From e86211cded5d992d0d15aaa5cf216de248dc7b26 Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Wed, 6 Sep 2023 16:01:39 -0400 Subject: [PATCH] Cleanup: Remove unnecessary search item in texture node add menu Unnecessary since 7f9d51853c978fffa66b3fdf01dde72251b60f1c --- scripts/startup/bl_ui/space_node.py | 2 -- 1 file changed, 2 deletions(-) diff --git a/scripts/startup/bl_ui/space_node.py b/scripts/startup/bl_ui/space_node.py index e13f0255787..f10f58543b8 100644 --- a/scripts/startup/bl_ui/space_node.py +++ b/scripts/startup/bl_ui/space_node.py @@ -241,8 +241,6 @@ class NODE_MT_add(bpy.types.Menu): elif snode.tree_type == 'ShaderNodeTree': layout.menu_contents("NODE_MT_shader_node_add_all") elif snode.tree_type == 'TextureNodeTree': - props = layout.operator("node.add_search", text="Search...", icon='VIEWZOOM') - layout.separator() layout.menu_contents("NODE_MT_texture_node_add_all") elif nodeitems_utils.has_node_categories(context): # Actual node sub-menus are defined by draw functions from node categories.