BGE: fix for uninitialized tangents
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@@ -1129,6 +1129,16 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
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MT_Vector3 no[4];
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MT_Vector4 tan[4];
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/* ugh, if there is a less annoying way to do this please use that.
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* since these are converted from floats to floats, theres no real
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* advantage to use MT_ types - campbell */
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for (unsigned int i = 0; i < 4; i++) {
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const float zero_vec[4] = {0.0f};
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pt[i].setValue(zero_vec);
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no[i].setValue(zero_vec);
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tan[i].setValue(zero_vec);
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}
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for (int f=0;f<totface;f++,mface++)
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{
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/* get coordinates, normals and tangents */
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