added some 'angularFactor' for character control (to avoid rotation)

This commit is contained in:
Erwin Coumans
2006-12-04 04:31:34 +00:00
parent 2ec5d00da9
commit f22ee3f86f
3 changed files with 20 additions and 5 deletions

View File

@@ -1156,9 +1156,8 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
physicscontroller->GetRigidBody()->updateInertiaTensor();
*/
env->createConstraint(physicscontroller,0,PHY_ANGULAR_CONSTRAINT,0,0,0,0,0,1);
//env->createConstraint(physicscontroller,0,PHY_ANGULAR_CONSTRAINT,0,0,0,0,0,1);
physicscontroller->GetRigidBody()->setAngularFactor(0.f);
}