From dbe45073d21b9fabc81ff444535b0d2ffb061682 Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Fri, 19 Mar 2021 11:21:24 -0400 Subject: [PATCH] Geometry Nodes: Move cone primtive to rest on its base by default This is generally what people expect when generating a cone. Note that this translation currently happens after the rotation, but since the rotation will likely be removed in the future, that won't be a problem for long. --- .../nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc | 2 ++ 1 file changed, 2 insertions(+) diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc index 5e5dbd91d31..49c77602246 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc @@ -258,6 +258,8 @@ static void geo_node_mesh_primitive_cone_exec(GeoNodeExecParams params) Mesh *mesh = create_cylinder_or_cone_mesh( location, rotation, radius_top, radius_bottom, depth, verts_num, fill_type); + BKE_mesh_translate(mesh, float3(0.0f, 0.0f, depth * 0.5f), false); + params.set_output("Geometry", GeometrySet::create_with_mesh(mesh)); }