Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
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intern/cycles/util/util_path.cpp
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61
intern/cycles/util/util_path.cpp
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "util_debug.h"
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#include "util_path.h"
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#include "util_string.h"
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#include <OpenImageIO/sysutil.h>
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OIIO_NAMESPACE_USING
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#include <boost/filesystem.hpp>
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CCL_NAMESPACE_BEGIN
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static string cached_path = "";
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void path_init(const string& path)
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{
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cached_path = path;
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}
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string path_get(const string& sub)
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{
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if(cached_path == "")
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cached_path = path_dirname(Sysutil::this_program_path());
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return path_join(cached_path, sub);
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}
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string path_filename(const string& path)
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{
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return boost::filesystem::path(path).filename();
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}
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string path_dirname(const string& path)
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{
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return boost::filesystem::path(path).parent_path().string();
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}
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string path_join(const string& dir, const string& file)
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{
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return (boost::filesystem::path(dir) / boost::filesystem::path(file)).string();
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}
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CCL_NAMESPACE_END
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