Cycles:
* Add max diffuse/glossy/transmission bounces * Add separate min/max for transparent depth * Updated/added some presets that use these options * Add ray visibility options for objects, to hide them from camera/diffuse/glossy/transmission/shadow rays * Is singular ray output for light path node Details here: http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/LightPaths
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@@ -89,6 +89,10 @@ void kernel_tex_copy(KernelGlobals *kg, const char *name, device_ptr mem, size_t
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kg->__tri_woop.data = (float4*)mem;
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kg->__tri_woop.width = width;
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}
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else if(strcmp(name, "__prim_visibility") == 0) {
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kg->__prim_visibility.data = (uint*)mem;
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kg->__prim_visibility.width = width;
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}
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else if(strcmp(name, "__prim_index") == 0) {
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kg->__prim_index.data = (uint*)mem;
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kg->__prim_index.width = width;
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