Some slight refactoring of the BGE's LibLoad code to make things a bit cleaner (no functional changes).

This commit is contained in:
Mitchell Stokes
2012-06-07 01:46:28 +00:00
parent 8beea054f7
commit ebb2dc84fc

View File

@@ -930,13 +930,34 @@ bool KX_BlenderSceneConverter::LinkBlendFilePath(const char *path, char *group,
return LinkBlendFile(bpy_openlib, path, group, scene_merge, err_str, options);
}
static void load_datablocks(Main *main_newlib, BlendHandle *bpy_openlib, const char *path, int idcode)
{
Main *main_tmp= NULL; /* created only for linking, then freed */
LinkNode *names = NULL;
short flag= 0; /* don't need any special options */
/* here appending/linking starts */
main_tmp = BLO_library_append_begin(main_newlib, &bpy_openlib, (char *)path);
int totnames_dummy;
names = BLO_blendhandle_get_datablock_names( bpy_openlib, idcode, &totnames_dummy);
int i=0;
LinkNode *n= names;
while(n) {
BLO_library_append_named_part(main_tmp, &bpy_openlib, (char *)n->link, idcode);
n= (LinkNode *)n->next;
i++;
}
BLI_linklist_free(names, free); /* free linklist *and* each node's data */
BLO_library_append_end(NULL, main_tmp, &bpy_openlib, idcode, flag);
}
bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options)
{
Main *main_newlib; /* stored as a dynamic 'main' until we free it */
Main *main_tmp= NULL; /* created only for linking, then freed */
LinkNode *names = NULL;
int idcode= BKE_idcode_from_name(group);
short flag= 0; /* don't need any special options */
ReportList reports;
static char err_local[255];
@@ -964,40 +985,11 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
main_newlib= (Main *)MEM_callocN( sizeof(Main), "BgeMain");
BKE_reports_init(&reports, RPT_STORE);
/* here appending/linking starts */
main_tmp = BLO_library_append_begin(main_newlib, &bpy_openlib, (char *)path);
int totnames_dummy;
names = BLO_blendhandle_get_datablock_names( bpy_openlib, idcode, &totnames_dummy);
int i=0;
LinkNode *n= names;
while(n) {
BLO_library_append_named_part(main_tmp, &bpy_openlib, (char *)n->link, idcode);
n= (LinkNode *)n->next;
i++;
}
BLI_linklist_free(names, free); /* free linklist *and* each node's data */
BLO_library_append_end(NULL, main_tmp, &bpy_openlib, idcode, flag);
load_datablocks(main_newlib, bpy_openlib, path, idcode);
/* now do another round of linking for Scenes so all actions are properly loaded */
if (idcode==ID_SCE && options & LIB_LOAD_LOAD_ACTIONS) {
main_tmp = BLO_library_append_begin(main_newlib, &bpy_openlib, (char *)path);
int totnames_dummy;
names = BLO_blendhandle_get_datablock_names( bpy_openlib, ID_AC, &totnames_dummy);
int i=0;
LinkNode *n= names;
while(n) {
BLO_library_append_named_part(main_tmp, &bpy_openlib, (char *)n->link, ID_AC);
n= (LinkNode *)n->next;
i++;
}
BLI_linklist_free(names, free); /* free linklist *and* each node's data */
BLO_library_append_end(NULL, main_tmp, &bpy_openlib, ID_AC, flag);
load_datablocks(main_newlib, bpy_openlib, path, ID_AC);
}
BLO_blendhandle_close(bpy_openlib);