Cleanup: style, use braces in source/
Automated using clang-tidy.
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@@ -65,10 +65,12 @@ static int SVertex_init(BPy_SVertex *self, PyObject *args, PyObject *kwds)
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float v[3];
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if (PyArg_ParseTupleAndKeywords(args, kwds, "|O!", (char **)kwlist_1, &SVertex_Type, &obj)) {
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if (!obj)
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if (!obj) {
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self->sv = new SVertex();
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else
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}
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else {
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self->sv = new SVertex(*(((BPy_SVertex *)obj)->sv));
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}
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}
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else if (PyErr_Clear(),
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PyArg_ParseTupleAndKeywords(
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@@ -100,8 +102,9 @@ static PyObject *SVertex_add_normal(BPy_SVertex *self, PyObject *args, PyObject
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PyObject *py_normal;
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Vec3r n;
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "O", (char **)kwlist, &py_normal))
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "O", (char **)kwlist, &py_normal)) {
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return NULL;
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}
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if (!Vec3r_ptr_from_PyObject(py_normal, n)) {
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PyErr_SetString(PyExc_TypeError,
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"argument 1 must be a 3D vector (either a list of 3 elements or Vector)");
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@@ -124,8 +127,9 @@ static PyObject *SVertex_add_fedge(BPy_SVertex *self, PyObject *args, PyObject *
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static const char *kwlist[] = {"fedge", NULL};
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PyObject *py_fe;
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "O!", (char **)kwlist, &FEdge_Type, &py_fe))
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "O!", (char **)kwlist, &FEdge_Type, &py_fe)) {
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return NULL;
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}
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self->sv->AddFEdge(((BPy_FEdge *)py_fe)->fe);
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Py_RETURN_NONE;
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}
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@@ -152,8 +156,9 @@ static PyMethodDef BPy_SVertex_methods[] = {
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static int SVertex_mathutils_check(BaseMathObject *bmo)
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{
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if (!BPy_SVertex_Check(bmo->cb_user))
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if (!BPy_SVertex_Check(bmo->cb_user)) {
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return -1;
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}
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return 0;
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}
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@@ -378,8 +383,9 @@ PyDoc_STRVAR(SVertex_viewvertex_doc,
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static PyObject *SVertex_viewvertex_get(BPy_SVertex *self, void *UNUSED(closure))
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{
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ViewVertex *vv = self->sv->viewvertex();
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if (vv)
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if (vv) {
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return Any_BPy_ViewVertex_from_ViewVertex(*vv);
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}
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Py_RETURN_NONE;
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}
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@@ -399,8 +405,9 @@ PyDoc_STRVAR(SVertex_curvatures_doc,
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static PyObject *SVertex_curvatures_get(BPy_SVertex *self, void *UNUSED(closure))
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{
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const CurvatureInfo *info = self->sv->getCurvatureInfo();
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if (!info)
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if (!info) {
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Py_RETURN_NONE;
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}
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Vec3r e1(info->e1.x(), info->e1.y(), info->e1.z());
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Vec3r e2(info->e2.x(), info->e2.y(), info->e2.z());
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Vec3r er(info->er.x(), info->er.y(), info->er.z());
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