* Add max diffuse/glossy/transmission bounces
* Add separate min/max for transparent depth
* Updated/added some presets that use these options
* Add ray visibility options for objects, to hide them from
  camera/diffuse/glossy/transmission/shadow rays
* Is singular ray output for light path node

Details here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/LightPaths
This commit is contained in:
Brecht Van Lommel
2011-09-01 15:53:36 +00:00
parent 1e741b3a52
commit df625253ac
35 changed files with 457 additions and 153 deletions

View File

@@ -89,6 +89,10 @@ void kernel_tex_copy(KernelGlobals *kg, const char *name, device_ptr mem, size_t
kg->__tri_woop.data = (float4*)mem;
kg->__tri_woop.width = width;
}
else if(strcmp(name, "__prim_visibility") == 0) {
kg->__prim_visibility.data = (uint*)mem;
kg->__prim_visibility.width = width;
}
else if(strcmp(name, "__prim_index") == 0) {
kg->__prim_index.data = (uint*)mem;
kg->__prim_index.width = width;