Nodes: Panels integration with blend files and UI
Part 3/3 of #109135, #110272 Switch to new node group interfaces and deprecate old DNA and API. This completes support for panels in node drawing and in node group interface declarations in particular. The new node group interface DNA and RNA code has been added in parts 1 and 2 (#110885, #110952) but has not be enabled yet. This commit completes the integration by * enabling the new RNA API * using the new API in UI * read/write new interfaces from blend files * add versioning for backward compatibility * add forward-compatible writing code to reconstruct old interfaces All places accessing node group interface declarations should now be using the new API. A runtime cache has been added that allows simple linear access to socket inputs and outputs even when a panel hierarchy is used. Old DNA has been deprecated and should only be accessed for versioning (inputs/outputs renamed to inputs_legacy/outputs_legacy to catch errors). Versioning code ensures both backward and forward compatibility of existing files. The API for old interfaces is removed. The new API is very similar but is defined on the `ntree.interface` instead of the `ntree` directly. Breaking change notifications and detailed instructions for migrating will be added. A python test has been added for the node group API functions. This includes new functionality such as creating panels and moving items between different levels. This patch does not yet contain panel representations in the modifier UI. This has been tested in a separate branch and will be added with a later PR (#108565). Pull Request: https://projects.blender.org/blender/blender/pulls/111348
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@@ -1,5 +1,5 @@
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import bpy
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from bpy.types import NodeTree, Node, NodeSocket
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from bpy.types import NodeTree, Node, NodeSocket, NodeTreeInterfaceSocket
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# Implementation of custom nodes from Python
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@@ -25,19 +25,9 @@ class MyCustomSocket(NodeSocket):
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# Label for nice name display
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bl_label = "Custom Node Socket"
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# Enum items list
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my_items = (
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('DOWN', "Down", "Where your feet are"),
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('UP', "Up", "Where your head should be"),
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('LEFT', "Left", "Not right"),
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('RIGHT', "Right", "Not left"),
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)
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my_enum_prop: bpy.props.EnumProperty(
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name="Direction",
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description="Just an example",
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items=my_items,
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default='UP',
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input_value: bpy.props.FloatProperty(
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name="Value",
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description="Value when the socket is not connected",
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)
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# Optional function for drawing the socket input value
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@@ -45,13 +35,35 @@ class MyCustomSocket(NodeSocket):
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if self.is_output or self.is_linked:
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layout.label(text=text)
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else:
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layout.prop(self, "my_enum_prop", text=text)
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layout.prop(self, "input_value", text=text)
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# Socket color
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def draw_color(self, context, node):
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@classmethod
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def draw_color_simple(cls):
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return (1.0, 0.4, 0.216, 0.5)
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# Customizable interface properties to generate a socket from.
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class MyCustomInterfaceSocket(NodeTreeInterfaceSocket):
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# The type of socket that is generated.
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bl_socket_idname = 'CustomSocketType'
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default_value: bpy.props.FloatProperty(default=1.0, description="Default input value for new sockets",)
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def draw(self, context, layout):
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# Display properties of the interface.
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layout.prop(self, "default_value")
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# Set properties of newly created sockets
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def init_socket(self, node, socket, data_path):
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socket.input_value = self.default_value
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# Use an existing socket to initialize the group interface
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def from_socket(self, node, socket):
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# Current value of the socket becomes the default
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self.default_value = socket.input_value
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# Mix-in class for all custom nodes in this tree type.
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# Defines a poll function to enable instantiation.
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class MyCustomTreeNode:
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@@ -163,6 +175,7 @@ node_categories = [
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classes = (
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MyCustomTree,
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MyCustomSocket,
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MyCustomInterfaceSocket,
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MyCustomNode,
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)
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