Docs: update API changelog to 2.79

This commit is contained in:
Campbell Barton
2017-09-15 22:05:31 +10:00
parent 1a9217e222
commit ec784b06ee

View File

@@ -5648,3 +5648,5652 @@ Added
* :class:`bpy.types.SceneRenderLayer.freestyle_settings`
* :class:`bpy.types.SceneRenderLayer.use_freestyle`
2.67 to 2.68
============
bpy.types.BlendDataTexts
------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataTexts.load` (filepath, internal), *was (filepath)*
bpy.types.DopeSheet
-------------------
Added
^^^^^
* :class:`bpy.types.DopeSheet.show_modifiers`
bpy.types.Armature
------------------
Added
^^^^^
* :class:`bpy.types.Armature.is_editmode`
bpy.types.Curve
---------------
Added
^^^^^
* :class:`bpy.types.Curve.is_editmode`
bpy.types.Lattice
-----------------
Added
^^^^^
* :class:`bpy.types.Lattice.is_editmode`
bpy.types.Mesh
--------------
Added
^^^^^
* :class:`bpy.types.Mesh.calc_smooth_groups`
* :class:`bpy.types.Mesh.is_editmode`
bpy.types.MetaBall
------------------
Added
^^^^^
* :class:`bpy.types.MetaBall.is_editmode`
bpy.types.ParticleSettings
--------------------------
Added
^^^^^
* :class:`bpy.types.ParticleSettings.use_modifier_stack`
bpy.types.WindowManager
-----------------------
Added
^^^^^
* :class:`bpy.types.WindowManager.popup_menu`
* :class:`bpy.types.WindowManager.pupmenu_begin__internal`
* :class:`bpy.types.WindowManager.pupmenu_end__internal`
bpy.types.World
---------------
Added
^^^^^
* :class:`bpy.types.World.cycles_visibility`
bpy.types.MaskSpline
--------------------
Added
^^^^^
* :class:`bpy.types.MaskSpline.points`
bpy.types.MaskSplines
---------------------
Added
^^^^^
* :class:`bpy.types.MaskSplines.new`
* :class:`bpy.types.MaskSplines.remove`
Removed
^^^^^^^
* **add**
bpy.types.MeshPolygon
---------------------
Added
^^^^^
* :class:`bpy.types.MeshPolygon.center`
bpy.types.DecimateModifier
--------------------------
Added
^^^^^
* :class:`bpy.types.DecimateModifier.delimit`
bpy.types.MovieTrackingSettings
-------------------------------
Added
^^^^^
* :class:`bpy.types.MovieTrackingSettings.use_keyframe_selection`
bpy.types.Node
--------------
Added
^^^^^
* :class:`bpy.types.Node.dimensions`
bpy.types.NodeSocket
--------------------
Added
^^^^^
* :class:`bpy.types.NodeSocket.hide_value`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.NodeSocket.draw` (context, layout, node, text), *was (context, layout, node)*
bpy.types.NodeSocketStandard
----------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.NodeSocketStandard.draw` (context, layout, node, text), *was (context, layout, node)*
bpy.types.NodeSocketInterfaceStandard
-------------------------------------
Added
^^^^^
* :class:`bpy.types.NodeSocketInterfaceStandard.type`
bpy.types.NodeTreeInputs
------------------------
Added
^^^^^
* :class:`bpy.types.NodeTreeInputs.move`
bpy.types.NodeTreeOutputs
-------------------------
Added
^^^^^
* :class:`bpy.types.NodeTreeOutputs.move`
bpy.types.CyclesMaterialSettings
--------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesMaterialSettings.use_transparent_shadow`
bpy.types.CyclesRenderSettings
------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesRenderSettings.sampling_pattern`
bpy.types.RenderEngine
----------------------
Added
^^^^^
* :class:`bpy.types.RenderEngine.bl_use_exclude_layers`
* :class:`bpy.types.RenderEngine.bl_use_save_buffers`
bpy.types.SmokeDomainSettings
-----------------------------
Added
^^^^^
* :class:`bpy.types.SmokeDomainSettings.highres_sampling`
Removed
^^^^^^^
* **use_smooth_emitter**
bpy.types.SmokeFlowSettings
---------------------------
Added
^^^^^
* :class:`bpy.types.SmokeFlowSettings.particle_size`
* :class:`bpy.types.SmokeFlowSettings.subframes`
* :class:`bpy.types.SmokeFlowSettings.use_particle_size`
bpy.types.SpaceProperties
-------------------------
Added
^^^^^
* :class:`bpy.types.SpaceProperties.use_limited_texture_context`
bpy.types.SpaceView3D
---------------------
Added
^^^^^
* :class:`bpy.types.SpaceView3D.transform_manipulators`
Removed
^^^^^^^
* **use_manipulator_rotate**
* **use_manipulator_scale**
* **use_manipulator_translate**
bpy.types.ThemeFontStyle
------------------------
Renamed
^^^^^^^
* **shadowalpha** -> :class:`bpy.types.ThemeFontStyle.shadow_alpha`
* **shadowcolor** -> :class:`bpy.types.ThemeFontStyle.shadow_value`
bpy.types.ThemeView3D
---------------------
Added
^^^^^
* :class:`bpy.types.ThemeView3D.wire_edit`
bpy.types.ToolSettings
----------------------
Added
^^^^^
* :class:`bpy.types.ToolSettings.vertex_group_subset`
bpy.types.UserPreferences
-------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferences.autoexec_paths`
2.68 to 2.69
============
bpy.types.ActionActuator
------------------------
Added
^^^^^
* :class:`bpy.types.ActionActuator.blend_mode`
bpy.types.ColorManagedViewSettings
----------------------------------
Added
^^^^^
* :class:`bpy.types.ColorManagedViewSettings.look`
bpy.types.ShrinkwrapConstraint
------------------------------
Added
^^^^^
* :class:`bpy.types.ShrinkwrapConstraint.project_axis`
* :class:`bpy.types.ShrinkwrapConstraint.project_axis_space`
* :class:`bpy.types.ShrinkwrapConstraint.project_limit`
Removed
^^^^^^^
* **use_x**
* **use_y**
* **use_z**
bpy.types.CurveMapping
----------------------
Added
^^^^^
* :class:`bpy.types.CurveMapping.initialize`
bpy.types.DynamicPaintSurface
-----------------------------
Added
^^^^^
* :class:`bpy.types.DynamicPaintSurface.wave_smoothness`
bpy.types.Mesh
--------------
Added
^^^^^
* :class:`bpy.types.Mesh.calc_normals_split`
* :class:`bpy.types.Mesh.free_normals_split`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Mesh.calc_smooth_groups` (use_bitflags), *was ()*
bpy.types.Scene
---------------
Added
^^^^^
* :class:`bpy.types.Scene.frame_current_final`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Scene.collada_export` (filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_ngons, use_object_instantiation, sort_by_name, open_sim, export_transformation_type), *was (filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_ngons, use_object_instantiation, sort_by_name, second_life, export_transformation_type)*
bpy.types.Text
--------------
Added
^^^^^
* :class:`bpy.types.Text.current_line_index`
bpy.types.IDMaterials
---------------------
Added
^^^^^
* :class:`bpy.types.IDMaterials.clear`
bpy.types.KeyMaps
-----------------
Added
^^^^^
* :class:`bpy.types.KeyMaps.remove`
bpy.types.MaskParent
--------------------
Added
^^^^^
* :class:`bpy.types.MaskParent.type`
bpy.types.MeshLoop
------------------
Added
^^^^^
* :class:`bpy.types.MeshLoop.normal`
bpy.types.SimpleDeformModifier
------------------------------
Removed
^^^^^^^
* **use_relative**
bpy.types.MovieTracking
-----------------------
Added
^^^^^
* :class:`bpy.types.MovieTracking.plane_tracks`
bpy.types.MovieTrackingObject
-----------------------------
Added
^^^^^
* :class:`bpy.types.MovieTrackingObject.plane_tracks`
bpy.types.ShaderNodeMapping
---------------------------
Added
^^^^^
* :class:`bpy.types.ShaderNodeMapping.vector_type`
bpy.types.ShaderNodeSubsurfaceScattering
----------------------------------------
Added
^^^^^
* :class:`bpy.types.ShaderNodeSubsurfaceScattering.falloff`
bpy.types.ShaderNodeTexSky
--------------------------
Added
^^^^^
* :class:`bpy.types.ShaderNodeTexSky.ground_albedo`
* :class:`bpy.types.ShaderNodeTexSky.sky_type`
bpy.types.ParticleSystem
------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.ParticleSystem.co_hair` (object, particle_no, step), *was (object, modifier, particle_no, step)*
bpy.types.Property
------------------
Added
^^^^^
* :class:`bpy.types.Property.is_argument_optional`
bpy.types.CyclesCurveRenderSettings
-----------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesCurveRenderSettings.cull_backfacing`
* :class:`bpy.types.CyclesCurveRenderSettings.shape`
Removed
^^^^^^^
* **encasing_ratio**
* **interpolation**
* **line_method**
* **normalmix**
* **preset**
* **segments**
* **triangle_method**
* **use_backfacing**
* **use_encasing**
* **use_joined**
* **use_parents**
* **use_smooth**
* **use_tangent_normal**
* **use_tangent_normal_correction**
* **use_tangent_normal_geometry**
bpy.types.CyclesRenderSettings
------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesRenderSettings.use_square_samples`
bpy.types.RenderEngine
----------------------
Added
^^^^^
* :class:`bpy.types.RenderEngine.bind_display_space_shader`
* :class:`bpy.types.RenderEngine.support_display_space_shader`
* :class:`bpy.types.RenderEngine.unbind_display_space_shader`
bpy.types.RenderLayer
---------------------
Added
^^^^^
* :class:`bpy.types.RenderLayer.use_pass_subsurface_color`
* :class:`bpy.types.RenderLayer.use_pass_subsurface_direct`
* :class:`bpy.types.RenderLayer.use_pass_subsurface_indirect`
bpy.types.SceneGameData
-----------------------
Added
^^^^^
* :class:`bpy.types.SceneGameData.vsync`
bpy.types.SceneRenderLayer
--------------------------
Added
^^^^^
* :class:`bpy.types.SceneRenderLayer.use_pass_subsurface_color`
* :class:`bpy.types.SceneRenderLayer.use_pass_subsurface_direct`
* :class:`bpy.types.SceneRenderLayer.use_pass_subsurface_indirect`
bpy.types.SpaceNodeEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.SpaceNodeEditor.cursor_location_from_region`
bpy.types.SpaceTextEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.SpaceTextEditor.top`
* :class:`bpy.types.SpaceTextEditor.visible_lines`
bpy.types.SpaceView3D
---------------------
Added
^^^^^
* :class:`bpy.types.SpaceView3D.show_occlude_wire`
bpy.types.TexMapping
--------------------
Added
^^^^^
* :class:`bpy.types.TexMapping.vector_type`
bpy.types.ThemeImageEditor
--------------------------
Added
^^^^^
* :class:`bpy.types.ThemeImageEditor.uv_others`
* :class:`bpy.types.ThemeImageEditor.uv_shadow`
bpy.types.UILayout
------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.UILayout.template_list` (listtype_name, list_id, dataptr, propname, active_dataptr, active_propname, rows, maxrows, type, columns), *was (listtype_name, list_id, dataptr, propname, active_dataptr, active_propname, rows, maxrows, type)*
bpy.types.UIList
----------------
Added
^^^^^
* :class:`bpy.types.UIList.bitflag_filter_item`
* :class:`bpy.types.UIList.draw_filter`
* :class:`bpy.types.UIList.filter_items`
* :class:`bpy.types.UIList.filter_name`
* :class:`bpy.types.UIList.use_filter_invert`
* :class:`bpy.types.UIList.use_filter_show`
* :class:`bpy.types.UIList.use_filter_sort_alpha`
* :class:`bpy.types.UIList.use_filter_sort_reverse`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.UIList.draw_item` (context, layout, data, item, icon, active_data, active_property, index, flt_flag), *was (context, layout, data, item, icon, active_data, active_property, index)*
bpy.types.UI_UL_list
--------------------
Added
^^^^^
* :class:`bpy.types.UI_UL_list.filter_items_by_name`
* :class:`bpy.types.UI_UL_list.sort_items_by_name`
* :class:`bpy.types.UI_UL_list.sort_items_helper`
bpy.types.Window
----------------
Added
^^^^^
* :class:`bpy.types.Window.cursor_modal_restore`
* :class:`bpy.types.Window.cursor_modal_set`
* :class:`bpy.types.Window.cursor_set`
* :class:`bpy.types.Window.cursor_warp`
2.69 to 2.70
============
bpy.types.BlendData
-------------------
Added
^^^^^
* :class:`bpy.types.BlendData.use_autopack`
bpy.types.ClothSettings
-----------------------
Added
^^^^^
* :class:`bpy.types.ClothSettings.sewing_force_max`
* :class:`bpy.types.ClothSettings.shrink_max`
* :class:`bpy.types.ClothSettings.shrink_min`
* :class:`bpy.types.ClothSettings.use_sewing_springs`
* :class:`bpy.types.ClothSettings.vertex_group_shrink`
bpy.types.DupliObject
---------------------
Removed
^^^^^^^
* **matrix_original**
bpy.types.FCurve
----------------
Added
^^^^^
* :class:`bpy.types.FCurve.update_autoflags`
bpy.types.FModifierNoise
------------------------
Added
^^^^^
* :class:`bpy.types.FModifierNoise.offset`
bpy.types.FreestyleSettings
---------------------------
Removed
^^^^^^^
* **raycasting_algorithm**
bpy.types.GameObjectSettings
----------------------------
Added
^^^^^
* :class:`bpy.types.GameObjectSettings.use_record_animation`
bpy.types.Armature
------------------
Added
^^^^^
* :class:`bpy.types.Armature.transform`
bpy.types.Brush
---------------
Renamed
^^^^^^^
* **use_restore_mesh** -> :class:`bpy.types.Brush.use_drag_dot`
bpy.types.Curve
---------------
Added
^^^^^
* :class:`bpy.types.Curve.transform`
Removed
^^^^^^^
* **use_time_offset**
bpy.types.Image
---------------
Added
^^^^^
* :class:`bpy.types.Image.filepath_from_user`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Image.gl_load` (frame, filter, mag), *was (filter, mag)*
* :class:`bpy.types.Image.gl_touch` (frame, filter, mag), *was (filter, mag)*
bpy.types.Lattice
-----------------
Added
^^^^^
* :class:`bpy.types.Lattice.transform`
bpy.types.Mesh
--------------
Added
^^^^^
* :class:`bpy.types.Mesh.calc_tangents`
* :class:`bpy.types.Mesh.free_tangents`
bpy.types.Object
----------------
Added
^^^^^
* :class:`bpy.types.Object.image_user`
* :class:`bpy.types.Object.lod_levels`
bpy.types.ParticleSettings
--------------------------
Added
^^^^^
* :class:`bpy.types.ParticleSettings.material_slot`
bpy.types.Scene
---------------
Added
^^^^^
* :class:`bpy.types.Scene.lock_frame_selection_to_range`
bpy.types.Texture
-----------------
Added
^^^^^
* :class:`bpy.types.Texture.use_clamp`
bpy.types.World
---------------
Removed
^^^^^^^
* **star_settings**
bpy.types.MaskLayer
-------------------
Added
^^^^^
* :class:`bpy.types.MaskLayer.use_fill_holes`
* :class:`bpy.types.MaskLayer.use_fill_overlap`
bpy.types.Menu
--------------
Added
^^^^^
* :class:`bpy.types.Menu.draw_collapsible`
bpy.types.MeshLoop
------------------
Added
^^^^^
* :class:`bpy.types.MeshLoop.bitangent`
* :class:`bpy.types.MeshLoop.bitangent_sign`
* :class:`bpy.types.MeshLoop.tangent`
bpy.types.BevelModifier
-----------------------
Added
^^^^^
* :class:`bpy.types.BevelModifier.offset_type`
* :class:`bpy.types.BevelModifier.profile`
bpy.types.BuildModifier
-----------------------
Added
^^^^^
* :class:`bpy.types.BuildModifier.use_reverse`
bpy.types.ScrewModifier
-----------------------
Added
^^^^^
* :class:`bpy.types.ScrewModifier.use_stretch_u`
* :class:`bpy.types.ScrewModifier.use_stretch_v`
bpy.types.TriangulateModifier
-----------------------------
Added
^^^^^
* :class:`bpy.types.TriangulateModifier.ngon_method`
* :class:`bpy.types.TriangulateModifier.quad_method`
Removed
^^^^^^^
* **use_beauty**
bpy.types.MovieTrackingMarker
-----------------------------
Added
^^^^^
* :class:`bpy.types.MovieTrackingMarker.is_keyed`
bpy.types.MovieTrackingPlaneTrack
---------------------------------
Added
^^^^^
* :class:`bpy.types.MovieTrackingPlaneTrack.image`
* :class:`bpy.types.MovieTrackingPlaneTrack.image_opacity`
bpy.types.MovieTrackingSettings
-------------------------------
Added
^^^^^
* :class:`bpy.types.MovieTrackingSettings.default_weight`
* :class:`bpy.types.MovieTrackingSettings.show_extra_expanded`
Removed
^^^^^^^
* **reconstruction_success_threshold**
* **use_fallback_reconstruction**
bpy.types.MovieTrackingTrack
----------------------------
Added
^^^^^
* :class:`bpy.types.MovieTrackingTrack.offset`
* :class:`bpy.types.MovieTrackingTrack.weight`
bpy.types.Node
--------------
Added
^^^^^
* :class:`bpy.types.Node.draw_label`
bpy.types.CompositorNodeDefocus
-------------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNodeDefocus.scene`
bpy.types.CompositorNodeDespeckle
---------------------------------
Renamed
^^^^^^^
* **threshold_neighbour** -> :class:`bpy.types.CompositorNodeDespeckle.threshold_neighbor`
bpy.types.ShaderNodeOutput
--------------------------
Added
^^^^^
* :class:`bpy.types.ShaderNodeOutput.is_active_output`
bpy.types.ShaderNodeOutputLamp
------------------------------
Added
^^^^^
* :class:`bpy.types.ShaderNodeOutputLamp.is_active_output`
bpy.types.ShaderNodeOutputMaterial
----------------------------------
Added
^^^^^
* :class:`bpy.types.ShaderNodeOutputMaterial.is_active_output`
bpy.types.ShaderNodeOutputWorld
-------------------------------
Added
^^^^^
* :class:`bpy.types.ShaderNodeOutputWorld.is_active_output`
bpy.types.NodeSocket
--------------------
Added
^^^^^
* :class:`bpy.types.NodeSocket.is_output`
Removed
^^^^^^^
* **in_out**
bpy.types.NodeSocketInterface
-----------------------------
Added
^^^^^
* :class:`bpy.types.NodeSocketInterface.is_output`
Removed
^^^^^^^
* **in_out**
bpy.types.Paint
---------------
Added
^^^^^
* :class:`bpy.types.Paint.use_symmetry_feather`
* :class:`bpy.types.Paint.use_symmetry_x`
* :class:`bpy.types.Paint.use_symmetry_y`
* :class:`bpy.types.Paint.use_symmetry_z`
bpy.types.Sculpt
----------------
Added
^^^^^
* :class:`bpy.types.Sculpt.detail_refine_method`
* :class:`bpy.types.Sculpt.gravity`
* :class:`bpy.types.Sculpt.gravity_object`
Removed
^^^^^^^
* **use_edge_collapse**
* **use_symmetry_feather**
* **use_symmetry_x**
* **use_symmetry_y**
* **use_symmetry_z**
bpy.types.VertexPaint
---------------------
Removed
^^^^^^^
* **use_all_faces**
bpy.types.Panel
---------------
Added
^^^^^
* :class:`bpy.types.Panel.bl_category`
* :class:`bpy.types.Panel.use_pin`
bpy.types.CyclesRenderSettings
------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesRenderSettings.sample_clamp_direct`
* :class:`bpy.types.CyclesRenderSettings.sample_clamp_indirect`
* :class:`bpy.types.CyclesRenderSettings.volume_bounces`
* :class:`bpy.types.CyclesRenderSettings.volume_homogeneous_sampling`
* :class:`bpy.types.CyclesRenderSettings.volume_max_steps`
* :class:`bpy.types.CyclesRenderSettings.volume_samples`
* :class:`bpy.types.CyclesRenderSettings.volume_step_size`
Removed
^^^^^^^
* **sample_clamp**
bpy.types.CyclesWorldSettings
-----------------------------
Added
^^^^^
* :class:`bpy.types.CyclesWorldSettings.homogeneous_volume`
bpy.types.RenderEngine
----------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.RenderEngine.end_result` (result, cancel, do_merge_results), *was (result, cancel)*
bpy.types.RenderSettings
------------------------
Added
^^^^^
* :class:`bpy.types.RenderSettings.bake_user_scale`
* :class:`bpy.types.RenderSettings.use_bake_user_scale`
* :class:`bpy.types.RenderSettings.use_lock_interface`
bpy.types.RigidBodyObject
-------------------------
Added
^^^^^
* :class:`bpy.types.RigidBodyObject.mesh_source`
* :class:`bpy.types.RigidBodyObject.use_deform`
bpy.types.SceneRenderLayer
--------------------------
Added
^^^^^
* :class:`bpy.types.SceneRenderLayer.pass_alpha_threshold`
bpy.types.SculptToolCapabilities
--------------------------------
Added
^^^^^
* :class:`bpy.types.SculptToolCapabilities.has_gravity`
bpy.types.SpaceClipEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.SpaceClipEditor.mask_overlay_mode`
* :class:`bpy.types.SpaceClipEditor.show_graph_tracks_error`
* :class:`bpy.types.SpaceClipEditor.show_mask_overlay`
Renamed
^^^^^^^
* **show_graph_tracks** -> :class:`bpy.types.SpaceClipEditor.show_graph_tracks_motion`
bpy.types.SpaceGraphEditor
--------------------------
Added
^^^^^
* :class:`bpy.types.SpaceGraphEditor.use_auto_normalization`
* :class:`bpy.types.SpaceGraphEditor.use_normalization`
bpy.types.SpaceImageEditor
--------------------------
Added
^^^^^
* :class:`bpy.types.SpaceImageEditor.mask_overlay_mode`
* :class:`bpy.types.SpaceImageEditor.show_mask_overlay`
bpy.types.SpaceNodeEditor
-------------------------
Removed
^^^^^^^
* **use_hidden_preview**
bpy.types.SpaceView3D
---------------------
Added
^^^^^
* :class:`bpy.types.SpaceView3D.show_textured_shadeless`
bpy.types.TextCharacterFormat
-----------------------------
Added
^^^^^
* :class:`bpy.types.TextCharacterFormat.material_index`
bpy.types.ThemeDopeSheet
------------------------
Added
^^^^^
* :class:`bpy.types.ThemeDopeSheet.keyframe`
* :class:`bpy.types.ThemeDopeSheet.keyframe_border`
* :class:`bpy.types.ThemeDopeSheet.keyframe_border_selected`
* :class:`bpy.types.ThemeDopeSheet.keyframe_breakdown`
* :class:`bpy.types.ThemeDopeSheet.keyframe_breakdown_selected`
* :class:`bpy.types.ThemeDopeSheet.keyframe_extreme`
* :class:`bpy.types.ThemeDopeSheet.keyframe_extreme_selected`
* :class:`bpy.types.ThemeDopeSheet.keyframe_jitter`
* :class:`bpy.types.ThemeDopeSheet.keyframe_jitter_selected`
* :class:`bpy.types.ThemeDopeSheet.keyframe_selected`
bpy.types.ThemeImageEditor
--------------------------
Added
^^^^^
* :class:`bpy.types.ThemeImageEditor.edge_select`
* :class:`bpy.types.ThemeImageEditor.wire_edit`
bpy.types.ThemeInfo
-------------------
Added
^^^^^
* :class:`bpy.types.ThemeInfo.info_debug`
* :class:`bpy.types.ThemeInfo.info_debug_text`
* :class:`bpy.types.ThemeInfo.info_error`
* :class:`bpy.types.ThemeInfo.info_error_text`
* :class:`bpy.types.ThemeInfo.info_info`
* :class:`bpy.types.ThemeInfo.info_info_text`
* :class:`bpy.types.ThemeInfo.info_selected`
* :class:`bpy.types.ThemeInfo.info_selected_text`
* :class:`bpy.types.ThemeInfo.info_warning`
* :class:`bpy.types.ThemeInfo.info_warning_text`
bpy.types.ThemeNLAEditor
------------------------
Added
^^^^^
* :class:`bpy.types.ThemeNLAEditor.keyframe_border`
* :class:`bpy.types.ThemeNLAEditor.keyframe_border_selected`
bpy.types.ThemeNodeEditor
-------------------------
Removed
^^^^^^^
* **in_out_node**
Renamed
^^^^^^^
* **operator_node** -> :class:`bpy.types.ThemeNodeEditor.color_node`
* **operator_node** -> :class:`bpy.types.ThemeNodeEditor.filter_node`
* **operator_node** -> :class:`bpy.types.ThemeNodeEditor.input_node`
* **operator_node** -> :class:`bpy.types.ThemeNodeEditor.layout_node`
* **operator_node** -> :class:`bpy.types.ThemeNodeEditor.output_node`
* **operator_node** -> :class:`bpy.types.ThemeNodeEditor.pattern_node`
* **operator_node** -> :class:`bpy.types.ThemeNodeEditor.script_node`
* **operator_node** -> :class:`bpy.types.ThemeNodeEditor.shader_node`
* **operator_node** -> :class:`bpy.types.ThemeNodeEditor.texture_node`
* **operator_node** -> :class:`bpy.types.ThemeNodeEditor.vector_node`
bpy.types.ThemeSpaceGeneric
---------------------------
Added
^^^^^
* :class:`bpy.types.ThemeSpaceGeneric.tab_active`
* :class:`bpy.types.ThemeSpaceGeneric.tab_back`
* :class:`bpy.types.ThemeSpaceGeneric.tab_inactive`
* :class:`bpy.types.ThemeSpaceGeneric.tab_outline`
bpy.types.ThemeSpaceGradient
----------------------------
Added
^^^^^
* :class:`bpy.types.ThemeSpaceGradient.tab_active`
* :class:`bpy.types.ThemeSpaceGradient.tab_back`
* :class:`bpy.types.ThemeSpaceGradient.tab_inactive`
* :class:`bpy.types.ThemeSpaceGradient.tab_outline`
bpy.types.TimelineMarkers
-------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.TimelineMarkers.new` (name, frame), *was (name)*
bpy.types.UILayout
------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.UILayout.prop` (data, property, text, text_ctxt, translate, icon, expand, slider, toggle, icon_only, event, full_event, emboss, index, icon_value), *was (data, property, text, text_ctxt, translate, icon, expand, slider, toggle, icon_only, event, full_event, emboss, index)*
* :class:`bpy.types.UILayout.template_header` (), *was (menus)*
bpy.types.UserPreferencesEdit
-----------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesEdit.grease_pencil_default_color`
bpy.types.UserPreferencesInput
------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesInput.navigation_mode`
* :class:`bpy.types.UserPreferencesInput.ndof_pan_yz_swap_axis`
* :class:`bpy.types.UserPreferencesInput.ndof_rotx_invert_axis`
* :class:`bpy.types.UserPreferencesInput.ndof_roty_invert_axis`
* :class:`bpy.types.UserPreferencesInput.ndof_rotz_invert_axis`
* :class:`bpy.types.UserPreferencesInput.ndof_view_navigate_method`
* :class:`bpy.types.UserPreferencesInput.walk_navigation`
Removed
^^^^^^^
* **ndof_roll_invert_axis**
* **ndof_rotate_invert_axis**
* **ndof_tilt_invert_axis**
* **ndof_zoom_updown**
2.70 to 2.71
============
bpy.types.Actuator
------------------
Added
^^^^^
* :class:`bpy.types.Actuator.active`
bpy.types.BlendDataLineStyles
-----------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataLineStyles.is_updated`
bpy.types.TransformConstraint
-----------------------------
Added
^^^^^
* :class:`bpy.types.TransformConstraint.from_max_x_rot`
* :class:`bpy.types.TransformConstraint.from_max_x_scale`
* :class:`bpy.types.TransformConstraint.from_max_y_rot`
* :class:`bpy.types.TransformConstraint.from_max_y_scale`
* :class:`bpy.types.TransformConstraint.from_max_z_rot`
* :class:`bpy.types.TransformConstraint.from_max_z_scale`
* :class:`bpy.types.TransformConstraint.from_min_x_rot`
* :class:`bpy.types.TransformConstraint.from_min_x_scale`
* :class:`bpy.types.TransformConstraint.from_min_y_rot`
* :class:`bpy.types.TransformConstraint.from_min_y_scale`
* :class:`bpy.types.TransformConstraint.from_min_z_rot`
* :class:`bpy.types.TransformConstraint.from_min_z_scale`
* :class:`bpy.types.TransformConstraint.to_max_x_rot`
* :class:`bpy.types.TransformConstraint.to_max_x_scale`
* :class:`bpy.types.TransformConstraint.to_max_y_rot`
* :class:`bpy.types.TransformConstraint.to_max_y_scale`
* :class:`bpy.types.TransformConstraint.to_max_z_rot`
* :class:`bpy.types.TransformConstraint.to_max_z_scale`
* :class:`bpy.types.TransformConstraint.to_min_x_rot`
* :class:`bpy.types.TransformConstraint.to_min_x_scale`
* :class:`bpy.types.TransformConstraint.to_min_y_rot`
* :class:`bpy.types.TransformConstraint.to_min_y_scale`
* :class:`bpy.types.TransformConstraint.to_min_z_rot`
* :class:`bpy.types.TransformConstraint.to_min_z_scale`
bpy.types.Controller
--------------------
Added
^^^^^
* :class:`bpy.types.Controller.active`
bpy.types.FCurve
----------------
Added
^^^^^
* :class:`bpy.types.FCurve.update`
bpy.types.Brush
---------------
Removed
^^^^^^^
* **sculpt_stroke_method**
bpy.types.Curve
---------------
Added
^^^^^
* :class:`bpy.types.Curve.bevel_factor_mapping_end`
* :class:`bpy.types.Curve.bevel_factor_mapping_start`
bpy.types.FreestyleLineStyle
----------------------------
Added
^^^^^
* :class:`bpy.types.FreestyleLineStyle.active_texture`
* :class:`bpy.types.FreestyleLineStyle.active_texture_index`
* :class:`bpy.types.FreestyleLineStyle.integration_type`
* :class:`bpy.types.FreestyleLineStyle.node_tree`
* :class:`bpy.types.FreestyleLineStyle.sort_key`
* :class:`bpy.types.FreestyleLineStyle.sort_order`
* :class:`bpy.types.FreestyleLineStyle.texture_slots`
* :class:`bpy.types.FreestyleLineStyle.texture_spacing`
* :class:`bpy.types.FreestyleLineStyle.use_nodes`
* :class:`bpy.types.FreestyleLineStyle.use_sorting`
* :class:`bpy.types.FreestyleLineStyle.use_texture`
bpy.types.Material
------------------
Added
^^^^^
* :class:`bpy.types.Material.use_cast_shadows`
bpy.types.Mesh
--------------
Added
^^^^^
* :class:`bpy.types.Mesh.show_normal_loop`
bpy.types.Object
----------------
Added
^^^^^
* :class:`bpy.types.Object.cycles`
bpy.types.Scene
---------------
Added
^^^^^
* :class:`bpy.types.Scene.show_keys_from_selected_only`
bpy.types.Speaker
-----------------
Added
^^^^^
* :class:`bpy.types.Speaker.relative`
bpy.types.Keyframe
------------------
Added
^^^^^
* :class:`bpy.types.Keyframe.amplitude`
* :class:`bpy.types.Keyframe.back`
* :class:`bpy.types.Keyframe.easing`
* :class:`bpy.types.Keyframe.period`
bpy.types.Linesets
------------------
Added
^^^^^
* :class:`bpy.types.Linesets.new`
* :class:`bpy.types.Linesets.remove`
bpy.types.MaskSplinePoint
-------------------------
Added
^^^^^
* :class:`bpy.types.MaskSplinePoint.handle_left_type`
* :class:`bpy.types.MaskSplinePoint.handle_right_type`
* :class:`bpy.types.MaskSplinePoint.weight`
bpy.types.MeshEdge
------------------
Added
^^^^^
* :class:`bpy.types.MeshEdge.use_freestyle_mark`
bpy.types.MeshPolygon
---------------------
Added
^^^^^
* :class:`bpy.types.MeshPolygon.use_freestyle_mark`
bpy.types.MeshTessFace
----------------------
Added
^^^^^
* :class:`bpy.types.MeshTessFace.split_normals`
bpy.types.MovieTrackingCamera
-----------------------------
Added
^^^^^
* :class:`bpy.types.MovieTrackingCamera.distortion_model`
* :class:`bpy.types.MovieTrackingCamera.division_k1`
* :class:`bpy.types.MovieTrackingCamera.division_k2`
bpy.types.ShaderNodeTexImage
----------------------------
Added
^^^^^
* :class:`bpy.types.ShaderNodeTexImage.interpolation`
bpy.types.PackedFile
--------------------
Added
^^^^^
* :class:`bpy.types.PackedFile.data`
bpy.types.Sculpt
----------------
Added
^^^^^
* :class:`bpy.types.Sculpt.constant_detail`
* :class:`bpy.types.Sculpt.detail_type_method`
bpy.types.CyclesRenderSettings
------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesRenderSettings.bake_type`
* :class:`bpy.types.CyclesRenderSettings.sample_all_lights_direct`
* :class:`bpy.types.CyclesRenderSettings.sample_all_lights_indirect`
bpy.types.RenderEngine
----------------------
Added
^^^^^
* :class:`bpy.types.RenderEngine.bake`
* :class:`bpy.types.RenderEngine.frame_set`
bpy.types.CYCLES
----------------
Added
^^^^^
* :class:`bpy.types.CYCLES.bake`
bpy.types.RenderSettings
------------------------
Added
^^^^^
* :class:`bpy.types.RenderSettings.bake`
bpy.types.Sensor
----------------
Added
^^^^^
* :class:`bpy.types.Sensor.active`
bpy.types.SequenceElements
--------------------------
Renamed
^^^^^^^
* **push** -> :class:`bpy.types.SequenceElements.append`
bpy.types.SmokeDomainSettings
-----------------------------
Added
^^^^^
* :class:`bpy.types.SmokeDomainSettings.color_grid`
* :class:`bpy.types.SmokeDomainSettings.density_grid`
* :class:`bpy.types.SmokeDomainSettings.flame_grid`
Removed
^^^^^^^
* **density**
bpy.types.Space
---------------
Added
^^^^^
* :class:`bpy.types.Space.show_locked_time`
bpy.types.SpaceTimeline
-----------------------
Removed
^^^^^^^
* **show_only_selected**
bpy.types.SpaceView3D
---------------------
Added
^^^^^
* :class:`bpy.types.SpaceView3D.region_quadviews`
Removed
^^^^^^^
* **region_quadview**
bpy.types.SpaceNodeEditorPath
-----------------------------
Renamed
^^^^^^^
* **push** -> :class:`bpy.types.SpaceNodeEditorPath.append`
bpy.types.ThemeClipEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.ThemeClipEditor.handle_align`
* :class:`bpy.types.ThemeClipEditor.handle_auto`
* :class:`bpy.types.ThemeClipEditor.handle_auto_clamped`
* :class:`bpy.types.ThemeClipEditor.handle_free`
* :class:`bpy.types.ThemeClipEditor.handle_sel_align`
* :class:`bpy.types.ThemeClipEditor.handle_sel_auto`
* :class:`bpy.types.ThemeClipEditor.handle_sel_auto_clamped`
* :class:`bpy.types.ThemeClipEditor.handle_sel_free`
bpy.types.ThemeImageEditor
--------------------------
Added
^^^^^
* :class:`bpy.types.ThemeImageEditor.frame_current`
* :class:`bpy.types.ThemeImageEditor.handle_align`
* :class:`bpy.types.ThemeImageEditor.handle_auto`
* :class:`bpy.types.ThemeImageEditor.handle_auto_clamped`
* :class:`bpy.types.ThemeImageEditor.handle_free`
* :class:`bpy.types.ThemeImageEditor.handle_sel_align`
* :class:`bpy.types.ThemeImageEditor.handle_sel_auto`
* :class:`bpy.types.ThemeImageEditor.handle_sel_auto_clamped`
* :class:`bpy.types.ThemeImageEditor.handle_sel_free`
bpy.types.ThemeView3D
---------------------
Added
^^^^^
* :class:`bpy.types.ThemeView3D.view_overlay`
bpy.types.UILayout
------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.UILayout.template_preview` (id, show_buttons, parent, slot, preview_id), *was (id, show_buttons, parent, slot)*
2.71 to 2.72
============
bpy.types.EditObjectActuator
----------------------------
Added
^^^^^
* :class:`bpy.types.EditObjectActuator.track_axis`
* :class:`bpy.types.EditObjectActuator.up_axis`
bpy.types.BlendData
-------------------
Added
^^^^^
* :class:`bpy.types.BlendData.version`
bpy.types.BoneGroups
--------------------
Added
^^^^^
* :class:`bpy.types.BoneGroups.new`
* :class:`bpy.types.BoneGroups.remove`
bpy.types.BrushCapabilities
---------------------------
Added
^^^^^
* :class:`bpy.types.BrushCapabilities.has_smooth_stroke`
bpy.types.ColorRamp
-------------------
Added
^^^^^
* :class:`bpy.types.ColorRamp.color_mode`
* :class:`bpy.types.ColorRamp.hue_interpolation`
bpy.types.ColorRampElement
--------------------------
Added
^^^^^
* :class:`bpy.types.ColorRampElement.alpha`
bpy.types.FollowTrackConstraint
-------------------------------
Added
^^^^^
* :class:`bpy.types.FollowTrackConstraint.use_undistorted_position`
bpy.types.Event
---------------
Added
^^^^^
* :class:`bpy.types.Event.is_tablet`
* :class:`bpy.types.Event.pressure`
* :class:`bpy.types.Event.tilt`
bpy.types.Brush
---------------
Added
^^^^^
* :class:`bpy.types.Brush.blur_kernel_radius`
* :class:`bpy.types.Brush.blur_mode`
* :class:`bpy.types.Brush.fill_threshold`
* :class:`bpy.types.Brush.grad_spacing`
* :class:`bpy.types.Brush.gradient`
* :class:`bpy.types.Brush.gradient_fill_mode`
* :class:`bpy.types.Brush.gradient_stroke_mode`
* :class:`bpy.types.Brush.image_paint_capabilities`
* :class:`bpy.types.Brush.paint_curve`
* :class:`bpy.types.Brush.secondary_color`
* :class:`bpy.types.Brush.sharp_threshold`
* :class:`bpy.types.Brush.use_curve`
* :class:`bpy.types.Brush.use_gradient`
* :class:`bpy.types.Brush.use_line`
* :class:`bpy.types.Brush.use_pressure_masking`
Renamed
^^^^^^^
* **use_drag_dot** -> :class:`bpy.types.Brush.use_restore_mesh`
bpy.types.Curve
---------------
Added
^^^^^
* :class:`bpy.types.Curve.validate_material_indices`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Curve.transform` (matrix, shape_keys), *was (matrix)*
bpy.types.Lattice
-----------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Lattice.transform` (matrix, shape_keys), *was (matrix)*
bpy.types.Library
-----------------
Added
^^^^^
* :class:`bpy.types.Library.packed_file`
bpy.types.Material
------------------
Added
^^^^^
* :class:`bpy.types.Material.line_color`
* :class:`bpy.types.Material.line_priority`
* :class:`bpy.types.Material.paint_active_slot`
* :class:`bpy.types.Material.paint_clone_slot`
* :class:`bpy.types.Material.texture_paint_images`
* :class:`bpy.types.Material.texture_paint_slots`
bpy.types.Mesh
--------------
Added
^^^^^
* :class:`bpy.types.Mesh.validate_material_indices`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Mesh.transform` (matrix, shape_keys), *was (matrix)*
bpy.types.WindowManager
-----------------------
Added
^^^^^
* :class:`bpy.types.WindowManager.piemenu_begin__internal`
* :class:`bpy.types.WindowManager.piemenu_end__internal`
* :class:`bpy.types.WindowManager.popup_menu_pie`
bpy.types.BevelModifier
-----------------------
Added
^^^^^
* :class:`bpy.types.BevelModifier.material`
bpy.types.HookModifier
----------------------
Added
^^^^^
* :class:`bpy.types.HookModifier.center`
bpy.types.SolidifyModifier
--------------------------
Added
^^^^^
* :class:`bpy.types.SolidifyModifier.use_rim_only`
bpy.types.ShaderNodeBsdfAnisotropic
-----------------------------------
Added
^^^^^
* :class:`bpy.types.ShaderNodeBsdfAnisotropic.distribution`
bpy.types.Paint
---------------
Added
^^^^^
* :class:`bpy.types.Paint.palette`
bpy.types.ImagePaint
--------------------
Added
^^^^^
* :class:`bpy.types.ImagePaint.canvas`
* :class:`bpy.types.ImagePaint.clone_image`
* :class:`bpy.types.ImagePaint.detect_data`
* :class:`bpy.types.ImagePaint.missing_materials`
* :class:`bpy.types.ImagePaint.missing_stencil`
* :class:`bpy.types.ImagePaint.missing_texture`
* :class:`bpy.types.ImagePaint.missing_uvs`
* :class:`bpy.types.ImagePaint.mode`
* :class:`bpy.types.ImagePaint.stencil_color`
* :class:`bpy.types.ImagePaint.stencil_image`
bpy.types.IMAGE_UV_sculpt
-------------------------
Added
^^^^^
* :class:`bpy.types.IMAGE_UV_sculpt.prop_unified_color`
* :class:`bpy.types.IMAGE_UV_sculpt.prop_unified_color_picker`
bpy.types.CyclesCameraSettings
------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesCameraSettings.aperture_ratio`
bpy.types.CyclesMaterialSettings
--------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesMaterialSettings.volume_sampling`
bpy.types.CyclesRenderSettings
------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesRenderSettings.caustics_reflective`
* :class:`bpy.types.CyclesRenderSettings.caustics_refractive`
Removed
^^^^^^^
* **no_caustics**
* **volume_homogeneous_sampling**
bpy.types.CyclesVisibilitySettings
----------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesVisibilitySettings.scatter`
bpy.types.CyclesWorldSettings
-----------------------------
Added
^^^^^
* :class:`bpy.types.CyclesWorldSettings.volume_sampling`
bpy.types.OperatorStrokeElement
-------------------------------
Added
^^^^^
* :class:`bpy.types.OperatorStrokeElement.size`
bpy.types.RenderEngine
----------------------
Added
^^^^^
* :class:`bpy.types.RenderEngine.bl_use_texture_preview`
* :class:`bpy.types.RenderEngine.layer_override`
bpy.types.RenderSettings
------------------------
Added
^^^^^
* :class:`bpy.types.RenderSettings.preview_start_resolution`
* :class:`bpy.types.RenderSettings.use_render_cache`
bpy.types.MouseSensor
---------------------
Added
^^^^^
* :class:`bpy.types.MouseSensor.material`
* :class:`bpy.types.MouseSensor.property`
* :class:`bpy.types.MouseSensor.use_material`
* :class:`bpy.types.MouseSensor.use_x_ray`
bpy.types.SpaceUVEditor
-----------------------
Added
^^^^^
* :class:`bpy.types.SpaceUVEditor.show_texpaint`
bpy.types.ThemeImageEditor
--------------------------
Added
^^^^^
* :class:`bpy.types.ThemeImageEditor.handle_vertex`
* :class:`bpy.types.ThemeImageEditor.handle_vertex_select`
* :class:`bpy.types.ThemeImageEditor.handle_vertex_size`
* :class:`bpy.types.ThemeImageEditor.paint_curve_handle`
* :class:`bpy.types.ThemeImageEditor.paint_curve_pivot`
bpy.types.ThemeUserInterface
----------------------------
Added
^^^^^
* :class:`bpy.types.ThemeUserInterface.wcol_pie_menu`
bpy.types.ThemeView3D
---------------------
Added
^^^^^
* :class:`bpy.types.ThemeView3D.paint_curve_handle`
* :class:`bpy.types.ThemeView3D.paint_curve_pivot`
* :class:`bpy.types.ThemeView3D.split_normal`
bpy.types.UILayout
------------------
Added
^^^^^
* :class:`bpy.types.UILayout.menu_pie`
* :class:`bpy.types.UILayout.template_palette`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.UILayout.template_curve_mapping` (data, property, type, levels, brush, use_negative_slope), *was (data, property, type, levels, brush)*
bpy.types.UnifiedPaintSettings
------------------------------
Added
^^^^^
* :class:`bpy.types.UnifiedPaintSettings.color`
* :class:`bpy.types.UnifiedPaintSettings.secondary_color`
* :class:`bpy.types.UnifiedPaintSettings.use_unified_color`
bpy.types.UserPreferencesFilePaths
----------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesFilePaths.render_cache_directory`
bpy.types.UserPreferencesSystem
-------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesSystem.font_path_ui`
* :class:`bpy.types.UserPreferencesSystem.is_occlusion_query_supported`
* :class:`bpy.types.UserPreferencesSystem.select_method`
bpy.types.UserPreferencesView
-----------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesView.pie_animation_timeout`
* :class:`bpy.types.UserPreferencesView.pie_initial_timeout`
* :class:`bpy.types.UserPreferencesView.pie_menu_radius`
* :class:`bpy.types.UserPreferencesView.pie_menu_threshold`
2.72 to 2.73
============
bpy.types.ActionGroup
---------------------
Added
^^^^^
* :class:`bpy.types.ActionGroup.is_custom_color_set`
bpy.types.BoneGroup
-------------------
Added
^^^^^
* :class:`bpy.types.BoneGroup.is_custom_color_set`
bpy.types.StretchToConstraint
-----------------------------
Added
^^^^^
* :class:`bpy.types.StretchToConstraint.bulge_max`
* :class:`bpy.types.StretchToConstraint.bulge_min`
* :class:`bpy.types.StretchToConstraint.bulge_smooth`
* :class:`bpy.types.StretchToConstraint.use_bulge_max`
* :class:`bpy.types.StretchToConstraint.use_bulge_min`
bpy.types.DopeSheet
-------------------
Added
^^^^^
* :class:`bpy.types.DopeSheet.show_gpencil`
bpy.types.FreestyleSettings
---------------------------
Added
^^^^^
* :class:`bpy.types.FreestyleSettings.use_view_map_cache`
bpy.types.GPencilLayer
----------------------
Added
^^^^^
* :class:`bpy.types.GPencilLayer.after_color`
* :class:`bpy.types.GPencilLayer.before_color`
* :class:`bpy.types.GPencilLayer.fill_alpha`
* :class:`bpy.types.GPencilLayer.fill_color`
* :class:`bpy.types.GPencilLayer.ghost_after_range`
* :class:`bpy.types.GPencilLayer.ghost_before_range`
* :class:`bpy.types.GPencilLayer.use_ghost_custom_colors`
* :class:`bpy.types.GPencilLayer.use_volumetric_strokes`
Removed
^^^^^^^
* **ghost_range_max**
bpy.types.GPencilStroke
-----------------------
Added
^^^^^
* :class:`bpy.types.GPencilStroke.select`
bpy.types.GPencilStrokePoint
----------------------------
Added
^^^^^
* :class:`bpy.types.GPencilStrokePoint.select`
bpy.types.GreasePencilLayers
----------------------------
Added
^^^^^
* :class:`bpy.types.GreasePencilLayers.active_index`
bpy.types.FreestyleLineStyle
----------------------------
Added
^^^^^
* :class:`bpy.types.FreestyleLineStyle.chain_count`
* :class:`bpy.types.FreestyleLineStyle.use_chain_count`
bpy.types.GreasePencil
----------------------
Added
^^^^^
* :class:`bpy.types.GreasePencil.animation_data`
* :class:`bpy.types.GreasePencil.use_stroke_edit_mode`
bpy.types.Image
---------------
Added
^^^^^
* :class:`bpy.types.Image.generated_color`
* :class:`bpy.types.Image.render_slots`
Removed
^^^^^^^
* **render_slot**
bpy.types.Scene
---------------
Added
^^^^^
* :class:`bpy.types.Scene.uvedit_aspect`
bpy.types.CyclesLampSettings
----------------------------
Added
^^^^^
* :class:`bpy.types.CyclesLampSettings.max_bounces`
bpy.types.CyclesMaterialSettings
--------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesMaterialSettings.volume_interpolation`
bpy.types.CyclesWorldSettings
-----------------------------
Added
^^^^^
* :class:`bpy.types.CyclesWorldSettings.volume_interpolation`
bpy.types.RenderEngine
----------------------
Added
^^^^^
* :class:`bpy.types.RenderEngine.error_set`
bpy.types.RenderPass
--------------------
Added
^^^^^
* :class:`bpy.types.RenderPass.debug_type`
bpy.types.SculptToolCapabilities
--------------------------------
Renamed
^^^^^^^
* **has_strength** -> :class:`bpy.types.SculptToolCapabilities.has_strength_pressure`
bpy.types.SceneSequence
-----------------------
Added
^^^^^
* :class:`bpy.types.SceneSequence.use_grease_pencil`
bpy.types.SpaceSequenceEditor
-----------------------------
Added
^^^^^
* :class:`bpy.types.SpaceSequenceEditor.show_backdrop`
* :class:`bpy.types.SpaceSequenceEditor.show_strip_offset`
* :class:`bpy.types.SpaceSequenceEditor.waveform_draw_type`
bpy.types.SpaceView3D
---------------------
Added
^^^^^
* :class:`bpy.types.SpaceView3D.show_world`
bpy.types.ThemeClipEditor
-------------------------
Removed
^^^^^^^
* **grid**
bpy.types.ThemeNodeEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.ThemeNodeEditor.wire_inner`
bpy.types.ThemeUserInterface
----------------------------
Added
^^^^^
* :class:`bpy.types.ThemeUserInterface.widget_emboss`
bpy.types.ToolSettings
----------------------
Added
^^^^^
* :class:`bpy.types.ToolSettings.grease_pencil_source`
bpy.types.UILayout
------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.UILayout.operator` (operator, text, text_ctxt, translate, icon, emboss, icon_value), *was (operator, text, text_ctxt, translate, icon, emboss)*
bpy.types.UserPreferencesSystem
-------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesSystem.virtual_pixel_mode`
bpy.types.UserPreferencesView
-----------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesView.pie_menu_confirm`
2.73 to 2.74
============
bpy.types.SteeringActuator
--------------------------
Added
^^^^^
* :class:`bpy.types.SteeringActuator.lock_z_velocity`
bpy.types.BackgroundImage
-------------------------
Added
^^^^^
* :class:`bpy.types.BackgroundImage.rotation`
* :class:`bpy.types.BackgroundImage.use_flip_x`
* :class:`bpy.types.BackgroundImage.use_flip_y`
bpy.types.BrushCapabilities
---------------------------
Removed
^^^^^^^
* **has_texture_angle**
* **has_texture_angle_source**
bpy.types.ClothCollisionSettings
--------------------------------
Added
^^^^^
* :class:`bpy.types.ClothCollisionSettings.damping`
bpy.types.ClothSettings
-----------------------
Added
^^^^^
* :class:`bpy.types.ClothSettings.bending_damping`
* :class:`bpy.types.ClothSettings.density_strength`
* :class:`bpy.types.ClothSettings.density_target`
* :class:`bpy.types.ClothSettings.voxel_cell_size`
Removed
^^^^^^^
* **pre_roll**
bpy.types.SplineIKConstraint
----------------------------
Added
^^^^^
* :class:`bpy.types.SplineIKConstraint.bulge`
* :class:`bpy.types.SplineIKConstraint.bulge_max`
* :class:`bpy.types.SplineIKConstraint.bulge_min`
* :class:`bpy.types.SplineIKConstraint.bulge_smooth`
* :class:`bpy.types.SplineIKConstraint.use_bulge_max`
* :class:`bpy.types.SplineIKConstraint.use_bulge_min`
bpy.types.FCurve
----------------
Added
^^^^^
* :class:`bpy.types.FCurve.convert_to_keyframes`
* :class:`bpy.types.FCurve.convert_to_samples`
bpy.types.FileSelectParams
--------------------------
Added
^^^^^
* :class:`bpy.types.FileSelectParams.filter_search`
bpy.types.GPencilLayer
----------------------
Added
^^^^^
* :class:`bpy.types.GPencilLayer.is_fill_visible`
* :class:`bpy.types.GPencilLayer.is_stroke_visible`
bpy.types.Brush
---------------
Removed
^^^^^^^
* **texture_angle_source_no_random**
* **texture_angle_source_random**
* **use_rake**
* **use_random_rotation**
bpy.types.Camera
----------------
Added
^^^^^
* :class:`bpy.types.Camera.gpu_dof`
* :class:`bpy.types.Camera.show_safe_center`
Renamed
^^^^^^^
* **show_title_safe** -> :class:`bpy.types.Camera.show_safe_areas`
bpy.types.Image
---------------
Added
^^^^^
* :class:`bpy.types.Image.use_deinterlace`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Image.pack` (as_png, data, data_len), *was (as_png)*
bpy.types.Key
-------------
Removed
^^^^^^^
* **slurph**
bpy.types.Mesh
--------------
Added
^^^^^
* :class:`bpy.types.Mesh.create_normals_split`
* :class:`bpy.types.Mesh.has_custom_normals`
* :class:`bpy.types.Mesh.normals_split_custom_set`
* :class:`bpy.types.Mesh.normals_split_custom_set_from_vertices`
* :class:`bpy.types.Mesh.vertex_layers_float`
* :class:`bpy.types.Mesh.vertex_layers_int`
* :class:`bpy.types.Mesh.vertex_layers_string`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Mesh.calc_normals_split` (), *was (split_angle)*
* :class:`bpy.types.Mesh.validate` (verbose, clean_customdata), *was (verbose)*
bpy.types.Object
----------------
Added
^^^^^
* :class:`bpy.types.Object.calc_matrix_camera`
* :class:`bpy.types.Object.camera_fit_coords`
bpy.types.ParticleSettings
--------------------------
Added
^^^^^
* :class:`bpy.types.ParticleSettings.bending_random`
* :class:`bpy.types.ParticleSettings.clump_curve`
* :class:`bpy.types.ParticleSettings.clump_noise_size`
* :class:`bpy.types.ParticleSettings.kink_amplitude_random`
* :class:`bpy.types.ParticleSettings.kink_axis_random`
* :class:`bpy.types.ParticleSettings.kink_extra_steps`
* :class:`bpy.types.ParticleSettings.roughness_curve`
* :class:`bpy.types.ParticleSettings.show_guide_hairs`
* :class:`bpy.types.ParticleSettings.show_hair_grid`
* :class:`bpy.types.ParticleSettings.use_clump_curve`
* :class:`bpy.types.ParticleSettings.use_clump_noise`
* :class:`bpy.types.ParticleSettings.use_roughness_curve`
bpy.types.Scene
---------------
Added
^^^^^
* :class:`bpy.types.Scene.safe_areas`
bpy.types.Screen
----------------
Added
^^^^^
* :class:`bpy.types.Screen.use_follow`
bpy.types.Sound
---------------
Added
^^^^^
* :class:`bpy.types.Sound.pack`
* :class:`bpy.types.Sound.unpack`
bpy.types.VectorFont
--------------------
Added
^^^^^
* :class:`bpy.types.VectorFont.pack`
* :class:`bpy.types.VectorFont.unpack`
bpy.types.KeyingSet
-------------------
Added
^^^^^
* :class:`bpy.types.KeyingSet.use_insertkey_needed`
* :class:`bpy.types.KeyingSet.use_insertkey_override_needed`
* :class:`bpy.types.KeyingSet.use_insertkey_override_visual`
* :class:`bpy.types.KeyingSet.use_insertkey_override_xyz_to_rgb`
* :class:`bpy.types.KeyingSet.use_insertkey_visual`
* :class:`bpy.types.KeyingSet.use_insertkey_xyz_to_rgb`
Removed
^^^^^^^
* **bl_options**
bpy.types.KeyingSetPath
-----------------------
Added
^^^^^
* :class:`bpy.types.KeyingSetPath.use_insertkey_needed`
* :class:`bpy.types.KeyingSetPath.use_insertkey_override_needed`
* :class:`bpy.types.KeyingSetPath.use_insertkey_override_visual`
* :class:`bpy.types.KeyingSetPath.use_insertkey_override_xyz_to_rgb`
* :class:`bpy.types.KeyingSetPath.use_insertkey_visual`
* :class:`bpy.types.KeyingSetPath.use_insertkey_xyz_to_rgb`
Removed
^^^^^^^
* **bl_options**
bpy.types.ClothModifier
-----------------------
Added
^^^^^
* :class:`bpy.types.ClothModifier.hair_grid_max`
* :class:`bpy.types.ClothModifier.hair_grid_min`
* :class:`bpy.types.ClothModifier.hair_grid_resolution`
* :class:`bpy.types.ClothModifier.solver_result`
bpy.types.HookModifier
----------------------
Added
^^^^^
* :class:`bpy.types.HookModifier.falloff_curve`
* :class:`bpy.types.HookModifier.falloff_type`
* :class:`bpy.types.HookModifier.use_falloff_uniform`
Renamed
^^^^^^^
* **falloff** -> :class:`bpy.types.HookModifier.falloff_radius`
* **force** -> :class:`bpy.types.HookModifier.strength`
bpy.types.Node
--------------
Added
^^^^^
* :class:`bpy.types.Node.shading_compatibility`
bpy.types.CompositorNodePlaneTrackDeform
----------------------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNodePlaneTrackDeform.motion_blur_samples`
* :class:`bpy.types.CompositorNodePlaneTrackDeform.motion_blur_shutter`
* :class:`bpy.types.CompositorNodePlaneTrackDeform.use_motion_blur`
bpy.types.NodeFrame
-------------------
Added
^^^^^
* :class:`bpy.types.NodeFrame.text`
bpy.types.ShaderNodeTexCoord
----------------------------
Added
^^^^^
* :class:`bpy.types.ShaderNodeTexCoord.object`
bpy.types.Paint
---------------
Added
^^^^^
* :class:`bpy.types.Paint.cavity_curve`
* :class:`bpy.types.Paint.use_cavity`
bpy.types.ImagePaint
--------------------
Added
^^^^^
* :class:`bpy.types.ImagePaint.dither`
bpy.types.ParticleEdit
----------------------
Added
^^^^^
* :class:`bpy.types.ParticleEdit.shape_object`
bpy.types.CyclesCameraSettings
------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesCameraSettings.latitude_max`
* :class:`bpy.types.CyclesCameraSettings.latitude_min`
* :class:`bpy.types.CyclesCameraSettings.longitude_max`
* :class:`bpy.types.CyclesCameraSettings.longitude_min`
bpy.types.RegionView3D
----------------------
Added
^^^^^
* :class:`bpy.types.RegionView3D.window_matrix`
bpy.types.SequenceProxy
-----------------------
Added
^^^^^
* :class:`bpy.types.SequenceProxy.use_overwrite`
bpy.types.SpaceFileBrowser
--------------------------
Added
^^^^^
* :class:`bpy.types.SpaceFileBrowser.bookmarks`
* :class:`bpy.types.SpaceFileBrowser.bookmarks_active`
* :class:`bpy.types.SpaceFileBrowser.recent_folders`
* :class:`bpy.types.SpaceFileBrowser.recent_folders_active`
* :class:`bpy.types.SpaceFileBrowser.system_bookmarks`
* :class:`bpy.types.SpaceFileBrowser.system_bookmarks_active`
* :class:`bpy.types.SpaceFileBrowser.system_folders`
* :class:`bpy.types.SpaceFileBrowser.system_folders_active`
bpy.types.SpaceOutliner
-----------------------
Added
^^^^^
* :class:`bpy.types.SpaceOutliner.use_sort_alpha`
bpy.types.SpaceSequenceEditor
-----------------------------
Added
^^^^^
* :class:`bpy.types.SpaceSequenceEditor.show_safe_areas`
* :class:`bpy.types.SpaceSequenceEditor.show_safe_center`
Removed
^^^^^^^
* **show_safe_margin**
bpy.types.SpaceTextEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.SpaceTextEditor.region_location_from_cursor`
bpy.types.SpaceView3D
---------------------
Added
^^^^^
* :class:`bpy.types.SpaceView3D.fx_settings`
bpy.types.BrushTextureSlot
--------------------------
Added
^^^^^
* :class:`bpy.types.BrushTextureSlot.has_random_texture_angle`
* :class:`bpy.types.BrushTextureSlot.has_texture_angle`
* :class:`bpy.types.BrushTextureSlot.has_texture_angle_source`
* :class:`bpy.types.BrushTextureSlot.random_angle`
* :class:`bpy.types.BrushTextureSlot.use_rake`
* :class:`bpy.types.BrushTextureSlot.use_random`
bpy.types.ParticleSettingsTextureSlot
-------------------------------------
Added
^^^^^
* :class:`bpy.types.ParticleSettingsTextureSlot.kink_amp_factor`
* :class:`bpy.types.ParticleSettingsTextureSlot.kink_freq_factor`
* :class:`bpy.types.ParticleSettingsTextureSlot.use_map_kink_amp`
* :class:`bpy.types.ParticleSettingsTextureSlot.use_map_kink_freq`
Removed
^^^^^^^
* **kink_factor**
* **use_map_kink**
bpy.types.ThemeClipEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.ThemeClipEditor.gp_vertex`
* :class:`bpy.types.ThemeClipEditor.gp_vertex_select`
* :class:`bpy.types.ThemeClipEditor.gp_vertex_size`
bpy.types.ThemeImageEditor
--------------------------
Added
^^^^^
* :class:`bpy.types.ThemeImageEditor.gp_vertex`
* :class:`bpy.types.ThemeImageEditor.gp_vertex_select`
* :class:`bpy.types.ThemeImageEditor.gp_vertex_size`
bpy.types.ThemeNodeEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.ThemeNodeEditor.gp_vertex`
* :class:`bpy.types.ThemeNodeEditor.gp_vertex_select`
* :class:`bpy.types.ThemeNodeEditor.gp_vertex_size`
bpy.types.ThemeSequenceEditor
-----------------------------
Added
^^^^^
* :class:`bpy.types.ThemeSequenceEditor.gp_vertex`
* :class:`bpy.types.ThemeSequenceEditor.gp_vertex_select`
* :class:`bpy.types.ThemeSequenceEditor.gp_vertex_size`
bpy.types.ThemeTimeline
-----------------------
Added
^^^^^
* :class:`bpy.types.ThemeTimeline.time_grease_pencil`
* :class:`bpy.types.ThemeTimeline.time_keyframe`
bpy.types.ThemeView3D
---------------------
Added
^^^^^
* :class:`bpy.types.ThemeView3D.clipping_border_3d`
* :class:`bpy.types.ThemeView3D.gp_vertex`
* :class:`bpy.types.ThemeView3D.gp_vertex_select`
* :class:`bpy.types.ThemeView3D.gp_vertex_size`
bpy.types.UILayout
------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.UILayout.template_list` (listtype_name, list_id, dataptr, propname, active_dataptr, active_propname, item_dyntip_propname, rows, maxrows, type, columns), *was (listtype_name, list_id, dataptr, propname, active_dataptr, active_propname, rows, maxrows, type, columns)*
bpy.types.UserPreferencesSystem
-------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesSystem.pixel_size`
bpy.types.UserPreferencesView
-----------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesView.use_gl_warn_support`
bpy.types.VoxelData
-------------------
Added
^^^^^
* :class:`bpy.types.VoxelData.hair_data_type`
2.74 to 2.75
============
bpy.types.BakePixel
-------------------
Added
^^^^^
* :class:`bpy.types.BakePixel.object_id`
bpy.types.BlendData
-------------------
Added
^^^^^
* :class:`bpy.types.BlendData.palettes`
bpy.types.BlendDataImages
-------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataImages.new` (name, width, height, alpha, float_buffer, stereo3d), *was (name, width, height, alpha, float_buffer)*
bpy.types.BlendDataSounds
-------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataSounds.load`
* :class:`bpy.types.BlendDataSounds.remove`
bpy.types.DopeSheet
-------------------
Added
^^^^^
* :class:`bpy.types.DopeSheet.filter_text`
* :class:`bpy.types.DopeSheet.use_filter_text`
bpy.types.FileSelectParams
--------------------------
Added
^^^^^
* :class:`bpy.types.FileSelectParams.thumbnail_size`
bpy.types.GPUDOFSettings
------------------------
Added
^^^^^
* :class:`bpy.types.GPUDOFSettings.blades`
* :class:`bpy.types.GPUDOFSettings.is_hq_supported`
* :class:`bpy.types.GPUDOFSettings.use_high_quality`
bpy.types.Camera
----------------
Added
^^^^^
* :class:`bpy.types.Camera.stereo`
bpy.types.Image
---------------
Added
^^^^^
* :class:`bpy.types.Image.buffers_free`
* :class:`bpy.types.Image.is_multiview`
* :class:`bpy.types.Image.is_stereo_3d`
* :class:`bpy.types.Image.packed_files`
* :class:`bpy.types.Image.stereo_3d_format`
* :class:`bpy.types.Image.use_multiview`
* :class:`bpy.types.Image.views_format`
bpy.types.SunLamp
-----------------
Added
^^^^^
* :class:`bpy.types.SunLamp.show_shadow_box`
bpy.types.Mesh
--------------
Added
^^^^^
* :class:`bpy.types.Mesh.vertex_paint_masks`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Mesh.calc_tessface` (free_mpoly), *was ()*
bpy.types.Object
----------------
Added
^^^^^
* :class:`bpy.types.Object.cache_release`
* :class:`bpy.types.Object.shape_key_remove`
bpy.types.Scene
---------------
Added
^^^^^
* :class:`bpy.types.Scene.depsgraph`
bpy.types.ImageFormatSettings
-----------------------------
Added
^^^^^
* :class:`bpy.types.ImageFormatSettings.stereo_3d_format`
* :class:`bpy.types.ImageFormatSettings.views_format`
bpy.types.ImageUser
-------------------
Added
^^^^^
* :class:`bpy.types.ImageUser.multilayer_view`
Removed
^^^^^^^
* **multilayer_pass**
bpy.types.LodLevel
------------------
Added
^^^^^
* :class:`bpy.types.LodLevel.object_hysteresis_percentage`
* :class:`bpy.types.LodLevel.use_object_hysteresis`
bpy.types.DecimateModifier
--------------------------
Added
^^^^^
* :class:`bpy.types.DecimateModifier.vertex_group_factor`
bpy.types.CompositorNodeImage
-----------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNodeImage.has_layers`
* :class:`bpy.types.CompositorNodeImage.has_views`
* :class:`bpy.types.CompositorNodeImage.view`
bpy.types.TextureNodeImage
--------------------------
Added
^^^^^
* :class:`bpy.types.TextureNodeImage.image_user`
bpy.types.Operator
------------------
Added
^^^^^
* :class:`bpy.types.Operator.macros`
* :class:`bpy.types.Operator.options`
bpy.types.Sculpt
----------------
Added
^^^^^
* :class:`bpy.types.Sculpt.detail_percent`
bpy.types.PointCache
--------------------
Renamed
^^^^^^^
* **frames_skipped** -> :class:`bpy.types.PointCache.is_frame_skip`
bpy.types.CyclesLampSettings
----------------------------
Added
^^^^^
* :class:`bpy.types.CyclesLampSettings.is_portal`
bpy.types.CyclesRenderSettings
------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesRenderSettings.use_animated_seed`
bpy.types.Region
----------------
Removed
^^^^^^^
* **callback_add**
bpy.types.RenderEngine
----------------------
Added
^^^^^
* :class:`bpy.types.RenderEngine.active_view_set`
* :class:`bpy.types.RenderEngine.bl_use_shading_nodes_custom`
* :class:`bpy.types.RenderEngine.camera_model_matrix`
* :class:`bpy.types.RenderEngine.camera_shift_x`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.RenderEngine.bake` (scene, object, pass_type, object_id, pixel_array, num_pixels, depth, result), *was (scene, object, pass_type, pixel_array, num_pixels, depth, result)*
* :class:`bpy.types.RenderEngine.begin_result` (x, y, w, h, layer, view), *was (x, y, w, h, layer)*
bpy.types.CYCLES
----------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.CYCLES.bake` (self, scene, obj, pass_type, object_id, pixel_array, num_pixels, depth, result), *was (self, scene, obj, pass_type, pixel_array, num_pixels, depth, result)*
bpy.types.RenderLayer
---------------------
Removed
^^^^^^^
* **rect**
bpy.types.RenderPass
--------------------
Added
^^^^^
* :class:`bpy.types.RenderPass.view_id`
bpy.types.RenderResult
----------------------
Added
^^^^^
* :class:`bpy.types.RenderResult.views`
bpy.types.RenderSettings
------------------------
Added
^^^^^
* :class:`bpy.types.RenderSettings.simplify_child_particles_render`
* :class:`bpy.types.RenderSettings.simplify_subdivision_render`
* :class:`bpy.types.RenderSettings.stereo_views`
* :class:`bpy.types.RenderSettings.use_multiview`
* :class:`bpy.types.RenderSettings.views`
* :class:`bpy.types.RenderSettings.views_format`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.RenderSettings.frame_path` (frame, preview, view), *was (frame)*
bpy.types.SceneGameData
-----------------------
Added
^^^^^
* :class:`bpy.types.SceneGameData.scene_hysteresis_percentage`
* :class:`bpy.types.SceneGameData.use_scene_hysteresis`
bpy.types.Sensor
----------------
Added
^^^^^
* :class:`bpy.types.Sensor.tick_skip`
Removed
^^^^^^^
* **frequency**
bpy.types.EffectSequence
------------------------
Removed
^^^^^^^
* **use_proxy_custom_directory**
* **use_proxy_custom_file**
bpy.types.ImageSequence
-----------------------
Added
^^^^^
* :class:`bpy.types.ImageSequence.stereo_3d_format`
* :class:`bpy.types.ImageSequence.use_multiview`
* :class:`bpy.types.ImageSequence.views_format`
Removed
^^^^^^^
* **use_proxy_custom_directory**
* **use_proxy_custom_file**
bpy.types.MetaSequence
----------------------
Removed
^^^^^^^
* **use_proxy_custom_directory**
* **use_proxy_custom_file**
bpy.types.MovieSequence
-----------------------
Added
^^^^^
* :class:`bpy.types.MovieSequence.stereo_3d_format`
* :class:`bpy.types.MovieSequence.use_multiview`
* :class:`bpy.types.MovieSequence.views_format`
Removed
^^^^^^^
* **use_proxy_custom_directory**
* **use_proxy_custom_file**
bpy.types.SceneSequence
-----------------------
Removed
^^^^^^^
* **use_proxy_custom_directory**
* **use_proxy_custom_file**
bpy.types.SequenceEditor
------------------------
Added
^^^^^
* :class:`bpy.types.SequenceEditor.proxy_dir`
* :class:`bpy.types.SequenceEditor.proxy_storage`
bpy.types.SequenceProxy
-----------------------
Added
^^^^^
* :class:`bpy.types.SequenceProxy.use_proxy_custom_directory`
* :class:`bpy.types.SequenceProxy.use_proxy_custom_file`
bpy.types.SpaceImageEditor
--------------------------
Added
^^^^^
* :class:`bpy.types.SpaceImageEditor.show_stereo_3d`
bpy.types.SpaceSequenceEditor
-----------------------------
Added
^^^^^
* :class:`bpy.types.SpaceSequenceEditor.show_metadata`
bpy.types.SpaceView3D
---------------------
Added
^^^^^
* :class:`bpy.types.SpaceView3D.show_stereo_3d_cameras`
* :class:`bpy.types.SpaceView3D.show_stereo_3d_convergence_plane`
* :class:`bpy.types.SpaceView3D.show_stereo_3d_volume`
* :class:`bpy.types.SpaceView3D.stereo_3d_camera`
* :class:`bpy.types.SpaceView3D.stereo_3d_convergence_plane_alpha`
* :class:`bpy.types.SpaceView3D.stereo_3d_eye`
* :class:`bpy.types.SpaceView3D.stereo_3d_volume_alpha`
bpy.types.SpaceUVEditor
-----------------------
Added
^^^^^
* :class:`bpy.types.SpaceUVEditor.show_metadata`
bpy.types.ThemeImageEditor
--------------------------
Added
^^^^^
* :class:`bpy.types.ThemeImageEditor.metadatabg`
* :class:`bpy.types.ThemeImageEditor.metadatatext`
bpy.types.ThemeSequenceEditor
-----------------------------
Added
^^^^^
* :class:`bpy.types.ThemeSequenceEditor.metadatabg`
* :class:`bpy.types.ThemeSequenceEditor.metadatatext`
bpy.types.ToolSettings
----------------------
Added
^^^^^
* :class:`bpy.types.ToolSettings.lock_markers`
* :class:`bpy.types.ToolSettings.use_proportional_action`
* :class:`bpy.types.ToolSettings.use_proportional_fcurve`
bpy.types.UILayout
------------------
Added
^^^^^
* :class:`bpy.types.UILayout.template_image_stereo_3d`
* :class:`bpy.types.UILayout.template_image_views`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.UILayout.menu` (menu, text, text_ctxt, translate, icon, icon_value), *was (menu, text, text_ctxt, translate, icon)*
* :class:`bpy.types.UILayout.template_icon_view` (data, property, show_labels), *was (data, property)*
* :class:`bpy.types.UILayout.template_image` (data, property, image_user, compact, multiview), *was (data, property, image_user, compact)*
bpy.types.UserPreferencesView
-----------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesView.view_frame_keyframes`
* :class:`bpy.types.UserPreferencesView.view_frame_seconds`
* :class:`bpy.types.UserPreferencesView.view_frame_type`
bpy.types.Window
----------------
Added
^^^^^
* :class:`bpy.types.Window.stereo_3d_display`
2.75 to 2.76
============
bpy.types.ActionFCurves
-----------------------
Added
^^^^^
* :class:`bpy.types.ActionFCurves.find`
bpy.types.BlendDataBrushes
--------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataBrushes.new` (name, mode), *was (name)*
bpy.types.FileSelectParams
--------------------------
Added
^^^^^
* :class:`bpy.types.FileSelectParams.filter_id`
* :class:`bpy.types.FileSelectParams.filter_id_category`
* :class:`bpy.types.FileSelectParams.recursion_level`
* :class:`bpy.types.FileSelectParams.use_filter_blendid`
* :class:`bpy.types.FileSelectParams.use_library_browsing`
bpy.types.GameObjectSettings
----------------------------
Added
^^^^^
* :class:`bpy.types.GameObjectSettings.angular_velocity_max`
* :class:`bpy.types.GameObjectSettings.angular_velocity_min`
bpy.types.ID
------------
Added
^^^^^
* :class:`bpy.types.ID.preview`
bpy.types.Brush
---------------
Removed
^^^^^^^
* **use_wrap**
bpy.types.ImagePreview
----------------------
Added
^^^^^
* :class:`bpy.types.ImagePreview.icon_pixels_float`
* :class:`bpy.types.ImagePreview.image_pixels_float`
bpy.types.ImageUser
-------------------
Added
^^^^^
* :class:`bpy.types.ImageUser.multilayer_pass`
bpy.types.BevelModifier
-----------------------
Added
^^^^^
* :class:`bpy.types.BevelModifier.loop_slide`
bpy.types.SubsurfModifier
-------------------------
Added
^^^^^
* :class:`bpy.types.SubsurfModifier.use_opensubdiv`
bpy.types.ShaderNodeTexImage
----------------------------
Added
^^^^^
* :class:`bpy.types.ShaderNodeTexImage.extension`
bpy.types.Paint
---------------
Added
^^^^^
* :class:`bpy.types.Paint.tile_offset`
* :class:`bpy.types.Paint.tile_x`
* :class:`bpy.types.Paint.tile_y`
* :class:`bpy.types.Paint.tile_z`
bpy.types.CyclesObjectBlurSettings
----------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesObjectBlurSettings.use_camera_cull`
bpy.types.CyclesRenderSettings
------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesRenderSettings.camera_cull_margin`
* :class:`bpy.types.CyclesRenderSettings.use_camera_cull`
bpy.types.CyclesWorldSettings
-----------------------------
Added
^^^^^
* :class:`bpy.types.CyclesWorldSettings.max_bounces`
bpy.types.RenderSettings
------------------------
Added
^^^^^
* :class:`bpy.types.RenderSettings.use_stamp_strip_meta`
bpy.types.SmokeDomainSettings
-----------------------------
Added
^^^^^
* :class:`bpy.types.SmokeDomainSettings.velocity_grid`
bpy.types.SpaceClipEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.SpaceClipEditor.show_metadata`
bpy.types.SpaceNodeEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.SpaceNodeEditor.insert_offset_direction`
* :class:`bpy.types.SpaceNodeEditor.use_insert_offset`
bpy.types.ToolSettings
----------------------
Added
^^^^^
* :class:`bpy.types.ToolSettings.use_snap_grid_absolute`
bpy.types.UILayout
------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.UILayout.template_icon_view` (data, property, show_labels, scale), *was (data, property, show_labels)*
bpy.types.UserPreferencesEdit
-----------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesEdit.node_margin`
bpy.types.UserPreferencesInput
------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesInput.ndof_deadzone`
bpy.types.UserPreferencesSystem
-------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesSystem.opensubdiv_compute_type`
2.76 to 2.77
============
bpy.types.AnimDataDrivers
-------------------------
Added
^^^^^
* :class:`bpy.types.AnimDataDrivers.find`
bpy.types.BakeSettings
----------------------
Added
^^^^^
* :class:`bpy.types.BakeSettings.pass_filter`
* :class:`bpy.types.BakeSettings.use_pass_ambient_occlusion`
* :class:`bpy.types.BakeSettings.use_pass_color`
* :class:`bpy.types.BakeSettings.use_pass_diffuse`
* :class:`bpy.types.BakeSettings.use_pass_direct`
* :class:`bpy.types.BakeSettings.use_pass_emit`
* :class:`bpy.types.BakeSettings.use_pass_glossy`
* :class:`bpy.types.BakeSettings.use_pass_indirect`
* :class:`bpy.types.BakeSettings.use_pass_subsurface`
* :class:`bpy.types.BakeSettings.use_pass_transmission`
bpy.types.BlendData
-------------------
Removed
^^^^^^^
* **scripts**
bpy.types.BlendDataFonts
------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataFonts.load` (filepath, check_existing), *was (filepath)*
bpy.types.BlendDataImages
-------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataImages.load` (filepath, check_existing), *was (filepath)*
bpy.types.BlendDataMasks
------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataMasks.is_updated`
bpy.types.BlendDataMovieClips
-----------------------------
Added
^^^^^
* :class:`bpy.types.BlendDataMovieClips.is_updated`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataMovieClips.load` (filepath, check_existing), *was (filepath)*
bpy.types.BlendDataSounds
-------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataSounds.load` (filepath, check_existing), *was (filepath)*
bpy.types.DopeSheet
-------------------
Added
^^^^^
* :class:`bpy.types.DopeSheet.show_gpencil_3d_only`
bpy.types.FileSelectParams
--------------------------
Added
^^^^^
* :class:`bpy.types.FileSelectParams.display_size`
Removed
^^^^^^^
* **thumbnail_size**
bpy.types.GameObjectSettings
----------------------------
Added
^^^^^
* :class:`bpy.types.GameObjectSettings.jump_max`
bpy.types.ID
------------
Added
^^^^^
* :class:`bpy.types.ID.user_of_id`
bpy.types.Brush
---------------
Added
^^^^^
* :class:`bpy.types.Brush.rake_factor`
bpy.types.FreestyleLineStyle
----------------------------
Added
^^^^^
* :class:`bpy.types.FreestyleLineStyle.animation_data`
bpy.types.GreasePencil
----------------------
Added
^^^^^
* :class:`bpy.types.GreasePencil.use_onion_skinning`
Removed
^^^^^^^
* **draw_mode**
* **use_stroke_endpoints**
bpy.types.Object
----------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Object.closest_point_on_mesh` (origin, distance), *was (point, max_dist)*
* :class:`bpy.types.Object.ray_cast` (origin, direction, distance), *was (start, end)*
bpy.types.Scene
---------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Scene.ray_cast` (origin, direction, distance), *was (start, end)*
bpy.types.ImageFormatSettings
-----------------------------
Added
^^^^^
* :class:`bpy.types.ImageFormatSettings.tiff_codec`
bpy.types.ImagePackedFile
-------------------------
Added
^^^^^
* :class:`bpy.types.ImagePackedFile.save`
bpy.types.DataTransferModifier
------------------------------
Removed
^^^^^^^
* **data_types_loops_uv**
* **data_types_loops_vcol**
* **data_types_verts_vgroup**
bpy.types.DecimateModifier
--------------------------
Added
^^^^^
* :class:`bpy.types.DecimateModifier.symmetry_axis`
* :class:`bpy.types.DecimateModifier.use_symmetry`
bpy.types.Node
--------------
Added
^^^^^
* :class:`bpy.types.Node.insert_link`
bpy.types.CompositorNodeBlur
----------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNodeBlur.use_extended_bounds`
bpy.types.CompositorNodeBokehBlur
---------------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNodeBokehBlur.use_extended_bounds`
bpy.types.CompositorNodeStabilize
---------------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNodeStabilize.invert`
bpy.types.ShaderNodeTexEnvironment
----------------------------------
Added
^^^^^
* :class:`bpy.types.ShaderNodeTexEnvironment.interpolation`
bpy.types.ShaderNodeTexPointDensity
-----------------------------------
Added
^^^^^
* :class:`bpy.types.ShaderNodeTexPointDensity.cache_point_density`
* :class:`bpy.types.ShaderNodeTexPointDensity.calc_point_density_minmax`
bpy.types.ShaderNodeTexWave
---------------------------
Added
^^^^^
* :class:`bpy.types.ShaderNodeTexWave.wave_profile`
bpy.types.PoseBone
------------------
Added
^^^^^
* :class:`bpy.types.PoseBone.custom_shape_scale`
* :class:`bpy.types.PoseBone.use_custom_shape_bone_size`
bpy.types.EnumProperty
----------------------
Added
^^^^^
* :class:`bpy.types.EnumProperty.enum_items_static`
bpy.types.CyclesRenderSettings
------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesRenderSettings.debug_opencl_device_type`
* :class:`bpy.types.CyclesRenderSettings.debug_opencl_kernel_type`
* :class:`bpy.types.CyclesRenderSettings.debug_use_cpu_avx`
* :class:`bpy.types.CyclesRenderSettings.debug_use_cpu_avx2`
* :class:`bpy.types.CyclesRenderSettings.debug_use_cpu_sse2`
* :class:`bpy.types.CyclesRenderSettings.debug_use_cpu_sse3`
* :class:`bpy.types.CyclesRenderSettings.debug_use_cpu_sse41`
* :class:`bpy.types.CyclesRenderSettings.debug_use_opencl_debug`
* :class:`bpy.types.CyclesRenderSettings.debug_use_qbvh`
* :class:`bpy.types.CyclesRenderSettings.motion_blur_position`
* :class:`bpy.types.CyclesRenderSettings.pixel_filter_type`
* :class:`bpy.types.CyclesRenderSettings.rolling_shutter_duration`
* :class:`bpy.types.CyclesRenderSettings.rolling_shutter_type`
Removed
^^^^^^^
* **use_cache**
bpy.types.RenderEngine
----------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.RenderEngine.bake` (scene, object, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result), *was (scene, object, pass_type, object_id, pixel_array, num_pixels, depth, result)*
bpy.types.CYCLES
----------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.CYCLES.bake` (self, scene, obj, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result), *was (self, scene, obj, pass_type, object_id, pixel_array, num_pixels, depth, result)*
bpy.types.RenderLayer
---------------------
Added
^^^^^
* :class:`bpy.types.RenderLayer.use_ao`
bpy.types.RenderSettings
------------------------
Added
^^^^^
* :class:`bpy.types.RenderSettings.motion_blur_shutter_curve`
Removed
^^^^^^^
* **use_free_unused_nodes**
bpy.types.SceneRenderLayer
--------------------------
Added
^^^^^
* :class:`bpy.types.SceneRenderLayer.use_ao`
bpy.types.SculptToolCapabilities
--------------------------------
Added
^^^^^
* :class:`bpy.types.SculptToolCapabilities.has_rake_factor`
bpy.types.TextSequence
----------------------
Added
^^^^^
* :class:`bpy.types.TextSequence.align_y`
* :class:`bpy.types.TextSequence.wrap_width`
Renamed
^^^^^^^
* **align** -> :class:`bpy.types.TextSequence.align_x`
bpy.types.WipeSequence
----------------------
Added
^^^^^
* :class:`bpy.types.WipeSequence.input_2`
bpy.types.SceneSequence
-----------------------
Added
^^^^^
* :class:`bpy.types.SceneSequence.use_sequence`
bpy.types.SoundSequence
-----------------------
Removed
^^^^^^^
* **filepath**
bpy.types.SequenceModifier
--------------------------
Added
^^^^^
* :class:`bpy.types.SequenceModifier.mask_time`
bpy.types.ShapeKey
------------------
Added
^^^^^
* :class:`bpy.types.ShapeKey.normals_polygon_get`
* :class:`bpy.types.ShapeKey.normals_split_get`
* :class:`bpy.types.ShapeKey.normals_vertex_get`
bpy.types.SmokeDomainSettings
-----------------------------
Added
^^^^^
* :class:`bpy.types.SmokeDomainSettings.cache_file_format`
* :class:`bpy.types.SmokeDomainSettings.data_depth`
* :class:`bpy.types.SmokeDomainSettings.openvdb_cache_compress_type`
bpy.types.SpaceGraphEditor
--------------------------
Added
^^^^^
* :class:`bpy.types.SpaceGraphEditor.cursor_position_x`
bpy.types.ThemeSequenceEditor
-----------------------------
Added
^^^^^
* :class:`bpy.types.ThemeSequenceEditor.text_strip`
bpy.types.ThemeView3D
---------------------
Added
^^^^^
* :class:`bpy.types.ThemeView3D.text_grease_pencil`
* :class:`bpy.types.ThemeView3D.text_keyframe`
bpy.types.ToolSettings
----------------------
Added
^^^^^
* :class:`bpy.types.ToolSettings.gpencil_sculpt`
* :class:`bpy.types.ToolSettings.gpencil_stroke_placement_image_editor`
* :class:`bpy.types.ToolSettings.gpencil_stroke_placement_sequencer_preview`
* :class:`bpy.types.ToolSettings.gpencil_stroke_placement_view2d`
* :class:`bpy.types.ToolSettings.gpencil_stroke_placement_view3d`
* :class:`bpy.types.ToolSettings.use_gpencil_additive_drawing`
* :class:`bpy.types.ToolSettings.use_gpencil_stroke_endpoints`
Renamed
^^^^^^^
* **use_grease_pencil_sessions** -> :class:`bpy.types.ToolSettings.use_gpencil_continuous_drawing`
bpy.types.UserPreferencesSystem
-------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesSystem.font_path_ui_mono`
Removed
^^^^^^^
* **is_occlusion_query_supported**
* **use_vertex_buffer_objects**
bpy.types.UserPreferencesView
-----------------------------
Removed
^^^^^^^
* **use_gl_warn_support**
2.77 to 2.78
============
bpy.types.AnimData
------------------
Added
^^^^^
* :class:`bpy.types.AnimData.use_tweak_mode`
bpy.types.BlendData
-------------------
Added
^^^^^
* :class:`bpy.types.BlendData.cache_files`
* :class:`bpy.types.BlendData.paint_curves`
bpy.types.BlendDataActions
--------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataActions.remove` (action, do_unlink), *was (action)*
bpy.types.BlendDataArmatures
----------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataArmatures.remove` (armature, do_unlink), *was (armature)*
bpy.types.BlendDataBrushes
--------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataBrushes.remove` (brush, do_unlink), *was (brush)*
bpy.types.BlendDataCameras
--------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataCameras.remove` (camera, do_unlink), *was (camera)*
bpy.types.BlendDataCurves
-------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataCurves.remove` (curve, do_unlink), *was (curve)*
bpy.types.BlendDataFonts
------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataFonts.remove` (vfont, do_unlink), *was (vfont)*
bpy.types.BlendDataGreasePencils
--------------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataGreasePencils.remove` (grease_pencil, do_unlink), *was (grease_pencil)*
bpy.types.BlendDataGroups
-------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataGroups.remove` (group, do_unlink), *was (group)*
bpy.types.BlendDataImages
-------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataImages.remove` (image, do_unlink), *was (image)*
bpy.types.BlendDataLamps
------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataLamps.remove` (lamp, do_unlink), *was (lamp)*
bpy.types.BlendDataLattices
---------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataLattices.remove` (lattice, do_unlink), *was (lattice)*
bpy.types.BlendDataLineStyles
-----------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataLineStyles.remove` (linestyle, do_unlink), *was (linestyle)*
bpy.types.BlendDataMasks
------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataMasks.remove` (mask, do_unlink), *was (mask)*
bpy.types.BlendDataMaterials
----------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataMaterials.remove` (material, do_unlink), *was (material)*
bpy.types.BlendDataMeshes
-------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataMeshes.remove` (mesh, do_unlink), *was (mesh)*
bpy.types.BlendDataMetaBalls
----------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataMetaBalls.remove` (metaball, do_unlink), *was (metaball)*
bpy.types.BlendDataMovieClips
-----------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataMovieClips.remove` (clip, do_unlink), *was (clip)*
bpy.types.BlendDataNodeTrees
----------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataNodeTrees.remove` (tree, do_unlink), *was (tree)*
bpy.types.BlendDataObjects
--------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataObjects.remove` (object, do_unlink), *was (object)*
bpy.types.BlendDataPalettes
---------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataPalettes.remove` (palette, do_unlink), *was (palette)*
bpy.types.BlendDataParticles
----------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataParticles.remove` (particle, do_unlink), *was (particle)*
bpy.types.BlendDataScenes
-------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataScenes.remove` (scene, do_unlink), *was (scene)*
bpy.types.BlendDataSounds
-------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataSounds.remove` (sound, do_unlink), *was (sound)*
bpy.types.BlendDataSpeakers
---------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataSpeakers.remove` (speaker, do_unlink), *was (speaker)*
bpy.types.BlendDataTexts
------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataTexts.remove` (text, do_unlink), *was (text)*
bpy.types.BlendDataTextures
---------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataTextures.remove` (texture, do_unlink), *was (texture)*
bpy.types.BlendDataWorlds
-------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.BlendDataWorlds.remove` (world, do_unlink), *was (world)*
bpy.types.Bone
--------------
Added
^^^^^
* :class:`bpy.types.Bone.bbone_curveinx`
* :class:`bpy.types.Bone.bbone_curveiny`
* :class:`bpy.types.Bone.bbone_curveoutx`
* :class:`bpy.types.Bone.bbone_curveouty`
* :class:`bpy.types.Bone.bbone_rollin`
* :class:`bpy.types.Bone.bbone_rollout`
* :class:`bpy.types.Bone.bbone_scalein`
* :class:`bpy.types.Bone.bbone_scaleout`
* :class:`bpy.types.Bone.use_endroll_as_inroll`
bpy.types.CameraStereoData
--------------------------
Added
^^^^^
* :class:`bpy.types.CameraStereoData.pole_merge_angle_from`
* :class:`bpy.types.CameraStereoData.pole_merge_angle_to`
* :class:`bpy.types.CameraStereoData.use_pole_merge`
* :class:`bpy.types.CameraStereoData.use_spherical_stereo`
bpy.types.ClothSettings
-----------------------
Added
^^^^^
* :class:`bpy.types.ClothSettings.time_scale`
* :class:`bpy.types.ClothSettings.use_dynamic_mesh`
bpy.types.CopyLocationConstraint
--------------------------------
Added
^^^^^
* :class:`bpy.types.CopyLocationConstraint.use_bbone_shape`
bpy.types.CopyTransformsConstraint
----------------------------------
Added
^^^^^
* :class:`bpy.types.CopyTransformsConstraint.use_bbone_shape`
bpy.types.DampedTrackConstraint
-------------------------------
Added
^^^^^
* :class:`bpy.types.DampedTrackConstraint.use_bbone_shape`
bpy.types.LimitDistanceConstraint
---------------------------------
Added
^^^^^
* :class:`bpy.types.LimitDistanceConstraint.use_bbone_shape`
bpy.types.LockedTrackConstraint
-------------------------------
Added
^^^^^
* :class:`bpy.types.LockedTrackConstraint.use_bbone_shape`
bpy.types.PivotConstraint
-------------------------
Added
^^^^^
* :class:`bpy.types.PivotConstraint.use_bbone_shape`
bpy.types.StretchToConstraint
-----------------------------
Added
^^^^^
* :class:`bpy.types.StretchToConstraint.use_bbone_shape`
bpy.types.TrackToConstraint
---------------------------
Added
^^^^^
* :class:`bpy.types.TrackToConstraint.use_bbone_shape`
bpy.types.DopeSheet
-------------------
Added
^^^^^
* :class:`bpy.types.DopeSheet.use_datablock_sort`
* :class:`bpy.types.DopeSheet.use_multi_word_filter`
bpy.types.Driver
----------------
Added
^^^^^
* :class:`bpy.types.Driver.use_self`
bpy.types.DriverVariable
------------------------
Added
^^^^^
* :class:`bpy.types.DriverVariable.is_name_valid`
bpy.types.EditBone
------------------
Added
^^^^^
* :class:`bpy.types.EditBone.bbone_curveinx`
* :class:`bpy.types.EditBone.bbone_curveiny`
* :class:`bpy.types.EditBone.bbone_curveoutx`
* :class:`bpy.types.EditBone.bbone_curveouty`
* :class:`bpy.types.EditBone.bbone_rollin`
* :class:`bpy.types.EditBone.bbone_rollout`
* :class:`bpy.types.EditBone.bbone_scalein`
* :class:`bpy.types.EditBone.bbone_scaleout`
* :class:`bpy.types.EditBone.use_endroll_as_inroll`
bpy.types.FCurveKeyframePoints
------------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.FCurveKeyframePoints.insert` (frame, value, options, keyframe_type), *was (frame, value, options)*
bpy.types.GPencilLayer
----------------------
Added
^^^^^
* :class:`bpy.types.GPencilLayer.is_parented`
* :class:`bpy.types.GPencilLayer.matrix_inverse`
* :class:`bpy.types.GPencilLayer.parent`
* :class:`bpy.types.GPencilLayer.parent_bone`
* :class:`bpy.types.GPencilLayer.parent_type`
* :class:`bpy.types.GPencilLayer.tint_color`
* :class:`bpy.types.GPencilLayer.tint_factor`
* :class:`bpy.types.GPencilLayer.unlock_color`
Removed
^^^^^^^
* **color**
* **fill_alpha**
* **fill_color**
* **is_fill_visible**
* **is_stroke_visible**
Renamed
^^^^^^^
* **alpha** -> :class:`bpy.types.GPencilLayer.opacity`
* **line_width** -> :class:`bpy.types.GPencilLayer.line_change`
bpy.types.GPencilSculptSettings
-------------------------------
Added
^^^^^
* :class:`bpy.types.GPencilSculptSettings.affect_position`
* :class:`bpy.types.GPencilSculptSettings.affect_strength`
* :class:`bpy.types.GPencilSculptSettings.affect_thickness`
* :class:`bpy.types.GPencilSculptSettings.selection_alpha`
bpy.types.GPencilStroke
-----------------------
Added
^^^^^
* :class:`bpy.types.GPencilStroke.color`
* :class:`bpy.types.GPencilStroke.colorname`
* :class:`bpy.types.GPencilStroke.draw_cyclic`
* :class:`bpy.types.GPencilStroke.line_width`
* :class:`bpy.types.GPencilStroke.triangles`
bpy.types.GPencilStrokePoint
----------------------------
Added
^^^^^
* :class:`bpy.types.GPencilStrokePoint.strength`
bpy.types.GPencilStrokePoints
-----------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.GPencilStrokePoints.add` (count, pressure, strength), *was (count)*
bpy.types.GPencilStrokes
------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.GPencilStrokes.new` (colorname), *was ()*
bpy.types.ID
------------
Added
^^^^^
* :class:`bpy.types.ID.user_remap`
bpy.types.TextCurve
-------------------
Added
^^^^^
* :class:`bpy.types.TextCurve.align_x`
* :class:`bpy.types.TextCurve.align_y`
Removed
^^^^^^^
* **align**
bpy.types.GreasePencil
----------------------
Added
^^^^^
* :class:`bpy.types.GreasePencil.palettes`
* :class:`bpy.types.GreasePencil.show_stroke_direction`
bpy.types.PointLamp
-------------------
Added
^^^^^
* :class:`bpy.types.PointLamp.constant_coefficient`
* :class:`bpy.types.PointLamp.linear_coefficient`
* :class:`bpy.types.PointLamp.quadratic_coefficient`
bpy.types.SpotLamp
------------------
Added
^^^^^
* :class:`bpy.types.SpotLamp.constant_coefficient`
* :class:`bpy.types.SpotLamp.linear_coefficient`
* :class:`bpy.types.SpotLamp.quadratic_coefficient`
bpy.types.Library
-----------------
Added
^^^^^
* :class:`bpy.types.Library.reload`
bpy.types.Mesh
--------------
Added
^^^^^
* :class:`bpy.types.Mesh.flip_normals`
* :class:`bpy.types.Mesh.split_faces`
bpy.types.MovieClip
-------------------
Added
^^^^^
* :class:`bpy.types.MovieClip.animation_data`
bpy.types.ParticleSettings
--------------------------
Added
^^^^^
* :class:`bpy.types.ParticleSettings.collision_group`
bpy.types.Scene
---------------
Added
^^^^^
* :class:`bpy.types.Scene.alembic_export`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Scene.collada_export` (filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_ngons, use_object_instantiation, use_blender_profile, sort_by_name, open_sim, export_transformation_type), *was (filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_ngons, use_object_instantiation, sort_by_name, open_sim, export_transformation_type)*
bpy.types.WholeCharacter
------------------------
Added
^^^^^
* :class:`bpy.types.WholeCharacter.doBBone`
bpy.types.MeshPolygon
---------------------
Added
^^^^^
* :class:`bpy.types.MeshPolygon.flip`
bpy.types.BooleanModifier
-------------------------
Added
^^^^^
* :class:`bpy.types.BooleanModifier.double_threshold`
* :class:`bpy.types.BooleanModifier.solver`
bpy.types.HookModifier
----------------------
Added
^^^^^
* :class:`bpy.types.HookModifier.matrix_inverse`
bpy.types.NormalEditModifier
----------------------------
Added
^^^^^
* :class:`bpy.types.NormalEditModifier.mix_limit`
bpy.types.ShrinkwrapModifier
----------------------------
Added
^^^^^
* :class:`bpy.types.ShrinkwrapModifier.invert_vertex_group`
bpy.types.SimpleDeformModifier
------------------------------
Added
^^^^^
* :class:`bpy.types.SimpleDeformModifier.invert_vertex_group`
bpy.types.MovieTrackingStabilization
------------------------------------
Added
^^^^^
* :class:`bpy.types.MovieTrackingStabilization.active_rotation_track_index`
* :class:`bpy.types.MovieTrackingStabilization.anchor_frame`
* :class:`bpy.types.MovieTrackingStabilization.rotation_tracks`
* :class:`bpy.types.MovieTrackingStabilization.show_tracks_expanded`
* :class:`bpy.types.MovieTrackingStabilization.target_position`
* :class:`bpy.types.MovieTrackingStabilization.target_rotation`
* :class:`bpy.types.MovieTrackingStabilization.target_scale`
* :class:`bpy.types.MovieTrackingStabilization.use_stabilize_scale`
Removed
^^^^^^^
* **rotation_track**
bpy.types.MovieTrackingTrack
----------------------------
Added
^^^^^
* :class:`bpy.types.MovieTrackingTrack.weight_stab`
bpy.types.CompositorNodeColorBalance
------------------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNodeColorBalance.offset_basis`
bpy.types.ShaderNodeTexPointDensity
-----------------------------------
Added
^^^^^
* :class:`bpy.types.ShaderNodeTexPointDensity.vertex_attribute_name`
Renamed
^^^^^^^
* **color_source** -> :class:`bpy.types.ShaderNodeTexPointDensity.particle_color_source`
* **color_source** -> :class:`bpy.types.ShaderNodeTexPointDensity.vertex_color_source`
bpy.types.PointDensity
----------------------
Added
^^^^^
* :class:`bpy.types.PointDensity.vertex_attribute_name`
Renamed
^^^^^^^
* **color_source** -> :class:`bpy.types.PointDensity.particle_color_source`
* **color_source** -> :class:`bpy.types.PointDensity.vertex_color_source`
bpy.types.PoseBone
------------------
Added
^^^^^
* :class:`bpy.types.PoseBone.bbone_curveinx`
* :class:`bpy.types.PoseBone.bbone_curveiny`
* :class:`bpy.types.PoseBone.bbone_curveoutx`
* :class:`bpy.types.PoseBone.bbone_curveouty`
* :class:`bpy.types.PoseBone.bbone_custom_handle_end`
* :class:`bpy.types.PoseBone.bbone_custom_handle_start`
* :class:`bpy.types.PoseBone.bbone_rollin`
* :class:`bpy.types.PoseBone.bbone_rollout`
* :class:`bpy.types.PoseBone.bbone_scalein`
* :class:`bpy.types.PoseBone.bbone_scaleout`
* :class:`bpy.types.PoseBone.use_bbone_custom_handles`
* :class:`bpy.types.PoseBone.use_bbone_relative_end_handle`
* :class:`bpy.types.PoseBone.use_bbone_relative_start_handle`
bpy.types.BoolProperty
----------------------
Added
^^^^^
* :class:`bpy.types.BoolProperty.is_array`
bpy.types.FloatProperty
-----------------------
Added
^^^^^
* :class:`bpy.types.FloatProperty.is_array`
bpy.types.IntProperty
---------------------
Added
^^^^^
* :class:`bpy.types.IntProperty.is_array`
bpy.types.CyclesMaterialSettings
--------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesMaterialSettings.displacement_method`
bpy.types.CyclesMeshSettings
----------------------------
Removed
^^^^^^^
* **dicing_rate**
* **displacement_method**
* **use_subdivision**
bpy.types.CyclesRenderSettings
------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesRenderSettings.debug_bvh_time_steps`
* :class:`bpy.types.CyclesRenderSettings.debug_use_cuda_adaptive_compile`
* :class:`bpy.types.CyclesRenderSettings.debug_use_hair_bvh`
* :class:`bpy.types.CyclesRenderSettings.dicing_rate`
* :class:`bpy.types.CyclesRenderSettings.distance_cull_margin`
* :class:`bpy.types.CyclesRenderSettings.light_sampling_threshold`
* :class:`bpy.types.CyclesRenderSettings.max_subdivisions`
* :class:`bpy.types.CyclesRenderSettings.preview_dicing_rate`
* :class:`bpy.types.CyclesRenderSettings.texture_limit`
* :class:`bpy.types.CyclesRenderSettings.texture_limit_render`
* :class:`bpy.types.CyclesRenderSettings.use_distance_cull`
bpy.types.RenderEngine
----------------------
Added
^^^^^
* :class:`bpy.types.RenderEngine.active_view_get`
* :class:`bpy.types.RenderEngine.bl_use_spherical_stereo`
* :class:`bpy.types.RenderEngine.use_spherical_stereo`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.RenderEngine.camera_model_matrix` (camera, use_spherical_stereo, r_model_matrix), *was (camera, r_model_matrix)*
* :class:`bpy.types.RenderEngine.camera_shift_x` (camera, use_spherical_stereo), *was (camera)*
bpy.types.RenderSettings
------------------------
Added
^^^^^
* :class:`bpy.types.RenderSettings.use_spherical_stereo`
* :class:`bpy.types.RenderSettings.use_stamp_labels`
* :class:`bpy.types.RenderSettings.use_stamp_memory`
* :class:`bpy.types.RenderSettings.use_world_space_shading`
bpy.types.SceneGameData
-----------------------
Added
^^^^^
* :class:`bpy.types.SceneGameData.use_glsl_environment_lighting`
bpy.types.SceneGameRecastData
-----------------------------
Added
^^^^^
* :class:`bpy.types.SceneGameRecastData.partitioning`
bpy.types.TextSequence
----------------------
Added
^^^^^
* :class:`bpy.types.TextSequence.color`
* :class:`bpy.types.TextSequence.shadow_color`
bpy.types.SmokeDomainSettings
-----------------------------
Added
^^^^^
* :class:`bpy.types.SmokeDomainSettings.heat_grid`
bpy.types.SoftBodySettings
--------------------------
Added
^^^^^
* :class:`bpy.types.SoftBodySettings.collision_group`
bpy.types.SpaceNLA
------------------
Added
^^^^^
* :class:`bpy.types.SpaceNLA.show_local_markers`
bpy.types.ThemeDopeSheet
------------------------
Added
^^^^^
* :class:`bpy.types.ThemeDopeSheet.keyframe_scale_factor`
bpy.types.ThemeFileBrowser
--------------------------
Removed
^^^^^^^
* **active_file**
* **active_file_text**
* **scroll_handle**
* **scrollbar**
* **space_list**
bpy.types.ToolSettings
----------------------
Added
^^^^^
* :class:`bpy.types.ToolSettings.curve_paint_settings`
* :class:`bpy.types.ToolSettings.gpencil_brushes`
* :class:`bpy.types.ToolSettings.keyframe_type`
* :class:`bpy.types.ToolSettings.use_gpencil_draw_onback`
bpy.types.UILayout
------------------
Added
^^^^^
* :class:`bpy.types.UILayout.template_cache_file`
bpy.types.UserPreferences
-------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferences.version`
bpy.types.UserPreferencesEdit
-----------------------------
Removed
^^^^^^^
* **use_grease_pencil_smooth_stroke**
bpy.types.UserPreferencesInput
------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesInput.use_ndof`
bpy.types.UserPreferencesSystem
-------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesSystem.legacy_compute_device_type`
Removed
^^^^^^^
* **compute_device**
* **compute_device_type**
2.78 to 2.79
============
bpy.types.DupliObject
---------------------
Added
^^^^^
* :class:`bpy.types.DupliObject.random_id`
bpy.types.FFmpegSettings
------------------------
Added
^^^^^
* :class:`bpy.types.FFmpegSettings.constant_rate_factor`
* :class:`bpy.types.FFmpegSettings.ffmpeg_preset`
* :class:`bpy.types.FFmpegSettings.max_b_frames`
* :class:`bpy.types.FFmpegSettings.use_max_b_frames`
bpy.types.FieldSettings
-----------------------
Added
^^^^^
* :class:`bpy.types.FieldSettings.use_gravity_falloff`
bpy.types.GPencilLayer
----------------------
Added
^^^^^
* :class:`bpy.types.GPencilLayer.use_ghosts_always`
bpy.types.GPencilSculptSettings
-------------------------------
Added
^^^^^
* :class:`bpy.types.GPencilSculptSettings.lockaxis`
bpy.types.Header
----------------
Added
^^^^^
* :class:`bpy.types.Header.is_extended`
bpy.types.ID
------------
Added
^^^^^
* :class:`bpy.types.ID.make_local`
bpy.types.Mesh
--------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Mesh.split_faces` (free_loop_normals), *was ()*
bpy.types.Scene
---------------
Added
^^^^^
* :class:`bpy.types.Scene.frame_float`
* :class:`bpy.types.Scene.show_subframe`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Scene.alembic_export` (filepath, frame_start, frame_end, xform_samples, geom_samples, shutter_open, shutter_close, selected_only, uvs, normals, vcolors, apply_subdiv, flatten, visible_layers_only, renderable_only, face_sets, subdiv_schema, export_hair, export_particles, compression_type, packuv, scale, triangulate, quad_method, ngon_method), *was (filepath, frame_start, frame_end, xform_samples, geom_samples, shutter_open, shutter_close, selected_only, uvs, normals, vcolors, apply_subdiv, flatten, visible_layers_only, renderable_only, face_sets, subdiv_schema, compression_type, packuv, scale)*
* :class:`bpy.types.Scene.collada_export` (filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, export_texture_type, use_texture_copies, triangulate, use_object_instantiation, use_blender_profile, sort_by_name, export_transformation_type, open_sim, limit_precision, keep_bind_info), *was (filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_ngons, use_object_instantiation, use_blender_profile, sort_by_name, open_sim, export_transformation_type)*
bpy.types.Macro
---------------
Added
^^^^^
* :class:`bpy.types.Macro.bl_undo_group`
bpy.types.Menu
--------------
Added
^^^^^
* :class:`bpy.types.Menu.is_extended`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Menu.path_menu` (self, searchpaths, operator), *was (self, searchpaths, operator, props_default, filter_ext)*
bpy.types.GPENCIL_PIE_sculpt
----------------------------
Added
^^^^^
* :class:`bpy.types.GPENCIL_PIE_sculpt.is_extended`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.GPENCIL_PIE_sculpt.path_menu` (self, searchpaths, operator), *was (self, searchpaths, operator, props_default, filter_ext)*
bpy.types.GPENCIL_PIE_settings_palette
--------------------------------------
Added
^^^^^
* :class:`bpy.types.GPENCIL_PIE_settings_palette.is_extended`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.GPENCIL_PIE_settings_palette.path_menu` (self, searchpaths, operator), *was (self, searchpaths, operator, props_default, filter_ext)*
bpy.types.GPENCIL_PIE_tool_palette
----------------------------------
Added
^^^^^
* :class:`bpy.types.GPENCIL_PIE_tool_palette.is_extended`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.GPENCIL_PIE_tool_palette.path_menu` (self, searchpaths, operator), *was (self, searchpaths, operator, props_default, filter_ext)*
bpy.types.GPENCIL_PIE_tools_more
--------------------------------
Added
^^^^^
* :class:`bpy.types.GPENCIL_PIE_tools_more.is_extended`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.GPENCIL_PIE_tools_more.path_menu` (self, searchpaths, operator), *was (self, searchpaths, operator, props_default, filter_ext)*
bpy.types.DisplaceModifier
--------------------------
Added
^^^^^
* :class:`bpy.types.DisplaceModifier.space`
bpy.types.MirrorModifier
------------------------
Added
^^^^^
* :class:`bpy.types.MirrorModifier.mirror_offset_u`
* :class:`bpy.types.MirrorModifier.mirror_offset_v`
bpy.types.ScrewModifier
-----------------------
Added
^^^^^
* :class:`bpy.types.ScrewModifier.merge_threshold`
* :class:`bpy.types.ScrewModifier.use_merge_vertices`
bpy.types.MotionPath
--------------------
Added
^^^^^
* :class:`bpy.types.MotionPath.color`
* :class:`bpy.types.MotionPath.line_thickness`
* :class:`bpy.types.MotionPath.lines`
* :class:`bpy.types.MotionPath.use_custom_color`
bpy.types.CompositorNodeBrightContrast
--------------------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNodeBrightContrast.use_premultiply`
bpy.types.CompositorNodeHueSat
------------------------------
Removed
^^^^^^^
* **color_hue**
* **color_saturation**
* **color_value**
bpy.types.CompositorNodeSwitchView
----------------------------------
Removed
^^^^^^^
* **check**
bpy.types.Operator
------------------
Added
^^^^^
* :class:`bpy.types.Operator.bl_undo_group`
* :class:`bpy.types.Operator.is_repeat`
bpy.types.Sculpt
----------------
Added
^^^^^
* :class:`bpy.types.Sculpt.constant_detail_resolution`
Removed
^^^^^^^
* **constant_detail**
bpy.types.Panel
---------------
Added
^^^^^
* :class:`bpy.types.Panel.is_extended`
bpy.types.IMAGE_UV_sculpt
-------------------------
Added
^^^^^
* :class:`bpy.types.IMAGE_UV_sculpt.is_extended`
bpy.types.IMAGE_UV_sculpt_curve
-------------------------------
Added
^^^^^
* :class:`bpy.types.IMAGE_UV_sculpt_curve.is_extended`
bpy.types.CyclesObjectSettings
------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesObjectSettings.is_shadow_catcher`
bpy.types.CyclesRenderSettings
------------------------------
Added
^^^^^
* :class:`bpy.types.CyclesRenderSettings.ao_bounces`
* :class:`bpy.types.CyclesRenderSettings.ao_bounces_render`
* :class:`bpy.types.CyclesRenderSettings.debug_opencl_kernel_single_program`
* :class:`bpy.types.CyclesRenderSettings.debug_opencl_mem_limit`
* :class:`bpy.types.CyclesRenderSettings.debug_use_cpu_split_kernel`
* :class:`bpy.types.CyclesRenderSettings.debug_use_cuda_split_kernel`
bpy.types.PropertyGroupItem
---------------------------
Added
^^^^^
* :class:`bpy.types.PropertyGroupItem.id`
bpy.types.RenderEngine
----------------------
Added
^^^^^
* :class:`bpy.types.RenderEngine.add_pass`
* :class:`bpy.types.RenderEngine.register_pass`
* :class:`bpy.types.RenderEngine.update_render_passes`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.RenderEngine.end_result` (result, cancel, highlight, do_merge_results), *was (result, cancel, do_merge_results)*
bpy.types.CYCLES
----------------
Added
^^^^^
* :class:`bpy.types.CYCLES.update_render_passes`
bpy.types.RenderPass
--------------------
Added
^^^^^
* :class:`bpy.types.RenderPass.fullname`
Removed
^^^^^^^
* **debug_type**
* **type**
bpy.types.RenderPasses
----------------------
Added
^^^^^
* :class:`bpy.types.RenderPasses.find_by_name`
bpy.types.RenderSettings
------------------------
Removed
^^^^^^^
* **sequencer_gl_render**
* **use_sequencer_gl_preview**
bpy.types.RigidBodyConstraint
-----------------------------
Added
^^^^^
* :class:`bpy.types.RigidBodyConstraint.spring_damping_ang_x`
* :class:`bpy.types.RigidBodyConstraint.spring_damping_ang_y`
* :class:`bpy.types.RigidBodyConstraint.spring_damping_ang_z`
* :class:`bpy.types.RigidBodyConstraint.spring_stiffness_ang_x`
* :class:`bpy.types.RigidBodyConstraint.spring_stiffness_ang_y`
* :class:`bpy.types.RigidBodyConstraint.spring_stiffness_ang_z`
* :class:`bpy.types.RigidBodyConstraint.use_spring_ang_x`
* :class:`bpy.types.RigidBodyConstraint.use_spring_ang_y`
* :class:`bpy.types.RigidBodyConstraint.use_spring_ang_z`
bpy.types.SceneRenderLayer
--------------------------
Added
^^^^^
* :class:`bpy.types.SceneRenderLayer.cycles`
* :class:`bpy.types.SceneRenderLayer.update_render_passes`
bpy.types.SmokeDomainSettings
-----------------------------
Added
^^^^^
* :class:`bpy.types.SmokeDomainSettings.axis_slice_method`
* :class:`bpy.types.SmokeDomainSettings.coba_field`
* :class:`bpy.types.SmokeDomainSettings.color_ramp`
* :class:`bpy.types.SmokeDomainSettings.display_thickness`
* :class:`bpy.types.SmokeDomainSettings.draw_velocity`
* :class:`bpy.types.SmokeDomainSettings.slice_axis`
* :class:`bpy.types.SmokeDomainSettings.slice_depth`
* :class:`bpy.types.SmokeDomainSettings.slice_method`
* :class:`bpy.types.SmokeDomainSettings.slice_per_voxel`
* :class:`bpy.types.SmokeDomainSettings.use_color_ramp`
* :class:`bpy.types.SmokeDomainSettings.vector_draw_type`
* :class:`bpy.types.SmokeDomainSettings.vector_scale`
bpy.types.SpaceNodeEditor
-------------------------
Removed
^^^^^^^
* **show_highlight**
bpy.types.SpaceView3D
---------------------
Added
^^^^^
* :class:`bpy.types.SpaceView3D.active_layer`
bpy.types.SpaceUVEditor
-----------------------
Added
^^^^^
* :class:`bpy.types.SpaceUVEditor.other_uv_filter`
bpy.types.ThemeGraphEditor
--------------------------
Added
^^^^^
* :class:`bpy.types.ThemeGraphEditor.vertex_bevel`
bpy.types.ThemeImageEditor
--------------------------
Added
^^^^^
* :class:`bpy.types.ThemeImageEditor.vertex_bevel`
bpy.types.ThemeView3D
---------------------
Added
^^^^^
* :class:`bpy.types.ThemeView3D.edge_bevel`
* :class:`bpy.types.ThemeView3D.vertex_bevel`
bpy.types.ToolSettings
----------------------
Added
^^^^^
* :class:`bpy.types.ToolSettings.gpencil_interpolate`
bpy.types.UIList
----------------
Added
^^^^^
* :class:`bpy.types.UIList.is_extended`
bpy.types.CLIP_UL_tracking_objects
----------------------------------
Added
^^^^^
* :class:`bpy.types.CLIP_UL_tracking_objects.is_extended`
bpy.types.FILEBROWSER_UL_dir
----------------------------
Added
^^^^^
* :class:`bpy.types.FILEBROWSER_UL_dir.is_extended`
bpy.types.GPENCIL_UL_brush
--------------------------
Added
^^^^^
* :class:`bpy.types.GPENCIL_UL_brush.is_extended`
bpy.types.GPENCIL_UL_layer
--------------------------
Added
^^^^^
* :class:`bpy.types.GPENCIL_UL_layer.is_extended`
bpy.types.GPENCIL_UL_palettecolor
---------------------------------
Added
^^^^^
* :class:`bpy.types.GPENCIL_UL_palettecolor.is_extended`
bpy.types.MASK_UL_layers
------------------------
Added
^^^^^
* :class:`bpy.types.MASK_UL_layers.is_extended`
bpy.types.MATERIAL_UL_matslots
------------------------------
Added
^^^^^
* :class:`bpy.types.MATERIAL_UL_matslots.is_extended`
bpy.types.MESH_UL_shape_keys
----------------------------
Added
^^^^^
* :class:`bpy.types.MESH_UL_shape_keys.is_extended`
bpy.types.MESH_UL_uvmaps_vcols
------------------------------
Added
^^^^^
* :class:`bpy.types.MESH_UL_uvmaps_vcols.is_extended`
bpy.types.MESH_UL_vgroups
-------------------------
Added
^^^^^
* :class:`bpy.types.MESH_UL_vgroups.is_extended`
bpy.types.NODE_UL_interface_sockets
-----------------------------------
Added
^^^^^
* :class:`bpy.types.NODE_UL_interface_sockets.is_extended`
bpy.types.PARTICLE_UL_particle_systems
--------------------------------------
Added
^^^^^
* :class:`bpy.types.PARTICLE_UL_particle_systems.is_extended`
bpy.types.PHYSICS_UL_dynapaint_surfaces
---------------------------------------
Added
^^^^^
* :class:`bpy.types.PHYSICS_UL_dynapaint_surfaces.is_extended`
bpy.types.RENDERLAYER_UL_linesets
---------------------------------
Added
^^^^^
* :class:`bpy.types.RENDERLAYER_UL_linesets.is_extended`
bpy.types.RENDERLAYER_UL_renderlayers
-------------------------------------
Added
^^^^^
* :class:`bpy.types.RENDERLAYER_UL_renderlayers.is_extended`
bpy.types.RENDERLAYER_UL_renderviews
------------------------------------
Added
^^^^^
* :class:`bpy.types.RENDERLAYER_UL_renderviews.is_extended`
bpy.types.SCENE_UL_keying_set_paths
-----------------------------------
Added
^^^^^
* :class:`bpy.types.SCENE_UL_keying_set_paths.is_extended`
bpy.types.TEXTURE_UL_texpaintslots
----------------------------------
Added
^^^^^
* :class:`bpy.types.TEXTURE_UL_texpaintslots.is_extended`
bpy.types.TEXTURE_UL_texslots
-----------------------------
Added
^^^^^
* :class:`bpy.types.TEXTURE_UL_texslots.is_extended`
bpy.types.UI_UL_list
--------------------
Added
^^^^^
* :class:`bpy.types.UI_UL_list.is_extended`
bpy.types.UserPreferences
-------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferences.app_template`
bpy.types.UserPreferencesSystem
-------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesSystem.use_select_pick_depth`
Removed
^^^^^^^
* **use_textured_fonts**
* **virtual_pixel_mode**
bpy.types.UserPreferencesView
-----------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesView.ui_line_width`
* :class:`bpy.types.UserPreferencesView.ui_scale`
* :class:`bpy.types.UserPreferencesView.use_cursor_lock_adjust`