bleh
This commit is contained in:
@@ -1,616 +0,0 @@
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/**
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* $Id$
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "MEM_guardedalloc.h"
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#include "DNA_object_types.h"
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#include "DNA_key_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "RAS_MeshObject.h"
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#include "RAS_IRasterizer.h"
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#include "MT_MinMax.h"
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#include "MT_Point3.h"
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#include <algorithm>
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/* polygon sorting */
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struct RAS_MeshObject::polygonSlot
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{
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float m_z;
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int m_index[4];
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polygonSlot() {}
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/* pnorm is the normal from the plane equation that the distance from is
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* used to sort again. */
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void get(const RAS_TexVert *vertexarray, const unsigned short *indexarray,
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int offset, int nvert, const MT_Vector3& pnorm)
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{
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MT_Vector3 center(0, 0, 0);
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int i;
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for(i=0; i<nvert; i++) {
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m_index[i] = indexarray[offset+i];
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center += vertexarray[m_index[i]].getXYZ();
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}
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/* note we don't divide center by the number of vertices, since all
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* polygons have the same number of vertices, and that we leave out
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* the 4-th component of the plane equation since it is constant. */
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m_z = MT_dot(pnorm, center);
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}
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void set(unsigned short *indexarray, int offset, int nvert)
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{
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int i;
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for(i=0; i<nvert; i++)
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indexarray[offset+i] = m_index[i];
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}
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};
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struct RAS_MeshObject::backtofront
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{
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bool operator()(const polygonSlot &a, const polygonSlot &b) const
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{
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return a.m_z < b.m_z;
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}
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};
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struct RAS_MeshObject::fronttoback
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{
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bool operator()(const polygonSlot &a, const polygonSlot &b) const
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{
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return a.m_z > b.m_z;
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}
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};
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/* mesh object */
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STR_String RAS_MeshObject::s_emptyname = "";
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RAS_MeshObject::RAS_MeshObject(Mesh* mesh)
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: m_bModified(true),
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m_bMeshModified(true),
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m_mesh(mesh)
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{
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if (m_mesh && m_mesh->key)
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{
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KeyBlock *kb;
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int count=0;
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// initialize weight cache for shape objects
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// count how many keys in this mesh
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for(kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next)
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count++;
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m_cacheWeightIndex.resize(count,-1);
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}
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}
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RAS_MeshObject::~RAS_MeshObject()
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{
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vector<RAS_Polygon*>::iterator it;
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if (m_mesh && m_mesh->key)
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{
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KeyBlock *kb;
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// remove the weight cache to avoid memory leak
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for(kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next) {
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if(kb->weights)
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MEM_freeN(kb->weights);
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kb->weights= NULL;
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}
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}
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for(it=m_Polygons.begin(); it!=m_Polygons.end(); it++)
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delete (*it);
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m_sharedvertex_map.clear();
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m_Polygons.clear();
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m_materials.clear();
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}
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bool RAS_MeshObject::MeshModified()
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{
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return m_bMeshModified;
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}
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//unsigned int RAS_MeshObject::GetLightLayer()
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//{
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// return m_lightlayer;
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//}
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int RAS_MeshObject::NumMaterials()
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{
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return m_materials.size();
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}
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const STR_String& RAS_MeshObject::GetMaterialName(unsigned int matid)
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{
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RAS_MeshMaterial* mmat = GetMeshMaterial(matid);
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if(mmat)
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return mmat->m_bucket->GetPolyMaterial()->GetMaterialName();
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return s_emptyname;
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}
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RAS_MeshMaterial* RAS_MeshObject::GetMeshMaterial(unsigned int matid)
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{
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if (m_materials.size() > 0 && (matid < m_materials.size()))
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{
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list<RAS_MeshMaterial>::iterator it = m_materials.begin();
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while (matid--) ++it;
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return &*it;
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}
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return NULL;
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}
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int RAS_MeshObject::NumPolygons()
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{
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return m_Polygons.size();
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}
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RAS_Polygon* RAS_MeshObject::GetPolygon(int num) const
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{
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return m_Polygons[num];
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}
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list<RAS_MeshMaterial>::iterator GetFirstMaterial();
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list<RAS_MeshMaterial>::iterator GetLastMaterial();
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list<RAS_MeshMaterial>::iterator RAS_MeshObject::GetFirstMaterial()
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{
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return m_materials.begin();
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}
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list<RAS_MeshMaterial>::iterator RAS_MeshObject::GetLastMaterial()
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{
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return m_materials.end();
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}
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void RAS_MeshObject::SetName(const char *name)
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{
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m_name = name;
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}
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STR_String& RAS_MeshObject::GetName()
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{
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return m_name;
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}
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const STR_String& RAS_MeshObject::GetTextureName(unsigned int matid)
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{
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RAS_MeshMaterial* mmat = GetMeshMaterial(matid);
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if(mmat)
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return mmat->m_bucket->GetPolyMaterial()->GetTextureName();
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return s_emptyname;
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}
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RAS_MeshMaterial *RAS_MeshObject::GetMeshMaterial(RAS_IPolyMaterial *mat)
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{
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list<RAS_MeshMaterial>::iterator mit;
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/* find a mesh material */
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for(mit = m_materials.begin(); mit != m_materials.end(); mit++)
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if(mit->m_bucket->GetPolyMaterial() == mat)
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return &*mit;
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return NULL;
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}
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int RAS_MeshObject::GetMaterialId(RAS_IPolyMaterial *mat)
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{
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list<RAS_MeshMaterial>::iterator mit;
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int imat;
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/* find a mesh material */
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for(imat=0, mit = m_materials.begin(); mit != m_materials.end(); mit++, imat++)
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if(mit->m_bucket->GetPolyMaterial() == mat)
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return imat;
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return -1;
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}
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RAS_Polygon* RAS_MeshObject::AddPolygon(RAS_MaterialBucket *bucket, int numverts)
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{
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RAS_MeshMaterial *mmat;
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RAS_Polygon *poly;
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RAS_MeshSlot *slot;
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/* find a mesh material */
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mmat = GetMeshMaterial(bucket->GetPolyMaterial());
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/* none found, create a new one */
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if(!mmat) {
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RAS_MeshMaterial meshmat;
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meshmat.m_bucket = bucket;
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meshmat.m_baseslot = meshmat.m_bucket->AddMesh(numverts);
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meshmat.m_baseslot->m_mesh = this;
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m_materials.push_back(meshmat);
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mmat = &m_materials.back();
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}
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/* add it to the bucket, this also adds new display arrays */
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slot = mmat->m_baseslot;
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slot->AddPolygon(numverts);
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/* create a new polygon */
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RAS_DisplayArray *darray = slot->CurrentDisplayArray();
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poly = new RAS_Polygon(bucket, darray, numverts);
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m_Polygons.push_back(poly);
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return poly;
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}
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void RAS_MeshObject::DebugColor(unsigned int abgr)
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{
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/*int numpolys = NumPolygons();
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for (int i=0;i<numpolys;i++) {
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RAS_Polygon* poly = m_polygons[i];
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for (int v=0;v<poly->VertexCount();v++)
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RAS_TexVert* vtx = poly->GetVertex(v)->setDebugRGBA(abgr);
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}
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*/
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/* m_debugcolor = abgr; */
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}
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void RAS_MeshObject::SetVertexColor(RAS_IPolyMaterial* mat,MT_Vector4 rgba)
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{
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RAS_MeshMaterial *mmat = GetMeshMaterial(mat);
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RAS_MeshSlot *slot = mmat->m_baseslot;
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RAS_MeshSlot::iterator it;
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size_t i;
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for(slot->begin(it); !slot->end(it); slot->next(it))
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for(i=it.startvertex; i<it.endvertex; i++)
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it.vertex[i].SetRGBA(rgba);
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}
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void RAS_MeshObject::AddVertex(RAS_Polygon *poly, int i,
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const MT_Point3& xyz,
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const MT_Point2& uv,
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const MT_Point2& uv2,
|
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const MT_Vector4& tangent,
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const unsigned int rgba,
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const MT_Vector3& normal,
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bool flat,
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int origindex)
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{
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RAS_TexVert texvert(xyz, uv, uv2, tangent, rgba, normal, flat, origindex);
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RAS_MeshMaterial *mmat;
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RAS_DisplayArray *darray;
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RAS_MeshSlot *slot;
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int offset;
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mmat = GetMeshMaterial(poly->GetMaterial()->GetPolyMaterial());
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slot = mmat->m_baseslot;
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darray = slot->CurrentDisplayArray();
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{ /* Shared Vertex! */
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/* find vertices shared between faces, with the restriction
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* that they exist in the same display array, and have the
|
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* same uv coordinate etc */
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||||
vector<SharedVertex>& sharedmap = m_sharedvertex_map[origindex];
|
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vector<SharedVertex>::iterator it;
|
||||
|
||||
for(it = sharedmap.begin(); it != sharedmap.end(); it++)
|
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{
|
||||
if(it->m_darray != darray)
|
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continue;
|
||||
if(!it->m_darray->m_vertex[it->m_offset].closeTo(&texvert))
|
||||
continue;
|
||||
|
||||
/* found one, add it and we're done */
|
||||
if(poly->IsVisible())
|
||||
slot->AddPolygonVertex(it->m_offset);
|
||||
poly->SetVertexOffset(i, it->m_offset);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/* no shared vertex found, add a new one */
|
||||
offset = slot->AddVertex(texvert);
|
||||
if(poly->IsVisible())
|
||||
slot->AddPolygonVertex(offset);
|
||||
poly->SetVertexOffset(i, offset);
|
||||
|
||||
{ /* Shared Vertex! */
|
||||
SharedVertex shared;
|
||||
shared.m_darray = darray;
|
||||
shared.m_offset = offset;
|
||||
m_sharedvertex_map[origindex].push_back(shared);
|
||||
}
|
||||
}
|
||||
|
||||
int RAS_MeshObject::NumVertices(RAS_IPolyMaterial* mat)
|
||||
{
|
||||
RAS_MeshMaterial *mmat;
|
||||
RAS_MeshSlot *slot;
|
||||
RAS_MeshSlot::iterator it;
|
||||
size_t len = 0;
|
||||
|
||||
mmat = GetMeshMaterial(mat);
|
||||
slot = mmat->m_baseslot;
|
||||
for(slot->begin(it); !slot->end(it); slot->next(it))
|
||||
len += it.endvertex - it.startvertex;
|
||||
|
||||
return len;
|
||||
}
|
||||
|
||||
|
||||
RAS_TexVert* RAS_MeshObject::GetVertex(unsigned int matid,
|
||||
unsigned int index)
|
||||
{
|
||||
RAS_MeshMaterial *mmat;
|
||||
RAS_MeshSlot *slot;
|
||||
RAS_MeshSlot::iterator it;
|
||||
size_t len;
|
||||
|
||||
mmat = GetMeshMaterial(matid);
|
||||
|
||||
if(!mmat)
|
||||
return NULL;
|
||||
|
||||
slot = mmat->m_baseslot;
|
||||
len = 0;
|
||||
for(slot->begin(it); !slot->end(it); slot->next(it)) {
|
||||
if(index >= len + it.endvertex - it.startvertex)
|
||||
len += it.endvertex - it.startvertex;
|
||||
else
|
||||
return &it.vertex[index - len];
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const float* RAS_MeshObject::GetVertexLocation(unsigned int orig_index)
|
||||
{
|
||||
vector<SharedVertex>& sharedmap = m_sharedvertex_map[orig_index];
|
||||
vector<SharedVertex>::iterator it= sharedmap.begin();
|
||||
return it->m_darray->m_vertex[it->m_offset].getXYZ();
|
||||
}
|
||||
|
||||
void RAS_MeshObject::AddMeshUser(void *clientobj, SG_QList *head, RAS_Deformer* deformer)
|
||||
{
|
||||
list<RAS_MeshMaterial>::iterator it;
|
||||
list<RAS_MeshMaterial>::iterator mit;
|
||||
|
||||
for(it = m_materials.begin();it!=m_materials.end();++it) {
|
||||
/* always copy from the base slot, which is never removed
|
||||
* since new objects can be created with the same mesh data */
|
||||
if (deformer && !deformer->UseVertexArray())
|
||||
{
|
||||
// HACK!
|
||||
// this deformer doesn't use vertex array => derive mesh
|
||||
// we must keep only the mesh slots that have unique material id
|
||||
// this is to match the derived mesh drawing function
|
||||
// Need a better solution in the future: scan the derive mesh and create vertex array
|
||||
RAS_IPolyMaterial* curmat = it->m_bucket->GetPolyMaterial();
|
||||
if (curmat->GetFlag() & RAS_BLENDERGLSL)
|
||||
{
|
||||
for(mit = m_materials.begin(); mit != it; ++mit)
|
||||
{
|
||||
RAS_IPolyMaterial* mat = mit->m_bucket->GetPolyMaterial();
|
||||
if ((mat->GetFlag() & RAS_BLENDERGLSL) &&
|
||||
mat->GetMaterialIndex() == curmat->GetMaterialIndex())
|
||||
// no need to convert current mesh slot
|
||||
break;
|
||||
}
|
||||
if (mit != it)
|
||||
continue;
|
||||
}
|
||||
}
|
||||
RAS_MeshSlot *ms = it->m_bucket->CopyMesh(it->m_baseslot);
|
||||
ms->m_clientObj = clientobj;
|
||||
ms->SetDeformer(deformer);
|
||||
it->m_slots.insert(clientobj, ms);
|
||||
head->QAddBack(ms);
|
||||
}
|
||||
}
|
||||
|
||||
void RAS_MeshObject::RemoveFromBuckets(void *clientobj)
|
||||
{
|
||||
list<RAS_MeshMaterial>::iterator it;
|
||||
|
||||
for(it = m_materials.begin();it!=m_materials.end();++it) {
|
||||
RAS_MeshSlot **msp = it->m_slots[clientobj];
|
||||
|
||||
if(!msp)
|
||||
continue;
|
||||
|
||||
RAS_MeshSlot *ms = *msp;
|
||||
|
||||
it->m_bucket->RemoveMesh(ms);
|
||||
it->m_slots.remove(clientobj);
|
||||
}
|
||||
}
|
||||
|
||||
//void RAS_MeshObject::Transform(const MT_Transform& trans)
|
||||
//{
|
||||
//m_trans.translate(MT_Vector3(0,0,1));//.operator *=(trans);
|
||||
|
||||
// for (int i=0;i<m_Polygons.size();i++)
|
||||
// {
|
||||
// m_Polygons[i]->Transform(trans);
|
||||
// }
|
||||
//}
|
||||
|
||||
|
||||
/*
|
||||
void RAS_MeshObject::RelativeTransform(const MT_Vector3& vec)
|
||||
{
|
||||
for (int i=0;i<m_Polygons.size();i++)
|
||||
{
|
||||
m_Polygons[i]->RelativeTransform(vec);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
void RAS_MeshObject::SortPolygons(RAS_MeshSlot& ms, const MT_Transform &transform)
|
||||
{
|
||||
// Limitations: sorting is quite simple, and handles many
|
||||
// cases wrong, partially due to polygons being sorted per
|
||||
// bucket.
|
||||
//
|
||||
// a) mixed triangles/quads are sorted wrong
|
||||
// b) mixed materials are sorted wrong
|
||||
// c) more than 65k faces are sorted wrong
|
||||
// d) intersecting objects are sorted wrong
|
||||
// e) intersecting polygons are sorted wrong
|
||||
//
|
||||
// a) can be solved by making all faces either triangles or quads
|
||||
// if they need to be z-sorted. c) could be solved by allowing
|
||||
// larger buckets, b) and d) cannot be solved easily if we want
|
||||
// to avoid excessive state changes while drawing. e) would
|
||||
// require splitting polygons.
|
||||
|
||||
RAS_MeshSlot::iterator it;
|
||||
size_t j;
|
||||
|
||||
for(ms.begin(it); !ms.end(it); ms.next(it)) {
|
||||
unsigned int nvert = (int)it.array->m_type;
|
||||
unsigned int totpoly = it.totindex/nvert;
|
||||
|
||||
if(totpoly <= 1)
|
||||
continue;
|
||||
if(it.array->m_type == RAS_DisplayArray::LINE)
|
||||
continue;
|
||||
|
||||
// Extract camera Z plane...
|
||||
const MT_Vector3 pnorm(transform.getBasis()[2]);
|
||||
// unneeded: const MT_Scalar pval = transform.getOrigin()[2];
|
||||
|
||||
vector<polygonSlot> slots(totpoly);
|
||||
|
||||
/* get indices and z into temporary array */
|
||||
for(j=0; j<totpoly; j++)
|
||||
slots[j].get(it.vertex, it.index, j*nvert, nvert, pnorm);
|
||||
|
||||
/* sort (stable_sort might be better, if flickering happens?) */
|
||||
std::sort(slots.begin(), slots.end(), backtofront());
|
||||
|
||||
/* get indices from temporary array again */
|
||||
for(j=0; j<totpoly; j++)
|
||||
slots[j].set(it.index, j*nvert, nvert);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void RAS_MeshObject::SchedulePolygons(int drawingmode)
|
||||
{
|
||||
if (m_bModified)
|
||||
{
|
||||
m_bModified = false;
|
||||
m_bMeshModified = true;
|
||||
}
|
||||
}
|
||||
|
||||
static int get_def_index(Object* ob, const char* vgroup)
|
||||
{
|
||||
bDeformGroup *curdef;
|
||||
int index = 0;
|
||||
|
||||
for (curdef = (bDeformGroup*)ob->defbase.first; curdef; curdef=(bDeformGroup*)curdef->next, index++)
|
||||
if (!strcmp(curdef->name, vgroup))
|
||||
return index;
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
void RAS_MeshObject::CheckWeightCache(Object* obj)
|
||||
{
|
||||
KeyBlock *kb;
|
||||
int kbindex, defindex;
|
||||
MDeformVert *dvert= NULL;
|
||||
int totvert, i, j;
|
||||
float *weights;
|
||||
|
||||
if (!m_mesh->key)
|
||||
return;
|
||||
|
||||
for(kbindex=0, kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next, kbindex++)
|
||||
{
|
||||
// first check the cases where the weight must be cleared
|
||||
if (kb->vgroup[0] == 0 ||
|
||||
m_mesh->dvert == NULL ||
|
||||
(defindex = get_def_index(obj, kb->vgroup)) == -1) {
|
||||
if (kb->weights) {
|
||||
MEM_freeN(kb->weights);
|
||||
kb->weights = NULL;
|
||||
}
|
||||
m_cacheWeightIndex[kbindex] = -1;
|
||||
} else if (m_cacheWeightIndex[kbindex] != defindex) {
|
||||
// a weight array is required but the cache is not matching
|
||||
if (kb->weights) {
|
||||
MEM_freeN(kb->weights);
|
||||
kb->weights = NULL;
|
||||
}
|
||||
|
||||
dvert= m_mesh->dvert;
|
||||
totvert= m_mesh->totvert;
|
||||
|
||||
weights= (float*)MEM_callocN(totvert*sizeof(float), "weights");
|
||||
|
||||
for (i=0; i < totvert; i++, dvert++) {
|
||||
for(j=0; j<dvert->totweight; j++) {
|
||||
if (dvert->dw[j].def_nr == defindex) {
|
||||
weights[i]= dvert->dw[j].weight;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
kb->weights = weights;
|
||||
m_cacheWeightIndex[kbindex] = defindex;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user