svn merge ^/trunk/blender -r41230:41266

This commit is contained in:
Campbell Barton
2011-10-24 23:06:27 +00:00
73 changed files with 768 additions and 330 deletions

View File

@@ -158,6 +158,8 @@ void BL_ActionActuator::SetLocalTime(float curtime)
m_starttime = curtime;
m_flag ^= ACT_FLAG_REVERSE;
break;
}
}
@@ -206,9 +208,8 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
if (m_flag & ACT_FLAG_REVERSE)
{
m_localtime = start;
start = end;
end = m_localtime;
start = m_endframe;
end = m_startframe;
}
break;
@@ -236,6 +237,12 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
RemoveAllEvents();
}
if (bUseContinue && (m_flag & ACT_FLAG_ACTIVE))
{
m_localtime = obj->GetActionFrame(m_layer);
ResetStartTime(curtime);
}
if (m_flag & ACT_FLAG_ATTEMPT_PLAY)
SetLocalTime(curtime);
@@ -257,6 +264,9 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
{
m_flag &= ~ACT_FLAG_ACTIVE;
m_flag &= ~ACT_FLAG_ATTEMPT_PLAY;
if (m_playtype == ACT_ACTION_PINGPONG)
m_flag ^= ACT_FLAG_REVERSE;
return false;
}
@@ -266,7 +276,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
if (bPositiveEvent || (m_flag & ACT_FLAG_ATTEMPT_PLAY && !(m_flag & ACT_FLAG_ACTIVE)))
{
if (bPositiveEvent)
if (bPositiveEvent && m_playtype == ACT_ACTION_PLAY)
{
if (obj->IsActionDone(m_layer))
m_localtime = start;
@@ -279,7 +289,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
if (bUseContinue)
obj->SetActionFrame(m_layer, m_localtime);
if (m_playtype == ACT_ACTION_PLAY)
if (m_playtype == ACT_ACTION_PLAY || m_playtype == ACT_ACTION_PINGPONG)
m_flag |= ACT_FLAG_PLAY_END;
else
m_flag &= ~ACT_FLAG_PLAY_END;
@@ -307,9 +317,6 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
// We're done
m_flag &= ~ACT_FLAG_ACTIVE;
return false;
case ACT_ACTION_PINGPONG:
m_flag ^= ACT_FLAG_REVERSE;
// Now fallthrough to LOOP_END code
case ACT_ACTION_LOOP_END:
// Convert into a play and let it finish
obj->SetPlayMode(m_layer, BL_Action::ACT_MODE_PLAY);
@@ -327,12 +334,6 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
break;
}
}
if (bUseContinue && (m_flag & ACT_FLAG_ACTIVE))
{
m_localtime = obj->GetActionFrame(m_layer);
ResetStartTime(curtime);
}
return true;
}

View File

@@ -279,7 +279,7 @@ void BL_Action::SetLocalTime(float curtime)
void BL_Action::ResetStartTime(float curtime)
{
float dt = m_localtime - m_startframe;
float dt = (m_localtime > m_startframe) ? m_localtime - m_startframe : m_startframe - m_localtime;
m_starttime = curtime - dt / (KX_KetsjiEngine::GetAnimFrameRate()*m_speed);
SetLocalTime(curtime);