UI: improve mesh edge highlighting
Changes to edit mode mesh overlays, use hue shift instead of color fading/darkening for selection mode visual differentiation, and some theme changes to improve the display of mesh edges and faces with good selection visibility. - Removed "edge" toggle from edit mode overlays panel. - No longer halves the edge and face alpha depending on selection mode. Half the face alpha in wire-frame mode. For better visibility on most themes. Ref !111431
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Campbell Barton
parent
b54a26ede4
commit
dfd1b63cc7
@@ -368,12 +368,13 @@
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light="#00000028"
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speaker="#000000"
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vertex="#000000"
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vertex_select="#ff8500"
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vertex_select="#ff7a00"
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vertex_active="#000000"
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vertex_size="3"
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vertex_bevel="#00a5ff"
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vertex_unreferenced="#000000"
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edge_select="#ffa000"
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edge_select="#ff9900"
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edge_mode_select="#ffd800"
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edge_seam="#db2512"
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edge_sharp="#00ffff"
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edge_crease="#cc0099"
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@@ -381,7 +382,8 @@
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edge_facesel="#4b4b4b"
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freestyle_edge_mark="#7fff7f"
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face="#00000012"
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face_select="#ff85004d"
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face_select="#ffa30033"
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face_mode_select="#ffb70033"
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face_dot="#ff8500"
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facedot_size="4"
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freestyle_face_mark="#7fff7f33"
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@@ -7055,9 +7055,6 @@ class VIEW3D_PT_overlay_edit_mesh(Panel):
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split = col.split()
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sub = split.column()
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sub.active = is_any_solid_shading
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sub.prop(overlay, "show_edges", text="Edges")
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sub = split.column()
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sub.prop(overlay, "show_faces", text="Faces")
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sub = split.column()
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