Cleanup: Unused device argument in host update functions
Better not to tempt anyone from using unsafe access to device functionality during host update.
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@@ -69,7 +69,7 @@ static void host_compile_shader(Scene *scene,
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<< summary.full_report();
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}
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void SVMShaderManager::host_update_specific(Device * /*device*/, Scene *scene, Progress &progress)
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void SVMShaderManager::host_update_specific(Scene *scene, Progress &progress)
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{
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if (!need_update()) {
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return;
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