diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c index a9ddbcc7fab..d78c3547b36 100644 --- a/source/blender/editors/armature/pose_select.c +++ b/source/blender/editors/armature/pose_select.c @@ -570,6 +570,8 @@ void POSE_OT_select_constraint_target(wmOperatorType *ot) /* -------------------------------------- */ +/* No need to convert to multi-objects. Just like we keep the non-active bones + * selected we then keep the non-active objects untouched (selected/unselected). */ static int pose_select_hierarchy_exec(bContext *C, wmOperator *op) { Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));