added some 'angularFactor' for character control (to avoid rotation)
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@@ -1156,9 +1156,8 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
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physicscontroller->GetRigidBody()->updateInertiaTensor();
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*/
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env->createConstraint(physicscontroller,0,PHY_ANGULAR_CONSTRAINT,0,0,0,0,0,1);
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//env->createConstraint(physicscontroller,0,PHY_ANGULAR_CONSTRAINT,0,0,0,0,0,1);
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physicscontroller->GetRigidBody()->setAngularFactor(0.f);
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}
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