Merge branch 'master' into blender2.8

This commit is contained in:
Sergey Sharybin
2017-10-25 14:42:49 +02:00

View File

@@ -834,10 +834,8 @@ void DepsgraphNodeBuilder::build_cloth(Scene *scene, Object *object)
{
Scene *scene_cow = get_cow_datablock(scene);
Object *object_cow = get_cow_datablock(object);
ComponentDepsNode *cache_comp = add_component_node(&object->id,
DEG_NODE_TYPE_CACHE);
add_operation_node(cache_comp,
add_operation_node(&object->id,
DEG_NODE_TYPE_CACHE,
function_bind(BKE_object_eval_cloth,
_1,
scene_cow,
@@ -1087,7 +1085,6 @@ void DepsgraphNodeBuilder::build_lamp(Object *ob)
build_animdata(&la->id);
/* node for obdata */
add_operation_node(lamp_id,
DEG_NODE_TYPE_PARAMETERS,
NULL,
@@ -1252,7 +1249,6 @@ void DepsgraphNodeBuilder::build_cachefile(CacheFile *cache_file)
/* Animation, */
build_animdata(cache_file_id);
/* Cache evaluation itself. */
add_component_node(cache_file_id, DEG_NODE_TYPE_CACHE);
add_operation_node(cache_file_id, DEG_NODE_TYPE_CACHE, NULL,
DEG_OPCODE_PLACEHOLDER, "Cache File Update");
}