Cycles: Reduce verbosity of logging
Mainly makes logging less verbose when doing progressive sampling in viewport. Such kind of verbosity is not really possible to be filtered out with `grep` so let's reshuffle few lines of code.
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@@ -480,11 +480,11 @@ void ObjectManager::device_update_transforms(Device *device,
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void ObjectManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress)
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{
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VLOG(1) << "Total " << scene->objects.size() << " objects.";
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if(!need_update)
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return;
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VLOG(1) << "Total " << scene->objects.size() << " objects.";
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device_free(device, dscene);
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if(scene->objects.size() == 0)
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