- added custom get function for navmesh property of steering actuator to accept only objects with NavMesh physics type

- fixed the access to KX_SteeringActuator attributes from scripts
- added enum members for KX_SteeringActuator and KX_NavMeshObject to GameLogic dictionary
This commit is contained in:
Nick Samarin
2010-07-21 09:16:27 +00:00
parent b4b9e01f8d
commit e8d129cc76
6 changed files with 40 additions and 14 deletions

View File

@@ -441,6 +441,18 @@ static void rna_Actuator_Armature_update(Main *bmain, Scene *scene, PointerRNA *
constraint[0] = 0;
}
static void rna_SteeringActuator_navmesh_set(PointerRNA *ptr, PointerRNA value)
{
bActuator *act = (bActuator*)ptr->data;
bSteeringActuator *sa = (bSteeringActuator*) act->data;
Object* obj = value.data;
if (obj && obj->body_type==OB_BODY_TYPE_NAVMESH)
sa->navmesh = obj;
else
sa->navmesh = NULL;
}
/* note: the following set functions exists only to avoid id refcounting */
static void rna_Actuator_editobject_mesh_set(PointerRNA *ptr, PointerRNA value)
{
@@ -1942,6 +1954,7 @@ static void rna_def_steering_actuator(BlenderRNA *brna)
RNA_def_property_pointer_sdna(prop, NULL, "navmesh");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "NavMesh Object", "Navigation mesh");
RNA_def_property_pointer_funcs(prop, NULL, "rna_SteeringActuator_navmesh_set", NULL);
RNA_def_property_update(prop, NC_LOGIC, NULL);
}

View File

@@ -856,18 +856,10 @@ KX_PYMETHODDEF_DOC(KX_NavMeshObject, draw,
"draw(mode): navigation mesh debug drawing\n"
"mode: WALLS, POLYS, TRIS\n")
{
char* mode;
int arg;
NavMeshRenderMode renderMode = RM_TRIS;
if (PyArg_ParseTuple(args,"s:rebuild",&mode))
{
STR_String mode_str(mode);
if (mode_str.IsEqualNoCase("WALLS"))
renderMode = RM_WALLS;
else if (mode_str.IsEqualNoCase("POLYS"))
renderMode = RM_POLYS;
else if (mode_str.IsEqualNoCase("TRIS"))
renderMode = RM_TRIS;
}
if (PyArg_ParseTuple(args,"i:rebuild",&arg) && arg>=0 && arg<RM_MAX)
renderMode = (NavMeshRenderMode)arg;
DrawNavMesh(renderMode);
Py_RETURN_NONE;
}

View File

@@ -61,7 +61,7 @@ public:
int FindPath(const MT_Point3& from, const MT_Point3& to, float* path, int maxPathLen);
float Raycast(const MT_Point3& from, const MT_Point3& to);
enum NavMeshRenderMode {RM_WALLS, RM_POLYS, RM_TRIS};
enum NavMeshRenderMode {RM_WALLS, RM_POLYS, RM_TRIS, RM_MAX};
void DrawNavMesh(NavMeshRenderMode mode);
void DrawPath(const float *path, int pathLen, const MT_Vector3& color);

View File

@@ -69,6 +69,8 @@ extern "C" {
#include "KX_GameActuator.h"
#include "KX_ParentActuator.h"
#include "KX_SCA_DynamicActuator.h"
#include "KX_SteeringActuator.h"
#include "KX_NavMeshObject.h"
#include "SCA_IInputDevice.h"
#include "SCA_PropertySensor.h"
@@ -1586,6 +1588,17 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
KX_MACRO_addTypesToDict(d, ROT_MODE_ZXY, ROT_MODE_ZXY);
KX_MACRO_addTypesToDict(d, ROT_MODE_ZYX, ROT_MODE_ZYX);
/* Steering actuator */
KX_MACRO_addTypesToDict(d, KX_STEERING_SEEK, KX_SteeringActuator::KX_STEERING_SEEK);
KX_MACRO_addTypesToDict(d, KX_STEERING_FLEE, KX_SteeringActuator::KX_STEERING_FLEE);
KX_MACRO_addTypesToDict(d, KX_STEERING_PATHFOLLOWING, KX_SteeringActuator::KX_STEERING_PATHFOLLOWING);
/* KX_NavMeshObject render mode */
KX_MACRO_addTypesToDict(d, RM_WALLS, KX_NavMeshObject::RM_WALLS);
KX_MACRO_addTypesToDict(d, RM_POLYS, KX_NavMeshObject::RM_POLYS);
KX_MACRO_addTypesToDict(d, RM_TRIS, KX_NavMeshObject::RM_TRIS);
// Check for errors
if (PyErr_Occurred())
{

View File

@@ -62,6 +62,7 @@
#include "KX_SCA_ReplaceMeshActuator.h"
#include "KX_SceneActuator.h"
#include "KX_StateActuator.h"
#include "KX_SteeringActuator.h"
#include "KX_TrackToActuator.h"
#include "KX_VehicleWrapper.h"
#include "KX_VertexProxy.h"
@@ -215,6 +216,7 @@ void initPyTypes(void)
PyType_Ready_Attr(dict, KX_SceneActuator, init_getset);
PyType_Ready_Attr(dict, KX_SoundActuator, init_getset);
PyType_Ready_Attr(dict, KX_StateActuator, init_getset);
PyType_Ready_Attr(dict, KX_SteeringActuator, init_getset);
PyType_Ready_Attr(dict, KX_TouchSensor, init_getset);
PyType_Ready_Attr(dict, KX_TrackToActuator, init_getset);
PyType_Ready_Attr(dict, KX_VehicleWrapper, init_getset);

View File

@@ -318,7 +318,7 @@ PyMethodDef KX_SteeringActuator::Methods[] = {
};
PyAttributeDef KX_SteeringActuator::Attributes[] = {
KX_PYATTRIBUTE_INT_RW("bevaiour", KX_STEERING_NODEF+1, KX_STEERING_MAX-1, true, KX_SteeringActuator, m_mode),
KX_PYATTRIBUTE_INT_RW("behaviour", KX_STEERING_NODEF+1, KX_STEERING_MAX-1, true, KX_SteeringActuator, m_mode),
KX_PYATTRIBUTE_RW_FUNCTION("target", KX_SteeringActuator, pyattr_get_target, pyattr_set_target),
KX_PYATTRIBUTE_RW_FUNCTION("navmesh", KX_SteeringActuator, pyattr_get_navmesh, pyattr_set_navmesh),
KX_PYATTRIBUTE_FLOAT_RW("distance", 0.0f, 1000.0f, KX_SteeringActuator, m_distance),
@@ -376,10 +376,16 @@ int KX_SteeringActuator::pyattr_set_navmesh(void *self, const struct KX_PYATTRIB
if (!ConvertPythonToGameObject(value, &gameobj, true, "actuator.object = value: KX_SteeringActuator"))
return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
if (!PyObject_TypeCheck(value, &KX_NavMeshObject::Type))
{
PyErr_Format(PyExc_TypeError, "KX_NavMeshObject is expected");
return PY_SET_ATTR_FAIL;
}
if (actuator->m_navmesh != NULL)
actuator->m_navmesh->UnregisterActuator(actuator);
actuator->m_navmesh = dynamic_cast<KX_NavMeshObject*>(gameobj);
actuator->m_navmesh = static_cast<KX_NavMeshObject*>(gameobj);
if (actuator->m_navmesh)
actuator->m_navmesh->RegisterActuator(actuator);