diff --git a/source/blender/python/gpu/gpu_py_shader_create_info.cc b/source/blender/python/gpu/gpu_py_shader_create_info.cc index daac6c7d831..45b7b4eb025 100644 --- a/source/blender/python/gpu/gpu_py_shader_create_info.cc +++ b/source/blender/python/gpu/gpu_py_shader_create_info.cc @@ -660,14 +660,15 @@ PyDoc_STRVAR( " This function alters the behavior of the optimization to allow those operations\n" " to be performed.\n" "\n" - " :arg value: Depth write value. It can be 'UNCHANGED', 'ANY', 'GREATER' or 'LESS'.\n" - " 'UNCHANGED' disables depth write in a fragment shader and execution of the\n" - " fragments can be optimized away. (Default)" - " 'ANY' enables depth write in a fragment shader for any fragments\n" - " 'GREATER' enables depth write in a fragment shader for depth values that\n" - " are greater than the depth value in the output buffer.\n" - " 'LESS' enables depth write in a fragment shader for depth values that\n" - " are less than the depth value in the output buffer.\n" + " :arg value: Depth write value. " + "It can be 'UNCHANGED' (default), 'ANY', 'GREATER' or 'LESS'.\n" + " :UNCHANGED: disables depth write in a fragment shader and execution of the" + "fragments can be optimized away.\n" + " :ANY: enables depth write in a fragment shader for any fragments\n" + " :GREATER: enables depth write in a fragment shader for depth values that" + "are greater than the depth value in the output buffer.\n" + " :LESS: enables depth write in a fragment shader for depth values that" + "are less than the depth value in the output buffer.\n" " :type blend: str\n"); static PyObject *pygpu_shader_info_depth_write(BPyGPUShaderCreateInfo *self, PyObject *args) {