Cucumber - AA for blenderplayer and fullscreen
.............................................. svn merge ^/branches/soc-2011-cucumber -r 38968,38970,38973,39045,40845 Notes: ====== * we replaced fullscreen by playerflag in DNA_scene.types.h. So no doversion here, I think this is a small reversion can't see any potential problem in forcuing users to re-check fullscreen. If the file is really old (<250) it will doversion though; * (for after commit) it would be nice to gray out the width/height when desktop=True * for a rainy day: it would be nice to have other ghost modes (e.g. screensaver) to support desktop + MSAA as well. It's not a huge deal given that I don't even know if anything else work (apart from windowed, fullscreen and embed) but it doesn't hurt to have it updated as well. * there is something strange with outliner. I think space_outliner merge-info is not in sync with the ^/ folder. It's probably a wrong merge early in cucumber. Commit Logs: =========== # 40845 by dfelinto remove desktop and fullscreen properties. They are both part of playerflag now also I removed the fullscreen from the DNA completely. I don't think we need doversion that.. #39045 by kupoman The Desktop option is now greyed out when fullscreen is not checked rather than disappearing from the UI completely. #38973 by kupoman Adding a checkbox to the UI to allow the full screen Blender Player to use the current desktop resolution instead of the resolution setting. #38970 by kupoman Multisampling now works in a fullscreen Blender Player. #38968 by moguri Committing a patch from Mitchell Stokes (Moguri) to include a setting in the UI for the Blenderplayer multisampling.
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@@ -139,7 +139,7 @@ bool GHOST_System::validWindow(GHOST_IWindow* window)
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GHOST_TSuccess GHOST_System::beginFullScreen(const GHOST_DisplaySetting& setting, GHOST_IWindow** window,
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const bool stereoVisual)
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const bool stereoVisual, const GHOST_TUns16 numOfAASamples)
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{
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GHOST_TSuccess success = GHOST_kFailure;
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GHOST_ASSERT(m_windowManager, "GHOST_System::beginFullScreen(): invalid window manager")
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@@ -151,7 +151,7 @@ GHOST_TSuccess GHOST_System::beginFullScreen(const GHOST_DisplaySetting& setting
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success = m_displayManager->setCurrentDisplaySetting(GHOST_DisplayManager::kMainDisplay, setting);
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if (success == GHOST_kSuccess) {
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//GHOST_PRINT("GHOST_System::beginFullScreen(): creating full-screen window\n");
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success = createFullScreenWindow((GHOST_Window**)window, stereoVisual);
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success = createFullScreenWindow((GHOST_Window**)window, stereoVisual, numOfAASamples);
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if (success == GHOST_kSuccess) {
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m_windowManager->beginFullScreen(*window, stereoVisual);
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}
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@@ -333,7 +333,7 @@ GHOST_TSuccess GHOST_System::exit()
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}
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GHOST_TSuccess GHOST_System::createFullScreenWindow(GHOST_Window** window, const bool stereoVisual)
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GHOST_TSuccess GHOST_System::createFullScreenWindow(GHOST_Window** window, const bool stereoVisual, const GHOST_TUns16 numOfAASamples)
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{
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GHOST_TSuccess success;
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GHOST_ASSERT(m_displayManager, "GHOST_System::createFullScreenWindow(): invalid display manager")
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@@ -347,7 +347,8 @@ GHOST_TSuccess GHOST_System::createFullScreenWindow(GHOST_Window** window, const
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0, 0, settings.xPixels, settings.yPixels,
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GHOST_kWindowStateFullScreen,
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GHOST_kDrawingContextTypeOpenGL,
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stereoVisual);
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stereoVisual,
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numOfAASamples);
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success = *window == 0 ? GHOST_kFailure : GHOST_kSuccess;
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}
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return success;
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