->Knife Midpoint and Vertex Cutting
Cutting through vertices and vertex snap was only supported in 'knife exact' mode. Now works for 'Knife Midpoint' as well. (Multicut and vertex cutting would require N-Gons)
This commit is contained in:
@@ -506,7 +506,7 @@ static CutCurve *get_mouse_trail(int *len, char mode, char cutmode, struct GHash
|
||||
mywinset(curarea->win);
|
||||
|
||||
|
||||
if(cutmode == KNIFE_EXACT){
|
||||
if(cutmode != KNIFE_MULTICUT){
|
||||
/*redraw backbuffer if in zbuffered selection mode but not vertex selection*/
|
||||
if(G.vd->drawtype>OB_WIRE && (G.vd->flag & V3D_ZBUF_SELECT)) {
|
||||
oldmode = G.scene->selectmode;
|
||||
@@ -554,7 +554,7 @@ static CutCurve *get_mouse_trail(int *len, char mode, char cutmode, struct GHash
|
||||
|
||||
/*handle vsnap*/
|
||||
vsnap = 0;
|
||||
if(cutmode == KNIFE_EXACT){
|
||||
if(cutmode != KNIFE_MULTICUT){
|
||||
qual = get_qual();
|
||||
if(qual & LR_CTRLKEY) vsnap = 1;
|
||||
}
|
||||
@@ -810,7 +810,7 @@ static float seg_intersect(EditEdge *e, CutCurve *c, int len, char mode, struct
|
||||
}
|
||||
|
||||
/*check for *exact* vertex intersection first*/
|
||||
if(mode==KNIFE_EXACT){
|
||||
if(mode!=KNIFE_MULTICUT){
|
||||
for (i=0; i<len; i++){
|
||||
if (i>0){
|
||||
x11=x12;
|
||||
@@ -901,7 +901,7 @@ static float seg_intersect(EditEdge *e, CutCurve *c, int len, char mode, struct
|
||||
/* Intersect inside bounding box of edge?*/
|
||||
if ((xi>=x2min)&&(xi<=x2max)&&(yi<=y2max)&&(yi>=y2min)){
|
||||
/*test for vertex intersect that may be 'close enough'*/
|
||||
if(mode==KNIFE_EXACT){
|
||||
if(mode!=KNIFE_MULTICUT){
|
||||
if(xi <= (x21 + threshold) && xi >= (x21 - threshold)){
|
||||
if(yi <= (y21 + threshold) && yi >= (y21 - threshold)){
|
||||
e->v1->f1 = 1;
|
||||
|
||||
Reference in New Issue
Block a user