Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles:

http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=demos-2.42.zip

patch by Charlie Carley (snailrose @ elysiun.com)
This commit is contained in:
Erwin Coumans
2006-02-13 05:45:32 +00:00
parent 6c325d74f5
commit e4790aef46
28 changed files with 1459 additions and 843 deletions

View File

@@ -449,6 +449,7 @@ KX_GameObject::MarkVisible(
}
}
void KX_GameObject::addLinearVelocity(const MT_Vector3& lin_vel,bool local)
{
if (m_pPhysicsController1)
@@ -1129,7 +1130,6 @@ KX_PYMETHODDEF_DOC(KX_GameObject, getDistanceTo,
return NULL;
}
/* ---------------------------------------------------------------------
* Some stuff taken from the header
* --------------------------------------------------------------------- */