UI: improve readability of Normals menu in edit mode

Also rename operators to match names in the menu.

Differential Revision: https://developer.blender.org/D4659
This commit is contained in:
George Vogiatzis
2019-05-01 15:44:26 +02:00
committed by Brecht Van Lommel
parent 89826e0a0d
commit df712d74a2
3 changed files with 18 additions and 22 deletions

View File

@@ -2209,7 +2209,7 @@ static int edbm_normals_make_consistent_exec(bContext *C, wmOperator *op)
void MESH_OT_normals_make_consistent(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Make Normals Consistent";
ot->name = "Recalculate Normals";
ot->description = "Make face and vertex normals point either outside or inside the mesh";
ot->idname = "MESH_OT_normals_make_consistent";
@@ -8927,7 +8927,7 @@ static int edbm_smoothen_normals_exec(bContext *C, wmOperator *op)
void MESH_OT_smoothen_normals(struct wmOperatorType *ot)
{
/* identifiers */
ot->name = "Smoothen Normals";
ot->name = "Smooth Normals Vectors";
ot->description = "Smoothen custom normals based on adjacent vertex normals";
ot->idname = "MESH_OT_smoothen_normals";
@@ -9004,7 +9004,7 @@ static int edbm_mod_weighted_strength_exec(bContext *C, wmOperator *op)
void MESH_OT_mod_weighted_strength(struct wmOperatorType *ot)
{
/* identifiers */
ot->name = "Face Strength";
ot->name = "Face Normals Strength";
ot->description = "Set/Get strength of face (used in Weighted Normal modifier)";
ot->idname = "MESH_OT_mod_weighted_strength";

View File

@@ -1160,7 +1160,7 @@ static void TRANSFORM_OT_seq_slide(struct wmOperatorType *ot)
static void TRANSFORM_OT_rotate_normal(struct wmOperatorType *ot)
{
/* identifiers */
ot->name = "Normal Rotate";
ot->name = "Rotate Normals";
ot->description = "Rotate split normal of selected items";
ot->idname = OP_NORMAL_ROTATION;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_BLOCKING;