Cucumber - AA for blenderplayer and fullscreen
.............................................. svn merge ^/branches/soc-2011-cucumber -r 38968,38970,38973,39045,40845 Notes: ====== * we replaced fullscreen by playerflag in DNA_scene.types.h. So no doversion here, I think this is a small reversion can't see any potential problem in forcuing users to re-check fullscreen. If the file is really old (<250) it will doversion though; * (for after commit) it would be nice to gray out the width/height when desktop=True * for a rainy day: it would be nice to have other ghost modes (e.g. screensaver) to support desktop + MSAA as well. It's not a huge deal given that I don't even know if anything else work (apart from windowed, fullscreen and embed) but it doesn't hurt to have it updated as well. * there is something strange with outliner. I think space_outliner merge-info is not in sync with the ^/ folder. It's probably a wrong merge early in cucumber. Commit Logs: =========== # 40845 by dfelinto remove desktop and fullscreen properties. They are both part of playerflag now also I removed the fullscreen from the DNA completely. I don't think we need doversion that.. #39045 by kupoman The Desktop option is now greyed out when fullscreen is not checked rather than disappearing from the UI completely. #38973 by kupoman Adding a checkbox to the UI to allow the full screen Blender Player to use the current desktop resolution instead of the resolution setting. #38970 by kupoman Multisampling now works in a fullscreen Blender Player. #38968 by moguri Committing a patch from Mitchell Stokes (Moguri) to include a setting in the UI for the Blenderplayer multisampling.
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@@ -144,7 +144,7 @@ public:
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* @return Indication of success.
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*/
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virtual GHOST_TSuccess beginFullScreen(const GHOST_DisplaySetting& setting, GHOST_IWindow** window,
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const bool stereoVisual);
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const bool stereoVisual, const GHOST_TUns16 numOfAASamples=0);
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/**
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* Ends full screen mode.
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@@ -308,7 +308,7 @@ protected:
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* @return Indication of success.
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*/
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virtual GHOST_TSuccess createFullScreenWindow(GHOST_Window** window,
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const bool stereoVisual);
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const bool stereoVisual, const GHOST_TUns16 numOfAASamples=0);
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/** The display manager (platform dependant). */
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GHOST_DisplayManager* m_displayManager;
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