diff --git a/build_files/build_environment/cmake/ssl.cmake b/build_files/build_environment/cmake/ssl.cmake index 12df8ea0e14..7ddc24a62a6 100644 --- a/build_files/build_environment/cmake/ssl.cmake +++ b/build_files/build_environment/cmake/ssl.cmake @@ -41,7 +41,7 @@ else() # using the system directory `/etc/ssl` might seem the obvious choice, # there is no guarantee the version of SSL used with Blender is compatible with the systems, # where changes to the SSL configuration format can cause SSL not to load (see #114452). - # So reference a directory known not to exist. Ideally Blender could distribute it's own SSL + # So reference a directory known not to exist. Ideally Blender could distribute its own SSL # directory, but this isn't compatible with hard coded paths. # See #111132 & https://github.com/openssl/openssl/issues/20185 for details. -DOPENSSLDIR=\\"/dev/null\\" diff --git a/intern/ghost/intern/GHOST_WindowWayland.cc b/intern/ghost/intern/GHOST_WindowWayland.cc index 07787f0e66f..7f67985a071 100644 --- a/intern/ghost/intern/GHOST_WindowWayland.cc +++ b/intern/ghost/intern/GHOST_WindowWayland.cc @@ -2395,12 +2395,12 @@ bool GHOST_WindowWayland::outputs_changed_update_scale() #ifdef WITH_GHOST_WAYLAND_LIBDECOR if (use_libdecor) { - /* LIBDECOR needs it's own logic, failing to do this causes the window border + /* LIBDECOR needs its own logic. Failing to do this causes the window border * not to follow the GHOST window on startup - with multiple monitors, * each with different fractional scale, see: #109194. * * Note that the window will show larger, then resize to be smaller soon - * after opening, this would be nice to avoid but but would require DPI + * after opening. This would be nice to avoid but but would require DPI * to be stored in the window (as noted above). */ int size_next[2] = {0, 0}; int size_orig[2] = {0, 0}; diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_light_eval_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_light_eval_lib.glsl index 56258c73fc6..eecb8268850 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_light_eval_lib.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_light_eval_lib.glsl @@ -18,7 +18,7 @@ #pragma BLENDER_REQUIRE(eevee_shadow_lib.glsl) #pragma BLENDER_REQUIRE(gpu_shader_codegen_lib.glsl) -/* If using compute, the shader should define it's own pixel. */ +/* If using compute, the shader should define its own pixel. */ #if !defined(PIXEL) && defined(GPU_FRAGMENT_SHADER) # define PIXEL gl_FragCoord.xy #endif diff --git a/tests/utils/blender_headless.py b/tests/utils/blender_headless.py index a03def57125..fc2f1067c33 100644 --- a/tests/utils/blender_headless.py +++ b/tests/utils/blender_headless.py @@ -5,10 +5,10 @@ """ Wrapper for Blender that launches a graphical instances of Blender -in it's own display-server. +in its own display-server. This can be useful when a graphical context is required (when ``--background`` can't be used) -and it's preferable not to have windows opening on the users system. +and it's preferable not to have windows opening on the user's system. The main use case for this is tests that run simulated events, see: ``bl_run_operators_event_simulate.py``.