From d8facbd45e437d4b4adae2c8efcd917a6b2f2873 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Wed, 8 Oct 2008 17:34:26 +0000 Subject: [PATCH] Bugfix #17785 Fixed tooltip for "double sided" so it clearly denotes it's about light. :) --- source/blender/src/buttons_editing.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c index 3a819d3d32b..12dd8752133 100644 --- a/source/blender/src/buttons_editing.c +++ b/source/blender/src/buttons_editing.c @@ -884,7 +884,7 @@ static void editing_panel_mesh_type(Object *ob, Mesh *me) uiBlockEndAlign(block); uiBlockBeginAlign(block); - uiDefButBitS(block, TOG, ME_TWOSIDED, REDRAWVIEW3D, "Double Sided", 10,30,170,19, &me->flag, 0, 0, 0, 0, "Render/display the mesh as double or single sided"); + uiDefButBitS(block, TOG, ME_TWOSIDED, REDRAWVIEW3D, "Double Sided", 10,30,170,19, &me->flag, 0, 0, 0, 0, "Render/display the mesh with double or single sided lighting"); uiDefButBitS(block, TOG, ME_NOPUNOFLIP, REDRAWVIEW3D, "No V.Normal Flip", 10,10,170,19, &me->flag, 0, 0, 0, 0, "Disables flipping of vertexnormals during render"); uiBlockEndAlign(block);