BGE patch #18350: Add sendMessage() to GameLogic. Added sendMessage to both GameLogic and KX_GameObject.

This commit is contained in:
Benoit Bolsee
2009-04-08 16:57:08 +00:00
parent 370850146f
commit db33320df7
6 changed files with 78 additions and 2 deletions

View File

@@ -66,6 +66,7 @@ typedef unsigned long uint_ptr;
#include "SCA_IActuator.h"
#include "SCA_ISensor.h"
#include "SCA_IController.h"
#include "NG_NetworkScene.h" //Needed for sendMessage()
#include "PyObjectPlus.h" /* python stuff */
@@ -1039,7 +1040,8 @@ PyMethodDef KX_GameObject::Methods[] = {
KX_PYMETHODTABLE(KX_GameObject, rayCast),
KX_PYMETHODTABLE_O(KX_GameObject, getDistanceTo),
KX_PYMETHODTABLE_O(KX_GameObject, getVectTo),
KX_PYMETHODTABLE(KX_GameObject, sendMessage),
// deprecated
{"getPosition", (PyCFunction) KX_GameObject::sPyGetPosition, METH_NOARGS},
{"setPosition", (PyCFunction) KX_GameObject::sPySetPosition, METH_O},
@@ -2335,6 +2337,26 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
return Py_BuildValue("OOO", Py_None, Py_None, Py_None);
}
KX_PYMETHODDEF_DOC_VARARGS(KX_GameObject, sendMessage,
"sendMessage(subject, [body, to])\n"
"sends a message in same manner as a message actuator"
"subject = Subject of the message (string)"
"body = Message body (string)"
"to = Name of object to send the message to")
{
char* subject;
char* body = "";
char* to = "";
const STR_String& from = GetName();
if (!PyArg_ParseTuple(args, "s|sss", &subject, &body, &to))
return NULL;
KX_GetActiveScene()->GetNetworkScene()->SendMessage(to, from, subject, body);
Py_RETURN_NONE;
}
/* ---------------------------------------------------------------------
* Some stuff taken from the header
* --------------------------------------------------------------------- */