T55570: Moved Texture drawtype as to shading popover

the use of the texture drawtype is limited. so who should we have it
this prominent on the screen. By adding it as a shading.color_type
option we should save some screenspace.
This commit is contained in:
Jeroen Bakker
2018-06-21 14:56:00 +02:00
parent 3584810fdd
commit d5552a6d4b
13 changed files with 193 additions and 199 deletions

View File

@@ -3646,7 +3646,7 @@ class VIEW3D_PT_shading_lighting(Panel):
view = context.space_data
shading = view.shading
if shading.type in ('SOLID', 'TEXTURED'):
if shading.type == 'SOLID':
layout.row().prop(shading, "light", expand=True)
if shading.light == 'STUDIO':
row = layout.row()
@@ -3663,7 +3663,7 @@ class VIEW3D_PT_shading_lighting(Panel):
sub.operator('VIEW3D_OT_toggle_matcap_flip', emboss=False, text="", icon='ARROW_LEFTRIGHT')
sub.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES')
elif shading.type in ('MATERIAL'):
elif shading.type == 'MATERIAL':
row = layout.row()
row.template_icon_view(shading, "studio_light", show_labels=True)
sub = row.column()
@@ -3708,7 +3708,7 @@ class VIEW3D_PT_shading_options(Panel):
def poll(cls, context):
view = context.space_data
shading = view.shading
return shading.type in ['SOLID', 'TEXTURED']
return shading.type == 'SOLID'
def draw(self, context):
layout = self.layout
@@ -3720,35 +3720,34 @@ class VIEW3D_PT_shading_options(Panel):
row = layout.row()
row.prop(shading, "show_specular_highlight")
if shading.type in ('SOLID', 'TEXTURED'):
row = layout.split(0.4)
row.prop(shading, "show_xray")
sub = row.row()
sub.active = shading.show_xray
sub.prop(shading, "xray_alpha", text="")
row = layout.split(0.4)
row.prop(shading, "show_xray")
sub = row.row()
sub.active = shading.show_xray
sub.prop(shading, "xray_alpha", text="")
row = layout.split(0.4)
row.active = not shading.show_xray
row.prop(shading, "show_shadows")
sub = row.row()
sub.active = shading.show_shadows and not shading.show_xray
sub.prop(shading, "shadow_intensity", text="")
row = layout.split(0.4)
row.active = not shading.show_xray
row.prop(shading, "show_shadows")
sub = row.row()
sub.active = shading.show_shadows and not shading.show_xray
sub.prop(shading, "shadow_intensity", text="")
row = layout.split(0.4)
row.active = not shading.show_xray
row.prop(shading, "show_cavity")
sub = row.column(align=True)
sub.active = not shading.show_xray and shading.show_cavity
sub.prop(shading, "cavity_ridge_factor")
sub.prop(shading, "cavity_valley_factor")
row = layout.split(0.4)
row.active = not shading.show_xray
row.prop(shading, "show_cavity")
sub = row.column(align=True)
sub.active = not shading.show_xray and shading.show_cavity
sub.prop(shading, "cavity_ridge_factor")
sub.prop(shading, "cavity_valley_factor")
row = layout.split(0.4)
row.prop(shading, "show_object_outline")
sub = row.row()
sub.active = shading.show_object_outline
sub.prop(shading, "object_outline_color", text="")
row = layout.split(0.4)
row.prop(shading, "show_object_outline")
sub = row.row()
sub.active = shading.show_object_outline
sub.prop(shading, "object_outline_color", text="")
layout.prop(view, "show_world")
layout.prop(view, "show_world")
class VIEW3D_PT_overlay(Panel):