From dcda9b41365eea4b725d941f34179b4e1da3bb8d Mon Sep 17 00:00:00 2001 From: Mike Erwin Date: Fri, 21 Apr 2017 15:48:56 -0400 Subject: [PATCH] Eevee/OpenGL: fix shader for core profile --- source/blender/draw/engines/eevee/shaders/probe_frag.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/blender/draw/engines/eevee/shaders/probe_frag.glsl b/source/blender/draw/engines/eevee/shaders/probe_frag.glsl index 1a2d2f48989..9afdb33b583 100644 --- a/source/blender/draw/engines/eevee/shaders/probe_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/probe_frag.glsl @@ -13,7 +13,7 @@ void node_tex_environment_equirectangular(vec3 co, sampler2D ima, out vec4 color float u = -atan(nco.y, nco.x) / (2.0 * 3.1415) + 0.5; float v = atan(nco.z, hypot(nco.x, nco.y)) / 3.1415 + 0.5; - color = texture2D(ima, vec2(u, v)); + color = texture(ima, vec2(u, v)); } void main() { @@ -23,4 +23,4 @@ void main() { dist = (dist > 0.99) ? 1e1 : 0.0; FragColor = vec4(dist,dist,dist, 1.0); node_tex_environment_equirectangular(L, probeLatLong, FragColor); -} \ No newline at end of file +}