UI: improve readability of Normals menu in edit mode
Also rename operators to match names in the menu. Differential Revision: https://developer.blender.org/D4659
This commit is contained in:
committed by
Brecht Van Lommel
parent
89826e0a0d
commit
df712d74a2
@@ -2209,7 +2209,7 @@ static int edbm_normals_make_consistent_exec(bContext *C, wmOperator *op)
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void MESH_OT_normals_make_consistent(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Make Normals Consistent";
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ot->name = "Recalculate Normals";
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ot->description = "Make face and vertex normals point either outside or inside the mesh";
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ot->idname = "MESH_OT_normals_make_consistent";
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@@ -8927,7 +8927,7 @@ static int edbm_smoothen_normals_exec(bContext *C, wmOperator *op)
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void MESH_OT_smoothen_normals(struct wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Smoothen Normals";
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ot->name = "Smooth Normals Vectors";
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ot->description = "Smoothen custom normals based on adjacent vertex normals";
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ot->idname = "MESH_OT_smoothen_normals";
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@@ -9004,7 +9004,7 @@ static int edbm_mod_weighted_strength_exec(bContext *C, wmOperator *op)
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void MESH_OT_mod_weighted_strength(struct wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Face Strength";
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ot->name = "Face Normals Strength";
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ot->description = "Set/Get strength of face (used in Weighted Normal modifier)";
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ot->idname = "MESH_OT_mod_weighted_strength";
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@@ -1160,7 +1160,7 @@ static void TRANSFORM_OT_seq_slide(struct wmOperatorType *ot)
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static void TRANSFORM_OT_rotate_normal(struct wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Normal Rotate";
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ot->name = "Rotate Normals";
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ot->description = "Rotate split normal of selected items";
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ot->idname = OP_NORMAL_ROTATION;
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_BLOCKING;
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