Cucumber - AA for blenderplayer and fullscreen

..............................................
svn merge ^/branches/soc-2011-cucumber -r 38968,38970,38973,39045,40845

Notes:
======
*  we replaced fullscreen by playerflag in DNA_scene.types.h. So no doversion here, I think this is a small reversion can't see any potential problem in forcuing users to re-check fullscreen. If the file is really old (<250) it will doversion though;

* (for after commit) it would be nice to gray out the width/height when desktop=True

* for a rainy day: it would be nice to have other ghost modes (e.g. screensaver) to support desktop + MSAA as well. It's not a huge deal given that I don't even know if anything else work (apart from windowed, fullscreen and embed) but it doesn't hurt to have it updated as well.

* there is something strange with outliner. I think space_outliner merge-info is not in sync with the ^/ folder. It's probably a wrong merge early in cucumber.

Commit Logs:
===========
# 40845 by dfelinto
remove desktop and fullscreen properties. They are both part of playerflag now
also I removed the fullscreen from the DNA completely. I don't think we need doversion that..

#39045 by kupoman
The Desktop option is now greyed out when fullscreen is not checked rather than disappearing from the UI completely.

#38973 by kupoman
Adding a checkbox to the UI to allow the full screen Blender Player to use the current desktop resolution instead of the resolution setting.

#38970 by kupoman
Multisampling now works in a fullscreen Blender Player.

#38968 by moguri
Committing a patch from Mitchell Stokes (Moguri) to include a setting in the UI for the Blenderplayer multisampling.
This commit is contained in:
Dalai Felinto
2012-01-11 20:53:22 +00:00
parent a2a8cc8798
commit de86d89a9f
11 changed files with 65 additions and 21 deletions

View File

@@ -144,7 +144,7 @@ public:
* @return Indication of success.
*/
virtual GHOST_TSuccess beginFullScreen(const GHOST_DisplaySetting& setting, GHOST_IWindow** window,
const bool stereoVisual);
const bool stereoVisual, const GHOST_TUns16 numOfAASamples=0);
/**
* Ends full screen mode.
@@ -308,7 +308,7 @@ protected:
* @return Indication of success.
*/
virtual GHOST_TSuccess createFullScreenWindow(GHOST_Window** window,
const bool stereoVisual);
const bool stereoVisual, const GHOST_TUns16 numOfAASamples=0);
/** The display manager (platform dependant). */
GHOST_DisplayManager* m_displayManager;