles", "Particle"}, {BCONTEXT_PHYSICS, "PHYSICS", ICON_PHYSICS, "Physics", "Physics"}, - {BCONTEXT_SHADERFX, "SHADERFX", ICON_SOLO_ON, "Effects", "Object visual effects" }, + {BCONTEXT_SHADERFX, "SHADERFX", ICON_SHADERFX, "Effects", "Object visual effects" }, {0, NULL, 0, NULL, NULL} };