diff --git a/source/blender/gpu/vulkan/vk_memory_layout.cc b/source/blender/gpu/vulkan/vk_memory_layout.cc index c96ed4a8ecb..3e7d09efde2 100644 --- a/source/blender/gpu/vulkan/vk_memory_layout.cc +++ b/source/blender/gpu/vulkan/vk_memory_layout.cc @@ -19,31 +19,8 @@ uint32_t Std430::component_mem_size(const shader::Type /*type*/) return 4; } -uint32_t Std430::element_alignment(const shader::Type type, const bool is_array) +uint32_t Std430::element_alignment(const shader::Type type, const bool /*is_array*/) { - if (is_array) { - switch (type) { - case shader::Type::float_t: - case shader::Type::uint_t: - case shader::Type::int_t: - case shader::Type::bool_t: - return 4; - case shader::Type::float2_t: - case shader::Type::uint2_t: - case shader::Type::int2_t: - case shader::Type::float3_t: - case shader::Type::uint3_t: - case shader::Type::int3_t: - case shader::Type::float4_t: - case shader::Type::uint4_t: - case shader::Type::int4_t: - case shader::Type::float3x3_t: - case shader::Type::float4x4_t: - return 16; - default: - BLI_assert_msg(false, "Type not supported in dynamic structs."); - } - } switch (type) { case shader::Type::float_t: case shader::Type::uint_t: