navmesh: solve bad level calls to edit mesh functions
Move navmesh operators from editors/object to editors/mesh
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@@ -380,8 +380,8 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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col.prop(md, "mirror_object", text="")
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def NAVMESH(self, layout, ob, md):
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layout.operator("object.assign_navpolygon")
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layout.operator("object.assign_new_navpolygon")
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layout.operator("mesh.assign_navpolygon")
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layout.operator("mesh.assign_new_navpolygon")
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def MULTIRES(self, layout, ob, md):
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layout.row().prop(md, "subdivision_type", expand=True)
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@@ -412,7 +412,7 @@ class SCENE_PT_game_navmesh(SceneButtonsPanel, bpy.types.Panel):
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rd = context.scene.game_settings.recast_data
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layout.operator("object.create_navmesh", text='Build navigation mesh')
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layout.operator("mesh.create_navmesh", text='Build navigation mesh')
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col = layout.column()
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col.label(text="Rasterization:")
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