From d89f9d70c52001e09ee3ab80a3547ba140e00aec Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 8 May 2018 14:31:08 +0200 Subject: [PATCH] Eevee: Fix bug with transparent object + volume rendering. This was because the main_fb was not bound back to be updated. Following draw calls were drawn without depth buffer. --- source/blender/draw/engines/eevee/eevee_volumes.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c index 9b039345fce..700a8d81565 100644 --- a/source/blender/draw/engines/eevee/eevee_volumes.c +++ b/source/blender/draw/engines/eevee/eevee_volumes.c @@ -572,7 +572,11 @@ void EEVEE_volumes_resolve(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *veda SWAP(GPUFrameBuffer *, fbl->main_fb, fbl->effect_fb); SWAP(GPUFrameBuffer *, fbl->main_color_fb, fbl->effect_color_fb); SWAP(GPUTexture *, txl->color, txl->color_post); + + /* Restore */ + GPU_framebuffer_texture_detach(fbl->effect_fb, dtxl->depth); GPU_framebuffer_texture_attach(fbl->main_fb, dtxl->depth, 0, 0); + GPU_framebuffer_bind(fbl->main_fb); } }