Modeling: add an angle threshold that affects vertex dissolve
When dissolving an edge merges faces, use an angle threshold before dissolving vertices from the face which have become chains as reult of the merge (connected to 2 edges). Also fix edge-flag handling when dissolving multiple edges from a chain into a single edge, previously flags from the resulting edge was effectively random. Now flags from all edges are merged. Resolves #100184. Ref !134017
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Campbell Barton
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@@ -112,8 +112,21 @@ def main():
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),
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SpecMeshTest(
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"CylinderDissolveEdges.UseVertsTrue", "testCylinderDissolveEdges", "expectedCylinderDissolveEdges.DissolveAllVerts",
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[OperatorSpecEditMode("dissolve_edges", {"use_verts": True}, "EDGE", {0, 5, 6, 9})],
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"CylinderDissolveEdges.AngleThrehsoldNoDissolve", "testCylinderDissolveEdges", "expectedCylinderDissolveEdges.DissolveNoVerts",
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[OperatorSpecEditMode("dissolve_edges", {"use_verts": True,
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"angle_threshold": 0}, "EDGE", {0, 5, 6, 9})],
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),
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SpecMeshTest(
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"CylinderDissolveEdges.AngleThresholdSomeDissolve", "testCylinderDissolveEdges", "expectedCylinderDissolveEdges.DissolveThresh.218166",
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[OperatorSpecEditMode("dissolve_edges", {"use_verts": True,
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"angle_threshold": 0.218166}, "EDGE", {0, 5, 6, 9})],
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),
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SpecMeshTest(
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"CylinderDissolveEdges.AngleThresholdAllDissolve", "testCylinderDissolveEdges", "expectedCylinderDissolveEdges.DissolveAllVerts",
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[OperatorSpecEditMode("dissolve_edges", {"use_verts": True,
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"angle_threshold": 3.14159}, "EDGE", {0, 5, 6, 9})],
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),
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# dissolve faces
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