Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles:
http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=demos-2.42.zip patch by Charlie Carley (snailrose @ elysiun.com)
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@@ -449,6 +449,7 @@ KX_GameObject::MarkVisible(
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}
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}
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void KX_GameObject::addLinearVelocity(const MT_Vector3& lin_vel,bool local)
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{
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if (m_pPhysicsController1)
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@@ -1129,7 +1130,6 @@ KX_PYMETHODDEF_DOC(KX_GameObject, getDistanceTo,
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return NULL;
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}
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/* ---------------------------------------------------------------------
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* Some stuff taken from the header
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* --------------------------------------------------------------------- */
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